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Polygraph Orb
( 5)
Artifact
When Polygraph Orb enters, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. , , Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
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Pompous Gadabout
( 3)
Creature — Human Citizen
(4/2)
During your turn, Pompous Gadabout has hexproof. Pompous Gadabout can't be blocked by creatures that don't have a name.
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Presumed Dead
( 2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)
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Private Eye
( 3)
Creature — Homunculus Detective
(3/3)
Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn.
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Proft's Eidetic Memory
( 2)
Legendary Enchantment
When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
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Projektor Inspector
( 3)
Creature — Human Detective
(3/2)
Whenever Projektor Inspector or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
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Public Thoroughfare
( 0)
Land
Public Thoroughfare enters tapped. When Public Thoroughfare enters, sacrifice it unless you tap an untapped artifact or land you control. : Add one mana of any color.
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Push // Pull (Pull)
( 6)
Sorcery
Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
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Pyrotechnic Performer
( 2)
Creature — Lizard Assassin
(3/2)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
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Rakdos, Patron of Chaos
( 6)
Legendary Creature — Demon
(6/6)
Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
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Raucous Theater
( 0)
Land — Swamp Mountain
(: Add or .) Raucous Theater enters tapped. When Raucous Theater enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Reasonable Doubt
( 2)
Instant
Counter target spell unless its controller pays . Suspect up to one target creature. (A suspected creature has menace and can't block.)
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Reckless Detective
( 2)
Creature — Devil Detective
(0/3)
Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.
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Red Herring
( 2)
Artifact Creature — Clue Fish
(2/2)
Haste Red Herring attacks each combat if able. , Sacrifice Red Herring: Draw a card.
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Reenact the Crime
( 4)
Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
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Relive the Past
( 7)
Sorcery
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
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Repeat Offender
( 2)
Creature — Human Assassin
(2/1)
: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
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Repulsive Mutation
( 2)
Instant
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
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Rope
( 1)
Artifact — Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. , Sacrifice Rope: Draw a card. Equip
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Rot Farm Mortipede
( 4)
Creature — Insect
(3/4)
Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.
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Rubblebelt Braggart
( 5)
Creature — Lizard Warrior
(5/5)
Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)
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Rubblebelt Maverick
( 1)
Creature — Human Detective
(1/1)
When Rubblebelt Maverick enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Rune-Brand Juggler
( 2)
Creature — Human Shaman
(2/2)
When Rune-Brand Juggler enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.) , Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
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Sample Collector
( 3)
Creature — Troll Detective
(2/3)
Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
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Sanctuary Wall
( 2)
Artifact Creature — Wall
(0/4)
Defender , : Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Sanguine Savior
( 3)
Creature — Vampire Cleric
(2/1)
Flying, lifelink Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.
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Sanitation Automaton
( 2)
Artifact Creature — Construct
(2/1)
When Sanitation Automaton enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Scene of the Crime
( 0)
Artifact Land — Clue
Scene of the Crime enters tapped. : Add . , Tap an untapped creature you control: Add one mana of any color. , Sacrifice Scene of the Crime: Draw a card.
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Seasoned Consultant
( 2)
Creature — Human Detective
(1/3)
Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.
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Shadowy Backstreet
( 0)
Land — Plains Swamp
(: Add or .) Shadowy Backstreet enters tapped. When Shadowy Backstreet enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sharp-Eyed Rookie
( 2)
Creature — Human Detective
(2/2)
Vigilance Whenever a creature you control enters, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Shock
( 1)
Instant
Shock deals 2 damage to any target.
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Slice from the Shadows
( 1)
Instant
This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.
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Slime Against Humanity
( 3)
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
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Slimy Dualleech
( 4)
Creature — Leech
(2/4)
At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.
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Snarling Gorehound
( 1)
Creature — Dog
(1/1)
Menace Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Soul Enervation
( 4)
Enchantment
Flash When Soul Enervation enters, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
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Soul Search
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.
