|"Magic 2011" (234)
Flying
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Vigilance
Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Sunpetal Grove enters tapped unless you control a Forest or a Plains.
: Add or .
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
When Sylvan Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
: Each player draws a card.
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
When Tireless Missionaries enters, you gain 3 life.
Target player mills five cards.
Target player mills half their library, rounded down.
Triskelion enters with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
Enchant creature
Enchanted creature gets +2/+1.
Return target creature to its owner's hand.
: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
, : Untap target artifact.
Haste (This creature can attack and as soon as it comes under your control.)
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
When War Priest of Thune enters, you may destroy target enchantment.
Equipped creature gets +3/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Water Servant gets +1/-1 until end of turn.
: Water Servant gets -1/+1 until end of turn.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Whenever a player casts a green spell, you may gain 1 life.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Gatherer works better in the Companion app!