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Lothlórien Blade
( 3)
Artifact — Equipment
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf Equip
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Lotus Bloom
( 0)
Artifact
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) , Sacrifice Lotus Bloom: Add three mana of any one color.
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Lotus Blossom
( 2)
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. , Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
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Lotus Guardian
( 7)
Artifact Creature — Dragon
(4/4)
Flying : Add one mana of any color.
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Lotus Petal
( 0)
Artifact
, Sacrifice Lotus Petal: Add one mana of any color.
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Lotus Ring
( 3)
Artifact — Equipment
Indestructible Equipped creature gets +3/+3 and has vigilance and ", Sacrifice this creature: Add three mana of any one color." Equip
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Loxodon Warhammer
( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink. Equip
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Lucille
( 2)
Legendary Artifact — Equipment
Equipped creature gets +2/+0 and has menace. Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token. Equip
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Luck Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
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Lucky Clover
( 2)
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
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Lunar Avenger
( 7)
Artifact Creature — Golem
(2/2)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
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Lupine Prototype
( 2)
Artifact Creature — Wolf Construct
(5/5)
Lupine Prototype can't attack or block unless a player has no cards in hand.
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Lurebound Scarecrow
( 3)
Artifact Creature — Scarecrow
(4/4)
As Lurebound Scarecrow enters the battlefield, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
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Lurking Automaton
( 5)
Artifact Creature — Construct
(0/0)
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
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Lux Artillery
( 4)
Artifact
Whenever you cast an artifact creature spell, it gains sunburst. (It enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent.
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Lux Cannon
( 4)
Artifact
: Put a charge counter on Lux Cannon. , Remove three charge counters from Lux Cannon: Destroy target permanent.
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Luxa River Shrine
( 3)
Artifact
, : You gain 1 life. Put a brick counter on Luxa River Shrine. : You gain 2 life. Activate only if there are three or more brick counters on Luxa River Shrine.
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Luxior, Giada's Gift
( 1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker Equip
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Luxurious Locomotive
( 5)
Artifact — Vehicle
(6/5)
Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Lychguard
( 3)
Artifact Creature — Necron
(2/3)
Guardian Protocols — , Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand.
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Mace of Disruption
( 2)
Artifact — — Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip
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Mace of the Valiant
( 3)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip
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Mad Science Fair Project
( 3)
Artifact
: Roll a six-sided die. On a 3 or lower, target player adds . Otherwise, that player adds one mana of any color they choose.
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Maelstrom Colossus
( 8)
Artifact Creature — Golem
(7/7)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Mage Slayer
( 3)
Artifact — Equipment
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip
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Magebane Armor
( 3)
Artifact — Equipment
Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mage-Ring Responder
( 7)
Artifact Creature — Golem
(7/7)
Mage-Ring Responder doesn't untap during your untap step. : Untap Mage-Ring Responder. Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.
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Magister Sphinx
( 7)
Artifact Creature — Sphinx
(5/5)
Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10.
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Magistrate's Scepter
( 3)
Artifact
, : Put a charge counter on Magistrate's Scepter. , Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
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Magma Mine
( 1)
Artifact
: Put a pressure counter on Magma Mine. , Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.
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Magmatic Galleon
( 5)
Artifact — Vehicle
(5/5)
When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2
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Magnetic Mine
( 4)
Artifact
Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.
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Magnetic Snuffler
( 5)
Artifact Creature — Construct
(4/4)
When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.
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Magnetic Web
( 2)
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. , : Put a magnet counter on target creature.
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Malachite Golem
( 6)
Artifact Creature — Golem
(5/3)
: Malachite Golem gains trample until end of turn.
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Malachite Talisman
( 2)
Artifact
Whenever a player casts a green spell, you may pay . If you do, untap target permanent.
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Malamet Scythe
( 3)
Artifact — Equipment
Flash When Malamet Scythe enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Malcator's Watcher
( 2)
Artifact Creature — Phyrexian Drone
(1/1)
Flying, vigilance When Malcator's Watcher dies, draw a card.
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Malefic Scythe
( 2)
Artifact — Equipment
Malefic Scythe enters the battlefield with a soul counter on it. Equipped creature gets +1/+1 for each soul counter on Malefic Scythe. Whenever equipped creature dies, put a soul counter on Malefic Scythe. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mana Crypt
( 0)
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add .
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Mana Cylix
( 1)
Artifact
, : Add one mana of any color.
