+"Zendikar" (234)
Whenever Tajuru Archer or another Ally you control enters, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
Prevent all combat damage that would be dealt this turn by creatures without trample.
Teetering Peaks enters tapped.
When Teetering Peaks enters, target creature gets +2/+0 until end of turn.
: Add .
Kicker (You may pay an additional as you cast this spell.)
Flying
When Tempest Owl enters, if it was kicked, tap up to three target permanents.
This spell can't be countered.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Landfall — Whenever a land you control enters, Territorial Baloth gets +2/+2 until end of turn.
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
When Torch Slinger enters, if it was kicked, it deals 2 damage to target creature.
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Target player reveals their hand and discards all Trap cards.
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +2/+1.
Haste
Whenever Tuktuk Grunts or another Ally you control enters, you may put a +1/+1 counter on Tuktuk Grunts.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land you control enters, you may have target creature block Turntimber Basilisk this turn if able.
Turntimber Grove enters tapped.
When Turntimber Grove enters, target creature gets +1/+1 until end of turn.
Whenever Turntimber Ranger or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
Whenever Umara Raptor or another Ally you control enters, you may put a +1/+1 counter on Umara Raptor.
Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
Valakut, the Molten Pinnacle enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Two target creatures you control each get +2/+2 and gain flying until end of turn.
Landfall — Whenever a land you control enters, Windrider Eel gets +2/+2 until end of turn.
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.
Landfall — Whenever a land you control enters, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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