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Naturalize
( 2)
Instant
Destroy target artifact or enchantment.
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Nekrataal
( 4)
Creature — Human Assassin
(2/1)
First strike When Nekrataal enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
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Nightmare
( 6)
Creature — Nightmare Horse
(*/*)
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
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No Rest for the Wicked
( 2)
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
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Nomad Mythmaker
( 3)
Creature — Human Nomad Cleric
(2/2)
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
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Orcish Artillery
( 3)
Creature — Orc Warrior
(1/3)
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
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Overgrowth
( 3)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .
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Overrun
( 5)
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
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Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Paladin en-Vec
( 3)
Creature — Human Knight
(2/2)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
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Pariah
( 3)
Enchantment — Aura
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
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Peek
( 1)
Instant
Look at target player's hand. Draw a card.
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Persuasion
( 5)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) You control enchanted creature.
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Phage the Untouchable
( 7)
Legendary Creature — Avatar Minion
(4/4)
When Phage the Untouchable enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
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Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
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Phyrexian Rager
( 3)
Creature — Phyrexian Horror
(2/2)
When Phyrexian Rager enters, you draw a card and you lose 1 life.
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Pincher Beetles
( 3)
Creature — Insect
(3/1)
Shroud (This creature can't be the target of spells or abilities.)
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Pithing Needle
( 1)
Artifact
As Pithing Needle enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Plagiarize
( 4)
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
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Plague Beetle
( 1)
Creature — Insect
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Plague Wind
( 9)
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
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Plains
( 0)
Basic Land — Plains
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Platinum Angel
( 7)
Artifact Creature — Angel
(4/4)
Flying You can't lose the game and your opponents can't win the game.
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Primal Rage
( 2)
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Prodigal Pyromancer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Pyromancer deals 1 damage to any target.
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Puppeteer
( 3)
Creature — Human Wizard
(1/2)
, : You may tap or untap target creature.
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Pyroclasm
( 2)
Sorcery
Pyroclasm deals 2 damage to each creature.
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Quicksand
( 0)
Land
: Add . , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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Quirion Dryad
( 2)
Creature — Dryad
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
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Rage Weaver
( 2)
Creature — Human Wizard
(2/1)
: Target black or green creature gains haste until end of turn. (It can attack and this turn.)
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Raging Goblin
( 1)
Creature — Goblin Berserker
(1/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Rampant Growth
( 2)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Ravenous Rats
( 2)
Creature — Rat
(1/1)
When Ravenous Rats enters, target opponent discards a card.
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Razormane Masticore
( 5)
Artifact Creature — Masticore
(5/5)
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
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Recollect
( 3)
Sorcery
Return target card from your graveyard to your hand.
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Recover
( 3)
Sorcery
Return target creature card from your graveyard to your hand. Draw a card.
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Regeneration
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Relentless Assault
( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Relentless Rats
( 3)
Creature — Rat
(2/2)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
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Reminisce
( 3)
Sorcery
Target player shuffles their graveyard into their library.
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Reya Dawnbringer
( 9)
Legendary Creature — Angel
(4/6)
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
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Rhox
( 6)
Creature — Rhino Beast
(5/5)
You may have Rhox assign its combat damage as though it weren't blocked. : Regenerate Rhox. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Righteousness
( 1)
Instant
Target blocking creature gets +7/+7 until end of turn.
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Robe of Mirrors
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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Rock Badger
( 5)
Creature — Badger Beast
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Rod of Ruin
( 4)
Artifact
, : Rod of Ruin deals 1 damage to any target.
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Root Maze
( 1)
Enchantment
Artifacts and lands enter tapped.
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Rootwalla
( 3)
Creature — Lizard
(2/2)
: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
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Rootwater Commando
( 3)
Creature — Merfolk
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Rootwater Matriarch
( 4)
Creature — Merfolk
(2/3)
: Gain control of target creature for as long as that creature is enchanted.
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Royal Assassin
( 3)
Creature — Human Assassin
(1/1)
: Destroy target tapped creature.
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Rule of Law
( 3)
Enchantment
Each player can't cast more than one spell each turn.
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Rushwood Dryad
( 2)
Creature — Dryad
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Sage Owl
( 2)
Creature — Bird
(1/1)
Flying When Sage Owl enters, look at the top four cards of your library, then put them back in any order.
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Samite Healer
( 2)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Scalpelexis
( 5)
Creature — Beast
(1/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
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Scion of the Wild
( 3)
Creature — Avatar
(*/*)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
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Scoria Wurm
( 5)
Creature — Wurm
(7/7)
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
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Sculpting Steel
( 3)
Artifact
You may have Sculpting Steel enter as a copy of any artifact on the battlefield.
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Sea Monster
( 6)
Creature — Serpent
(6/6)
Sea Monster can't attack unless defending player controls an Island.
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Seedborn Muse
( 5)
Creature — Spirit
(2/4)
Untap all permanents you control during each other player's untap step.
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Seismic Assault
( 3)
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
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Sengir Vampire
( 5)
Creature — Vampire
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
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Serra Angel
( 5)
Creature — Angel
(4/4)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Serra's Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
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Severed Legion
( 3)
Creature — Zombie
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Shatterstorm
( 4)
Sorcery
Destroy all artifacts. They can't be regenerated.
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Shimmering Wings
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) : Return Shimmering Wings to its owner's hand.
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Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
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Shivan Hellkite
( 7)
Creature — Dragon
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Hellkite deals 1 damage to any target.
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Shock
( 1)
Instant
Shock deals 2 damage to any target.
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Shunt
( 3)
Instant
Change the target of target spell with a single target.
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Siege-Gang Commander
( 5)
Creature — Goblin
(2/2)
When Siege-Gang Commander enters, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
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Sift
( 4)
Sorcery
Draw three cards, then discard a card.
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Sky Weaver
( 2)
Creature — Metathran Wizard
(2/1)
: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
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Skyhunter Patrol
( 4)
Creature — Cat Knight
(2/3)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
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Skyhunter Prowler
( 3)
Creature — Cat Knight
(1/3)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
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Skyshroud Ranger
( 1)
Creature — Elf Ranger
(1/1)
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
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Sleeper Agent
( 1)
Creature — Phyrexian Minion
(3/3)
When Sleeper Agent enters, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
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Smash
( 3)
Instant
Destroy target artifact. Draw a card.
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Snapping Drake
( 4)
Creature — Drake
(3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Soul Feast
( 5)
Sorcery
Target player loses 4 life and you gain 4 life.
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Soul Warden
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters, you gain 1 life.
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Soulblast
( 6)
Instant
As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
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Spark Elemental
( 1)
Creature — Elemental
(3/1)
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.
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Spellbook
( 0)
Artifact
You have no maximum hand size.
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Spiketail Hatchling
( 2)
Creature — Drake
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
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Spineless Thug
( 2)
Creature — Phyrexian Zombie Mercenary
(2/2)
Spineless Thug can't block.
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Spirit Link
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
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Spirit Weaver
( 2)
Creature — Human Wizard
(2/1)
: Target green or blue creature gets +0/+1 until end of turn.
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