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Tasigur, the Golden Fang
Tasigur, the Golden Fang 5Black (6)
Legendary Creature — Human Shaman (4/5)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

2Green or BlueGreen or Blue: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.

Time Spiral Remastered (Bonus)
Other Versions
Fate Reforged (Rare)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Tasigur's Cruelty
Tasigur's Cruelty 5Black (6)
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Each opponent discards two cards.

Fate Reforged (Common)
Taste of Paradise
Taste of Paradise 3Green (4)
Sorcery

As an additional cost to cast this spell, you may pay 1Green any number of times.

You gain 3 life plus an additional 3 life for each additional 1Green you paid.

Alliances (Common)
Tazri, Beacon of Unity
Tazri, Beacon of Unity 4White (5)
Legendary Creature — Human Warrior (4/6)

This spell costs 1 less to cast for each creature in your party.

Two or BlueTwo or BlackTwo or RedTwo or Green: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Zendikar Rising (Mythic Rare)
Tchotchke Elemental
Tchotchke Elemental Green (1)
Creature — Elemental (1/1)

Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.

Tchotchke Elemental gets +1/+1 for each knickknack counter on it.

Unfinity (Acorn) (Rare)
Teacher's Pet
Teacher's Pet 1White (2)
Creature — Cat Bird Scientist (2/1)

2White, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.

Unstable (Uncommon)
Teeka's Dragon
Teeka's Dragon 9 (9)
Artifact Creature — Dragon (5/5)

Flying; trample; rampage 4 <I>(Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)</I>

Mirage (Rare)
Teferi's Curse
Teferi's Curse 1Blue (2)
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Teferi's Drake
Teferi's Drake 2Blue (3)
Creature — Drake (3/2)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Teferi's Imp
Teferi's Imp 2Blue (3)
Creature — Imp (1/1)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Whenever Teferi's Imp phases out, discard a card.

Whenever Teferi's Imp phases in, draw a card.

Mirage (Rare)
Teferi's Isle
Teferi's Isle (0)
Legendary Land

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Teferi's Isle enters the battlefield tapped.

Tap: Add BlueBlue.

Mirage (Rare)
Teferi's Realm
Teferi's Realm 1BlueBlue (3)
World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Visions (Rare)
Teleportal
Teleportal BlueRed (2)
Sorcery

Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload 3BlueRed (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Masters 2017 Edition (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Temper
Temper Variable Colorless1White (2)
Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Stronghold (Uncommon)
Tempest Djinn
Tempest Djinn BlueBlueBlue (3)
Creature — Djinn (0/4)

Flying

Tempest Djinn gets +1/+0 for each basic Island you control.

Dominaria (Rare)
Temporal Cleansing
Temporal Cleansing 3Blue (4)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

The owner of target nonland permanent puts it into their library second from the top or on the bottom.

March of the Machine (Common)
Temporal Fissure
Temporal Fissure 4Blue (5)
Sorcery

Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Duel Decks: Mind vs. Might (Common)
Other Versions
Scourge (Common)
Vintage Masters (Common)
Temporal Trespass
Temporal Trespass 8BlueBlueBlue (11)
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Take an extra turn after this one. Exile Temporal Trespass.

Assassin's Creed (Mythic Rare)
Other Versions
Fate Reforged (Mythic Rare)
Temporary Truce
Temporary Truce 1White (2)
Sorcery

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Portal (Rare)
Tempt with Discovery
Tempt with Discovery 3Green (4)
Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Other Versions
Commander 2013 Edition (Rare)
Commander 2016 (Rare)
Commander 2019 (Rare)
Tempt with Glory
Tempt with Glory 5White (6)
Sorcery

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.

Commander Anthology (Rare)
Other Versions
Commander 2013 Edition (Rare)
Tempt with Immortality
Tempt with Immortality 4Black (5)
Sorcery

Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.

Commander 2013 Edition (Rare)
Tempt with Mayhem
Tempt with Mayhem 1RedRed (3)
Instant

Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.

