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"The Brothers' War" (280)

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Sibling Rivalry
Sibling Rivalry 3Red (4)
Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Common)
Siege Veteran
Siege Veteran 2White (3)
Creature — Human Soldier (2/2)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

The Brothers' War (Rare)
Simian Simulacrum
Simian Simulacrum 3 (3)
Artifact Creature — Ape (2/1)

When Simian Simulacrum enters, put two +1/+1 counters on target creature you control.

Unearth 2GreenGreen (2GreenGreen: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Skitterbeam Battalion
Skitterbeam Battalion 9 (9)
Artifact Creature — Construct (4/4)

Trample, haste

When Skitterbeam Battalion enters, if you cast it, create two tokens that are copies of it.

//PRT-Prototype_Mech//

3RedRed

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

2/2

The Brothers' War (Mythic Rare)
Skyfisher Spider
Skyfisher Spider 2BlackGreen (4)
Creature — Spider (3/3)

Reach

When Skyfisher Spider enters, you may sacrifice another creature. When you do, destroy target nonland permanent.

When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.

The Brothers' War (Uncommon)
Other Versions
Bloomburrow Commander (Uncommon)
Skystrike Officer
Skystrike Officer 2Blue (3)
Creature — Human Soldier (2/3)

Flying

Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token.

Tap three untapped Soldiers you control: Draw a card.

The Brothers' War (Rare)
Slagstone Refinery
Slagstone Refinery 4 (4)
Artifact

Whenever Slagstone Refinery or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Soul Partition
Soul Partition 1White (2)
Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs 2 more to cast.

The Brothers' War (Rare)
Spectrum Sentinel
Spectrum Sentinel 1 (1)
Artifact Creature — Soldier (1/2)

Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.)

Whenever a nonbasic land an opponent controls enters, you gain 1 life.

The Brothers' War (Uncommon)
Splitting the Powerstone
Splitting the Powerstone 2Blue (3)
Sorcery

As an additional cost to cast this spell, sacrifice an artifact.

Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Spotter Thopter
Spotter Thopter 8 (8)
Artifact Creature — Thopter (4/5)

Flying

When Spotter Thopter enters, scry X, where X is its power.

//PRT-Prototype_Mech//

3Blue

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

2/3

The Brothers' War (Uncommon)
Static Net
Static Net 3White (4)
Enchantment

When Static Net enters, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.

When Static Net enters, you gain 2 life and create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Steel Exemplar
Steel Exemplar 5 (5)
Artifact Creature — Wizard (4/4)

Trample

Steel Exemplar enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.

The Brothers' War (Uncommon)
Steel Seraph
Steel Seraph 6 (6)
Artifact Creature — Angel (5/4)

Flying

At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

//PRT-Prototype_Mech//

1WhiteWhite

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

3/3

The Brothers' War (Rare)
Stern Lesson
Stern Lesson 2Blue (3)
Instant

Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Common)
Stone Retrieval Unit
Stone Retrieval Unit 4 (4)
Artifact Creature — Construct (2/3)

When Stone Retrieval Unit enters, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Common)
Su-Chi Cave Guard
Su-Chi Cave Guard 8 (8)
Artifact Creature — Construct (8/8)

Vigilance

Ward 4 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4.)

When Su-Chi Cave Guard dies, add eight Colorless. Until end of turn, you don't lose this mana as steps and phases end.

The Brothers' War (Uncommon)
Supply Drop
Supply Drop 3 (3)
Artifact

Flash

When Supply Drop enters, target creature you control gets +2/+2 until end of turn.

4, Tap, Sacrifice Supply Drop: Draw a card.

The Brothers' War (Common)
Surge Engine
Surge Engine 2 (2)
Artifact Creature — Construct (3/2)

Defender

Blue: Surge Engine loses defender and gains "This creature can't be blocked."

2Blue: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.

4BlueBlue: Draw three cards. Activate only if Surge Engine is blue and only once.

