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Rampaging Soulrager
Rampaging Soulrager 2Red (3)
Creature — Spirit (1/4)

Rampaging Soulrager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.

Duskmourn: House of Horror (Common)
Raucous Carnival
Raucous Carnival (0)
Land

Raucous Carnival enters tapped unless a player has 13 or less life.

Tap: Add Red or White.

Duskmourn: House of Horror (Land)
Razorkin Hordecaller
Razorkin Hordecaller 4Red (5)
Creature — Human Clown Berserker (4/4)

Haste

Whenever you attack, create a 1/1 red Gremlin creature token.

Duskmourn: House of Horror (Uncommon)
Razorkin Needlehead
Razorkin Needlehead RedRed (2)
Creature — Human Assassin (2/2)

Razorkin Needlehead has first strike during your turn.

Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.

Duskmourn: House of Horror (Rare)
Razortrap Gorge
Razortrap Gorge (0)
Land

Razortrap Gorge enters tapped unless a player has 13 or less life.

Tap: Add Black or Red.

Duskmourn: House of Horror (Land)
Reluctant Role Model
Reluctant Role Model 1White (2)
Creature — Human Survivor (2/2)

Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.

Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

Duskmourn: House of Horror (Rare)
Restricted Office // Lecture Hall (Restricted Office)
Restricted Office // Lecture Hall (Restricted Office) 2WhiteWhite (4)
Enchantment — Room

When you unlock this door, destroy all creatures with power 3 or greater.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Resurrected Cultist
Resurrected Cultist 2Black (3)
Creature — Human Cleric (4/1)

Delirium — 2BlackBlack: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

Duskmourn: House of Horror (Common)
Greenhouse // Rickety Gazebo (Rickety Gazebo)
Greenhouse // Rickety Gazebo (Rickety Gazebo) 3Green (4)
Enchantment — Room

When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Rip, Spawn Hunter
Rip, Spawn Hunter 2GreenWhite (4)
Legendary Creature — Human Survivor (4/4)

Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.

Duskmourn: House of Horror (Rare)
Ripchain Razorkin
Ripchain Razorkin 3Red (4)
Creature — Human Berserker (5/3)

Reach

2Red, Sacrifice a land: Draw a card.

Duskmourn: House of Horror (Common)
Rite of the Moth
Rite of the Moth 1WhiteBlackBlack (4)
Sorcery

Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Flashback 3WhiteWhiteBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duskmourn: House of Horror (Uncommon)
Unholy Annex // Ritual Chamber (Ritual Chamber)
Unholy Annex // Ritual Chamber (Ritual Chamber) 3BlackBlack (5)
Enchantment — Room

When you unlock this door, create a 6/6 black Demon creature token with flying.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Roaring Furnace // Steaming Sauna (Roaring Furnace)
Roaring Furnace // Steaming Sauna (Roaring Furnace) 1Red (2)
Enchantment — Room

When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Rootwise Survivor
Rootwise Survivor 3GreenGreen (5)
Creature — Human Survivor (3/4)

Haste

Survival — At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.

Duskmourn: House of Horror (Uncommon)
Savior of the Small
Savior of the Small 3White (4)
Creature — Kor Survivor (3/4)

Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.

Duskmourn: House of Horror (Uncommon)
Saw
Saw 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Duskmourn: House of Horror (Uncommon)
Sawblade Skinripper
Sawblade Skinripper 1BlackRed (3)
Creature — Human Assassin (3/2)

Menace

2, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.

At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.

Duskmourn: House of Horror (Uncommon)
Say Its Name
Say Its Name 1Green (2)
Sorcery

Mill three cards. Then you may return a creature or land card from your graveyard to your hand.

Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.

