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Reflection of Kiki-Jiki
Reflection of Kiki-Jiki (0)
Enchantment Creature — Goblin Shaman (2/2)

1, Tap: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Kamigawa: Neon Dynasty (Rare)
Reflections of Littjara
Reflections of Littjara 4Blue (5)
Enchantment

As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Kaldheim (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Wilds of Eldraine Commander (Rare)
Reflexes
Reflexes Red (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

Urza's Saga (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Regeneration
Regeneration 1Green (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Green: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Tenth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Uncommon)
Ice Age (Common)
Mirage (Common)
Regenerations Restored
Regenerations Restored WhiteBlue (2)
Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

Doctor Who Commander (Rare)
Reins of the Vinesteed
Reins of the Vinesteed 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

Morningtide (Common)
Relic Bane
Relic Bane 1BlackBlack (3)
Enchantment — Aura

Enchant artifact

Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."

Mirrodin (Uncommon)
Relic Bind
Relic Bind 2Blue (3)
Enchantment — Aura

Enchant artifact an opponent controls

Whenever enchanted artifact becomes tapped, choose one —

• Relic Bind deals 1 damage to target player or planeswalker.

• Target player gains 1 life.

Legends (Uncommon)
Other Versions
Fourth Edition (Rare)
Relic Putrescence
Relic Putrescence 2Black (3)
Enchantment — Aura

Enchant artifact

Whenever enchanted artifact becomes tapped, its controller gets a poison counter.

Scars of Mirrodin (Common)
Relic Ward
Relic Ward 1White (2)
Enchantment — Aura

You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant artifact

Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

Visions (Uncommon)
Remembrance
Remembrance 3White (4)
Enchantment

Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.

Urza's Saga (Rare)
Remnant of the Rising Star
Remnant of the Rising Star (0)
Enchantment Creature — Dragon Spirit (2/2)

Flying

Whenever another creature enters the battlefield under your control, you may pay Variable Colorless. When you do, put X +1/+1 counters on that creature.

As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Mythic Rare)
Renata, Called to the Hunt
Renata, Called to the Hunt 2GreenGreen (4)
Legendary Enchantment Creature — Demigod (*/3)

Renata's power is equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

March of the Machine Multiverse Legends (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Reparations
Reparations 1WhiteBlue (3)
Enchantment

Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.

Mirage (Rare)
Repercussion
Repercussion 1RedRed (3)
Enchantment

Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Urza's Destiny (Rare)
Reprobation
Reprobation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Modern Horizons (Common)
Reptilian Reflection
Reptilian Reflection 2Red (3)
Enchantment

Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Ikoria: Lair of Behemoths (Uncommon)
Resourceful Defense
Resourceful Defense 2White (3)
Enchantment

Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.

4White: Move any number of counters from target permanent you control to another target permanent you control.

Streets of New Capenna Commander (Rare)
Rest in Peace
Rest in Peace 1White (2)
Enchantment

When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Other Versions
Return to Ravnica (Rare)
Masters 25 (Rare)
Signature Spellbook: Gideon (Rare)
Secret Lair Drop (Rare)
Amonkhet Remastered (Rare)
Wilds of Eldraine Enchanting Tales (Rare)
Ravnica Remastered (Rare)
Retaliation
Retaliation 2Green (3)
Enchantment

Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."

Urza's Saga (Uncommon)
Retreat to Coralhelm
Retreat to Coralhelm 2Blue (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Battle for Zendikar (Uncommon)
Retreat to Emeria
Retreat to Emeria 3White (4)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Create a 1/1 white Kor Ally creature token.

• Creatures you control get +1/+1 until end of turn.

Zendikar Rising Commander (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Retreat to Hagra
Retreat to Hagra 2Black (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.

Commander 2018 (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Retreat to Kazandu
Retreat to Kazandu 2Green (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.

• You gain 2 life.

Commander Legends (Uncommon)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Battle for Zendikar (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Zendikar Rising Commander (Uncommon)
Retreat to Valakut
Retreat to Valakut 2Red (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.