The Brothers' War (Mythic Rare)
Survivor of Korlis
Survivor of Korlis White (1)
Creature — Human Soldier (1/1)

First strike

1White, Exile Survivor of Korlis from your graveyard: Scry 2.

The Brothers' War (Common)
Swamp
Swamp (0)
Basic Land — Swamp

The Brothers' War (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Ice Age (Land)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Mercadian Masques (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shadowmoor (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Beatdown Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Masters Edition (Land)
Duel Decks: Divine vs. Demonic (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Duel Decks: Garruk vs. Liliana (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Scars of Mirrodin (Land)
Mirrodin Besieged (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Premium Deck Series: Graveborn (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Duel Decks: Izzet vs. Golgari (Land)
Return to Ravnica (Land)
Duel Decks: Sorin vs. Tibalt (Land)
Magic 2014 Core Set (Land)
Theros (Land)
Commander 2013 Edition (Land)
Duel Decks: Jace vs. Vraska (Land)
Modern Event Deck 2014 (Land)
Magic 2015 Core Set (Land)
Duel Decks: Speed vs. Cunning (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Divine vs. Demonic (Land)
Duel Decks Anthology, Garruk vs. Liliana (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Duel Decks: Zendikar vs. Eldrazi (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Duel Decks: Blessed vs. Cursed (Land)
Shadows over Innistrad (Land)
Duel Decks: Nissa vs. Ob Nixilis (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Dimir (Land)
Guild Kit: Golgari (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Orzhov (Land)
Guild Kit: Rakdos (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Commander 2019 (Land)
Throne of Eldraine (Land)
Game Night 2019 (Land)
Theros Beyond Death (Land)
Secret Lair Drop (Land)
Unsanctioned (Land)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Jumpstart (Land)
Double Masters (Land)
Zendikar Rising (Land)
Kaldheim (Land)
Strixhaven: School of Mages (Land)
Modern Horizons 2 (Land)
Adventures in the Forgotten Realms (Land)
Innistrad: Midnight Hunt (Land)
Innistrad: Crimson Vow (Land)
Amonkhet Remastered (Land)
Kaladesh Remastered (Land)
Arena Base Set (Land)
Kamigawa: Neon Dynasty (Land)
Streets of New Capenna (Land)
Commander Legends: Battle for Baldur's Gate (Land)
Alchemy Horizons: Baldur's Gate (Land)
Dominaria United (Land)
Unfinity (Land)
Warhammer 40,000 Commander (Land)
Game Night: Free-For-All (Land)
The Brothers' War Commander (Land)
Jumpstart 2022 (Land)
Dominaria Remastered (Land)
Phyrexia: All Will Be One (Land)
Shadows Over Innistrad Remastered (Land)
March of the Machine (Land)
The Lord of the Rings: Tales of Middle Earth (Land)
Commander Masters (Land)
Wilds of Eldraine (Land)
Doctor Who Commander (Land)
The Lost Caverns of Ixalan (Land)
Jurassic World Collection Cards (Land)
Murders at Karlov Manor (Land)
Ravnica Clue Edition (Land)
Magic The Gathering—Fallout (Land)
Outlaws of Thunder Junction (Land)
Modern Horizons 3 (Land)
Assassin's Creed (Land)
Bloomburrow (Land)
Duskmourn: House of Horror (Land)
Magic: The Gathering Foundations (Land)
Swiftgear Drake
Swiftgear Drake 5 (5)
Artifact Creature — Drake (2/4)

Flying, haste

When Swiftgear Drake enters, put up to one target card from a graveyard on the bottom of its owner's library.

The Brothers' War (Common)
Symmetry Matrix
Symmetry Matrix 4 (4)
Artifact

Whenever a creature you control with power equal to its toughness enters, you may pay 1. If you do, draw a card.

The Brothers' War (Uncommon)
Take Flight
Take Flight 3Blue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."

