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Pangosaur
( 4)
Creature — Dinosaur
(6/6)
Whenever a player plays a land, return Pangosaur to its owner's hand.
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Peat Bog
( 0)
Land
Peat Bog enters tapped with two depletion counters on it. , Remove a depletion counter from Peat Bog: Add . If there are no depletion counters on Peat Bog, sacrifice it.
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Pious Warrior
( 4)
Creature — Human Rebel Warrior
(2/3)
Whenever Pious Warrior is dealt combat damage, you gain that much life.
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Plains
( 0)
Basic Land — Plains
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Port Inspector
( 2)
Creature — Human
(1/2)
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
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Power Matrix
( 4)
Artifact
: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
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Pretender's Claim
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
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Primeval Shambler
( 5)
Creature — Horror Mercenary
(3/3)
: Primeval Shambler gets +1/+1 until end of turn.
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Puffer Extract
( 5)
Artifact
, : Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
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Pulverize
( 6)
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost. Destroy all artifacts.
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Puppet's Verdict
( 3)
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
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Putrefaction
( 5)
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
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Quagmire Lamprey
( 3)
Creature — Fish
(1/1)
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
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Ramosian Captain
( 3)
Creature — Human Rebel
(2/2)
First strike , : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
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Ramosian Lieutenant
( 2)
Creature — Human Rebel
(1/2)
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Ramosian Rally
( 4)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.
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Ramosian Sergeant
( 1)
Creature — Human Rebel
(1/1)
, : Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Ramosian Sky Marshal
( 5)
Creature — Human Rebel
(3/3)
Flying , : Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
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Rampart Crawler
( 1)
Creature — Lizard Mercenary
(1/1)
Rampart Crawler can't be blocked by Walls.
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Rappelling Scouts
( 4)
Creature — Human Rebel Scout
(1/4)
Flying : Rappelling Scouts gains protection from the color of your choice until end of turn.
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Remote Farm
( 0)
Land
Remote Farm enters tapped with two depletion counters on it. , Remove a depletion counter from Remote Farm: Add . If there are no depletion counters on Remote Farm, sacrifice it.
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Renounce
( 2)
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
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Revered Elder
( 3)
Creature — Human Cleric
(1/2)
: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
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Reverent Mantra
( 4)
Instant
You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn.
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Revive
( 2)
Sorcery
Return target green card from your graveyard to your hand.
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Righteous Aura
( 2)
Enchantment
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Righteous Indignation
( 3)
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
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Rishadan Airship
( 3)
Creature — Human Pirate
(3/1)
Flying Rishadan Airship can block only creatures with flying.
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Rishadan Brigand
( 5)
Creature — Human Pirate
(3/2)
Flying When Rishadan Brigand enters, each opponent sacrifices a permanent of their choice unless they pay . Rishadan Brigand can block only creatures with flying.
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Rishadan Cutpurse
( 3)
Creature — Human Pirate
(1/1)
When Rishadan Cutpurse enters, each opponent sacrifices a permanent of their choice unless they pay .
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Rishadan Footpad
( 4)
Creature — Human Pirate
(2/2)
When Rishadan Footpad enters, each opponent sacrifices a permanent of their choice unless they pay .
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Rishadan Pawnshop
( 2)
Artifact
, : Shuffle target nontoken permanent you control into its owner's library.
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Robber Fly
( 3)
Creature — Insect
(1/1)
Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
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Rock Badger
( 5)
Creature — Badger Beast
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Rouse
( 2)
Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost. Target creature gets +2/+0 until end of turn.
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Rushwood Dryad
( 2)
Creature — Dryad
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Rushwood Elemental
( 5)
Creature — Elemental
(4/4)
Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
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Rushwood Grove
( 0)
Land
Rushwood Grove enters tapped. : Put a storage counter on Rushwood Grove. , Remove any number of storage counters from Rushwood Grove: Add for each storage counter removed this way.
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Rushwood Herbalist
( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Regenerate target creature.
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Rushwood Legate
( 3)
Creature — Dryad
(2/1)
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
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Saber Ants
( 4)
Creature — Insect
(2/3)
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
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Sacred Prey
( 1)
Creature — Horse
(1/1)
Whenever Sacred Prey becomes blocked, you gain 1 life.
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Sailmonger
( 4)
Creature — Human Monger
(3/3)
: Target creature gains flying until end of turn. Any player may activate this ability.
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Sand Squid
( 4)
Creature — Squid Beast
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) You may choose not to untap Sand Squid during your untap step. : Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
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Sandstone Needle
( 0)
Land
Sandstone Needle enters tapped with two depletion counters on it. , Remove a depletion counter from Sandstone Needle: Add . If there are no depletion counters on Sandstone Needle, sacrifice it.