Duskmourn: House of Horror (Common)
Scorching Dragonfire
Scorching Dragonfire 1Red (2)
Instant

Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Duskmourn: House of Horror (Common)
Other Versions
Throne of Eldraine (Common)
Core Set 2021 (Common)
Jumpstart 2022 (Common)
Magic: The Gathering Foundations (Common)
Scrabbling Skullcrab
Scrabbling Skullcrab Blue (1)
Creature — Crab Skeleton (0/3)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)

Duskmourn: House of Horror (Uncommon)
Screaming Nemesis
Screaming Nemesis 2Red (3)
Creature — Spirit (3/3)

Haste

Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

Duskmourn: House of Horror (Mythic Rare)
Seized from Slumber
Seized from Slumber 4White (5)
Instant

This spell costs 3 less to cast if it targets a tapped creature.

Destroy target creature.

Duskmourn: House of Horror (Common)
Shardmage's Rescue
Shardmage's Rescue White (1)
Enchantment — Aura

Flash

Enchant creature you control

As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.

Enchanted creature gets +1/+1.

Duskmourn: House of Horror (Uncommon)
Glassworks // Shattered Yard (Shattered Yard)
Glassworks // Shattered Yard (Shattered Yard) 4Red (5)
Enchantment — Room

At the beginning of your end step, this Room deals 1 damage to each opponent.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Sheltered by Ghosts
Sheltered by Ghosts 1White (2)
Enchantment — Aura

Enchant creature you control

When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.

Enchanted creature gets +1/+0 and has lifelink and ward 2.

Duskmourn: House of Horror (Uncommon)
Shepherding Spirits
Shepherding Spirits 4WhiteWhite (6)
Creature — Spirit (4/5)

Flying

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Duskmourn: House of Horror (Common)
Shrewd Storyteller
Shrewd Storyteller 1GreenWhite (3)
Creature — Human Survivor (3/3)

Survival — At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.

Duskmourn: House of Horror (Uncommon)
Shroudstomper
Shroudstomper 3WhiteWhiteBlackBlack (7)
Creature — Elemental (5/5)

Deathtouch

Whenever Shroudstomper enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.

Duskmourn: House of Horror (Uncommon)
Silent Hallcreeper
Silent Hallcreeper 1Blue (2)
Enchantment Creature — Horror (1/1)

Silent Hallcreeper can't be blocked.

Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —

• Put two +1/+1 counters on Silent Hallcreeper.

• Draw a card.

• Silent Hallcreeper becomes a copy of another target creature you control.

Duskmourn: House of Horror (Rare)
Skullsnap Nuisance
Skullsnap Nuisance BlueBlack (2)
Creature — Insect Skeleton (1/4)

Flying

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Duskmourn: House of Horror (Uncommon)
Slavering Branchsnapper
Slavering Branchsnapper 4GreenGreen (6)
Creature — Lizard (7/6)

Trample

Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Duskmourn: House of Horror (Common)
Underwater Tunnel // Slimy Aquarium (Slimy Aquarium)
Underwater Tunnel // Slimy Aquarium (Slimy Aquarium) 3Blue (4)
Enchantment — Room

When you unlock this door, manifest dread, then put a +1/+1 counter on that creature.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Smoky Lounge // Misty Salon (Smoky Lounge)
Smoky Lounge // Misty Salon (Smoky Lounge) 2Red (3)
Enchantment — Room

At the beginning of your first main phase, add RedRed. Spend this mana only to cast Room spells and unlock doors.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Spectral Snatcher
Spectral Snatcher 4BlackBlack (6)
Creature — Spirit (6/5)

Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)

Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Duskmourn: House of Horror (Common)
Spineseeker Centipede
Spineseeker Centipede 2Green (3)
Creature — Insect (2/1)

When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.

Duskmourn: House of Horror (Common)
Split Up
Split Up 1WhiteWhite (3)
Sorcery

Choose one —

• Destroy all tapped creatures.

• Destroy all untapped creatures.

Duskmourn: House of Horror (Rare)
Splitskin Doll
Splitskin Doll 1White (2)
Artifact Creature — Toy (2/1)

When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2 or less.

