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Setessan Griffin
Setessan Griffin 4White (5)
Creature — Griffin (3/2)

Flying

2GreenGreen: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.

Theros (Common)
Setessan Oathsworn
Setessan Oathsworn 1GreenGreen (3)
Creature — Satyr Warrior (1/1)

Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn.

Born of the Gods (Common)
Setessan Petitioner
Setessan Petitioner 1GreenGreen (3)
Creature — Human Druid (2/2)

When Setessan Petitioner enters, you gain life equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Theros Beyond Death (Uncommon)
Setessan Skirmisher
Setessan Skirmisher 1Green (2)
Creature — Human Warrior (2/1)

Constellation — Whenever an enchantment you control enters, Setessan Skirmisher gets +1/+1 until end of turn.

Theros Beyond Death (Common)
Setessan Starbreaker
Setessan Starbreaker 3Green (4)
Creature — Human Warrior (2/1)

When Setessan Starbreaker enters, you may destroy target Aura.

Born of the Gods (Common)
Setessan Tactics
Setessan Tactics 1Green (2)
Instant

Strive — This spell costs Green more to cast for each target beyond the first.

Until end of turn, any number of target creatures each get +1/+1 and gain "Tap: This creature fights another target creature."

Journey into Nyx (Rare)
Setessan Training
Setessan Training 1Green (2)
Enchantment — Aura

Enchant creature you control

When Setessan Training enters, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2021 (Common)
Other Versions
Theros Beyond Death (Common)
Sethron, Hurloon General
Sethron, Hurloon General 3RedRed (5)
Legendary Creature — Minotaur Warrior (4/4)

Whenever Sethron, Hurloon General or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token.

2Black or Red: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. (Black or Red can be paid with either Black or Red.)

Jumpstart (Rare)
Seton, Krosan Protector
Seton, Krosan Protector GreenGreenGreen (3)
Legendary Creature — Centaur Druid (2/2)

Tap an untapped Druid you control: Add Green.

Odyssey (Rare)
Seton's Desire
Seton's Desire 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

Dominaria Remastered (Common)
Other Versions
Odyssey (Common)
Seton's Scout
Seton's Scout 1Green (2)
Creature — Centaur Druid Scout Archer (2/1)

Reach (This creature can block creatures with flying.)

Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

Torment (Uncommon)
Settle Beyond Reality
Settle Beyond Reality 4White (5)
Sorcery

Choose one or both —

• Exile target creature you don't control.

• Exile target creature you control, then return it to the battlefield under its owner's control.

Jumpstart 2022 (Common)
Other Versions
Modern Horizons (Common)
Double Masters 2022 (Common)
Settle the Score
Settle the Score 2BlackBlack (4)
Sorcery

Exile target creature. Put two loyalty counters on a planeswalker you control.

Jumpstart (Uncommon)
Other Versions
Dominaria (Uncommon)
Settle the Wilds
Settle the Wilds 1GreenGreen (3)
Sorcery

Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Settle the Wreckage
Settle the Wreckage 2WhiteWhite (4)
Instant

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Ixalan (Rare)
Settlement Blacksmith
Settlement Blacksmith 2White (3)
Creature — Human Artificer (3/3)

When Settlement Blacksmith enters, if you control an Equipment, draw a card.

Assassin's Creed (Uncommon)
Seven Dwarves
Seven Dwarves 1Red (2)
Creature — Dwarf (2/2)

Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.

Throne of Eldraine (Common)
Seven-Tail Mentor
Seven-Tail Mentor 3White (4)
Creature — Fox Samurai (2/3)

When Seven-Tail Mentor enters or dies, put a +1/+1 counter on target creature or Vehicle you control.

