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Quandrix Cultivator
Quandrix Cultivator 1GreenGreen or BlueBlue (4)
Creature — Turtle Druid (3/4)

When Quandrix Cultivator enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.

Strixhaven: School of Mages (Uncommon)
Quandrix Pledgemage
Quandrix Pledgemage 1Green or BlueGreen or Blue (3)
Creature — Merfolk Druid (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage.

Strixhaven: School of Mages (Common)
Quintorius, Field Historian
Quintorius, Field Historian 3RedWhite (5)
Legendary Creature — Elephant Cleric (2/4)

Spirits you control get +1/+0.

Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Uncommon)
Radiant Scrollwielder
Radiant Scrollwielder 2RedWhite (4)
Creature — Dwarf Cleric (2/4)

Instant and sorcery spells you control have lifelink.

At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.

Strixhaven: School of Mages (Rare)
Reckless Amplimancer
Reckless Amplimancer 1Green (2)
Creature — Elf Druid (2/2)

4Green: Double Reckless Amplimancer's power and toughness until end of turn.

Strixhaven: School of Mages (Common)
Other Versions
Jumpstart 2022 (Common)
Reconstruct History
Reconstruct History 2RedWhite (4)
Sorcery

Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.

Exile Reconstruct History.

Strixhaven: School of Mages (Uncommon)
Other Versions
Assassin's Creed (Uncommon)
Reduce to Memory
Reduce to Memory 1WhiteWhite (3)
Sorcery — Lesson

Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Uncommon)
Reflective Golem
Reflective Golem 3 (3)
Artifact Creature — Golem (2/3)

Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay 2. If you do, copy that spell. You may choose new targets for the copy.

Strixhaven: School of Mages (Uncommon)
Reject
Reject 1Blue (2)
Instant

Counter target creature or planeswalker spell unless its controller pays 3. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Strixhaven: School of Mages (Common)
Relic Sloth
Relic Sloth 3RedWhite (5)
Creature — Sloth Beast (4/4)

Vigilance

Menace (This creature can't be blocked except by two or more creatures.)

Strixhaven: School of Mages (Common)
Resculpt
Resculpt 1Blue (2)
Instant

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Strixhaven: School of Mages (Common)
Other Versions
Commander Masters (Common)
Restorative Burst
Restorative Burst 3GreenGreen (5)
Sorcery

Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.

Strixhaven: School of Mages (Rare)
Retriever Phoenix
Retriever Phoenix 3Red (4)
Creature — Phoenix (2/2)

Flying, haste

When Retriever Phoenix enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.

Strixhaven: School of Mages (Rare)
Returned Pastcaller
Returned Pastcaller 3RedRed or WhiteWhite (6)
Creature — Spirit Cleric (4/2)

Flying

When Returned Pastcaller enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.

Strixhaven: School of Mages (Uncommon)
Revel in Silence
Revel in Silence WhiteWhite (2)
Instant

Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn.

Exile Revel in Silence.

Strixhaven: School of Mages (Rare)
Rip Apart
Rip Apart RedWhite (2)
Sorcery

Choose one —

• Rip Apart deals 3 damage to target creature or planeswalker.

• Destroy target artifact or enchantment.

Strixhaven: School of Mages (Uncommon)
Other Versions
Phyrexia: All Will Be One Commander (Uncommon)
Rise of Extus
Rise of Extus 4White or BlackWhite or Black (6)
Sorcery

Exile target creature. Exile up to one target instant or sorcery card from a graveyard.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Rootha, Mercurial Artist
Rootha, Mercurial Artist 1BlueRed (3)
Legendary Creature — Orc Shaman (1/4)

2, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Strixhaven: School of Mages (Uncommon)
Rowan, Scholar of Sparks
Rowan, Scholar of Sparks 2Red (3)
Legendary Planeswalker — Rowan (2)

Instant and sorcery spells you cast cost 1 less to cast.

+1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.

−4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay 2. If you do, copy that spell. You may choose new targets for the copy."

Strixhaven: School of Mages (Mythic Rare)
Rushed Rebirth
Rushed Rebirth BlackGreen (2)
Instant

Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.

Strixhaven: School of Mages (Rare)
Scurrid Colony
Scurrid Colony 1Green (2)
Creature — Squirrel (2/2)

Reach

Scurrid Colony gets +2/+2 as long as you control eight or more lands.

Strixhaven: School of Mages (Common)
Search for Blex
Search for Blex 2BlackBlack (4)
Sorcery

Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.

Strixhaven: School of Mages (Mythic Rare)
Secret Rendezvous
Secret Rendezvous 1WhiteWhite (3)
Sorcery

You and target opponent each draw three cards.

