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Panic Attack
( 3)
Sorcery
Up to three target creatures can't block this turn.
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Patagia Golem
( 4)
Artifact Creature — Golem
(2/3)
: Patagia Golem gains flying until end of turn.
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Persecute
( 4)
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
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Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
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Phyrexian Arena
( 3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
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Phyrexian Colossus
( 7)
Artifact Creature — Phyrexian Golem
(8/8)
Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.
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Phyrexian Plaguelord
( 5)
Creature — Phyrexian Carrier
(4/4)
, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
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Plague Beetle
( 1)
Creature — Insect
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Plague Wind
( 9)
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
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Plains
( 0)
Basic Land — Plains
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Planar Portal
( 6)
Artifact
, : Search your library for a card, put that card into your hand, then shuffle.
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Plow Under
( 5)
Sorcery
Put two target lands on top of their owners' libraries.
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Primeval Force
( 5)
Creature — Elemental
(8/8)
When Primeval Force enters, sacrifice it unless you sacrifice three Forests.
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Primeval Shambler
( 5)
Creature — Horror Mercenary
(3/3)
: Primeval Shambler gets +1/+1 until end of turn.
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Puppeteer
( 3)
Creature — Human Wizard
(1/2)
, : You may tap or untap target creature.
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Pyroclasm
( 2)
Sorcery
Pyroclasm deals 2 damage to each creature.
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Pyrotechnics
( 5)
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
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Raging Goblin
( 1)
Creature — Goblin Berserker
(1/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Rain of Blades
( 1)
Instant
Rain of Blades deals 1 damage to each attacking creature.
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Raise Dead
( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Rampant Growth
( 2)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Ravenous Rats
( 2)
Creature — Rat
(1/1)
When Ravenous Rats enters, target opponent discards a card.
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Razorfoot Griffin
( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Redeem
( 2)
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
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Reflexes
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
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Regeneration
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Relentless Assault
( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Revive
( 2)
Sorcery
Return target green card from your graveyard to your hand.
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Rewind
( 4)
Instant
Counter target spell. Untap up to four lands.
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Rhox
( 6)
Creature — Rhino Beast
(5/5)
You may have Rhox assign its combat damage as though it weren't blocked. : Regenerate Rhox. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Ridgeline Rager
( 3)
Creature — Beast
(1/2)
: Ridgeline Rager gets +1/+0 until end of turn.
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Rod of Ruin
( 4)
Artifact
, : Rod of Ruin deals 1 damage to any target.
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Rolling Stones
( 2)
Enchantment
Wall creatures can attack as though they didn't have defender.
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Royal Assassin
( 3)
Creature — Human Assassin
(1/1)
: Destroy target tapped creature.
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Rukh Egg
( 4)
Creature — Bird Egg
(0/3)
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
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Rushwood Dryad
( 2)
Creature — Dryad
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Sacred Ground
( 2)
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
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Sage of Lat-Nam
( 2)
Creature — Human Artificer
(1/2)
, Sacrifice an artifact: Draw a card.
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Sage Owl
( 2)
Creature — Bird
(1/1)
Flying When Sage Owl enters, look at the top four cards of your library, then put them back in any order.
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Salt Marsh
( 0)
Land
Salt Marsh enters tapped. : Add or .
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Samite Healer
( 2)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Sanctimony
( 2)
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
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Sea Monster
( 6)
Creature — Serpent
(6/6)
Sea Monster can't attack unless defending player controls an Island.
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Searing Wind
( 9)
Instant
Searing Wind deals 10 damage to any target.
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Seasoned Marshal
( 4)
Creature — Human Soldier
(2/2)
Whenever Seasoned Marshal attacks, you may tap target creature.
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Seismic Assault
( 3)
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
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Serpent Warrior
( 3)
Creature — Snake Warrior
(3/3)
When Serpent Warrior enters, you lose 3 life.
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Serra Angel
( 5)
Creature — Angel
(4/4)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Sever Soul
( 5)
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
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Severed Legion
( 3)
Creature — Zombie
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Shifting Sky
( 3)
Enchantment
As Shifting Sky enters, choose a color. All nonland permanents are the chosen color.
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Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
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Shock
( 1)
Instant
Shock deals 2 damage to any target.
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Shock Troops
( 4)
Creature — Human Soldier
(2/2)
Sacrifice Shock Troops: It deals 2 damage to any target.
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Sizzle
( 3)
Sorcery
Sizzle deals 3 damage to each opponent.
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Skull of Orm
( 3)
Artifact
, : Return target enchantment card from your graveyard to your hand.
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Slay
( 3)
Instant
Destroy target green creature. It can't be regenerated. Draw a card.
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Sneaky Homunculus
( 2)
Creature — Homunculus Illusion
(1/1)
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
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Solidarity
( 4)
Instant
Creatures you control get +0/+5 until end of turn.
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Soul Feast
( 5)
Sorcery
Target player loses 4 life and you gain 4 life.
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Spellbook
( 0)
Artifact
You have no maximum hand size.
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Spiketail Hatchling
( 2)
Creature — Drake
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
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Spineless Thug
( 2)
Creature — Phyrexian Zombie Mercenary
(2/2)
Spineless Thug can't block.
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Spirit Link
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
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Spitting Spider
( 5)
Creature — Spider
(3/5)
Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
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Spreading Algae
( 1)
Enchantment — Aura
Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
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Star Compass
( 2)
Artifact
Star Compass enters tapped. : Add one mana of any color that a basic land you control could produce.
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Staunch Defenders
( 5)
Creature — Human Soldier
(3/4)
When Staunch Defenders enters, you gain 4 life.
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Steal Artifact
( 4)
Enchantment — Aura
Enchant artifact You control enchanted artifact.
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Storm Crow
( 2)
Creature — Bird
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Story Circle
( 3)
Enchantment
As Story Circle enters, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Sudden Impact
( 4)
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
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Sunweb
( 4)
Creature — Wall
(5/6)
Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.
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Swamp
( 0)
Basic Land — Swamp
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Swarm of Rats
( 2)
Creature — Rat
(*/1)
Swarm of Rats's power is equal to the number of Rats you control.
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Sword Dancer
( 2)
Creature — Human Rebel
(1/2)
: Target attacking creature gets -1/-0 until end of turn.
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Teferi's Puzzle Box
( 4)
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Telepathy
( 1)
Enchantment
Your opponents play with their hands revealed.
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Thieves' Auction
( 7)
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
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Thieving Magpie
( 4)
Creature — Bird
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.
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Thorn Elemental
( 7)
Creature — Elemental
(7/7)
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
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Throne of Bone
( 1)
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
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Tidal Kraken
( 8)
Creature — Kraken
(6/6)
Tidal Kraken can't be blocked.
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