Kamigawa: Neon Dynasty (Common)
Sever Soul
Sever Soul 3BlackBlack (5)
Sorcery

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Uncommon)
Sever the Bloodline
Sever the Bloodline 3Black (4)
Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback 5BlackBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shadows of the Past (Uncommon)
Other Versions
Innistrad (Rare)
Commander 2015 (Rare)
Duel Decks: Blessed vs. Cursed (Rare)
Modern Masters 2017 Edition (Rare)
Commander Anthology (Rare)
Streets of New Capenna Commander (Rare)
Severed Legion
Severed Legion 1BlackBlack (3)
Creature — Zombie (2/2)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Onslaught (Common)
Severed Strands
Severed Strands 1Black (2)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

Double Masters 2022 (Common)
Other Versions
Guilds of Ravnica (Common)
Sevinne, the Chronoclasm
Sevinne, the Chronoclasm 2BlueRedWhite (5)
Legendary Creature — Human Wizard (2/2)

Prevent all damage that would be dealt to Sevinne, the Chronoclasm.

Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.

Commander 2019 (Mythic Rare)
Sevinne's Reclamation
Sevinne's Reclamation 2White (3)
Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback 4White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons 3 (Rare)
Other Versions
Commander 2019 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Dominaria Remastered (Rare)
Commander Masters (Rare)
Murders at Karlov Manor Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Sewer Crocodile
Sewer Crocodile 5Blue (6)
Creature — Crocodile (4/6)

3Blue: Sewer Crocodile can't be blocked this turn. This ability costs 3 less to activate if there are five or more mana values among cards in your graveyard.

Streets of New Capenna (Common)
Sewer Nemesis
Sewer Nemesis 3Black (4)
Creature — Horror (*/*)

As Sewer Nemesis enters, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.

Whenever the chosen player casts a spell, that player mills a card.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Commander Anthology 2018 (Rare)
Sewer Plague
Sewer Plague 2Black (3)
Instant

Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1."

Alchemy Horizons: Baldur's Gate (Common)
Sewer Rats
Sewer Rats Black (1)
Creature — Rat (1/1)

Black, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.

Battle Royale Box Set (Common)
Other Versions
Mirage (Common)
Sewer Shambler
Sewer Shambler 2Black (3)
Creature — Zombie (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Scavenge 2Black (2Black, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Ravnica Remastered (Common)
Other Versions
Return to Ravnica (Common)
Sewerdreg
Sewerdreg 3BlackBlack (5)
Creature — Spirit (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Sacrifice Sewerdreg: Exile target card from a graveyard.

Ravnica: City of Guilds (Common)
Sewers of Estark
Sewers of Estark 2BlackBlack (4)
Instant

Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.

Promo set for Gatherer (Special)
Sewn-Eye Drake
Sewn-Eye Drake 2Blue or RedBlack (4)
Creature — Zombie Drake (3/1)

Flying, haste

Alara Reborn (Common)
Sex Appeal
Sex Appeal White (1)
Instant

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.

Unglued (Common)
Shabraz, the Skyshark
Shabraz, the Skyshark 3WhiteBlue (5)
Legendary Creature — Shark Bird (3/3)

Partner with Brallin, Skyshark Rider

Flying

Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.

White or Blue: Target Human gains flying until end of turn.

Ikoria Commander (Mythic Rare)
Shackle Slinger
Shackle Slinger 2Blue (3)
Creature — Human Soldier (3/2)

Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Outlaws of Thunder Junction (Uncommon)
Shacklegeist
Shacklegeist 1Blue (2)
Creature — Spirit (2/2)

Flying

Shacklegeist can block only creatures with flying.

Tap two untapped Spirits you control: Tap target creature you don't control.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Core Set 2021 (Rare)
Shackles
Shackles 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

White: Return Shackles to its owner's hand.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Invasion (Common)
Shackles of Treachery
Shackles of Treachery 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."

Kaldheim (Common)
Shade of Trokair
Shade of Trokair 3White (4)
Creature — Shade (1/2)

White: Shade of Trokair gets +1/+1 until end of turn.

Suspend 3—White (Rather than cast this card from your hand, you may pay White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Shade's Breath
Shade's Breath 1Black (2)
Instant

Until end of turn, each creature you control becomes a black Shade and gains "Black: This creature gets +1/+1 until end of turn."

