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Drudge Skeletons
( 2)
Creature — Skeleton
(1/1)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Drudge Spell
( 2)
Enchantment
, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has ": Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
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Druid Class
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. : Level 2 //Level_2// You may play an additional land on each of your turns. : Level 3 //Level_3// When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
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Druid Lyrist
( 1)
Creature — Human Druid
(1/1)
, , Sacrifice Druid Lyrist: Destroy target enchantment.
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Druid of the Sacred Beaker
( 3)
Creature — Deer Bird Ape Druid
(2/2)
: Add for each Crossbreed Labs watermark among permanents you control.
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Druidic Satchel
( 3)
Artifact
, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
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Druids' Repository
( 3)
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color.
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Drumhunter
( 4)
Creature — Human Druid Warrior
(2/2)
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. : Add .
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Drunau Corpse Trawler
( 4)
Creature — Zombie
(1/1)
When Drunau Corpse Trawler enters, create a 2/2 black Zombie creature token. : Target Zombie gains deathtouch until end of turn.
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Dryad Arbor
( 0)
Land Creature — Forest Dryad
(1/1)
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add .")
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Dryad Greenseeker
( 2)
Creature — Dryad
(1/3)
: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
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Dual Casting
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ", : Copy target instant or sorcery spell you control. You may choose new targets for the copy."
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Duchess, Wayward Tavernkeep
( 4)
Legendary Creature — Human Citizen
(4/3)
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. , Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Duct Crawler
( 1)
Creature — Insect
(1/1)
: Target creature can't block Duct Crawler this turn.
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Dueling Coach
( 4)
Creature — Human Monk
(2/2)
When Dueling Coach enters, put a +1/+1 counter on target creature. , : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Dueling Rapier
( 1)
Artifact — Equipment
Flash When Dueling Rapier enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Duergar Assailant
( 1)
Creature — Dwarf Soldier
(1/1)
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
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Duergar Cave-Guard
( 4)
Creature — Dwarf Warrior
(1/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Duergar Cave-Guard gets +1/+0 until end of turn.
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Duggan, Private Detective
( 4)
Legendary Creature — Human Detective
(*/*)
Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters or attacks, investigate. The Most Important Punch in History — , : Duggan deals damage equal to twice its power to another target creature. Activate only once.
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Dukhara Peafowl
( 4)
Artifact Creature — Bird
(2/4)
: Dukhara Peafowl gains flying until end of turn.
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Dune Chanter
( 3)
Creature — Plant Druid
(2/3)
Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have ": Add one mana of any color." : Mill two cards. You gain 1 life for each land card milled this way.
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Dune Diviner
( 3)
Creature — Snake Cleric
(2/3)
, Tap an untapped Desert you control: You gain 1 life.
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Dúnedain Blade
( 2)
Artifact — Equipment
Equipped creature gets +2/+1. Equip Human Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Dunes of the Dead
( 0)
Land — Desert
: Add . When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
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Dungeon Descent
( 0)
Land
Dungeon Descent enters tapped. : Add . , , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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Dungeon of the Mad Mage
( 0)
Dungeon
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
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Dungeon Shade
( 4)
Creature — Shade Spirit
(1/1)
Flying : Dungeon Shade gets +1/+1 until end of turn.
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Dungeoneer's Pack
( 3)
Artifact
Dungeoneer's Pack enters tapped. , , Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Durable Coilbug
( 2)
Creature — Insect
(2/2)
: Return Durable Coilbug from your graveyard to your hand.
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Durable Handicraft
( 2)
Enchantment
Whenever a creature you control enters, you may pay . If you do, put a +1/+1 counter on that creature. , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
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Dusk Legion Dreadnought
( 5)
Artifact — Vehicle
(4/6)
Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Dusk Legion Sergeant
( 2)
Creature — Vampire Soldier
(2/2)
Menace , Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Duskborne Skymarcher
( 1)
Creature — Vampire Cleric
(1/1)
Flying , : Target attacking Vampire gets +1/+1 until end of turn.
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Duskfang Mentor
( 3)
Creature — Human Cleric
(1/3)
When Duskfang Mentor enters, put a lifelink counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with lifelink.
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Duskwatch Recruiter
( 2)
Creature — Human Warrior Werewolf
(2/2)
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
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Duskwielder
( 1)
Creature — Elf Berserker
(1/2)
Boast — : Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
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Duskworker
( 4)
Artifact Creature — Construct
(2/2)
Whenever Duskworker becomes blocked, regenerate it. : Duskworker gets +1/+0 until end of turn.