The Brothers' War (Uncommon)
Tawnos, the Toymaker
Tawnos, the Toymaker 3GreenBlue (5)
Legendary Creature — Human Artificer (3/5)

Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)

The Brothers' War (Rare)
Tawnos's Tinkering
Tawnos's Tinkering 3Green (4)
Instant

Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.

The Brothers' War (Common)
Teething Wurmlet
Teething Wurmlet Green (1)
Creature — Wurm (1/1)

Teething Wurmlet has deathtouch as long as you control three or more artifacts.

Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.

The Brothers' War (Rare)
Teferi, Temporal Pilgrim
Teferi, Temporal Pilgrim 3BlueBlue (5)
Legendary Planeswalker — Teferi (4)

Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim.

0: Draw a card.

−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature."

−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

The Brothers' War (Mythic Rare)
Terisian Mindbreaker
Terisian Mindbreaker 7 (7)
Artifact Creature — Juggernaut (6/4)

Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up.

Unearth 1BlueBlueBlue (1BlueBlueBlue: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Terror Ballista
Terror Ballista 7 (7)
Artifact Creature — Construct (5/3)

Menace

Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.

Unearth 3BlackBlack (3BlackBlack: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
The Fall of Kroog
The Fall of Kroog 4RedRed (6)
Sorcery

Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.

The Brothers' War (Uncommon)
The Mightstone and Weakstone
The Mightstone and Weakstone 5 (5)
Legendary Artifact — Powerstone

When The Mightstone and Weakstone enters, choose one —

• Draw two cards.

• Target creature gets -5/-5 until end of turn.

Tap: Add ColorlessColorless. This mana can't be spent to cast nonartifact spells.

(Melds with Urza, Lord Protector.)

The Brothers' War (Rare)
The Stasis Coffin
The Stasis Coffin 3 (3)
Legendary Artifact

2, Tap, Exile The Stasis Coffin: You gain protection from everything until your next turn.

The Brothers' War (Rare)
The Stone Brain
The Stone Brain 2 (2)
Legendary Artifact

2, Tap, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

The Brothers' War (Rare)
The Temporal Anchor
The Temporal Anchor 3BlueBlueBlue (6)
Legendary Artifact

At the beginning of your upkeep, scry 2.

Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.

During your turn, you may play cards exiled with The Temporal Anchor.

The Brothers' War (Rare)
Third Path Iconoclast
Third Path Iconoclast BlueRed (2)
Creature — Human Monk (2/1)

Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

The Brothers' War (Uncommon)
Other Versions
Outlaws of Thunder Junction Commander (Uncommon)
Third Path Savant
Third Path Savant 2Blue (3)
Creature — Human Wizard (2/3)

7: Draw two cards.

The Brothers' War (Common)
Thopter Architect
Thopter Architect 3White (4)
Creature — Human Artificer (2/3)

Whenever an artifact you control enters, target creature gains flying until end of turn.

The Brothers' War (Uncommon)
Thopter Mechanic
Thopter Mechanic 1Blue (2)
Creature — Human Artificer (2/1)

Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic.

When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying.

The Brothers' War (Uncommon)
Thran Power Suit
Thran Power Suit 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward 2. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

The Brothers' War (Uncommon)
Thran Spider
Thran Spider 3 (3)
Artifact Creature — Spider (2/4)

Reach

When Thran Spider enters, you and target opponent each create a tapped Powerstone token.

7: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

The Brothers' War (Rare)
Thran Vigil
Thran Vigil 1Black (2)
Enchantment

Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.

The Brothers' War (Uncommon)
Thraxodemon
Thraxodemon 1Black (2)
Creature — Demon (2/2)

3, Tap, Sacrifice another creature or artifact: Draw a card.

The Brothers' War (Common)
Titania, Gaea Incarnate
Titania, Gaea Incarnate (0)
Legendary Creature — Elemental Avatar (*/*)

Vigilance, reach, trample, haste

Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.

