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Pull Under
( 6)
Instant — Arcane
Target creature gets -5/-5 until end of turn.
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Pulse of Murasa
( 3)
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
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Pulse of the Fields
( 3)
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
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Pulse of the Forge
( 3)
Instant
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
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Pulse of the Grid
( 3)
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
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Punctuate
( 4)
Instant
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ? , ; : - — ( ) / " " ‘ ' & .)
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Puncture Blast
( 3)
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to any target.
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Puncture Bolt
( 2)
Instant
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
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Puncturing Light
( 2)
Instant
Destroy target attacking or blocking creature with power 3 or less.
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Punish Ignorance
( 4)
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
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Punish the Enemy
( 5)
Instant
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
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Punishing Fire
( 2)
Instant
Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.
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Gingerbread Hunter (Puny Snack)
( 3)
Instant — Adventure
Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Puppet's Verdict
( 3)
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
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Pure Intentions
( 1)
Instant — Arcane
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.
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Purelace
( 1)
Instant
Target spell or permanent becomes white. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Purge
( 2)
Instant
Destroy target artifact creature or black creature. It can't be regenerated.
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Purify the Grave
( 1)
Instant
Exile target card from a graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Pursue Glory
( 4)
Instant
Attacking creatures get +2/+0 until end of turn. Cycling (, Discard this card: Draw a card.)
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Put Away
( 4)
Instant
Counter target spell. You may shuffle up to one target card from your graveyard into your library.
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Putrefy
( 3)
Instant
Destroy target artifact or creature. It can't be regenerated.
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Pyretic Rebirth
( 4)
Instant
Return target artifact or creature card from your graveyard to your hand. Pyretic Rebirth deals damage equal to that card's mana value to up to one target creature or planeswalker.
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Pyroblast
( 1)
Instant
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
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Pyrokinesis
( 6)
Instant
You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
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Pyromatics
( 2)
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to any target.
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Pyrrhic Blast
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.
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Quandrix Command
( 3)
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
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Quash
( 4)
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
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Quench
( 2)
Instant
Counter target spell unless its controller pays .
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Questing Druid
( 2)
Creature — Human Druid
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.
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Quick Draw
( 1)
Instant
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
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Quickchange
( 2)
Instant
Target creature becomes the color or colors of your choice until end of turn. Draw a card.
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Quicken
( 1)
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
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Quicksand Whirlpool
( 6)
Instant
This spell costs less to cast if it targets a tapped creature. Exile target creature.
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Quicksilver Geyser
( 5)
Instant
Return up to two target nonland permanents to their owners' hands.
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Quiet Purity
( 1)
Instant — Arcane
Destroy target enchantment.
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Radiant Purge
( 2)
Instant
Exile target multicolored creature or multicolored enchantment.
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Radiant's Judgment
( 3)
Instant
Destroy target creature with power 4 or greater. Cycling (, Discard this card: Draw a card.)
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Radiate
( 5)
Instant
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
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Radiating Lightning
( 4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
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Radical Idea
( 2)
Instant
Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Radstorm
( 4)
Instant
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Rain of Blades
( 1)
Instant
Rain of Blades deals 1 damage to each attacking creature.
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Rain of Filth
( 1)
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add ."
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Rain of Rust
( 5)
Instant
Choose one — • Destroy target artifact. • Destroy target land. Entwine (Choose both if you pay the entwine cost.)
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Raise the Draugr
( 2)
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
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Rakdos Charm
( 2)
Instant
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
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Raking Claws
( 2)
Instant
Target creature gains double strike until end of turn. Cycling (, Discard this card: Draw a card.)
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Rakshasa's Disdain
( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard.
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Rally
( 2)
Instant
Blocking creatures get +1/+1 until end of turn.
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Rally for the Throne
( 3)
Instant
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
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Rally Maneuver
( 3)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
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Rally of Wings
( 2)
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
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Rally the Ancestors
( 2)
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
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Rally the Forces
( 3)
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
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Rally the Peasants
( 3)
Instant
Creatures you control get +2/+0 until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rally the Righteous
( 3)
Instant
Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
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Rally the Troops
( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control.
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Rally to Battle
( 4)
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
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Rallying Roar
( 3)
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
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Ral's Dispersal
( 5)
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Ral's Outburst
( 4)
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Ram Through
( 2)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
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Ramosian Rally
( 4)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.
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Rampage of the Clans
( 4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
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Rampaging Growth
( 4)
Instant
Search your library for a basic land card, put it onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
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Ranger's Guile
( 1)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Rapid Decay
( 2)
Instant
Exile up to three target cards from a single graveyard. Cycling (, Discard this card: Draw a card.)
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Rapid Fire
( 4)
Instant
Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
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Rapid Hybridization
( 1)
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
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Rat Out
( 1)
Instant
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
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Ratcatcher Trainee
( 2)
Creature — Human Peasant
(2/1)
As long as it's your turn, Ratcatcher Trainee has first strike.
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Ravaging Blaze
( 2)
Instant
Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
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Ravenous Trap
( 4)
Instant — Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost. Exile target player's graveyard.
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Ray of Command
( 4)
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
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Ray of Distortion
( 4)
Instant
Destroy target artifact or enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ray of Enfeeblement
( 1)
Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
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Ray of Erasure
( 1)
Instant
Target player mills a card. Draw a card at the beginning of the next turn's upkeep.
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Ray of Revelation
( 2)
Instant
Destroy target enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Raze the Effigy
( 1)
Instant
Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
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Razor Barrier
( 2)
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
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Razorgrass Ambush
( 2)
Instant
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
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Reach of Branches
( 5)
Kindred Instant — Treefolk
Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
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Read the Runes
( 1)
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
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Ready // Willing (Ready)
( 3)
Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
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Reality Anchor
( 2)
Instant
Target creature loses shadow until end of turn. Draw a card.
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Reality Heist
( 7)
Instant
This spell costs less to cast for each artifact you control. Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Reality Hemorrhage
( 2)
Instant
Devoid (This card has no color.) Reality Hemorrhage deals 2 damage to any target.
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