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Skystreamer
( 5)
Creature — Griffin
(3/2)
Assist (Another player can pay up to of this spell's cost.) Flying When Skystreamer enters, target player gains 4 life.
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Slum Reaper
( 4)
Creature — Horror
(4/2)
When Slum Reaper enters, each player sacrifices a creature of their choice.
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Soaring Show-Off
( 3)
Creature — Bird Warrior
(2/2)
Flying When Soaring Show-Off enters, each player draws a card.
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Solemn Offering
( 3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
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Soulblade Corrupter
( 5)
Creature — Human Warrior
(3/3)
Partner with Soulblade Renewer (When this creature enters, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
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Soulblade Renewer
( 5)
Creature — Elf Warrior
(2/2)
Partner with Soulblade Corrupter (When this creature enters, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Sower of Temptation
( 4)
Creature — Faerie Wizard
(2/2)
Flying When Sower of Temptation enters, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
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Sparring Mummy
( 4)
Creature — Zombie
(3/3)
When Sparring Mummy enters, untap target creature.
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Spectral Searchlight
( 3)
Artifact
: Choose a player. That player adds one mana of any color they choose.
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Spell Snare
( 1)
Instant
Counter target spell with mana value 2.
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Spellseeker
( 3)
Creature — Human Wizard
(1/1)
When Spellseeker enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
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Spellweaver Duo
( 7)
Creature — Human Wizard
(4/4)
Assist (Another player can pay up to of this spell's cost.) When Spellweaver Duo enters, you may return target tapped creature to its owner's hand.
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Spire Garden
( 0)
Land
Spire Garden enters tapped unless you have two or more opponents. : Add or .
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Stadium Vendors
( 4)
Creature — Goblin
(3/3)
When Stadium Vendors enters, choose a player. That player adds two mana of any one color they choose.
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Steppe Glider
( 5)
Creature — Elemental
(2/4)
Flying, vigilance : Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
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Stolen Strategy
( 5)
Enchantment
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
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Stunning Reversal
( 4)
Instant
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.
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Swamp
( 0)
Basic Land — Swamp
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Swarm of Bloodflies
( 5)
Creature — Insect
(0/0)
Flying Swarm of Bloodflies enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
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Switcheroo
( 5)
Sorcery
Exchange control of two target creatures.
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Swords to Plowshares
( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
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Sylvia Brightspear
( 3)
Legendary Creature — Human Knight
(2/2)
Partner with Khorvath Brightflame (When this creature enters, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
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Take Up Arms
( 5)
Instant
Create three 1/1 white Warrior creature tokens.
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Tandem Tactics
( 2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
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Tavern Swindler
( 2)
Creature — Human Rogue
(2/2)
, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
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Tenacious Dead
( 1)
Creature — Skeleton Warrior
(1/1)
When Tenacious Dead dies, you may pay . If you do, return it to the battlefield tapped under its owner's control.
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The Crowd Goes Wild
( 1)
Sorcery
Assist (Another player can pay up to of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.
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Thrasher Brute
( 4)
Creature — Orc Warrior
(4/3)
Whenever Thrasher Brute or another Warrior your team controls enters, target opponent loses 1 life and you gain 1 life.
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Thrilling Encore
( 5)
Instant
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
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Thunder Strike
( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Tidespout Tyrant
( 8)
Creature — Djinn
(5/5)
Flying Whenever you cast a spell, return target permanent to its owner's hand.
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Together Forever
( 2)
Enchantment
When Together Forever enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) : Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
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Toothy, Imaginary Friend
( 4)
Legendary Creature — Illusion
(1/1)
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
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Totally Lost
( 5)
Instant
Put target nonland permanent on top of its owner's library.
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True-Name Nemesis
( 3)
Creature — Merfolk Rogue
(3/1)
As True-Name Nemesis enters, choose a player. True-Name Nemesis has protection from the chosen player.
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Trumpet Blast
( 3)
Instant
Attacking creatures get +2/+0 until end of turn.
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Unflinching Courage
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Urborg Drake
( 3)
Creature — Drake
(2/3)
Flying Urborg Drake attacks each combat if able.
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Vampire Charmseeker
( 8)
Creature — Vampire Wizard
(3/4)
Assist (Another player can pay up to of this spell's cost.) Flying When Vampire Charmseeker enters, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
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Veteran Explorer
( 1)
Creature — Human Soldier Scout
(1/1)
When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Victory Chimes
( 3)
Artifact
Untap Victory Chimes during each other player's untap step. : A player of your choice adds .
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Vigor
( 6)
Creature — Elemental Incarnation
(6/6)
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
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Virtus the Veiled
( 3)
Legendary Creature — Azra Assassin
(1/1)
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
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Virtus's Maneuver
( 3)
Sorcery
For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature of their choice.
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Wandering Wolf
( 2)
Creature — Wolf
(2/1)
Creatures with power less than Wandering Wolf's power can't block it.
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War's Toll
( 4)
Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
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Watercourser
( 3)
Creature — Elemental
(2/3)
: Watercourser gets +1/-1 until end of turn.
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Will Kenrith
( 6)
Legendary Planeswalker — Will
(4)
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. −2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast. −8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.
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Wrap in Flames
( 4)
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
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Zndrsplt, Eye of Wisdom
( 5)
Legendary Creature — Homunculus
(1/4)
Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.
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Zndrsplt's Judgment
( 5)
Sorcery
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
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