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Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Pariah
( 3)
Enchantment — Aura
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
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Patagia Golem
( 4)
Artifact Creature — Golem
(2/3)
: Patagia Golem gains flying until end of turn.
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Persecute
( 4)
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
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Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
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Phyrexian Colossus
( 7)
Artifact Creature — Phyrexian Golem
(8/8)
Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.
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Pillage
( 3)
Sorcery
Destroy target artifact or land. It can't be regenerated.
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Pit Trap
( 2)
Artifact
, , Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
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Plague Beetle
( 1)
Creature — Insect
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Plains
( 0)
Basic Land — Plains
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Pride of Lions
( 5)
Creature — Cat
(4/4)
You may have Pride of Lions assign its combat damage as though it weren't blocked.
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Prodigal Sorcerer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Sorcerer deals 1 damage to any target.
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Purify
( 5)
Sorcery
Destroy all artifacts and enchantments.
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Pygmy Pyrosaur
( 2)
Creature — Lizard
(1/1)
Pygmy Pyrosaur can't block. : Pygmy Pyrosaur gets +1/+0 until end of turn.
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Pyroclasm
( 2)
Sorcery
Pyroclasm deals 2 damage to each creature.
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Pyrotechnics
( 5)
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
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Rag Man
( 4)
Creature — Human Minion
(2/1)
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Raging Goblin
( 1)
Creature — Goblin Berserker
(1/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Raise Dead
( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Rampant Growth
( 2)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Razorfoot Griffin
( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Razortooth Rats
( 3)
Creature — Rat
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Reckless Embermage
( 4)
Creature — Human Wizard
(2/2)
: Reckless Embermage deals 1 damage to any target and 1 damage to itself.
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Reclaim
( 1)
Instant
Put target card from your graveyard on top of your library.
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Reflexes
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
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Regeneration
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Relentless Assault
( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Reprisal
( 2)
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
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Reprocess
( 4)
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
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Revenant
( 5)
Creature — Spirit
(*/*)
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
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Reverse Damage
( 3)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Rod of Ruin
( 4)
Artifact
, : Rod of Ruin deals 1 damage to any target.
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Rolling Stones
( 2)
Enchantment
Wall creatures can attack as though they didn't have defender.
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Rowen
( 4)
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
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Sacred Ground
( 2)
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
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Sage Owl
( 2)
Creature — Bird
(1/1)
Flying When Sage Owl enters, look at the top four cards of your library, then put them back in any order.
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Samite Healer
( 2)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Sanctimony
( 2)
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
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Scavenger Folk
( 1)
Creature — Human
(1/1)
, , Sacrifice Scavenger Folk: Destroy target artifact.
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Sea Monster
( 6)
Creature — Serpent
(6/6)
Sea Monster can't attack unless defending player controls an Island.
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Seasoned Marshal
( 4)
Creature — Human Soldier
(2/2)
Whenever Seasoned Marshal attacks, you may tap target creature.
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Seismic Assault
( 3)
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
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Serpent Warrior
( 3)
Creature — Snake Warrior
(3/3)
When Serpent Warrior enters, you lose 3 life.
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Serra Advocate
( 4)
Creature — Angel
(2/2)
Flying : Target attacking or blocking creature gets +2/+2 until end of turn.
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Serra Angel
( 5)
Creature — Angel
(4/4)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Serra's Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
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Shanodin Dryads
( 1)
Creature — Nymph Dryad
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Shield Wall
( 2)
Instant
Creatures you control get +0/+2 until end of turn.
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Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
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Shock
( 1)
Instant
Shock deals 2 damage to any target.
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Sky Diamond
( 2)
Artifact
Sky Diamond enters tapped. : Add .
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Sleight of Hand
( 1)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Soul Feast
( 5)
Sorcery
Target player loses 4 life and you gain 4 life.
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Soul Net
( 1)
Artifact
Whenever a creature dies, you may pay . If you do, you gain 1 life.
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Spellbook
( 0)
Artifact
You have no maximum hand size.
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Spineless Thug
( 2)
Creature — Phyrexian Zombie Mercenary
(2/2)
Spineless Thug can't block.
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Spirit Link
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
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Spitting Earth
( 2)
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
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Squall
( 3)
Sorcery
Squall deals 2 damage to each creature with flying.
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Starlight
( 2)
Sorcery
You gain 3 life for each black creature target opponent controls.
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Static Orb
( 3)
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
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Staunch Defenders
( 5)
Creature — Human Soldier
(3/4)
When Staunch Defenders enters, you gain 4 life.
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Steal Artifact
( 4)
Enchantment — Aura
Enchant artifact You control enchanted artifact.
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Storm Cauldron
( 5)
Artifact
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
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Storm Crow
( 2)
Creature — Bird
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Storm Shaman
( 3)
Creature — Human Cleric Shaman
(0/4)
: Storm Shaman gets +1/+0 until end of turn.
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Stronghold Assassin
( 3)
Creature — Phyrexian Zombie Assassin
(2/1)
, Sacrifice a creature: Destroy target nonblack creature.
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Sudden Impact
( 4)
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
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Sunweb
( 4)
Creature — Wall
(5/6)
Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.
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Sustainer of the Realm
( 4)
Creature — Angel
(2/3)
Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
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Swamp
( 0)
Basic Land — Swamp
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Teferi's Puzzle Box
( 4)
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Telepathic Spies
( 3)
Creature — Human Wizard
(2/2)
When Telepathic Spies enters, look at target opponent's hand.
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Telepathy
( 1)
Enchantment
Your opponents play with their hands revealed.
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Thieving Magpie
( 4)
Creature — Bird
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.
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Thorn Elemental
( 7)
Creature — Elemental
(7/7)
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
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Thoughtleech
( 2)
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
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Throne of Bone
( 1)
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
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Tolarian Winds
( 2)
Instant
Discard all the cards in your hand, then draw that many cards.
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