• Target creature can't block this turn.

Battle for Zendikar (Uncommon)
Retribution of the Ancients
Retribution of the Ancients Black (1)
Enchantment

Black, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

Khans of Tarkir (Rare)
Return the Past
Return the Past 4RedRed (6)
Enchantment

As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.

Doctor Who Commander (Rare)
Revel in Riches
Revel in Riches 4Black (5)
Enchantment

Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Ixalan (Rare)
Revelation
Revelation Green (1)
World Enchantment

Players play with their hands revealed.

Chronicles (Rare)
Other Versions
Legends (Rare)
Revenge of Ravens
Revenge of Ravens 3Black (4)
Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.

The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Reverence
Reverence 2WhiteWhite (4)
Enchantment

Creatures with power 2 or less can't attack you.

Saviors of Kamigawa (Rare)
Revoke Privileges
Revoke Privileges 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Rewards of Diversity
Rewards of Diversity 2White (3)
Enchantment

Whenever an opponent casts a multicolored spell, you gain 4 life.

Invasion (Uncommon)
Rhystic Circle
Rhystic Circle 2WhiteWhite (4)
Enchantment

1: Any player may pay 1. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

Prophecy (Common)
Rhystic Deluge
Rhystic Deluge 2Blue (3)
Enchantment

Blue: Tap target creature unless its controller pays 1.

Prophecy (Common)
Rhystic Study
Rhystic Study 2Blue (3)
Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays 1.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Prophecy (Common)
Commander's Arsenal (Common)
Jumpstart (Rare)
Jumpstart 2022 (Rare)
Rhythm of the Wild
Rhythm of the Wild 1RedGreen (3)
Enchantment

Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Ravnica Remastered (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Ricochet
Ricochet Red (1)
Enchantment

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.

Unglued (Uncommon)
Riddleform
Riddleform 1Blue (2)
Enchantment

Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

2Blue: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Core Set 2021 (Uncommon)
Righteous Aura
Righteous Aura 1White (2)
Enchantment

White, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Mercadian Masques (Uncommon)
Other Versions
Visions (Common)
Righteous Authority
Righteous Authority 3WhiteBlue (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in its controller's hand.

At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

Commander 2018 (Rare)
Other Versions
Return to Ravnica (Rare)
Righteous Cause
Righteous Cause 3WhiteWhite (5)
Enchantment

Whenever a creature attacks, you gain 1 life.

Commander Anthology (Uncommon)
Other Versions
Onslaught (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Righteous Indignation
Righteous Indignation 2White (3)
Enchantment

Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Righteous War
Righteous War 1WhiteBlack (3)
Enchantment

White creatures you control have protection from black.

Black creatures you control have protection from white.

Visions (Rare)
Rime Transfusion
Rime Transfusion 1Black (2)
Snow Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has "Snow: This creature can't be blocked this turn except by snow creatures." (Snow can be paid with one mana from a snow source.)

Coldsnap (Uncommon)
Rings a Bell
Rings a Bell 2BlueBlue (4)
Enchantment

As Rings a Bell enters the battlefield, choose a word with four or more letters.

After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.

Unsanctioned (Uncommon)
Riot Spikes
Riot Spikes Black or Red (1)
Enchantment — Aura

(Black or Red can be paid with either Black or Red.)

Enchant creature

Enchanted creature gets +2/-1.

Guild Kit: Rakdos (Common)
Other Versions
Dissension (Common)
Ripples of Undeath
Ripples of Undeath 1Black (2)
Enchantment

At the beginning of your precombat main phase, mill three cards. Then you may pay 1 and 3 life. If you do, put a card from among those cards into your hand.

Modern Horizons 3 (Rare)
Riptide Chimera
Riptide Chimera 2Blue (3)
Enchantment Creature — Chimera (3/4)

Flying

At the beginning of your upkeep, return an enchantment you control to its owner's hand.

