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Psychotic Episode
( 3)
Sorcery
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Psychotic Haze
( 4)
Instant
Psychotic Haze deals 1 damage to each creature and each player. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Pull from the Deep
( 4)
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
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Puncturing Blow
( 4)
Sorcery
Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Gingerbread Hunter (Puny Snack)
( 3)
Instant — Adventure
Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Puppet Raiser
( 4)
Creature — — Zombie Wizard
(3/3)
At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace.
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Puppeteer Clique
( 5)
Creature — Faerie Wizard
(3/2)
Flying When Puppeteer Clique enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Puresteel Angel (playtest)
( 8)
Artifact Creature — — Angel
(4/4)
Flying, indestructible When CARDNAME enters the battlefield, exile all artifacts that aren't colorless. Whenever CARDNAME deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."
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Purgatory
( 4)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
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Purify the Grave
( 1)
Instant
Exile target card from a graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Pyre of the World Tree
( 0)
Enchantment
Discard a land card: Pyre of the World Tree deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
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Pyrokinesis
( 6)
Instant
You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
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Pyxis of Pandemonium
( 1)
Artifact
: Each player exiles the top card of their library face down. , , Sacrifice Pyxis of Pandemonium: Each player turns face up all cards they own exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.
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Quantum Misalignment
( 5)
Sorcery
Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Quarantine Field
( 2)
Enchantment
Quarantine Field enters with X isolation counters on it. When Quarantine Field enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
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Quash
( 4)
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
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Quasiduplicate
( 3)
Sorcery
Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Queen of Ice
( 3)
Creature — Human Noble Wizard
(2/3)
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
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Queen's Bay Paladin
( 5)
Creature — Vampire Knight
(5/4)
Whenever Queen's Bay Paladin enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
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Questing Druid
( 2)
Creature — Human Druid
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.
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Quicksand Whirlpool
( 6)
Instant
This spell costs less to cast if it targets a tapped creature. Exile target creature.
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Quintorius Kand
( 5)
Legendary Planeswalker — Quintorius
(4)
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
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Quintorius, Loremaster
( 5)
Legendary Creature — Elephant Cleric
(3/5)
Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. , , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
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Rabble Rousing
( 5)
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
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Radiant Purge
( 2)
Instant
Exile target multicolored creature or multicolored enchantment.
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Radiant Scrollwielder
( 4)
Creature — Dwarf Cleric
(2/4)
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
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Radical Idea
( 2)
Instant
Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Ragavan, Nimble Pilferer
( 1)
Legendary Creature — Monkey Pirate
(2/1)
Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Queen of Ice (Rage of Winter)
( 2)
Sorcery — Adventure
Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
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Rahilda, Feral Outlaw
( 0)
Legendary Creature — — Werewolf
(2/2)
Double strike When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Rahilda, Wanted Cutthroat
( 2)
Legendary Creature — — Human Werewolf
(2/2)
First strike When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Railway Brawler
( 5)
Creature — Rhino Warrior
(5/5)
Reach, trample Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Rain of Riches
( 5)
Enchantment
When Rain of Riches enters, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Rakdos Charm
( 2)
Instant
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
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Rakdos, the Muscle
( 5)
Legendary Creature — Demon Mercenary
(6/5)
Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
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Rakshasa Vizier
( 5)
Creature — Demon
(4/4)
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
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Ral and the Implicit Maze
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control. II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III — Create a Spellgorger Weird token. (It's a 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
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Ral, Izzet Viceroy
( 5)
Legendary Planeswalker — Ral
(5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. −8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
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Ral, Leyline Prodigy
( 0)
Legendary Planeswalker — Ral
(2)
Ral, Leyline Prodigy enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn. +1: Until your next turn, instant and sorcery spells you cast cost less to cast. −2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral. −8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
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Ral, Monsoon Mage
( 2)
Legendary Creature — Human Wizard
(1/3)
Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral, Monsoon Mage deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
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Rally the Ancestors
( 2)
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
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Rally the Horde
( 6)
Sorcery
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
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Rally the Peasants
( 3)
Instant
Creatures you control get +2/+0 until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ramirez DePietro, Pillager
( 4)
Legendary Creature — Human Pirate
(4/3)
When Ramirez DePietro, Pillager enters, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
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Ranar the Ever-Watchful
( 4)
Legendary Creature — Spirit Warrior
(2/3)
Flying, vigilance The first card you foretell each turn costs to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
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Rank Officer
( 4)
Creature — Zombie Soldier
(3/1)
When Rank Officer enters, you may discard a card. If you do, create a 2/2 black Zombie creature token. , , Exile a creature card from your graveyard: Each opponent loses 2 life.
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Rapid Decay
( 2)
Instant
Exile up to three target cards from a single graveyard. Cycling (, Discard this card: Draw a card.)
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Rashmi and Ragavan
( 4)
Legendary Creature — Elf Monkey
(2/4)
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
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Rassilon, the War President
( 5)
Legendary Creature — Time Lord Noble
(3/4)
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
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Ratcatcher Trainee
( 2)
Creature — Human Peasant
(2/1)
During your turn, Ratcatcher Trainee has first strike.
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Rats' Feast
( 1)
Sorcery
Exile X target cards from a single graveyard.
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Ravenform
( 3)
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Ravenloft Adventurer
( 4)
Creature — Human Rogue Assassin
(3/4)
When Ravenloft Adventurer enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
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Ravenous Slime
( 3)
Creature — Ooze
(1/1)
Ravenous Slime can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.
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Ravenous Trap
( 4)
Instant — Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost. Exile target player's graveyard.
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Ray of Distortion
( 4)
Instant
Destroy target artifact or enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ray of Revelation
( 2)
Instant
Destroy target enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ray of Ruin
( 5)
Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Rayami, First of the Fallen
( 4)
Legendary Creature — Vampire
(5/4)
If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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Reality Shift
( 2)
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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Realm Razer
( 6)
Creature — Beast
(4/2)
When Realm Razer enters, exile all lands. When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
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Reap Intellect
( 4)
Sorcery
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
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Reap the Past
( 2)
Sorcery
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
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Reap the Seagraf
( 3)
Sorcery
Create a 2/2 black Zombie creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reaper of Night
( 7)
Creature — Specter
(4/5)
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
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Reaver Ambush
( 3)
Instant
Exile target creature with power 3 or less.
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Recall
( 1)
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Reciprocate
( 1)
Instant
Exile target creature that dealt damage to you this turn.
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Reckless Charge
( 1)
Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reckless Impulse
( 2)
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Reckless Wurm
( 5)
Creature — Wurm
(4/4)
Trample Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Reconstruct History
( 4)
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.
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Reconstructed Thopter
( 3)
Artifact Creature — Thopter
(2/1)
Flying Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Recoup
( 2)
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Recurring Insight
( 6)
Sorcery
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Red Sun's Twilight
( 2)
Sorcery
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
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Red Sun's Zenith
( 1)
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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Redcap Gutter-Dweller
( 4)
Creature — Goblin Warrior
(3/3)
Menace When Redcap Gutter-Dweller enters, create two 1/1 black Rat creature tokens with "This creature can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
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Redemption Arc
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) : Exile enchanted creature.
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Redemptor Dreadnought
( 5)
Artifact Creature — Astartes Dreadnought
(4/4)
Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard. Trample Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
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Reduce to Ashes
( 5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Reduce to Memory
( 3)
Sorcery — Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
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Reenact the Crime
( 4)
Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
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Regenerations Restored
( 2)
Enchantment
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.
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