Onslaught (Uncommon)
Shade's Form
Shade's Form 1BlackBlack (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Black: This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

Torment (Common)
Shadewing Laureate
Shadewing Laureate WhiteWhite or BlackBlack (3)
Creature — Human Warlock (2/2)

Flying

Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.

Strixhaven: School of Mages (Uncommon)
Shadow Alley Denizen
Shadow Alley Denizen Black (1)
Creature — Vampire Rogue (1/1)

Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Ravnica Remastered (Common)
Other Versions
Gatecrash (Common)
Duel Decks: Jace vs. Vraska (Common)
Shadow Glider
Shadow Glider 2White (3)
Creature — Kor Soldier (2/2)

Flying

Battle for Zendikar (Common)
Shadow Guildmage
Shadow Guildmage Black (1)
Creature — Human Wizard (1/1)

Blue, Tap: Put target creature you control on top of its owner's library.

Red, Tap: Shadow Guildmage deals 1 damage to any target and 1 damage to you.

Time Spiral "Timeshifted" (Special)
Other Versions
Mirage (Common)
Shadow in the Warp
Shadow in the Warp 1RedGreen (3)
Enchantment

The first creature spell you cast each turn costs 2 less to cast.

Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.

Warhammer 40,000 Commander (Rare)
Shadow Kin
Shadow Kin 3Blue (4)
Creature — Shapeshifter (2/2)

Flash

At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.

Innistrad: Midnight Hunt Commander (Rare)
Shadow Lance
Shadow Lance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

1Black: Enchanted creature gets +2/+2 until end of turn.

Guildpact (Uncommon)
Shadow of Doubt
Shadow of Doubt Blue or BlackBlue or Black (2)
Instant

(Blue or Black can be paid with either Blue or Black.)

Players can't search libraries this turn.

Draw a card.

Ravnica: City of Guilds (Rare)
Shadow of Mortality
Shadow of Mortality 13BlackBlack (15)
Creature — Avatar (7/7)

If your life total is less than your starting life total, this spell costs Variable Colorless less to cast, where X is the difference.

Streets of New Capenna (Rare)
Shadow of the Enemy
Shadow of the Enemy 3BlackBlackBlack (6)
Sorcery

Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Shadow of the Grave
Shadow of the Grave 1Black (2)
Instant

Return to your hand all cards in your graveyard that you cycled or discarded this turn.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Shadow of the Second Sun
Shadow of the Second Sun 4BlueBlue (6)
Enchantment — Aura

Enchant player

At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)

Modern Horizons 3 (Mythic Rare)
Shadow Prophecy
Shadow Prophecy 2Black (3)
Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.

Dominaria United (Common)
Shadow Puppeteers
Shadow Puppeteers 6Blue (7)
Creature — Faerie Wizard (4/4)

Flying, ward 2

When Shadow Puppeteers enters, create two 1/1 black Faerie Rogue creature tokens with flying.

Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.

Wilds of Eldraine Commander (Rare)
Shadow Rider
Shadow Rider 2BlackBlack (4)
Creature — Knight (3/3)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

Weatherlight (Common)
Shadow Rift
Shadow Rift Blue (1)
Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Shadow Slice
Shadow Slice 4Black (5)
Sorcery

Target opponent loses 3 life.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Common)
Shadow Sliver
Shadow Sliver 2Blue (3)
Creature — Sliver (1/1)

All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)

Time Spiral (Common)
Shadow Stinger
Shadow Stinger 2Black (3)
Creature — Vampire Rogue (1/4)

Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.

Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)

Zendikar Rising (Uncommon)
Shadow Summoning
Shadow Summoning WhiteBlack (2)
Sorcery

Create two tapped 1/1 white Spirit creature tokens with flying.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Shadowbane
Shadowbane 1White (2)
Instant

The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.

Mirage (Uncommon)
Shadowbeast Sighting
Shadowbeast Sighting 3Green (4)
Sorcery

Create a 4/4 green Beast creature token.