When Titania enters, return all land cards from your graveyard to the battlefield tapped.

3Green: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

The Brothers' War (Mythic Rare)
Titania, Voice of Gaea
Titania, Voice of Gaea 1GreenGreen (3)
Legendary Creature — Elemental (3/4)

Reach

Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.

At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.

The Brothers' War (Mythic Rare)
Titania's Command
Titania's Command 4GreenGreen (6)
Sorcery

Choose two —

• Exile target player's graveyard. You gain 1 life for each card exiled this way.

• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

• Create two 2/2 green Bear creature tokens.

• Put two +1/+1 counters on each creature you control.

The Brothers' War (Rare)
Tocasia, Dig Site Mentor
Tocasia, Dig Site Mentor 1GreenWhiteBlue (4)
Legendary Creature — Human Artificer (4/3)

Creatures you control have vigilance and "Tap: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

2GreenGreenWhiteWhiteBlueBlue, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.

The Brothers' War (Rare)
Tocasia's Dig Site
Tocasia's Dig Site (0)
Land

Tap: Add Colorless.

3, Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

The Brothers' War (Common)
Other Versions
Murders at Karlov Manor Commander (Common)
Tocasia's Onulet
Tocasia's Onulet 5 (5)
Artifact Creature — Construct (4/4)

When Tocasia's Onulet leaves the battlefield, you gain 2 life.

Unearth 3White (3White: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Common)
Tocasia's Welcome
Tocasia's Welcome 2White (3)
Enchantment

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

The Brothers' War (Rare)
Tomakul Honor Guard
Tomakul Honor Guard 1Green (2)
Creature — Human Soldier (3/1)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

The Brothers' War (Common)
Tomakul Scrapsmith
Tomakul Scrapsmith 2Red (3)
Creature — Human Artificer (2/1)

When Tomakul Scrapsmith enters, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.)

The Brothers' War (Common)
Tower Worker
Tower Worker 3 (3)
Artifact Creature — Assembly-Worker (1/3)

Reach

Tap: Add Colorless. If you control creatures named Mine Worker and Power Plant Worker, add ColorlessColorlessColorless instead.

The Brothers' War (Common)
Transmogrant Altar
Transmogrant Altar 3 (3)
Artifact

Black, Tap, Sacrifice a creature: Add ColorlessColorlessColorless.

2, Tap, Sacrifice a creature: Create a 3/3 colorless Zombie artifact creature token. Activate only as a sorcery.

The Brothers' War (Uncommon)
Transmogrant's Crown
Transmogrant's Crown 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature dies, draw a card.

Equip 2 or Black

The Brothers' War (Rare)
Trench Stalker
Trench Stalker 4Black (5)
Creature — Beast Horror (4/5)

As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink.

The Brothers' War (Common)
Tyrant of Kher Ridges
Tyrant of Kher Ridges 4RedRed (6)
Creature — Dragon (4/5)

Flying

When Tyrant of Kher Ridges enters, it deals 4 damage to any target.

Red: Tyrant of Kher Ridges gets +1/+0 until end of turn.

The Brothers' War (Rare)
Underground River
Underground River (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Black. Underground River deals 1 damage to you.

The Brothers' War (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ninth Edition (Rare)
Ice Age (Rare)
Tenth Edition (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Duskmourn: House of Horror Commander (Rare)
Union of the Third Path
Union of the Third Path 2White (3)
Instant

Draw a card, then you gain life equal to the number of cards in your hand.

The Brothers' War (Common)
Unleash Shell
Unleash Shell 3RedRed (5)
Instant

Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.

The Brothers' War (Common)
Urza, Lord Protector
Urza, Lord Protector 1WhiteBlue (3)
Legendary Creature — Human Artificer (2/4)

Artifact, instant, and sorcery spells you cast cost 1 less to cast.

7: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.