Strixhaven: School of Mages (Uncommon)
Other Versions
Bloomburrow Commander (Uncommon)
Sedgemoor Witch
Sedgemoor Witch 2Black (3)
Creature — Human Warlock (3/2)

Menace

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Strixhaven: School of Mages (Rare)
Selfless Glyphweaver
Selfless Glyphweaver 2White (3)
Creature — Human Cleric (2/3)

Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.

Strixhaven: School of Mages (Rare)
Semester's End
Semester's End 3White (4)
Instant

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

Strixhaven: School of Mages (Rare)
Other Versions
March of the Machine Commander (Rare)
Commander Masters (Rare)
Serpentine Curve
Serpentine Curve 3Blue (4)
Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.

Strixhaven: School of Mages (Common)
Shadewing Laureate
Shadewing Laureate WhiteWhite or BlackBlack (3)
Creature — Human Warlock (2/2)

Flying

Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.

Strixhaven: School of Mages (Uncommon)
Shadrix Silverquill
Shadrix Silverquill 3WhiteBlack (5)
Legendary Creature — Elder Dragon (2/5)

Flying, double strike

At the beginning of combat on your turn, you may choose two. Each mode must target a different player.

• Target player creates a 2/1 white and black Inkling creature token with flying.

• Target player draws a card and loses 1 life.

• Target player puts a +1/+1 counter on each creature they control.

Strixhaven: School of Mages (Mythic Rare)
Shaile, Dean of Radiance
Shaile, Dean of Radiance 1White (2)
Legendary Creature — Bird Cleric (1/1)

Flying, vigilance

Tap: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.

Strixhaven: School of Mages (Rare)
Shineshadow Snarl
Shineshadow Snarl (0)
Land

As Shineshadow Snarl enters, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters tapped.

Tap: Add White or Black.

Strixhaven: School of Mages (Rare)
Other Versions
Phyrexia: All Will Be One Commander (Rare)
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Show of Confidence
Show of Confidence 1White (2)
Instant

When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.

Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

Strixhaven: School of Mages (Uncommon)
Silverquill Apprentice
Silverquill Apprentice WhiteBlack (2)
Creature — Human Warlock (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.

Strixhaven: School of Mages (Uncommon)
Silverquill Campus
Silverquill Campus (0)
Land

Silverquill Campus enters tapped.

Tap: Add White or Black.

4, Tap: Scry 1.

Strixhaven: School of Mages (Common)
Other Versions
March of the Machine Commander (Common)
Silverquill Command
Silverquill Command 2WhiteBlack (4)
Sorcery

Choose two —

• Target creature gets +3/+3 and gains flying until end of turn.

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• Target player draws a card and loses 1 life.

• Target opponent sacrifices a creature of their choice.

Strixhaven: School of Mages (Rare)
Silverquill Pledgemage
Silverquill Pledgemage 1White or BlackWhite or Black (3)
Creature — Vampire Cleric (3/1)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.

Strixhaven: School of Mages (Common)
Silverquill Silencer
Silverquill Silencer WhiteBlack (2)
Creature — Human Cleric (3/2)

As Silverquill Silencer enters, choose a nonland card name.

Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.

Strixhaven: School of Mages (Rare)
Snow Day
Snow Day 4BlueBlue (6)
Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Draw two cards, then discard a card.

Strixhaven: School of Mages (Uncommon)
Other Versions
Ravnica Clue Edition (Uncommon)
Solve the Equation
Solve the Equation 2Blue (3)
Sorcery

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Strixhaven: School of Mages (Uncommon)
Soothsayer Adept
Soothsayer Adept 1Blue (2)
Creature — Merfolk Wizard (1/3)

1Blue, Tap: Draw a card, then discard a card.

Strixhaven: School of Mages (Common)
Sparring Regimen
Sparring Regimen 2White (3)
Enchantment

When Sparring Regimen enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Strixhaven: School of Mages (Rare)
Spectacle Mage
Spectacle Mage 1BlueRed (3)
Creature — Bird Shaman (2/2)

Flying

Instant and sorcery spells you cast with mana value 5 or greater cost 1 less to cast.

Strixhaven: School of Mages (Common)
Specter of the Fens
Specter of the Fens 3Black (4)
Creature — Specter (2/3)

Flying

5Black: Target opponent loses 2 life and you gain 2 life.

Strixhaven: School of Mages (Common)
Spell Satchel
Spell Satchel 2 (2)
Artifact

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.

Tap, Remove a book counter from Spell Satchel: Add Colorless.

3, Tap, Remove three book counters from Spell Satchel: Draw a card.

