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Mirrodin Besieged
Mirrodin Besieged 2Blue (3)
Enchantment

As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.

• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.

• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.

Modern Horizons (Rare)
Mirror March
Mirror March 5Red (6)
Enchantment

Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Ravnica Allegiance (Rare)
Mirror Mockery
Mirror Mockery 1Blue (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.

Dragons of Tarkir (Rare)
Mirror Sheen
Mirror Sheen 1Blue or RedBlue or Red (3)
Enchantment

1Blue or RedBlue or Red: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.

Eventide (Rare)
Mirrormade
Mirrormade 1BlueBlue (3)
Enchantment

You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.

Throne of Eldraine (Rare)
Mischievous Chimera
Mischievous Chimera BlueRed (2)
Enchantment Creature — Chimera (2/2)

Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

Theros Beyond Death (Uncommon)
Mishra's Domination
Mishra's Domination 1Red (2)
Enchantment — Aura

Enchant creature

As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.

The Brothers' War (Common)
Mist of Stagnation
Mist of Stagnation 3BlueBlue (5)
Enchantment

Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.

Judgment (Rare)
Mistform Mask
Mistform Mask 1Blue (2)
Enchantment — Aura

Enchant creature

1: Enchanted creature becomes the creature type of your choice until end of turn.

Onslaught (Common)
Mists of Littjara
Mists of Littjara 1Blue (2)
Enchantment — Aura

Flash

Enchant creature or Vehicle

Enchanted creature gets -3/-0.

Kaldheim (Common)
Moat
Moat 2WhiteWhite (4)
Enchantment

Creatures without flying can't attack.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Mob Mentality
Mob Mentality Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has trample.

Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Visions (Uncommon)
Mobilization
Mobilization 2White (3)
Enchantment

Soldier creatures have vigilance.

2White: Create a 1/1 white Soldier creature token.

Commander 2014 (Rare)
Other Versions
Onslaught (Rare)
Tenth Edition (Rare)
Moderation
Moderation 1WhiteBlue (3)
Enchantment

You can't cast more than one spell each turn.

Whenever you cast a spell, draw a card.

Modern Horizons 2 (Rare)
Mogis, God of Slaughter
Mogis, God of Slaughter 2BlackRed (4)
Legendary Enchantment Creature — God (7/5)

Indestructible

As long as your devotion to black and red is less than seven, Mogis isn't a creature.

At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature.

Secret Lair Drop (Mythic Rare)
Other Versions
Born of the Gods (Mythic Rare)
Mogis's Favor
Mogis's Favor Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-1.

Escape—2Black, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Common)
Mogis's Warhound
Mogis's Warhound 1Red (2)
Enchantment Creature — Dog (2/2)

Bestow 2Red (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Mogis's Warhound attacks each combat if able.

Enchanted creature gets +2/+2 and attacks each combat if able.

Journey into Nyx (Uncommon)
Moldervine Cloak
Moldervine Cloak 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Ravnica Remastered (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Modern Masters (Common)
Moldervine Reclamation
Moldervine Reclamation 3BlackGreen (5)
Enchantment

Whenever a creature you control dies, you gain 1 life and draw a card.

Phyrexia: All Will Be One Commander (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Kaldheim Commander (Uncommon)
Commander 2021 (Uncommon)
Molten Echoes
Molten Echoes 2RedRed (4)
Enchantment

As Molten Echoes enters the battlefield, choose a creature type.

Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Ikoria Commander (Rare)
Molten Nursery
Molten Nursery 2Red (3)
Enchantment

Devoid (This card has no color.)

Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target.

Battle for Zendikar (Uncommon)
Molten Vortex
Molten Vortex Red (1)
Enchantment

Red, Discard a land card: Molten Vortex deals 2 damage to any target.

Magic Origins (Rare)
Molting Skin
Molting Skin 2Green (3)
Enchantment

Return Molting Skin to its owner's hand: Regenerate target creature.

Saviors of Kamigawa (Uncommon)
Molting Snakeskin
Molting Snakeskin Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has "2Black: Regenerate this creature."

Khans of Tarkir (Common)
Momentum
Momentum 2Green (3)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a growth counter on Momentum.