Journey into Nyx (Uncommon)
Rise of the Hobgoblins
Rise of the Hobgoblins Red or WhiteRed or White (2)
Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay Variable Colorless. If you do, create X 1/1 red and white Goblin Soldier creature tokens.

Red or White: Red creatures and white creatures you control gain first strike until end of turn.

Eventide (Rare)
Rising of the Day
Rising of the Day 2Red (3)
Enchantment

Creatures you control have haste.

Legendary creatures you control get +1/+0.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Rising Waters
Rising Waters 3Blue (4)
Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.

Nemesis (Rare)
Risky Move
Risky Move 3RedRedRed (6)
Enchantment

At the beginning of each player's upkeep, that player gains control of Risky Move.

When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Onslaught (Rare)
Rite of Belzenlok
Rite of Belzenlok 2BlackBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create two 0/1 black Cleric creature tokens.

III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

Dominaria (Rare)
Rite of Passage
Rite of Passage 2Green (3)
Enchantment

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Fifth Dawn (Rare)
Rite of the Raging Storm
Rite of the Raging Storm 3RedRed (5)
Enchantment

Creatures named Lightning Rager can't attack you or planeswalkers you control.

At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Commander Anthology 2018 (Uncommon)
Streets of New Capenna Commander (Uncommon)
Rites of Flourishing
Rites of Flourishing 2Green (3)
Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.

Zendikar Rising Commander (Rare)
Other Versions
Future Sight (Rare)
Magic 2012 (Rare)
Commander 2016 (Rare)
Ritual of Steel
Ritual of Steel 2White (3)
Enchantment — Aura

Enchant creature

When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +0/+2.

Mirage (Common)
Ritual of Subdual
Ritual of Subdual 4GreenGreen (6)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Rivalry
Rivalry 2Red (3)
Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.

Urza's Legacy (Rare)
River's Favor
River's Favor Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Arena Base Set (Common)
Riveteers Ascendancy
Riveteers Ascendancy BlackRedGreen (3)
Enchantment

Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.

Streets of New Capenna (Rare)
Roar of Resistance
Roar of Resistance 1Red (2)
Enchantment

Creature tokens you control have haste.

Whenever one or more creatures attack, you may pay 1Red. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.

Phyrexia: All Will Be One Commander (Rare)
Roar of the Fifth People
Roar of the Fifth People (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create two 3/3 green Dinosaur creature tokens.

II — Roar of the Fifth People gains "Creatures you control have ‘Tap: Add Red, Green, or White.'"

III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

IV — Dinosaurs you control gain double strike and trample until end of turn.

The Lost Caverns of Ixalan (Mythic Rare)
Roaring Earth
Roaring Earth 1Green (2)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.

Channel — Variable ColorlessGreenGreen, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.

Kamigawa: Neon Dynasty (Uncommon)
Robe of Mirrors
Robe of Mirrors Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Tenth Edition (Common)
Other Versions
Exodus (Common)
Rogue Class
Rogue Class BlueBlack (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.

1BlueBlack: Level 2

//Level_2//

Creatures you control have menace.

2BlueBlack: Level 3

//Level_3//

You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

Adventures in the Forgotten Realms (Rare)
Roiling Vortex
Roiling Vortex 1Red (2)
Enchantment

At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.

Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.

Red: Your opponents can't gain life this turn.

Zendikar Rising (Rare)
Rolling Stones
Rolling Stones 1White (2)
Enchantment

Wall creatures can attack as though they didn't have defender.

Stronghold (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Rooftop Storm
Rooftop Storm 5Blue (6)
Enchantment

You may pay 0 rather than pay the mana cost for Zombie creature spells you cast.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Innistrad (Rare)
Roost of Drakes
Roost of Drakes Blue (1)
Enchantment

Kicker 2Blue (You may pay an additional 2Blue as you cast this spell.)

When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.

Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.

Zendikar Rising (Uncommon)
Root Cage
Root Cage 1Green (2)
Enchantment

Mercenaries don't untap during their controllers' untap steps.

Prophecy (Uncommon)
Root Maze
Root Maze Green (1)
Enchantment

Artifacts and lands enter the battlefield tapped.