Strixhaven: School of Mages (Uncommon)
Spined Karok
Spined Karok 2Green (3)
Creature — Crocodile (2/4)

Strixhaven: School of Mages (Common)
Spirit Summoning
Spirit Summoning 1Red or WhiteRed or White (3)
Sorcery — Lesson

Create a 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Common)
Spiteful Squad
Spiteful Squad 2WhiteBlack (4)
Creature — Human Warlock (0/0)

Deathtouch

Spiteful Squad enters with two +1/+1 counters on it.

When Spiteful Squad dies, put its counters on target creature you control.

Strixhaven: School of Mages (Common)
Springmane Cervin
Springmane Cervin 2Green (3)
Creature — Elk (3/2)

When Springmane Cervin enters, you gain 2 life.

Strixhaven: School of Mages (Common)
Square Up
Square Up 1Green or Blue (2)
Instant

Target creature has base power and toughness 4/4 until end of turn.

Strixhaven: School of Mages (Common)
Star Pupil
Star Pupil White (1)
Creature — Human Wizard (0/0)

Star Pupil enters with a +1/+1 counter on it.

When Star Pupil dies, put its counters on target creature you control.

Strixhaven: School of Mages (Common)
Start from Scratch
Start from Scratch 2Red (3)
Sorcery — Lesson

Choose one —

• Start from Scratch deals 1 damage to any target.

• Destroy target artifact.

Strixhaven: School of Mages (Uncommon)
Stonebinder's Familiar
Stonebinder's Familiar White (1)
Creature — Spirit Dog (1/1)

Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.

Strixhaven: School of Mages (Uncommon)
Stonebound Mentor
Stonebound Mentor 1RedWhite (3)
Creature — Spirit Advisor (3/3)

Whenever one or more cards leave your graveyard, scry 1.

Strixhaven: School of Mages (Common)
Stonerise Spirit
Stonerise Spirit 1White (2)
Creature — Spirit Bird (1/2)

Flying

4, Exile a card from your graveyard: Target creature gains flying until end of turn.

Strixhaven: School of Mages (Common)
Storm-Kiln Artist
Storm-Kiln Artist 3Red (4)
Creature — Dwarf Shaman (2/2)

Storm-Kiln Artist gets +1/+0 for each artifact you control.

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

Strixhaven: School of Mages (Uncommon)
Other Versions
Commander Masters (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Strict Proctor
Strict Proctor 1White (2)
Creature — Spirit Cleric (1/3)

Flying

Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays 2.

Strixhaven: School of Mages (Rare)
Strixhaven Stadium
Strixhaven Stadium 3 (3)
Artifact

Tap: Add Colorless. Put a point counter on Strixhaven Stadium.

Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.

Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.

Strixhaven: School of Mages (Rare)
Study Break
Study Break 1White (2)
Instant

Tap up to two target creatures.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Sudden Breakthrough
Sudden Breakthrough 1Red (2)
Instant

Target creature gets +2/+0 and gains first strike until end of turn.

Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Strixhaven: School of Mages (Common)
Other Versions
Jumpstart 2022 (Common)
Swamp
Swamp (0)
Basic Land — Swamp

