|
Seraph of the Scales
( 4)
Creature — Angel
(4/3)
Flying : Seraph of the Scales gains vigilance until end of turn. : Seraph of the Scales gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
|
|
|
Seraph of the Suns
( 7)
Creature — Angel
(4/4)
Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
|
|
|
Seraph of the Sword
( 4)
Creature — Angel
(3/3)
Flying Prevent all combat damage that would be dealt to Seraph of the Sword.
|
|
|
Serra Advocate
( 4)
Creature — Angel
(2/2)
Flying : Target attacking or blocking creature gets +2/+2 until end of turn.
|
|
|
Serra Avenger
( 2)
Creature — Angel
(3/3)
You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance
|
|
|
Serra Paragon
( 4)
Creature — Angel
(3/4)
Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
|
|
|
Serra Redeemer
( 5)
Creature — Angel Soldier
(2/4)
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
|
|
|
Serra's Emissary
( 7)
Creature — Angel
(7/7)
Flying As Serra's Emissary enters, choose a card type. You and creatures you control have protection from the chosen card type.
|
|
|
Serra's Guardian
( 6)
Creature — Angel
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
|
|
|
Shalai and Hallar
( 4)
Legendary Creature — Angel Elf
(3/3)
Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
|
|
|
Shalai, Voice of Plenty
( 4)
Legendary Creature — Angel
(3/4)
Flying You, planeswalkers you control, and other creatures you control have hexproof. : Put a +1/+1 counter on each creature you control.
|
|
|
Shalai's Acolyte
( 5)
Creature — Angel
(3/4)
Kicker (You may pay an additional as you cast this spell.) Flying If Shalai's Acolyte was kicked, it enters with two +1/+1 counters on it.
|
|
|
Shattered Angel
( 5)
Creature — Phyrexian Angel
(3/3)
Flying Whenever a land an opponent controls enters, you may gain 3 life.
|
|
|
Shepherd of Heroes
( 5)
Creature — Angel Cleric
(3/4)
Flying When Shepherd of Heroes enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
|
|
Shepherd of the Cosmos
( 6)
Creature — Angel Warrior
(3/3)
Flying When Shepherd of the Cosmos enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Sigarda, Champion of Light
( 4)
Legendary Creature — Angel
(4/4)
Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Sigarda, Font of Blessings
( 4)
Legendary Creature — Angel
(4/4)
Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.
|
|
|
Sigarda, Heron's Grace
( 5)
Legendary Creature — Angel
(4/5)
Flying You and Humans you control have hexproof. , Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
|
|
|
Sigarda, Host of Herons
( 5)
Legendary Creature — Angel
(5/5)
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
|
|
|
Sigarda's Vanguard
( 5)
Creature — Angel
(3/3)
Flash Flying Whenever Sigarda's Vanguard enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
|
|
|
Sigardian Savior
( 5)
Creature — Angel
(3/3)
Flying When Sigardian Savior enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
|
|
|
Silver Seraph
( 8)
Creature — Angel
(6/6)
Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
|
|
|
Skyline Savior
( 3)
Creature — — Angel
(3/4)
Flying When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
|
|
|
Stalwart Valkyrie
( 4)
Creature — Angel Warrior
(3/2)
You may pay and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying
|
|
|
Steel Seraph
( 6)
Artifact Creature — Angel
(5/4)
Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
|
|
|
Stoic Angel
( 4)
Creature — Angel
(3/4)
Flying, vigilance Players can't untap more than one creature during their untap steps.
|
|
|
Subjugator Angel
( 6)
Creature — Angel
(4/3)
Flying When Subjugator Angel enters, tap all creatures your opponents control.
|
|
|
Sublime Archangel
( 4)
Creature — Angel
(4/3)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
|
|
|
Sunblade Angel
( 6)
Creature — Angel
(3/3)
Flying, first strike, vigilance, lifelink
|
|
|
Sunblast Angel
( 6)
Creature — Angel
(4/5)
Flying When Sunblast Angel enters, destroy all tapped creatures.
|
|
|
Sustainer of the Realm
( 4)
Creature — Angel
(2/3)
Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
|
|
|
Sword-Swallowing Seraph
( 6)
Creature — Angel Performer
(4/4)
Flying, vigilance When Sword-Swallowing Seraph enters, you may put a name sticker on a nonland permanent you own. , : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
|
|
|
Tariel, Reckoner of Souls
( 7)
Legendary Creature — Angel
(4/7)
Flying, vigilance : Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
|
|
|
Thraben Watcher
( 4)
Creature — Angel
(2/2)
Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.
|
|
|
Tiana, Ship's Caretaker
( 5)
Legendary Creature — Angel Artificer
(3/3)
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
|
|
|
Twilight Shepherd
( 6)
Creature — Angel
(5/5)
Flying, vigilance When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Valkyrie Harbinger
( 6)
Creature — Angel Cleric
(4/5)
Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
|
|
|
Vengeful Reaper
( 4)
Creature — Angel Cleric
(2/3)
Flying, deathtouch, haste Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Vertex Paladin
( 0)
Creature — Angel Knight
(*/*)
Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control.
|
|
|
Victory's Herald
( 6)
Creature — Angel
(4/4)
Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
|
|
|
Voice of All
( 4)
Creature — Angel
(2/2)
Flying As Voice of All enters, choose a color. Voice of All has protection from the chosen color.
|
|
|
Voice of Duty
( 4)
Creature — Angel
(2/2)
Flying, protection from green
|
|
|
Voice of Grace
( 4)
Creature — Angel
(2/2)
Flying, protection from black
|
|
|
Voice of Law
( 4)
Creature — Angel
(2/2)
Flying, protection from red
|
|
|
Voice of the Provinces
( 6)
Creature — Angel
(3/3)
Flying When Voice of the Provinces enters, create a 1/1 white Human creature token.
|
|
|
Voice of Truth
( 4)
Creature — Angel
(2/2)
Flying, protection from white
|
|
|
Voltstorm Angel
( 5)
Creature — Angel
(4/4)
Flying When Voltstorm Angel enters, you get (three energy counters). At the beginning of combat on your turn, you may pay . When you do, choose one — • Voltstorm Angel gains vigilance and lifelink until end of turn. • Other creatures you control get +1/+1 until end of turn.
|
|
|
Warrior Angel
( 6)
Creature — Angel Warrior
(3/4)
Flying Whenever Warrior Angel deals damage, you gain that much life.
|
|
|
Wayward Angel
( 6)
Creature — Angel Horror
(4/4)
Flying, vigilance Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
|
|
|
Windshaper Planetar
( 5)
Creature — Angel
(4/4)
Flash Flying When Windshaper Planetar enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)
|
|
|
Winged Shepherd
( 6)
Creature — Angel
(3/3)
Flying, vigilance Cycling (, Discard this card: Draw a card.)
|
|
|
Wispweaver Angel
( 6)
Creature — Angel
(4/4)
Flying When Wispweaver Angel enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
|
|
|
Wojek Investigator
( 3)
Creature — Angel Detective
(2/4)
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
|
|
|
Youthful Valkyrie
( 2)
Creature — Angel
(1/3)
Flying Whenever another Angel you control enters, put a +1/+1 counter on Youthful Valkyrie.
|
|
|
Zamriel, Seraph of Steel
( 4)
Legendary Creature — Angel
(3/4)
Flying During your turn, equipped creatures you control have indestructible.
|
|
|