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Mana Geode
( 3)
Artifact
When Mana Geode enters the battlefield, scry 1. : Add one mana of any color.
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Mana Matrix
( 6)
Artifact
Instant and enchantment spells you cast cost less to cast.
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Mana Vault
( 1)
Artifact
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add .
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Mana Web
( 3)
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
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Manaforce Mace
( 4)
Artifact — Equipment
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip
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Manakin
( 2)
Artifact Creature — Construct
(1/1)
: Add .
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Manalith
( 3)
Artifact
: Add one mana of any color.
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Manascape Refractor
( 3)
Artifact
Manascape Refractor enters the battlefield tapped. Manascape Refractor has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
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Mandatory Friendship Shackles
( 0)
Artifact — Contraption
Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.
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Mandible Justiciar
( 2)
Artifact Creature — Phyrexian Cleric
(2/1)
Lifelink Whenever another artifact enters the battlefield under your control, Mandible Justiciar gets +1/+1 until end of turn.
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Mandibular Kite
( 1)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has flying. Equip
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Mangara's Tome
( 5)
Artifact
When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. : The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
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Manor Gargoyle
( 5)
Artifact Creature — Gargoyle
(4/4)
Defender Manor Gargoyle has indestructible as long as it has defender. : Until end of turn, Manor Gargoyle loses defender and gains flying.
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Manriki-Gusari
( 2)
Artifact — Equipment
Equipped creature gets +1/+2 and has ": Destroy target Equipment." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mantis Engine
( 5)
Artifact Creature — Insect
(3/3)
: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) : Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Mantle of Tides
( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Marauder's Axe
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Marauding Dreadship
( 3)
Artifact — Vehicle
(4/1)
Haste When Marauding Dreadship enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Marble Diamond
( 2)
Artifact
Marble Diamond enters the battlefield tapped. : Add .
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Marble Gargoyle
( 3)
Artifact Creature — Gargoyle
(2/2)
Flying : Marble Gargoyle gets +0/+1 until end of turn.
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Marble Priest
( 5)
Artifact Creature — Cleric
(3/3)
All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls.
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Marching Duodrone
( 2)
Artifact Creature — Construct
(2/2)
Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Market Gnome
( 1)
Artifact Creature — Gnome
(0/3)
When Market Gnome dies, you gain 1 life and draw a card. When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
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Marut
( 8)
Artifact Creature — Construct
(7/7)
Trample When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Mask of Avacyn
( 2)
Artifact — Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip
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Mask of Griselbrand
( 3)
Legendary Artifact — Equipment
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip
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Mask of Immolation
( 2)
Artifact — Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mask of Intolerance
( 2)
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
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Mask of Memory
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mask of Riddles
( 2)
Artifact — Equipment
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip
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Mask of the Schemer
( 3)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) Equip
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Maskwood Nexus
( 4)
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. , : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
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Master of Etherium
( 3)
Artifact Creature — Vedalken Wizard
(*/*)
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
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Master Transmuter
( 4)
Artifact Creature — Human Artificer
(1/2)
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
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Mastercraft Raptor
( 0)
Artifact Creature — Dinosaur
(*/4)
Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
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Master's Manufactory
( 0)
Artifact
: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
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Masterwork of Ingenuity
( 1)
Artifact — Equipment
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
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Masticore
( 4)
Artifact Creature — Masticore
(4/4)
At the beginning of your upkeep, sacrifice Masticore unless you discard a card. : Masticore deals 1 damage to target creature. : Regenerate Masticore.
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Matopi Golem
( 5)
Artifact Creature — Golem
(3/3)
: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.
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Matzalantli, the Great Door
( 3)
Legendary Artifact
: Draw a card, then discard a card. , : Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
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Maul of the Skyclaves
( 3)
Artifact — Equipment
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip
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Maze Skullbomb
( 1)
Artifact
, Sacrifice Maze Skullbomb: Draw a card. , Sacrifice Maze Skullbomb: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.
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Mazemind Tome
( 2)
Artifact
, Put a page counter on Mazemind Tome: Scry 1. , , Put a page counter on Mazemind Tome: Draw a card. When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
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Mechtitan Core
( 2)
Artifact — Vehicle
(2/4)
, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control. Crew 2
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Medicine Bag
( 3)
Artifact
, , Discard a card: Regenerate target creature.
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Meekstone
( 1)
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
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Megatron, Destructive Force
( 0)
Legendary Artifact — Vehicle
(4/5)
Living metal (As long as it's your turn, this Vehicle is also a creature.) Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
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