Enchanted creature gets +1/+1 for each growth counter on Momentum.

Urza's Destiny (Uncommon)
Monastery Siege
Monastery Siege 2Blue (3)
Enchantment

As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons — Spells your opponents cast that target you or a permanent you control cost 2 more to cast.

Commander 2017 (Rare)
Other Versions
Fate Reforged (Rare)
Monk Class
Monk Class WhiteBlue (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

The second spell you cast each turn costs 1 less to cast.

WhiteBlue: Level 2

//Level_2//

When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.

1WhiteBlue: Level 3

//Level_3//

At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

Adventures in the Forgotten Realms (Rare)
Monologue Tax
Monologue Tax 2White (3)
Enchantment

Whenever an opponent casts their second spell each turn, you create a Treasure token.

Commander 2021 (Rare)
Monsoon
Monsoon 2RedGreen (4)
Enchantment

At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.

Ice Age (Rare)
Monstrous Vortex
Monstrous Vortex 3Green (4)
Enchantment

Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Modern Horizons 3 (Uncommon)
Moon-Circuit Hacker
Moon-Circuit Hacker 1Blue (2)
Enchantment Creature — Human Ninja (2/1)

Ninjutsu Blue (Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

Kamigawa: Neon Dynasty (Common)
Moonlit Wake
Moonlit Wake 2White (3)
Enchantment

Whenever a creature dies, you gain 1 life.

Mercadian Masques (Uncommon)
Morgul-Knife Wound
Morgul-Knife Wound 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."

The Lord of the Rings: Tales of Middle Earth (Common)
Mortal Combat
Mortal Combat 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Tenth Edition (Rare)
Other Versions
Torment (Rare)
Mortal Obstinacy
Mortal Obstinacy White (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +1/+1.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.

Journey into Nyx (Common)
Mortal Wound
Mortal Wound Green (1)
Enchantment — Aura

Enchant creature

When enchanted creature is dealt damage, destroy it.

Visions (Common)
Mortiphobia
Mortiphobia 1BlackBlack (3)
Enchantment

1Black, Discard a card: Exile target card from a graveyard.

1Black, Sacrifice Mortiphobia: Exile target card from a graveyard.

Torment (Uncommon)
Mortuary
Mortuary 3Black (4)
Enchantment

Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.

Stronghold (Rare)
Most Wanted
Most Wanted 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/+1.

When enchanted creature dies, create two Treasure tokens.

Streets of New Capenna (Common)
Motion Sickness
Motion Sickness 3Blue (4)
Enchantment — Aura

Enchant creature

When Motion Sickness enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.

Unfinity (Common)
Mount Velus Manticore
Mount Velus Manticore 2RedRed (4)
Enchantment Creature — Manticore (3/4)

At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has.

Modern Horizons 2 (Common)
Mourning
Mourning 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

Black: Return Mourning to its owner's hand.

Invasion (Common)
Mudslide
Mudslide 2Red (3)
Enchantment

Creatures without flying don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay 2 for each creature chosen this way. If the player does, untap those creatures.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Multani's Harmony
Multani's Harmony Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Add one mana of any color."

Planeshift (Uncommon)
Multani's Presence
Multani's Presence Green (1)
Enchantment

Whenever a spell you've cast is countered, draw a card.

Urza's Legacy (Uncommon)
Muraganda Petroglyphs
Muraganda Petroglyphs 3Green (4)
Enchantment

Creatures with no abilities get +2/+2.

Time Spiral Remastered (Rare)
Other Versions
Future Sight (Rare)
Murder Investigation
Murder Investigation 1White (2)
Enchantment — Aura

Enchant creature you control

When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

Jumpstart 2022 (Uncommon)
Other Versions
Gatecrash (Uncommon)
Magic Origins (Uncommon)
Murderous Betrayal
Murderous Betrayal BlackBlackBlack (3)
Enchantment

BlackBlack, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Muster the Departed
Muster the Departed 2White (3)
Enchantment

When Muster the Departed enters the battlefield, create a 1/1 white Spirit creature token with flying.