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Dutiful Griffin
( 5)
Creature — Griffin
(4/4)
Flying , Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
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Dutiful Thrull
( 1)
Creature — Thrull
(1/1)
: Regenerate Dutiful Thrull.
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Duty-Bound Dead
( 1)
Creature — Skeleton
(0/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Dwarven Armorer
( 1)
Creature — Dwarf
(0/2)
, , Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
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Dwarven Armory
( 4)
Enchantment
, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
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Dwarven Bloodboiler
( 3)
Creature — Dwarf
(2/2)
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
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Dwarven Confluencer (playtest)
( 3)
Creature — — Dwarf
(1/1)
: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with ", Pay 1 life: Add one mana of any color.")
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Dwarven Driller
( 4)
Creature — Dwarf
(2/2)
: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.
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Dwarven Hold
( 0)
Land
Dwarven Hold enters tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. , Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.
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Dwarven Lieutenant
( 2)
Creature — Dwarf Soldier
(1/2)
: Target Dwarf creature gets +1/+0 until end of turn.
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Dwarven Mine
( 0)
Land — Mountain
(: Add .) Dwarven Mine enters tapped unless you control three or more other Mountains. When Dwarven Mine enters untapped, create a 1/1 red Dwarf creature token.
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Dwarven Nomad
( 3)
Creature — Dwarf Nomad
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Dwarven Scorcher
( 1)
Creature — Dwarf
(1/1)
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.
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Dwarven Sea Clan
( 3)
Creature — Dwarf
(1/1)
: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
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Dwarven Strike Force
( 5)
Creature — Dwarf Berserker
(4/3)
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
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Dwarven Thaumaturgist
( 3)
Creature — Dwarf Shaman
(1/2)
: Switch target creature's power and toughness until end of turn.
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Dwarven Warriors
( 3)
Creature — Dwarf Warrior
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Dwarven Weaponsmith
( 2)
Creature — Dwarf Artificer
(1/1)
, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
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Dynaheir, Invoker Adept
( 4)
Legendary Creature — Human Wizard
(4/4)
Haste You may activate abilities of other creatures you control as though those creatures had haste. : When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
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Eager Trufflesnout
( 3)
Creature — Boar
(4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
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Eagles of the North
( 6)
Creature — Bird Soldier
(3/3)
Flying When Eagles of the North enters, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Earsplitting Rats
( 4)
Creature — Rat
(2/1)
When Earsplitting Rats enters, each player discards a card. Discard a card: Regenerate Earsplitting Rats.
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Earthcraft
( 2)
Enchantment
Tap an untapped creature you control: Untap target basic land.
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Earthlore
( 1)
Enchantment — Aura
Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
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Earthquake Dragon
( 15)
Creature — Elemental Dragon
(10/10)
This spell costs less to cast, where X is the total mana value of Dragons you control. Flying, trample , Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
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Eastfarthing Farmer
( 3)
Creature — Halfling Peasant
(2/3)
When Eastfarthing Farmer enters, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Easy Prey
( 2)
Instant
Destroy target creature with mana value 2 or less. Cycling (, Discard this card: Draw a card.)
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Eater of Hope
( 7)
Creature — Demon
(6/4)
Flying , Sacrifice another creature: Regenerate Eater of Hope. , Sacrifice two other creatures: Destroy target creature.
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Eater of the Dead
( 5)
Creature — Horror
(3/4)
: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
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Ebon Praetor
( 6)
Creature — Avatar Praetor
(5/5)
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.
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Ebony Fly
( 2)
Artifact
Ebony Fly enters tapped. : Add . : Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result. Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.
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Ebony Horse
( 3)
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Echo Chamber
( 4)
Artifact
, : An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
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Echoes of the Kin Tree
( 2)
Enchantment
: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Echoing Deeps
( 0)
Land — Cave
You may have Echoing Deeps enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. : Add .
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Ecologist's Terrarium
( 2)
Artifact
When Ecologist's Terrarium enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. , , Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Ecstatic Awakener
( 1)
Creature — Human Wizard
(1/1)
, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.
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ED-E, Lonesome Eyebot
( 3)
Legendary Artifact Creature — Robot
(2/1)
Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
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Edge of Autumn
( 2)
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
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Edgewall Inn
( 0)
Land
Edgewall Inn enters tapped. As Edgewall Inn enters, choose a color. : Add one mana of the chosen color. , , Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
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