The Brothers' War (Mythic Rare)
Urza, Planeswalker
Urza, Planeswalker (0)
Legendary Planeswalker — Urza (7)

You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once.

+2: Artifact, instant, and sorcery spells you cast this turn cost 2 less to cast. You gain 2 life.

+1: Draw two cards, then discard a card.

0: Create two 1/1 colorless Soldier artifact creature tokens.

−3: Exile target nonland permanent.

−10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.

The Brothers' War (Mythic Rare)
Urza, Powerstone Prodigy
Urza, Powerstone Prodigy 2Blue (3)
Legendary Creature — Human Artificer (1/3)

Vigilance

1, Tap: Draw a card, then discard a card.

Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Urza, Prince of Kroog
Urza, Prince of Kroog 2WhiteBlue (4)
Legendary Creature — Human Artificer (2/3)

Artifact creatures you control get +2/+2.

6: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.

The Brothers' War (Rare)
Urza's Command
Urza's Command 2BlueBlue (4)
Instant

Choose two —

• Creatures you don't control get -2/-0 until end of turn.

• Create a tapped Powerstone token.

• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

• Scry 1, then draw a card.

The Brothers' War (Rare)
Urza's Rebuff
Urza's Rebuff 1BlueBlue (3)
Instant

Choose one —

• Counter target spell.

• Tap up to two target creatures.

The Brothers' War (Common)
Urza's Sylex
Urza's Sylex 3 (3)
Legendary Artifact

2WhiteWhite, Tap, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.

When Urza's Sylex is put into exile from the battlefield, you may pay 2. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

The Brothers' War (Mythic Rare)
Veteran's Powerblade
Veteran's Powerblade 3 (3)
Artifact — Equipment

Equipped creature gets +2/+0.

Equip Soldier White

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

The Brothers' War (Common)
Visions of Phyrexia
Visions of Phyrexia 2RedRed (4)
Enchantment

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Rare)
Warlord's Elite
Warlord's Elite 2White (3)
Creature — Human Soldier (4/4)

As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.

The Brothers' War (Common)
Wasteful Harvest
Wasteful Harvest 2Green (3)
Instant

Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.)

The Brothers' War (Common)
Weakstone's Subjugation
Weakstone's Subjugation Blue (1)
Enchantment — Aura

Enchant artifact or creature

When Weakstone's Subjugation enters, you may pay 3. If you do, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

The Brothers' War (Common)
Whirling Strike
Whirling Strike 1Red (2)
Instant

Target creature gets +2/+0 and gains first strike and trample until end of turn.

The Brothers' War (Common)
Wing Commando
Wing Commando 2Blue (3)
Creature — Human Soldier (2/2)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The Brothers' War (Common)
Woodcaller Automaton
Woodcaller Automaton 10 (10)
Artifact Creature — Construct (8/8)

When Woodcaller Automaton enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.

//PRT-Prototype_Mech//

2GreenGreen

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

3/3

The Brothers' War (Rare)
Yotian Dissident
Yotian Dissident GreenWhite (2)
Creature — Human Artificer (1/1)

Whenever an artifact you control enters, put a +1/+1 counter on target creature you control.

The Brothers' War (Uncommon)
Yotian Frontliner
Yotian Frontliner 1 (1)
Artifact Creature — Soldier (1/1)

Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn.

Unearth White (White: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Uncommon)
Yotian Medic
Yotian Medic 2White (3)
Creature — Human Cleric Soldier (1/4)

Lifelink

The Brothers' War (Common)
Yotian Tactician
Yotian Tactician 2WhiteBlue (4)
Creature — Human Soldier (3/4)

Other Soldiers you control get +1/+1.

The Brothers' War (Uncommon)
Zephyr Sentinel
Zephyr Sentinel 1Blue (2)
Creature — Human Soldier (2/1)

Flash

Flying

When Zephyr Sentinel enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

The Brothers' War (Uncommon)
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