Modern Horizons 3 Commander (Rare)
Tempt with Reflections
Tempt with Reflections 3Blue (4)
Sorcery

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

Commander 2013 Edition (Rare)
Tempt with Vengeance
Tempt with Vengeance Variable ColorlessRed (1)
Sorcery

Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

Commander Masters (Rare)
Other Versions
Commander 2013 Edition (Rare)
Tempted by the Oriq
Tempted by the Oriq 1BlueBlueBlue (4)
Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

Strixhaven: School of Mages (Rare)
Tempting Contract
Tempting Contract 4 (4)
Artifact

At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.

Commander 2021 (Rare)
Tendershoot Dryad
Tendershoot Dryad 4Green (5)
Creature — Dryad (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.

Rivals of Ixalan (Rare)
Tendrils of Agony
Tendrils of Agony 2BlackBlack (4)
Sorcery

Target player loses 2 life and you gain 2 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Strixhaven Mystical Archive (Rare)
Other Versions
Scourge (Uncommon)
Vintage Masters (Uncommon)
Terastodon
Terastodon 6GreenGreen (8)
Creature — Elephant (9/9)

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

Modern Horizons 3 Commander (Rare)
Other Versions
Worldwake (Rare)
Premium Deck Series: Graveborn (Rare)
Magic: The Gathering—Conspiracy (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander Anthology (Rare)
Double Masters (Rare)
Commander Legends (Rare)
Commander 2021 (Rare)
Tergrid's Shadow
Tergrid's Shadow 3BlackBlack (5)
Instant

Each player sacrifices two creatures.

Foretell 2BlackBlack (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Terisiare's Devastation
Terisiare's Devastation Variable Colorless2BlackBlack (4)
Sorcery

You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War Commander (Rare)
Terror of Kruin Pass
Terror of Kruin Pass (0)
Creature — Werewolf (3/3)

Double strike

Werewolves you control have menace. (They can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

Shadows of the Past (Rare)
Other Versions
Innistrad (Rare)
Tesak, Judith's Hellhound
Tesak, Judith's Hellhound 3Red (4)
Legendary Creature — Elemental Dog (3/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Other Dogs you control have unleash.

Creatures you control with counters on them have haste.

Whenever Tesak, Judith's Hellhound attacks, add Red for each attacking creature.

Murders at Karlov Manor Commander (Rare)
Test of Faith
Test of Faith 1White (2)
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Modern Masters (Common)
Other Versions
Darksteel (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
Test of Talents
Test of Talents 1Blue (2)
Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Strixhaven: School of Mages (Uncommon)
Teysa, Opulent Oligarch
Teysa, Opulent Oligarch 1WhiteBlack (3)
Legendary Creature — Human Advisor (2/3)

Deathtouch

At the beginning of your end step, investigate for each opponent who lost life this turn.

Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.

Murders at Karlov Manor (Rare)
Tezzeret, Master of the Bridge
Tezzeret, Master of the Bridge 4BlueBlack (6)
Legendary Planeswalker — Tezzeret (5)

Creature and planeswalker spells you cast have affinity for artifacts. (They cost 1 less to cast for each artifact you control.)

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.

−3: Return target artifact card from your graveyard to your hand.

−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

War of the Spark (Mythic Rare)
The Akroan War
The Akroan War 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as The Akroan War remains on the battlefield.

II — Until your next turn, creatures your opponents control attack each combat if able.

III — Each tapped creature deals damage to itself equal to its power.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Theros Beyond Death (Rare)
The Balrog of Moria
The Balrog of Moria 4BlackBlackRed (7)
Legendary Creature — Avatar Demon (8/8)

Trample, haste

When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.

Cycling 3Red (3Red, Discard this card: Draw a card.)