Morbid — At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)

Modern Horizons 3 (Uncommon)
Muzzle
Muzzle 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Mercadian Masques (Common)
Mystic Barrier
Mystic Barrier 4White (5)
Enchantment

When Mystic Barrier enters the battlefield and at the beginning of your upkeep, choose left or right.

Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

Commander 2013 Edition (Rare)
Mystic Decree
Mystic Decree 2BlueBlue (4)
World Enchantment

All creatures lose flying and islandwalk.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Rare)
Mystic Might
Mystic Might Blue (1)
Enchantment — Aura

Enchant land you control

Cumulative upkeep 1Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has "Tap: Target creature gets +2/+2 until end of turn."

Ice Age (Rare)
Mystic Redaction
Mystic Redaction 2Blue (3)
Enchantment

At the beginning of your upkeep, scry 1.

Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Modern Horizons 2 (Uncommon)
Mystic Remora
Mystic Remora Blue (1)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays 4.

Dominaria Remastered (Rare)
Other Versions
Ice Age (Common)
Masters Edition (Uncommon)
Mystic Restraints
Mystic Restraints 2BlueBlue (4)
Enchantment — Aura

Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Champions of Kamigawa (Common)
Mystic Subdual
Mystic Subdual 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

Ikoria: Lair of Behemoths (Uncommon)
Mystic Veil
Mystic Veil 1Blue (2)
Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Visions (Common)
Mystical Tether
Mystical Tether 2White (3)
Enchantment

You may cast Mystical Tether as though it had flash if you pay 2 more to cast it.

When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.

Outlaws of Thunder Junction (Common)
Myth Realized
Myth Realized White (1)
Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

2White: Put a lore counter on Myth Realized.

White: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

Double Masters 2022 (Uncommon)
Other Versions
Dragons of Tarkir (Rare)
Myth Unbound
Myth Unbound 2Green (3)
Enchantment

Your commander costs 1 less to cast for each time it's been cast from the command zone this game.

Whenever your commander is put into the command zone from anywhere, draw a card.

Commander 2018 (Rare)
Mythic Proportions
Mythic Proportions 4GreenGreenGreen (7)
Enchantment — Aura

Enchant creature

Enchanted creature gets +8/+8 and has trample.

Onslaught (Rare)
Nahiri's Binding
Nahiri's Binding 1WhiteWhite (3)
Enchantment — Aura

Enchant creature or planeswalker

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Zendikar Rising (Common)
Nahiri's Machinations
Nahiri's Machinations 1White (2)
Enchantment

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

1Red: Nahiri's Machinations deals 1 damage to target blocking creature.

Shadows over Innistrad (Uncommon)
Nahiri's Resolve
Nahiri's Resolve 3RedWhite (5)
Enchantment

Creatures you control get +1/+0 and have haste.

At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

March of the Machine: The Aftermath (Rare)
Naiad of Hidden Coves
Naiad of Hidden Coves 2Blue (3)
Enchantment Creature — Nymph (2/3)

As long as it's not your turn, spells you cast cost 1 less to cast.

Theros Beyond Death (Common)
Name Dropping
Name Dropping 1Green (2)
Enchantment

Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" When you do, return that card to your hand.

Unhinged (Uncommon)
Nameless Conqueror
Nameless Conqueror (0)
Enchantment Creature — Human Samurai (3/3)

Trample, haste

Kamigawa: Neon Dynasty (Common)
Nantuko Shrine
Nantuko Shrine 1GreenGreen (3)
Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Narcissism
Narcissism 2Green (3)
Enchantment

Green, Discard a card: Target creature gets +2/+2 until end of turn.

Green, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

Torment (Uncommon)
Narcolepsy
Narcolepsy 1Blue (2)
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

Jumpstart (Common)
Other Versions
Rise of the Eldrazi (Common)
Modern Masters 2015 Edition (Common)
Natural Emergence
Natural Emergence 2RedGreen (4)
Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Planeshift (Rare)
Nature's Blessing
Nature's Blessing 2GreenWhite (4)
Enchantment

GreenWhite, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Nature's Chosen
Nature's Chosen Green (1)
Enchantment — Aura

Enchant creature you control

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

Alliances (Uncommon)
Nature's Embrace
Nature's Embrace 2Green (3)
Enchantment — Aura

Enchant creature or land

As long as enchanted permanent is a creature, it gets +2/+2.