Flashback 6Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Common)
Shadowblood Egg
Shadowblood Egg 1 (1)
Artifact

2, Tap, Sacrifice Shadowblood Egg: Add BlackRed. Draw a card.

Odyssey (Uncommon)
Shadowblood Ridge
Shadowblood Ridge (0)
Land

1, Tap: Add BlackRed.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Odyssey (Rare)
Commander 2016 (Rare)
Ikoria Commander (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Innistrad: Crimson Vow Commander (Rare)
Streets of New Capenna Commander (Rare)
The Brothers' War Commander (Rare)
Doctor Who Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Shadowborn Apostle
Shadowborn Apostle Black (1)
Creature — Human Cleric (1/1)

A deck can have any number of cards named Shadowborn Apostle.

Black, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.

Double Masters 2022 (Common)
Other Versions
Magic 2014 Core Set (Common)
Shadowborn Demon
Shadowborn Demon 3BlackBlack (5)
Creature — Demon (5/6)

Flying

When Shadowborn Demon enters, destroy target non-Demon creature.

At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.

Jumpstart 2022 (Mythic Rare)
Other Versions
Magic 2014 Core Set (Mythic Rare)
Shadowcloak Vampire
Shadowcloak Vampire 4Black (5)
Creature — Vampire (4/3)

Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Magic 2015 Core Set (Common)
Shadowed Caravel
Shadowed Caravel 2 (2)
Artifact — Vehicle (2/2)

Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Ixalan (Rare)
Shadowfax, Lord of Horses
Shadowfax, Lord of Horses 3RedWhite (5)
Legendary Creature — Horse (4/4)

Horses you control have haste. (They can attack and Tap as soon as they come under your control.)

Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Shadowfeed
Shadowfeed Black (1)
Instant

Exile target card from a graveyard. You gain 3 life.

Shards of Alara (Common)
Shadowgrange Archfiend
Shadowgrange Archfiend 6Black (7)
Creature — Demon (8/4)

When Shadowgrange Archfiend enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.

Madness—2Black, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Innistrad: Crimson Vow Commander (Rare)
Shadowheart, Dark Justiciar
Shadowheart, Dark Justiciar 3Black (4)
Legendary Creature — Human Elf Cleric (3/4)

1Black, Tap, Sacrifice another creature: Draw X cards, where X is that creature's power.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Rare)
Shadowmage Infiltrator
Shadowmage Infiltrator 1BlueBlack (3)
Creature — Human Wizard (1/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Odyssey (Rare)
Time Spiral "Timeshifted" (Special)
Modern Masters 2015 Edition (Rare)
Commander 2017 (Rare)
Masters 25 (Uncommon)
Streets of New Capenna Commander (Rare)
Shadow-Rite Priest
Shadow-Rite Priest 1Black (2)
Creature — Human Cleric (2/2)

Other Clerics you control get +1/+1.

3BlackBlack, Tap, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.

Dominaria United (Rare)
Shadows' Lair
Shadows' Lair (0)
Land — Cave

(Transforms from Grasping Shadows.)

Tap: Add Black.

Black, Tap, Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.

The Lost Caverns of Ixalan (Uncommon)
Shadows of the Past
Shadows of the Past 1Black (2)
Enchantment

Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

4Black: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.

Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Other Versions
Magic Origins (Uncommon)
Shadows' Verdict
Shadows' Verdict 3BlackBlack (5)
Sorcery

Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.

Zendikar Rising (Rare)
Shadowspear
Shadowspear 1 (1)
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink.

1: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip 2

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Theros Beyond Death (Rare)
Shadowstorm
Shadowstorm Red (1)
Sorcery

Shadowstorm deals 2 damage to each creature with shadow.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Shadowstorm Vizier
Shadowstorm Vizier BlueBlack (2)
Creature — Human Cleric (1/3)

Flying

Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Shadowy Backstreet
Shadowy Backstreet (0)
Land — Plains Swamp

(Tap: Add White or Black.)