Duskmourn: House of Horror (Uncommon)
Sporogenic Infection
Sporogenic Infection 1Black (2)
Enchantment — Aura

Enchant creature

When Sporogenic Infection enters, target player sacrifices a creature of their choice other than enchanted creature.

When enchanted creature is dealt damage, destroy it.

Duskmourn: House of Horror (Uncommon)
Stalked Researcher
Stalked Researcher 1Blue (2)
Creature — Human Wizard (3/3)

Defender

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender.

Duskmourn: House of Horror (Common)
Stay Hidden, Stay Silent
Stay Hidden, Stay Silent 1Blue (2)
Enchantment — Aura

Enchant creature

When Stay Hidden, Stay Silent enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

4BlueBlue: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

Duskmourn: House of Horror (Uncommon)
Roaring Furnace // Steaming Sauna (Steaming Sauna)
Roaring Furnace // Steaming Sauna (Steaming Sauna) 3BlueBlue (5)
Enchantment — Room

You have no maximum hand size.

At the beginning of your end step, draw a card.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Strangled Cemetery
Strangled Cemetery (0)
Land

Strangled Cemetery enters tapped unless a player has 13 or less life.

Tap: Add Black or Green.

Duskmourn: House of Horror (Land)
Surgical Suite // Hospital Room (Surgical Suite)
Surgical Suite // Hospital Room (Surgical Suite) 1White (2)
Enchantment — Room

When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Swamp
Swamp (0)
Basic Land — Swamp

Duskmourn: House of Horror (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Ice Age (Land)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Mercadian Masques (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shadowmoor (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Beatdown Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Masters Edition (Land)
Duel Decks: Divine vs. Demonic (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Duel Decks: Garruk vs. Liliana (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Scars of Mirrodin (Land)
Mirrodin Besieged (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Premium Deck Series: Graveborn (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Duel Decks: Izzet vs. Golgari (Land)
Return to Ravnica (Land)
Duel Decks: Sorin vs. Tibalt (Land)
Magic 2014 Core Set (Land)
Theros (Land)
Commander 2013 Edition (Land)
Duel Decks: Jace vs. Vraska (Land)
Modern Event Deck 2014 (Land)
Magic 2015 Core Set (Land)
Duel Decks: Speed vs. Cunning (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Divine vs. Demonic (Land)
Duel Decks Anthology, Garruk vs. Liliana (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Duel Decks: Zendikar vs. Eldrazi (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Duel Decks: Blessed vs. Cursed (Land)
Shadows over Innistrad (Land)
Duel Decks: Nissa vs. Ob Nixilis (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Dimir (Land)
Guild Kit: Golgari (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Orzhov (Land)
Guild Kit: Rakdos (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Commander 2019 (Land)
Throne of Eldraine (Land)
Game Night 2019 (Land)
Theros Beyond Death (Land)
Secret Lair Drop (Land)
Unsanctioned (Land)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Jumpstart (Land)
Double Masters (Land)
Zendikar Rising (Land)
Kaldheim (Land)
Strixhaven: School of Mages (Land)
Modern Horizons 2 (Land)
Adventures in the Forgotten Realms (Land)
Innistrad: Midnight Hunt (Land)
Innistrad: Crimson Vow (Land)
Amonkhet Remastered (Land)
Kaladesh Remastered (Land)
Arena Base Set (Land)
Kamigawa: Neon Dynasty (Land)
Streets of New Capenna (Land)
Commander Legends: Battle for Baldur's Gate (Land)
Alchemy Horizons: Baldur's Gate (Land)
Dominaria United (Land)
Unfinity (Land)
Warhammer 40,000 Commander (Land)
Game Night: Free-For-All (Land)
The Brothers' War (Land)
The Brothers' War Commander (Land)
Jumpstart 2022 (Land)
Dominaria Remastered (Land)
Phyrexia: All Will Be One (Land)
Shadows Over Innistrad Remastered (Land)
March of the Machine (Land)
The Lord of the Rings: Tales of Middle Earth (Land)
Commander Masters (Land)
Wilds of Eldraine (Land)
Doctor Who Commander (Land)
The Lost Caverns of Ixalan (Land)
Jurassic World Collection Cards (Land)
Murders at Karlov Manor (Land)
Ravnica Clue Edition (Land)
Magic The Gathering—Fallout (Land)
Outlaws of Thunder Junction (Land)
Modern Horizons 3 (Land)
Assassin's Creed (Land)
Bloomburrow (Land)
Magic: The Gathering Foundations (Land)
Terramorphic Expanse
Terramorphic Expanse (0)
Land

Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Duskmourn: House of Horror (Common)
Other Versions
Time Spiral (Common)
Tenth Edition (Common)
Magic 2010 (Common)
Planechase (Common)
Premium Deck Series: Slivers (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Archenemy (Common)
Magic 2011 (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Ajani vs. Nicol Bolas (Common)
Planechase 2012 Edition (Common)
Modern Masters (Common)
Commander 2013 Edition (Common)
Duel Decks: Speed vs. Cunning (Common)
Commander 2014 (Common)
Commander 2015 (Common)
Commander 2016 (Common)
Planechase Anthology (Common)
Commander Anthology (Common)
Commander 2017 (Common)
Commander Anthology 2018 (Common)
Commander 2018 (Common)
Ultimate Masters (Common)
Commander 2019 (Common)
Jumpstart (Common)
Zendikar Rising Commander (Common)
Commander Legends (Common)
Time Spiral Remastered (Common)
Adventures in the Forgotten Realms Commander (Common)
Dominaria United Commander (Common)
Warhammer 40,000 Commander (Common)
The Brothers' War Commander (Common)
Phyrexia: All Will Be One (Common)
March of the Machine Commander (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Commander Masters (Common)
Doctor Who Commander (Common)
The Lost Caverns of Ixalan Commander (Common)
Magic The Gathering—Fallout (Common)
Outlaws of Thunder Junction Commander (Common)
Modern Horizons 3 Commander (Common)
Bloomburrow Commander (Common)
The Jolly Balloon Man
The Jolly Balloon Man 1RedWhite (3)
Legendary Creature — Human Clown (1/4)

Haste

1, Tap: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Duskmourn: House of Horror (Rare)
The Mindskinner
The Mindskinner BlueBlueBlue (3)
Legendary Enchantment Creature — Nightmare (10/1)

The Mindskinner can't be blocked.

If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.

Duskmourn: House of Horror (Rare)
The Rollercrusher Ride
The Rollercrusher Ride Variable Colorless2Red (3)
Legendary Enchantment

Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.

When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

Duskmourn: House of Horror (Mythic Rare)
The Swarmweaver
The Swarmweaver 2BlackGreen (4)
Legendary Artifact Creature — Scarecrow (2/3)

When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.

Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.

Duskmourn: House of Horror (Rare)
The Tale of Tamiyo
The Tale of Tamiyo 2Blue (3)
Legendary Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.

IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.

Duskmourn: House of Horror (Rare)
The Wandering Rescuer
The Wandering Rescuer 3WhiteWhite (5)
Legendary Creature — Human Samurai Noble (3/4)

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

Duskmourn: House of Horror (Mythic Rare)
Thornspire Verge
Thornspire Verge (0)
Land

Tap: Add Red.

Tap: Add Green. Activate only if you control a Mountain or a Forest.

Duskmourn: House of Horror (Rare)
Threats Around Every Corner
Threats Around Every Corner 3Green (4)
Enchantment

When Threats Around Every Corner enters, manifest dread.

Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Duskmourn: House of Horror (Uncommon)
Ticket Booth // Tunnel of Hate (Ticket Booth)
Ticket Booth // Tunnel of Hate (Ticket Booth) 2Red (3)
Enchantment — Room

When you unlock this door, manifest dread.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Toby, Beastie Befriender
Toby, Beastie Befriender 2White (3)
Legendary Creature — Human Wizard (1/1)

When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."

