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Senator Peacock
( 5)
Legendary Creature — Human Advisor
(3/4)
Artifacts you control are Clues in addition to their other types and have ", Sacrifice this artifact: Draw a card." Whenever you sacrifice a Clue, target creature can't be blocked this turn.
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Seraph of the Scales
( 4)
Creature — Angel
(4/3)
Flying : Seraph of the Scales gains vigilance until end of turn. : Seraph of the Scales gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Shiny Impetus
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Simic Growth Chamber
( 0)
Land
Simic Growth Chamber enters tapped. When Simic Growth Chamber enters, return a land you control to its owner's hand. : Add .
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Skitter Eel
( 4)
Creature — Fish Crab
(3/3)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
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Slip Out the Back
( 1)
Instant
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
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Sludge Titan
( 6)
Creature — Zombie Giant
(6/6)
Trample Whenever Sludge Titan enters or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
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Snakeform
( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
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Snow Day
( 6)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Draw two cards, then discard a card.
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Spawn of Mayhem
( 4)
Creature — Demon
(4/4)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
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Spellgorger Weird
( 3)
Creature — Weird
(2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
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Stampede Surfer
( 5)
Creature — Human Warrior
(4/4)
Haste Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that‘s tapped and attacking that opponent.
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Steam Vents
( 0)
Land — Island Mountain
(: Add or .) As Steam Vents enters, you may pay 2 life. If you don't, it enters tapped.
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Steeple Creeper
( 3)
Creature — Frog Snake
(4/2)
: Steeple Creeper gains flying until end of turn.
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Stomping Ground
( 0)
Land — Mountain Forest
(: Add or .) As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.
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Stormblood Berserker
( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
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Stunt Double
( 4)
Creature — Shapeshifter
(0/0)
Flash You may have Stunt Double enter as a copy of any creature on the battlefield.
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Sumala Rumblers
( 4)
Creature — Wurm
(*/4)
Sumala Rumblers's power is equal to the number of creatures you control. Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Sunhome Stalwart
( 2)
Creature — Human Soldier
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Suppressor Skyguard
( 4)
Creature — Human Knight
(2/4)
Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
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Supreme Verdict
( 4)
Sorcery
This spell can't be countered. Destroy all creatures.
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Swamp
( 0)
Basic Land — Swamp
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Syndic of Tithes
( 2)
Creature — Human Cleric
(2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Syndicate Enforcer
( 4)
Creature — Human Rogue
(3/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Syndicate Heavy
( 4)
Creature — Giant Rogue
(4/4)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Syndicate Messenger
( 4)
Creature — Bird
(2/3)
Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Tandem Tactics
( 2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
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Temple Garden
( 0)
Land — Forest Plains
(: Add or .) As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.
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Territorial Boar
( 2)
Creature — Boar
(2/2)
Whenever a creature you control with power 4 or greater enters, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
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Thief of Sanity
( 3)
Creature — Specter
(2/2)
Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Thriving Bluff
( 0)
Land
Thriving Bluff enters tapped. As it enters, choose a color other than red. : Add or one mana of the chosen color.
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Thriving Grove
( 0)
Land
Thriving Grove enters tapped. As it enters, choose a color other than green. : Add or one mana of the chosen color.
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Thriving Heath
( 0)
Land
Thriving Heath enters tapped. As it enters, choose a color other than white. : Add or one mana of the chosen color.
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Thriving Isle
( 0)
Land
Thriving Isle enters tapped. As it enters, choose a color other than blue. : Add or one mana of the chosen color.
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Thriving Moor
( 0)
Land
Thriving Moor enters tapped. As it enters, choose a color other than black. : Add or one mana of the chosen color.
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Thunder Drake
( 4)
Creature — Elemental Drake
(2/3)
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
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Tithebearer Giant
( 6)
Creature — Giant Warrior
(4/5)
When Tithebearer Giant enters, you draw a card and you lose 1 life.
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Towering Thunderfist
( 5)
Creature — Giant Soldier
(4/4)
: Towering Thunderfist gains vigilance until end of turn.
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Transluminant
( 2)
Creature — Dryad Shaman
(2/2)
, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
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Tribune of Rot
( 3)
Creature — Elf Shaman
(3/3)
Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token.
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Trostani Discordant
( 5)
Legendary Creature — Dryad
(1/4)
Other creatures you control get +1/+1. When Trostani Discordant enters, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
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Trusted Pegasus
( 3)
Creature — Pegasus
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
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Turn to Frog
( 2)
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
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Turn to Mist
( 2)
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Turret Ogre
( 4)
Creature — Ogre Warrior
(4/3)
Reach (This creature can block creatures with flying.) When Turret Ogre enters, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
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Twilight Panther
( 1)
Creature — Cat Spirit
(1/2)
: Twilight Panther gains deathtouch until end of turn.
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Undercover Butler
( 3)
Creature — Human Rogue
(2/3)
Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn.
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Underrealm Lich
( 5)
Creature — Zombie Elf Shaman
(4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
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Unruly Krasis
( 3)
Creature — Shark Octopus Lizard
(4/4)
Trample Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
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Urbis Protector
( 6)
Creature — Human Cleric
(1/1)
When Urbis Protector enters, create a 4/4 white Angel creature token with flying.
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Utvara Scalper
( 2)
Creature — Goblin Scout
(1/2)
Flying Utvara Scalper attacks each combat if able.
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Venomous Hierophant
( 4)
Creature — Gorgon Cleric
(3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Venomous Hierophant enters, mill three cards. (Put the top three cards of your library into your graveyard.)
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Vernal Sovereign
( 6)
Creature — Elemental Elk
(4/4)
Whenever Vernal Sovereign enters or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
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Vindictive Vampire
( 4)
Creature — Vampire
(2/3)
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
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Vines of the Recluse
( 1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
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War Screecher
( 2)
Creature — Bird
(1/3)
Flying , : Other creatures you control get +1/+1 until end of turn.
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Watcher in the Mist
( 5)
Creature — Spirit
(3/4)
Flying When Watcher in the Mist enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Watery Grave
( 0)
Land — Island Swamp
(: Add or .) As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.
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Whisper Agent
( 3)
Creature — Human Rogue
(3/2)
Flash When Whisper Agent enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Wildsize
( 3)
Instant
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
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Wildwood Patrol
( 3)
Creature — Centaur Scout
(4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Wojek Bodyguard
( 3)
Creature — Human Soldier
(3/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Wojek Bodyguard can't attack or block alone.
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Wrench
( 1)
Artifact — Clue Equipment
Equipped creature gets +1/+1 and has vigilance and ", : Tap target creature." , Sacrifice Wrench: Draw a card. Equip
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Yeva's Forcemage
( 3)
Creature — Elf Shaman
(2/2)
When Yeva's Forcemage enters, target creature gets +2/+2 until end of turn.
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