Shadowy Backstreet enters tapped.

When Shadowy Backstreet enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Murders at Karlov Manor (Rare)
Shadrix Silverquill
Shadrix Silverquill 3WhiteBlack (5)
Legendary Creature — Elder Dragon (2/5)

Flying, double strike

At the beginning of combat on your turn, you may choose two. Each mode must target a different player.

• Target player creates a 2/1 white and black Inkling creature token with flying.

• Target player draws a card and loses 1 life.

• Target player puts a +1/+1 counter on each creature they control.

Strixhaven: School of Mages (Mythic Rare)
Shady Informant
Shady Informant 3BlackRed (5)
Creature — Ogre Rogue (4/2)

When Shady Informant dies, it deals 2 damage to any target.

Disguise 2Black or RedBlack or Red (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Common)
Shady Traveler
Shady Traveler 2Black (3)
Creature — Human Werewolf (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Common)
Shaggy Camel
Shaggy Camel 3White (4)
Host Creature — Camel (3/3)

When this creature enters, creatures you control get +1/+1 until end of turn.

Unstable (Common)
Shagrat, Loot Bearer
Shagrat, Loot Bearer 2BlackRed (4)
Legendary Creature — Orc Soldier (4/4)

Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Rare)
Shah of Naar Isle
Shah of Naar Isle 3Red (4)
Creature — Efreet (6/6)

Trample

Echo 0 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.

Future Sight (Rare)
Shahrazad
Shahrazad WhiteWhite (2)
Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

Arabian Nights (Rare)
Shaile, Dean of Radiance
Shaile, Dean of Radiance 1White (2)
Legendary Creature — Bird Cleric (1/1)

Flying, vigilance

Tap: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.

Strixhaven: School of Mages (Rare)
Shake the Foundations
Shake the Foundations 2Red (3)
Instant

Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

Rivals of Ixalan (Uncommon)
Shakedown Heavy
Shakedown Heavy 2Black (3)
Creature — Ogre Warrior (6/4)

Menace

Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.

Streets of New Capenna (Rare)
Shalai and Hallar
Shalai and Hallar 1RedGreenWhite (4)
Legendary Creature — Angel Elf (3/3)

Flying, vigilance

Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.

March of the Machine Commander (Mythic Rare)
Shalai, Voice of Plenty
Shalai, Voice of Plenty 3White (4)
Legendary Creature — Angel (3/4)

Flying

You, planeswalkers you control, and other creatures you control have hexproof.

4GreenGreen: Put a +1/+1 counter on each creature you control.

Wilds of Eldraine Commander (Rare)
Other Versions
Dominaria (Rare)
Secret Lair Drop (Rare)
Shalai's Acolyte
Shalai's Acolyte 4White (5)
Creature — Angel (3/4)

Kicker 1Green (You may pay an additional 1Green as you cast this spell.)

Flying

If Shalai's Acolyte was kicked, it enters with two +1/+1 counters on it.

Dominaria United (Uncommon)
Shaleskin Bruiser
Shaleskin Bruiser 6Red (7)
Creature — Beast (4/4)

Trample

Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.

Onslaught (Uncommon)
Shaleskin Plower
Shaleskin Plower 3Red (4)
Creature — Beast (3/2)

Morph 4Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Shaleskin Plower is turned face up, destroy target land.

Legions (Common)
Shallow Grave
Shallow Grave 1Black (2)
Instant

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Mirage (Rare)
Shaman en-Kor
Shaman en-Kor 1White (2)
Creature — Kor Cleric Shaman (1/2)

0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

1White: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

Tempest Remastered (Rare)
Other Versions
Stronghold (Rare)
Shaman of Forgotten Ways
Shaman of Forgotten Ways 2Green (3)
Creature — Human Shaman (2/3)

Tap: Add two mana in any combination of colors. Spend this mana only to cast creature spells.

Formidable — 9GreenGreen, Tap: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Mythic Rare)
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