As long as enchanted permanent is a land, it has "Tap: Add two mana of any one color."

Innistrad: Crimson Vow (Common)
Nature's Kiss
Nature's Kiss 1Green (2)
Enchantment — Aura

Enchant creature

1, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

Weatherlight (Common)
Nature's Revolt
Nature's Revolt 3GreenGreen (5)
Enchantment

All lands are 2/2 creatures that are still lands.

Tempest (Rare)
Other Versions
Seventh Edition (Rare)
Nature's Will
Nature's Will 2GreenGreen (4)
Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Champions of Kamigawa (Rare)
Nature's Wrath
Nature's Wrath 4GreenGreen (6)
Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay Green.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Navigator's Ruin
Navigator's Ruin 2Blue (3)
Enchantment

Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.

Ixalan (Uncommon)
Near-Death Experience
Near-Death Experience 2WhiteWhiteWhite (5)
Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

From the Vault: Lore (Mythic Rare)
Other Versions
Rise of the Eldrazi (Rare)
Necra Sanctuary
Necra Sanctuary 2Black (3)
Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Apocalypse (Uncommon)
Necrodominance
Necrodominance BlackBlackBlack (3)
Legendary Enchantment

Skip your draw step.

At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.

Your maximum hand size is five.

If a card or token would be put into your graveyard from anywhere, exile it instead.

Modern Horizons 3 (Mythic Rare)
Necroduality
Necroduality 3Blue (4)
Enchantment

Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.

Innistrad: Crimson Vow (Mythic Rare)
Necrogen Communion
Necrogen Communion 1Black (2)
Enchantment — Aura

Enchant creature you control

Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.)

When enchanted creature dies, return that card to the battlefield under your control.

Phyrexia: All Will Be One (Uncommon)
Necrogen Mists
Necrogen Mists 2Black (3)
Enchantment

At the beginning of each player's upkeep, that player discards a card.

Mirrodin (Rare)
Necrogenesis
Necrogenesis BlackGreen (2)
Enchantment

2: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.

Commander 2016 (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Necro-Impotence
Necro-Impotence BlackBlackBlack (3)
Enchantment

Skip your untap step.

At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.

Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.

Unhinged (Rare)
Necromancer's Covenant
Necromancer's Covenant 3WhiteBlackBlack (6)
Enchantment

When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.

Zombies you control have lifelink.

Commander 2015 (Rare)
Other Versions
Alara Reborn (Rare)
Necromancer's Magemark
Necromancer's Magemark 2Black (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

If a creature you control that's enchanted would die, return it to its owner's hand instead.

Guildpact (Common)
Necromancer's Stockpile
Necromancer's Stockpile 1Black (2)
Enchantment

1Black, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.

Jumpstart 2022 (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Necromancy
Necromancy 2Black (3)
Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Visions (Uncommon)
Necromantic Thirst
Necromantic Thirst 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Necropotence
Necropotence BlackBlackBlack (3)
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Masters Edition II (Rare)
From the Vault: Exiled (Mythic Rare)
Vintage Masters (Rare)
Eternal Masters (Mythic Rare)
Iconic Masters (Mythic Rare)
Necrosynthesis
Necrosynthesis 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."

When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Innistrad: Midnight Hunt (Uncommon)
Necrotic Plague
Necrotic Plague 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."

When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

Magic 2011 (Rare)
Need for Speed
Need for Speed Red (1)
Enchantment

Sacrifice a land: Target creature gains haste until end of turn.

Odyssey (Rare)
Nefarious Lich
Nefarious Lich BlackBlackBlackBlack (4)
Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.

Odyssey (Rare)
Nerd Rage
Nerd Rage 2Blue (3)
Enchantment — Aura

Enchant creature

When Nerd Rage enters the battlefield, draw two cards.

Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."

Magic The Gathering—Fallout (Uncommon)
Nest of Scarabs
Nest of Scarabs 2Black (3)
Enchantment

Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
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