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Steamcore Scholar
( 3)
Creature — Weird Detective
(2/2)
Flying, vigilance When Steamcore Scholar enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
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Sudden Setback
( 4)
Instant
The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.
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Sumala Sentry
( 2)
Creature — Elf Archer
(1/3)
Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.
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Surveillance Monitor
( 4)
Creature — Vedalken Detective
(3/3)
When Surveillance Monitor enters, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
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Suspicious Detonation
( 5)
Sorcery
This spell costs less to cast if you've sacrificed an artifact this turn. This spell can't be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature.
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Swamp
( 0)
Basic Land — Swamp
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Teysa, Opulent Oligarch
( 3)
Legendary Creature — Human Advisor
(2/3)
Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
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The Chase Is On
( 3)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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The Pride of Hull Clade
( 11)
Legendary Creature — Crocodile Elk Turtle
(2/15)
This spell costs less to cast, where X is the total toughness of creatures you control. Defender : Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
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They Went This Way
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Thinking Cap
( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Equip Detective Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Thundering Falls
( 0)
Land — Island Mountain
(: Add or .) Thundering Falls enters tapped. When Thundering Falls enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Tin Street Gossip
( 4)
Creature — Lizard Advisor
(4/4)
Vigilance : Add . Spend this mana only to cast face-down spells or to turn creatures face up.
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Tolsimir, Midnight's Light
( 5)
Legendary Creature — Elf Scout
(3/2)
Lifelink When Tolsimir, Midnight's Light enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
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Tomik, Wielder of Law
( 3)
Legendary Creature — Human Advisor
(2/4)
Affinity for planeswalkers (This spell costs less to cast for each planeswalker you control.) Flying, vigilance Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
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Torch the Witness
( 1)
Sorcery
Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Toxin Analysis
( 1)
Instant
Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Treacherous Greed
( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
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Tunnel Tipster
( 2)
Creature — Mole Scout
(1/1)
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. : Add .
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Unauthorized Exit
( 2)
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Undercity Eliminator
( 5)
Creature — Gorgon Assassin
(3/3)
When Undercity Eliminator enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
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Undercity Sewers
( 0)
Land — Island Swamp
(: Add or .) Undercity Sewers enters tapped. When Undercity Sewers enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Underground Mortuary
( 0)
Land — Swamp Forest
(: Add or .) Underground Mortuary enters tapped. When Underground Mortuary enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Undergrowth Recon
( 3)
Enchantment
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
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Unscrupulous Agent
( 2)
Creature — Elf Detective
(1/1)
When Unscrupulous Agent enters, target opponent exiles a card from their hand.
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Urgent Necropsy
( 4)
Instant
As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.
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Vannifar, Evolved Enigma
( 4)
Legendary Creature — Elf Ooze Wizard
(3/4)
At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.
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Vein Ripper
( 6)
Creature — Vampire Assassin
(6/5)
Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
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Vengeful Tracker
( 2)
Creature — Human Detective
(2/2)
Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them.
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Vitu-Ghazi Inspector
( 2)
Creature — Elf Detective
(1/3)
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When Vitu-Ghazi Inspector enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
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Voja, Jaws of the Conclave
( 5)
Legendary Creature — Wolf
(5/5)
Vigilance, trample, ward Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
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Warleader's Call
( 3)
Enchantment
Creatures you control get +1/+1. Whenever a creature you control enters, Warleader's Call deals 1 damage to each opponent.
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Wispdrinker Vampire
( 4)
Creature — Vampire Rogue
(2/4)
Flying Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life. : Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
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Wojek Investigator
( 3)
Creature — Angel Detective
(2/4)
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Worldsoul's Rage
( 2)
Sorcery
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
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Wrench
( 1)
Artifact — Clue Equipment
Equipped creature gets +1/+1 and has vigilance and ", : Tap target creature." , Sacrifice Wrench: Draw a card. Equip
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Yarus, Roar of the Old Gods
( 4)
Legendary Creature — Centaur Druid
(4/4)
Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
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