Tenth Edition (Rare)
Other Versions
Tempest (Rare)
Roots
Roots 3Green (4)
Enchantment — Aura

Enchant creature without flying

When Roots enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Eternal Masters (Common)
Other Versions
Homelands (Uncommon)
Masters Edition (Common)
Roots of Life
Roots of Life 1GreenGreen (3)
Enchantment

As Roots of Life enters the battlefield, choose Island or Swamp.

Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.

Mirage (Uncommon)
Rousing Read
Rousing Read 2Blue (3)
Enchantment — Aura

Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.

Enchanted creature gets +1/+1 and has flying.

Core Set 2021 (Common)
Rowan's Talent
Rowan's Talent 2RedRed (4)
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "+1: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn."

Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.

March of the Machine Commander (Rare)
Rowen
Rowen 2GreenGreen (4)
Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Visions (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Royal Decree
Royal Decree 2WhiteWhite (4)
Enchantment

Cumulative upkeep White (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Rule of Law
Rule of Law 2White (3)
Enchantment

Each player can't cast more than one spell each turn.

Core Set 2020 (Uncommon)
Other Versions
Mirrodin (Rare)
Tenth Edition (Uncommon)
Rumbling Aftershocks
Rumbling Aftershocks 4Red (5)
Enchantment

Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.

Worldwake (Uncommon)
Rumbling Crescendo
Rumbling Crescendo 3RedRed (5)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.

Red, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.

Urza's Saga (Rare)
Runaway Growth
Runaway Growth 3Green (4)
Enchantment — — Aura

Starting intensity 1

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional amount of Green equal to Runaway Growth's intensity, then perpetually increase its intensity by 1.

Kamigawa: Neon Dynasty Alchemy (Rare)
Rune of Flight
Rune of Flight 1Blue (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Flight enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it has flying.

As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Kaldheim (Uncommon)
Rune of Might
Rune of Might 1Green (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Might enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Kaldheim (Uncommon)
Rune of Mortality
Rune of Mortality 1Black (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Mortality enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it has deathtouch.

As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."

Kaldheim (Uncommon)
Rune of Protection: Artifacts
Rune of Protection: Artifacts 1White (2)
Enchantment

White: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Rune of Protection: Black
Rune of Protection: Black 1White (2)
Enchantment

White: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Blue
Rune of Protection: Blue 1White (2)
Enchantment

White: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Green
Rune of Protection: Green 1White (2)
Enchantment

White: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Lands
Rune of Protection: Lands 1White (2)
Enchantment

White: The next time a land source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Rare)
Rune of Protection: Red
Rune of Protection: Red 1White (2)
Enchantment

White: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: White
Rune of Protection: White 1White (2)
Enchantment

White: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Speed
Rune of Speed 1Red (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Speed enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it gets +1/+0 and has haste.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Kaldheim (Uncommon)
Rune of Sustenance
Rune of Sustenance 1White (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Sustenance enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it has lifelink.

As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Kaldheim (Uncommon)
Runed Halo
Runed Halo WhiteWhite (2)
Enchantment

As Runed Halo enters the battlefield, choose a card name.

You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Core Set 2021 (Rare)
Other Versions
Shadowmoor (Rare)
Ultimate Masters (Rare)
Runes of the Deus
Runes of the Deus 4Red or Green (5)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)

As long as enchanted creature is green, it gets +1/+1 and has trample.

Shadowmoor (Common)
Rune-Tail, Kitsune Ascendant
Rune-Tail, Kitsune Ascendant 2White (3)
Legendary Creature — Fox Monk (2/2)

When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.

Saviors of Kamigawa (Rare)
Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence)
Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence) 2White (3)
Legendary Enchantment

Prevent all damage that would be dealt to creatures you control.

Saviors of Kamigawa (Rare)
Runner's Bane
Runner's Bane 1Blue (2)
Enchantment — Aura

Enchant creature with power 3 or less

When Runner's Bane enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Dragon's Maze (Common)
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