+instant, +target, +creature (1928)
As an additional cost to cast this spell, pay 3 life.
Counter target creature spell.
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Cycling (, Discard this card: Draw a card.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
When Woodland Acolyte enters the battlefield, draw a card.
Return target creature and all white Auras you own attached to it to their owners' hands.
Destroy target creature or land.
Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
Target creature gets -3/-1 until end of turn.
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1–14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
Destroy target creature that was dealt damage this turn.
Draw a card.
Destroy target creature that blocked or was blocked by a legendary creature this turn.
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
• Intimidate Them — Up to two target creatures can't block this turn.
• Fend Them Off — Target creature gets +3/+1 until end of turn.
• Rouse the Party — Creatures you control get +1/+1 until end of turn.
• Set Off Traps — This spell deals 5 damage to target attacking creature.
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.
• Stall for Time — Tap up to three target creatures.
• Call for Aid — Create three 1/1 white Soldier creature tokens.
Target creature gets +2/+2 and gains first strike until end of turn.
Target creature has base power and toughness 4/3 until end of turn.
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
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