When you cycle The Balrog of Moria, create two Treasure tokens.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Balrog, Durin's Bane
The Balrog, Durin's Bane 5BlackRed (7)
Legendary Creature — Avatar Demon (7/5)

This spell costs 1 less to cast for each permanent sacrificed this turn.

Haste

The Balrog, Durin's Bane can't be blocked except by legendary creatures.

When The Balrog dies, destroy target artifact or creature an opponent controls.

The Lord of the Rings: Tales of Middle Earth (Rare)
The Battle of Bywater
The Battle of Bywater 1WhiteWhite (3)
Sorcery

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Rare)
The Binding of the Titans
The Binding of the Titans 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.

II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.

III — Return target creature or land card from your graveyard to your hand.

Commander Masters (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
The Bloodsky Massacre
The Bloodsky Massacre 1BlackRed (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/3 red Demon Berserker creature token with menace.

II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.

III — Add Red for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.

Kaldheim (Rare)
The Capitoline Triad
The Capitoline Triad 10 (10)
Legendary Creature — God Artificer (7/7)

Those Who Came Before — This spell costs 1 less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."

Assassin's Creed (Mythic Rare)
The Cauldron of Eternity
The Cauldron of Eternity 10BlackBlack (12)
Legendary Artifact

This spell costs 2 less to cast for each creature card in your graveyard.

Whenever a creature you control dies, put it on the bottom of its owner's library.

2Black, Tap, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Throne of Eldraine (Mythic Rare)
The Caves of Androzani
The Caves of Androzani 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Put two stun counters on each of up to two target tapped creatures.

II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.

IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Doctor Who Commander (Rare)
The Chain Veil
The Chain Veil 4 (4)
Legendary Artifact

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.

4, Tap: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

Commander Masters (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
The Circle of Loyalty
The Circle of Loyalty 4WhiteWhite (6)
Legendary Artifact

This spell costs 1 less to cast for each Knight you control.

Creatures you control get +1/+1.

Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.

3White, Tap: Create a 2/2 white Knight creature token with vigilance.

Jumpstart 2022 (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
Dominaria United Commander (Mythic Rare)
The Curse of Fenric
The Curse of Fenric 2GreenWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.

II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.

III — Target Mutant fights another target creature named Fenric.

Doctor Who Commander (Rare)
The Dalek Emperor
The Dalek Emperor 5BlackRed (7)
Legendary Artifact Creature — Dalek (6/6)

Affinity for Daleks (This spell costs 1 less to cast for each Dalek you control.)

Other Daleks you control have haste.

At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.

Doctor Who Commander (Rare)
The Elderspell
The Elderspell BlackBlack (2)
Sorcery

Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.

War of the Spark (Rare)
The End
The End 2BlackBlack (4)
Instant

This spell costs 2 less to cast if your life total is 5 or less.

Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Wilds of Eldraine (Rare)
The Eternal Wanderer
The Eternal Wanderer 4WhiteWhite (6)
Legendary Planeswalker (5)

No more than one creature can attack The Eternal Wanderer each combat.

+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.

0: Create a 2/2 white Samurai creature token with double strike.

−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.

Phyrexia: All Will Be One (Rare)
The Fall of Lord Konda
The Fall of Lord Konda 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target creature an opponent controls with mana value 4 or greater.

II — Each player gains control of all permanents they own.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The Grim Captain's Locker
The Grim Captain's Locker 3Black (4)
Legendary Artifact

Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Tap: Until end of turn, each creature card in your graveyard gains "Escape—3Black, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)

The Lost Caverns of Ixalan Commander (Rare)
The Horus Heresy
The Horus Heresy 3BlueBlackRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.

II — Draw a card for each creature you control but don't own.

III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

Warhammer 40,000 Commander (Rare)
The Huntsman's Redemption
The Huntsman's Redemption 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 3/3 green Beast creature token.

II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.

III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

Wilds of Eldraine (Rare)
The Kami War
The Kami War 1WhiteBlueBlackRedGreen (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target nonland permanent an opponent controls.