As long as you control four or more creature tokens, creature tokens you control have flying.

Duskmourn: House of Horror (Rare)
Trapped in the Screen
Trapped in the Screen 2White (3)
Enchantment

Ward 2 (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.

Duskmourn: House of Horror (Common)
Trial of Agony
Trial of Agony Red (1)
Sorcery

Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.

Duskmourn: House of Horror (Uncommon)
Ticket Booth // Tunnel of Hate (Tunnel of Hate)
Ticket Booth // Tunnel of Hate (Tunnel of Hate) 4RedRed (6)
Enchantment — Room

Whenever you attack, target attacking creature gains double strike until end of turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Tunnel Surveyor
Tunnel Surveyor 2Blue (3)
Creature — Human Detective (2/2)

When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.

Duskmourn: House of Horror (Common)
Turn Inside Out
Turn Inside Out Red (1)
Instant

Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Common)
Twist Reality
Twist Reality 1BlueBlue (3)
Instant

Choose one —

• Counter target spell.

• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Common)
Twitching Doll
Twitching Doll 1Green (2)
Artifact Creature — Spider Toy (2/2)

Tap: Add one mana of any color. Put a nest counter on Twitching Doll.

Tap, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.

Duskmourn: House of Horror (Rare)
Tyvar, the Pummeler
Tyvar, the Pummeler 1GreenGreen (3)
Legendary Creature — Elf Warrior (3/3)

Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.

3GreenGreen: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.

Duskmourn: House of Horror (Mythic Rare)
Unable to Scream
Unable to Scream Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.

As long as enchanted creature is face down, it can't be turned face up.

Duskmourn: House of Horror (Common)
Undead Sprinter
Undead Sprinter BlackRed (2)
Creature — Zombie (2/2)

Trample, haste

You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.

Duskmourn: House of Horror (Rare)
Under the Skin
Under the Skin 2Green (3)
Sorcery

Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

You may return a permanent card from your graveyard to your hand.

Duskmourn: House of Horror (Uncommon)
Underwater Tunnel // Slimy Aquarium (Underwater Tunnel)
Underwater Tunnel // Slimy Aquarium (Underwater Tunnel) Blue (1)
Enchantment — Room

When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Unholy Annex // Ritual Chamber (Unholy Annex)
Unholy Annex // Ritual Chamber (Unholy Annex) 2Black (3)
Enchantment — Room

At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Unidentified Hovership
Unidentified Hovership 1WhiteWhite (3)
Artifact — Vehicle (2/2)

Flying

When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less.

When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread.

Crew 1

Duskmourn: House of Horror (Rare)
Unnerving Grasp
Unnerving Grasp 2Blue (3)
Sorcery

Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Uncommon)
Unsettling Twins
Unsettling Twins 3White (4)
Creature — Human (2/2)

When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Common)
Unstoppable Slasher
Unstoppable Slasher 2Black (3)
Creature — Zombie Assassin (2/3)

Deathtouch

Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.

When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

Duskmourn: House of Horror (Rare)
Untimely Malfunction
Untimely Malfunction 1Red (2)
Instant

Choose one —

• Destroy target artifact.

• Change the target of target spell or ability with a single target.

• One or two target creatures can't block this turn.

Duskmourn: House of Horror (Uncommon)
Unwanted Remake
Unwanted Remake White (1)
Instant

Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Duskmourn: House of Horror (Uncommon)
Unwilling Vessel
Unwilling Vessel 2Blue (3)
Creature — Human Wizard (3/2)

Vigilance

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.

When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.

Duskmourn: House of Horror (Uncommon)
Valgavoth, Terror Eater
Valgavoth, Terror Eater 6BlackBlackBlack (9)
Legendary Creature — Elder Demon (9/9)

Flying, lifelink

Ward—Sacrifice three nonland permanents.

If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.