Strixhaven: School of Mages (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Ice Age (Land)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Mercadian Masques (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shadowmoor (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Beatdown Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Masters Edition (Land)
Duel Decks: Divine vs. Demonic (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Duel Decks: Garruk vs. Liliana (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Scars of Mirrodin (Land)
Mirrodin Besieged (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Premium Deck Series: Graveborn (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Duel Decks: Izzet vs. Golgari (Land)
Return to Ravnica (Land)
Duel Decks: Sorin vs. Tibalt (Land)
Magic 2014 Core Set (Land)
Theros (Land)
Commander 2013 Edition (Land)
Duel Decks: Jace vs. Vraska (Land)
Modern Event Deck 2014 (Land)
Magic 2015 Core Set (Land)
Duel Decks: Speed vs. Cunning (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Divine vs. Demonic (Land)
Duel Decks Anthology, Garruk vs. Liliana (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Duel Decks: Zendikar vs. Eldrazi (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Duel Decks: Blessed vs. Cursed (Land)
Shadows over Innistrad (Land)
Duel Decks: Nissa vs. Ob Nixilis (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Dimir (Land)
Guild Kit: Golgari (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Orzhov (Land)
Guild Kit: Rakdos (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Commander 2019 (Land)
Throne of Eldraine (Land)
Game Night 2019 (Land)
Theros Beyond Death (Land)
Secret Lair Drop (Land)
Unsanctioned (Land)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Jumpstart (Land)
Double Masters (Land)
Zendikar Rising (Land)
Kaldheim (Land)
Modern Horizons 2 (Land)
Adventures in the Forgotten Realms (Land)
Innistrad: Midnight Hunt (Land)
Innistrad: Crimson Vow (Land)
Amonkhet Remastered (Land)
Kaladesh Remastered (Land)
Arena Base Set (Land)
Kamigawa: Neon Dynasty (Land)
Streets of New Capenna (Land)
Commander Legends: Battle for Baldur's Gate (Land)
Alchemy Horizons: Baldur's Gate (Land)
Dominaria United (Land)
Unfinity (Land)
Warhammer 40,000 Commander (Land)
Game Night: Free-For-All (Land)
The Brothers' War (Land)
The Brothers' War Commander (Land)
Jumpstart 2022 (Land)
Dominaria Remastered (Land)
Phyrexia: All Will Be One (Land)
Shadows Over Innistrad Remastered (Land)
March of the Machine (Land)
The Lord of the Rings: Tales of Middle Earth (Land)
Commander Masters (Land)
Wilds of Eldraine (Land)
Doctor Who Commander (Land)
The Lost Caverns of Ixalan (Land)
Jurassic World Collection Cards (Land)
Murders at Karlov Manor (Land)
Ravnica Clue Edition (Land)
Magic The Gathering—Fallout (Land)
Outlaws of Thunder Junction (Land)
Modern Horizons 3 (Land)
Assassin's Creed (Land)
Bloomburrow (Land)
Duskmourn: House of Horror (Land)
Magic: The Gathering Foundations (Land)
Symmetry Sage
Symmetry Sage Blue (1)
Creature — Human Wizard (0/2)

Flying

Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.

Strixhaven: School of Mages (Uncommon)
Tanazir Quandrix
Tanazir Quandrix 3GreenBlue (5)
Legendary Creature — Elder Dragon (4/4)

Flying, trample

When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.

Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

Strixhaven: School of Mages (Mythic Rare)
Tangletrap
Tangletrap 1Green (2)
Instant

Choose one —

• Tangletrap deals 5 damage to target creature with flying.

• Destroy target artifact.

Strixhaven: School of Mages (Common)
Teach by Example
Teach by Example Blue or RedBlue or Red (2)
Instant

(Blue or Red can be paid with either Blue or Red.)

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Strixhaven: School of Mages (Common)
Other Versions
Magic: The Gathering Foundations (Uncommon)
Teachings of the Archaics
Teachings of the Archaics 2Blue (3)
Sorcery — Lesson

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

Strixhaven: School of Mages (Rare)
Team Pennant
Team Pennant 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance and trample.

Equip creature token 1

Equip 3

Strixhaven: School of Mages (Uncommon)
Tempted by the Oriq
Tempted by the Oriq 1BlueBlueBlue (4)
Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

Strixhaven: School of Mages (Rare)
Tend the Pests
Tend the Pests BlackGreen (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.

Strixhaven: School of Mages (Uncommon)
Tenured Inkcaster
Tenured Inkcaster 4Black (5)
Creature — Vampire Warlock (2/2)

When Tenured Inkcaster enters, put a +1/+1 counter on target creature.

Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.

Strixhaven: School of Mages (Uncommon)
Other Versions
Outlaws of Thunder Junction Commander (Uncommon)
Test of Talents
Test of Talents 1Blue (2)
Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Strixhaven: School of Mages (Uncommon)
The Biblioplex
The Biblioplex (0)
Land

Tap: Add Colorless.

2, Tap: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.

Strixhaven: School of Mages (Rare)
Thrilling Discovery
Thrilling Discovery RedWhite (2)
Sorcery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

Strixhaven: School of Mages (Common)
Other Versions
Outlaws of Thunder Junction Commander (Common)
Thunderous Orator
Thunderous Orator 1White (2)
Creature — Kor Wizard (2/2)

Vigilance

Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

Strixhaven: School of Mages (Uncommon)
Tome Shredder
Tome Shredder 2Red (3)
Creature — Wolf (2/2)

Haste

Tap, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.

Strixhaven: School of Mages (Common)
Torrent Sculptor
Torrent Sculptor 2BlueBlue (4)
Creature — Merfolk Wizard (2/2)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When Torrent Sculptor enters, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.

Strixhaven: School of Mages (Rare)
Twinscroll Shaman
Twinscroll Shaman 2Red (3)
Creature — Dwarf Shaman (1/2)

Double strike

Strixhaven: School of Mages (Common)
Umbral Juke
Umbral Juke 2Black (3)
Instant

Choose one —

• Target player sacrifices a creature or planeswalker of their choice.