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Saprazzan Bailiff
( 5)
Creature — Merfolk
(2/2)
When Saprazzan Bailiff enters, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
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Saprazzan Breaker
( 5)
Creature — Beast
(3/3)
: Mill a card. If a land card was milled this way, Saprazzan Breaker can't be blocked this turn.
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Saprazzan Cove
( 0)
Land
Saprazzan Cove enters tapped. : Put a storage counter on Saprazzan Cove. , Remove any number of storage counters from Saprazzan Cove: Add for each storage counter removed this way.
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Saprazzan Heir
( 2)
Creature — Merfolk
(1/1)
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
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Saprazzan Legate
( 4)
Creature — Merfolk Soldier
(1/3)
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost. Flying
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Saprazzan Outrigger
( 4)
Creature — Merfolk
(5/5)
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
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Saprazzan Raider
( 3)
Creature — Merfolk
(1/2)
When Saprazzan Raider becomes blocked, return it to its owner's hand.
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Saprazzan Skerry
( 0)
Land
Saprazzan Skerry enters tapped with two depletion counters on it. , Remove a depletion counter from Saprazzan Skerry: Add . If there are no depletion counters on Saprazzan Skerry, sacrifice it.
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Scandalmonger
( 4)
Creature — Boar Monger
(3/3)
: Target player discards a card. Any player may activate this ability but only as a sorcery.
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Security Detail
( 4)
Enchantment
: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
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Sever Soul
( 5)
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
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Shock Troops
( 4)
Creature — Human Soldier
(2/2)
Sacrifice Shock Troops: It deals 2 damage to any target.
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Shoving Match
( 3)
Instant
Until end of turn, all creatures gain ": Tap target creature."
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Silent Assassin
( 2)
Creature — Human Mercenary Assassin
(2/1)
: Destroy target blocking creature at end of combat.
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Silverglade Elemental
( 5)
Creature — Elemental
(4/4)
When Silverglade Elemental enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Sizzle
( 3)
Sorcery
Sizzle deals 3 damage to each opponent.
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Skulking Fugitive
( 3)
Creature — Horror Mercenary
(3/4)
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
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Snake Pit
( 4)
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
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Snorting Gahr
( 4)
Creature — Rhino Beast
(3/3)
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
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Snuff Out
( 4)
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
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Soul Channeling
( 3)
Enchantment — Aura
Enchant creature Pay 2 life: Regenerate enchanted creature.
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Spidersilk Armor
( 3)
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
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Spiritual Focus
( 2)
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
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Squall
( 3)
Sorcery
Squall deals 2 damage to each creature with flying.
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Squallmonger
( 4)
Creature — Monger
(3/3)
: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
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Squee, Goblin Nabob
( 3)
Legendary Creature — Goblin
(1/1)
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
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Squeeze
( 4)
Enchantment
Sorcery spells cost more to cast.
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Stamina
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.
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Statecraft
( 4)
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
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Steadfast Guard
( 2)
Creature — Human Rebel
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Stinging Barrier
( 4)
Creature — Wall
(0/4)
Defender (This creature can't attack.) , : Stinging Barrier deals 1 damage to any target.
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Story Circle
( 3)
Enchantment
As Story Circle enters, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Strongarm Thug
( 3)
Creature — Human Mercenary
(1/1)
When Strongarm Thug enters, you may return target Mercenary card from your graveyard to your hand.
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Subterranean Hangar
( 0)
Land
Subterranean Hangar enters tapped. : Put a storage counter on Subterranean Hangar. , Remove any number of storage counters from Subterranean Hangar: Add for each storage counter removed this way.
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Sustenance
( 2)
Enchantment
, Sacrifice a land: Target creature gets +1/+1 until end of turn.
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Swamp
( 0)
Basic Land — Swamp
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Task Force
( 3)
Creature — Human Rebel
(1/3)
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
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Tectonic Break
( 2)
Sorcery
Each player sacrifices X lands of their choice.
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Territorial Dispute
( 6)
Enchantment
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands.
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Thermal Glider
( 3)
Creature — Human Rebel
(2/1)
Flying, protection from red
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Thieves' Auction
( 7)
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
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Thrashing Wumpus
( 5)
Creature — Beast
(3/3)
: Thrashing Wumpus deals 1 damage to each creature and each player.
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Thunderclap
( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
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Thwart
( 4)
Instant
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost. Counter target spell.
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