During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

Duskmourn: House of Horror (Mythic Rare)
Valgavoth's Faithful
Valgavoth's Faithful Black (1)
Creature — Human Cleric (1/1)

3Black, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Duskmourn: House of Horror (Uncommon)
Valgavoth's Lair
Valgavoth's Lair (0)
Enchantment Land

Hexproof

Valgavoth's Lair enters tapped. As it enters, choose a color.

Tap: Add one mana of the chosen color.

Duskmourn: House of Horror (Rare)
Valgavoth's Onslaught
Valgavoth's Onslaught Variable ColorlessVariable ColorlessGreen (1)
Sorcery

Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Rare)
Vanish from Sight
Vanish from Sight 3Blue (4)
Instant

Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Duskmourn: House of Horror (Common)
Vengeful Possession
Vengeful Possession 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.

Duskmourn: House of Horror (Uncommon)
Veteran Survivor
Veteran Survivor White (1)
Creature — Human Survivor (2/1)

Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.

As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Duskmourn: House of Horror (Uncommon)
Vicious Clown
Vicious Clown 2Red (3)
Creature — Human Clown (2/3)

Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.

Duskmourn: House of Horror (Common)
Victor, Valgavoth's Seneschal
Victor, Valgavoth's Seneschal 1WhiteBlack (3)
Legendary Creature — Human Warlock (3/3)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.

Duskmourn: House of Horror (Rare)
Vile Mutilator
Vile Mutilator 5BlackBlack (7)
Creature — Demon (6/5)

As an additional cost to cast this spell, sacrifice a creature or enchantment.

Flying, trample

When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.

Duskmourn: House of Horror (Uncommon)
Violent Urge
Violent Urge Red (1)
Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.

Duskmourn: House of Horror (Uncommon)
Walk-In Closet // Forgotten Cellar (Walk-In Closet)
Walk-In Closet // Forgotten Cellar (Walk-In Closet) 2Green (3)
Enchantment — Room

You may play lands from your graveyard.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Waltz of Rage
Waltz of Rage 3RedRed (5)
Sorcery

Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

Duskmourn: House of Horror (Rare)
Charred Foyer // Warped Space (Warped Space)
Charred Foyer // Warped Space (Warped Space) 4RedRed (6)
Enchantment — Room

Once each turn, you may pay 0 rather than pay the mana cost for a spell you cast from exile.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Wary Watchdog
Wary Watchdog 1Green (2)
Creature — Dog (3/1)

When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Duskmourn: House of Horror (Common)
Moldering Gym // Weight Room (Weight Room)
Moldering Gym // Weight Room (Weight Room) 5Green (6)
Enchantment — Room

When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Wickerfolk Thresher
Wickerfolk Thresher 3Green (4)
Artifact Creature — Scarecrow (5/4)

Delirium — Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

Duskmourn: House of Horror (Uncommon)
Derelict Attic // Widow's Walk (Widow's Walk)
Derelict Attic // Widow's Walk (Widow's Walk) 3Black (4)
Enchantment — Room

Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Wildfire Wickerfolk
Wildfire Wickerfolk RedGreen (2)
Artifact Creature — Scarecrow (3/2)

Haste

Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Duskmourn: House of Horror (Uncommon)
Winter, Misanthropic Guide
Winter, Misanthropic Guide 1BlackRedGreen (4)
Legendary Creature — Human Warlock (3/4)

Ward 2

At the beginning of your upkeep, each player draws two cards.

Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.

Duskmourn: House of Horror (Rare)
Winter's Intervention
Winter's Intervention 1Black (2)
Instant

Winter's Intervention deals 2 damage to target creature. You gain 2 life.

Duskmourn: House of Horror (Common)
Withering Torment
Withering Torment 2Black (3)
Instant

Destroy target creature or enchantment. You lose 2 life.

Duskmourn: House of Horror (Uncommon)
Zimone, All-Questioning
Zimone, All-Questioning 1GreenBlue (3)
Legendary Creature — Human Wizard (1/1)

At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)

Duskmourn: House of Horror (Rare)
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