• Create a 2/1 white and black Inkling creature token with flying.

Strixhaven: School of Mages (Uncommon)
Unwilling Ingredient
Unwilling Ingredient Black (1)
Creature — Frog (1/1)

Menace (This creature can't be blocked except by two or more creatures.)

2Black, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.

Strixhaven: School of Mages (Common)
Uvilda, Dean of Perfection
Uvilda, Dean of Perfection 2Blue (3)
Legendary Creature — Djinn Wizard (2/2)

Tap: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs 4 less to cast this way."

Strixhaven: School of Mages (Rare)
Valentin, Dean of the Vein
Valentin, Dean of the Vein Black (1)
Legendary Creature — Vampire Warlock (1/1)

Menace, lifelink

If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay 2. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Strixhaven: School of Mages (Rare)
Vanishing Verse
Vanishing Verse WhiteBlack (2)
Instant

Exile target monocolored permanent.

Strixhaven: School of Mages (Rare)
Other Versions
Outlaws of Thunder Junction Breaking News (Rare)
Velomachus Lorehold
Velomachus Lorehold 5RedWhite (7)
Legendary Creature — Elder Dragon (5/5)

Flying, vigilance, haste

Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Strixhaven: School of Mages (Mythic Rare)
Venerable Warsinger
Venerable Warsinger 1RedWhite (3)
Creature — Spirit Cleric (3/3)

Vigilance, trample

Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.

Strixhaven: School of Mages (Rare)
Verdant Mastery
Verdant Mastery 5Green (6)
Sorcery

You may pay 3Green rather than pay this spell's mana cost.

Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the 3Green cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.

Strixhaven: School of Mages (Rare)
Vineglimmer Snarl
Vineglimmer Snarl (0)
Land

As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped.

Tap: Add Green or Blue.

Strixhaven: School of Mages (Rare)
Other Versions
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Doctor Who Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Modern Horizons 3 Commander (Rare)
Duskmourn: House of Horror Commander (Rare)
Vortex Runner
Vortex Runner 2Blue (3)
Creature — Human Wizard (2/3)

As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.

Strixhaven: School of Mages (Common)
Wandering Archaic
Wandering Archaic 5 (5)
Creature — Avatar (4/4)

Whenever an opponent casts an instant or sorcery spell, they may pay 2. If they don't, you may copy that spell. You may choose new targets for the copy.

Strixhaven: School of Mages (Rare)
Waterfall Aerialist
Waterfall Aerialist 3Blue (4)
Creature — Djinn Wizard (3/1)

Flying

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Strixhaven: School of Mages (Common)
Will, Scholar of Frost
Will, Scholar of Frost 4Blue (5)
Legendary Planeswalker — Will (4)

Instant and sorcery spells you cast cost 1 less to cast.

+1: Up to one target creature has base power and toughness 0/2 until your next turn.

−3: Draw two cards.

−7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.

Strixhaven: School of Mages (Mythic Rare)
Witherbloom Apprentice
Witherbloom Apprentice BlackGreen (2)
Creature — Human Druid (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.

Strixhaven: School of Mages (Uncommon)
Witherbloom Campus
Witherbloom Campus (0)
Land

Witherbloom Campus enters tapped.

Tap: Add Black or Green.

4, Tap: Scry 1.

Strixhaven: School of Mages (Common)
Witherbloom Command
Witherbloom Command BlackGreen (2)
Sorcery

Choose two —

• Target player mills three cards, then you return a land card from your graveyard to your hand.

• Destroy target noncreature, nonland permanent with mana value 2 or less.

• Target creature gets -3/-1 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Strixhaven: School of Mages (Rare)
Witherbloom Pledgemage
Witherbloom Pledgemage 3Black or GreenBlack or Green (5)
Creature — Treefolk Warlock (5/5)

Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.

Strixhaven: School of Mages (Common)
Wormhole Serpent
Wormhole Serpent 4Blue (5)
Creature — Serpent (3/5)

3Blue: Target creature can't be blocked this turn.

Strixhaven: School of Mages (Uncommon)
Zephyr Boots
Zephyr Boots 1 (1)
Artifact — Equipment

Equipped creature has flying.

Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Strixhaven: School of Mages (Uncommon)
Zimone, Quandrix Prodigy
Zimone, Quandrix Prodigy GreenBlue (2)
Legendary Creature — Human Wizard (1/2)

1, Tap: You may put a land card from your hand onto the battlefield tapped.

4, Tap: Draw a card. If you control eight or more lands, draw two cards instead.

Strixhaven: School of Mages (Uncommon)
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