II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Mythic Rare)
The Kenriths' Royal Funeral
The Kenriths' Royal Funeral 2WhiteBlack (4)
Legendary Enchantment

When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.

Legendary spells you cast cost 1 less to cast for each card exiled with The Kenriths' Royal Funeral.

March of the Machine: The Aftermath (Rare)
The Long Reach of Night
The Long Reach of Night 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Each opponent sacrifices a creature unless they discard a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The Magic Mirror
The Magic Mirror 6BlueBlueBlue (9)
Legendary Artifact

This spell costs 1 less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.

At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

Throne of Eldraine (Mythic Rare)
The One Ring
The One Ring 4 (4)
Legendary Artifact

Indestructible

When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

Tap: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
The Parting of the Ways
The Parting of the Ways 4RedRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.

II — Time travel, then time travel.

III — For each opponent, destroy up to one target artifact that player controls.

Doctor Who Commander (Rare)
The Phasing of Zhalfir
The Phasing of Zhalfir 2BlueBlue (4)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.

III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

Dominaria United (Rare)
The Stone Brain
The Stone Brain 2 (2)
Legendary Artifact

2, Tap, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

The Brothers' War (Rare)
The Swarmlord
The Swarmlord 3GreenBlueRed (6)
Legendary Creature — Tyranid (5/5)

Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.

Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.

Warhammer 40,000 Commander (Mythic Rare)
The Tenth Doctor
The Tenth Doctor 3BlueRed (5)
Legendary Creature — Time Lord Doctor (3/5)

Allons-y — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.

Timey-Wimey — 7: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

Doctor Who Commander (Mythic Rare)
The Third Doctor
The Third Doctor 2GreenBlue (4)
Legendary Creature — Time Lord Doctor (2/2)

Trample

The Third Doctor gets +1/+1 for each noncreature token you control.

When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.

Doctor Who Commander (Rare)
The True Scriptures
The True Scriptures (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, destroy up to one target creature or planeswalker that player controls.

II — Each opponent discards three cards, then mills three cards.

III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The War Games
The War Games 2WhiteWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.

II, III — Put a +1/+1 counter on each Warrior creature.

IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

Doctor Who Commander (Rare)
The Wedding of River Song
The Wedding of River Song 2White (3)
Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Doctor Who Commander (Rare)
Theft of Dreams
Theft of Dreams 2Blue (3)
Sorcery

Draw a card for each tapped creature target opponent controls.

Masters Edition IV (Uncommon)
Other Versions
Exodus (Common)
Portal (Uncommon)
Portal Second Age (Uncommon)
Thelon of Havenwood
Thelon of Havenwood GreenGreen (2)
Legendary Creature — Elf Druid (2/2)

Each Fungus creature gets +1/+1 for each spore counter on it.

BlackGreen, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Thelon's Curse
Thelon's Curse GreenGreen (2)
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay Blue for each creature chosen this way. If the player does, untap those creatures.

Fallen Empires (Rare)
Thief of Blood
Thief of Blood 4BlackBlack (6)
Creature — Vampire (1/1)

Flying

As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.

Commander Anthology (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Thieves' Guild Enforcer
Thieves' Guild Enforcer Black (1)
Creature — Human Rogue (1/1)

Flash

Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

Core Set 2021 (Rare)
Thieving Amalgam
Thieving Amalgam 5BlackBlack (7)
Creature — Ape Snake (6/7)

At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Commander 2019 (Rare)
Thirsting Roots
Thirsting Roots Green (1)
Sorcery

Choose one —

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Common)
Thought Gorger
Thought Gorger 2BlackBlack (4)
Creature — Horror (2/2)

Trample

When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.

When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.

Rise of the Eldrazi (Rare)
Thought Hemorrhage
Thought Hemorrhage 2BlackRed (4)
Sorcery

Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.

Alara Reborn (Rare)
Thought Lash
Thought Lash 2BlueBlue (4)
Enchantment

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.

Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Thoughtcast
Thoughtcast 4Blue (5)
Sorcery

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Draw two cards.

March of the Machine Commander (Common)
Other Versions
Mirrodin (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Modern Masters 2015 Edition (Common)
Kamigawa: Neon Dynasty Commander (Common)
The Brothers' War Commander (Common)
Thoughts of Ruin
Thoughts of Ruin 2RedRed (4)
Sorcery

Each player sacrifices a land for each card in your hand.

Saviors of Kamigawa (Rare)
Thousand Moons Smithy
Thousand Moons Smithy 2WhiteWhite (4)
Legendary Artifact

When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

The Lost Caverns of Ixalan (Rare)
Thousand-Year Storm
Thousand-Year Storm 4BlueRed (6)
Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Double Masters 2022 (Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Thran Power Suit
Thran Power Suit 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward 2. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

The Brothers' War (Uncommon)
Thrasta, Tempest's Roar
Thrasta, Tempest's Roar 10GreenGreen (12)
Legendary Creature — Dinosaur (7/7)

This spell costs 3 less to cast for each other spell cast this turn.

Trample, haste

Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.)

Thrasta, Tempest's Roar has hexproof as long as it entered the battlefield this turn.

Modern Horizons 2 (Mythic Rare)
Three Dog, Galaxy News DJ
Three Dog, Galaxy News DJ 1RedWhite (3)
Legendary Creature — Human Bard (1/5)

Whenever you attack, you may pay 2 and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.

Magic The Gathering—Fallout (Rare)
Threefold Signal
Threefold Signal 3 (3)
Artifact

When Threefold Signal enters the battlefield, scry 3.

Each spell you cast that's exactly three colors has replicate 3. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)

Streets of New Capenna Commander (Mythic Rare)
Throat Wolf (playtest)
Throat Wolf (playtest) 1RedRed (3)
Summon Wolf (3/1)

You may cast CARDNAME during an opponent's combat phase.

Firstest strike (This creature deals combat damage to creatures before creatures with first strike.)

After each opponent's first combat phase of each turn, there is an additional combat phase. Only CARDNAME can attack during that combat phase.

Mystery Booster (Common)
Thromok the Insatiable
Thromok the Insatiable 3RedGreen (5)
Legendary Creature — Hellion (0/0)

Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)

Planechase Anthology (Mythic Rare)
Other Versions
Planechase 2012 Edition (Mythic Rare)
Thunderclap Drake
Thunderclap Drake 1Blue (2)
Creature — Drake (2/1)

Flying

Instant and sorcery spells you cast cost 1 less to cast.

2Blue, Sacrifice Thunderclap Drake: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

Outlaws of Thunder Junction Commander (Rare)
Thunderhead Squadron
Thunderhead Squadron 5Blue (6)
Creature — Human Knight (3/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

March of the Machine (Common)
Thunderheads
Thunderheads 2Blue (3)
Instant

Replicate 2Blue (When you cast this spell, copy it for each time you paid its replicate cost.)

Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.

Guild Kit: Izzet (Uncommon)
Other Versions
Guildpact (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Thundering Mightmare
Thundering Mightmare 4Green (5)
Creature — Horse Spirit (3/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

Innistrad: Crimson Vow Commander (Rare)
Thwart the Grave
Thwart the Grave 4BlackBlack (6)
Sorcery

This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Zendikar Rising (Uncommon)
Tiamat
Tiamat 2WhiteBlueBlackRedGreen (7)
Legendary Creature — Dragon God (7/7)

Flying

When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

Adventures in the Forgotten Realms (Mythic Rare)
Tiamat's Fanatics
Tiamat's Fanatics 4Red (5)
Creature — Dragon Warrior (4/3)

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Common)
Tidal Control
Tidal Control 1BlueBlue (3)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Pay 2 life or 2: Counter target red or green spell. Any player may activate this ability.

Alliances (Rare)
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