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Tree Monkey
( 1)
Creature — Monkey
(1/1)
Reach (This creature can block creatures with flying.)
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Tree of Perdition
( 4)
Creature — Plant
(0/13)
Defender : Exchange target opponent's life total with Tree of Perdition's toughness.
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Tree of Redemption
( 4)
Creature — Plant
(0/13)
Defender : Exchange your life total with Tree of Redemption's toughness.
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Treebeard, Gracious Host
( 4)
Legendary Creature — Treefolk
(0/5)
Trample, ward When Treebeard, Gracious Host enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
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Treefolk Harbinger
( 1)
Creature — Treefolk Druid
(0/3)
When Treefolk Harbinger enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
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Treefolk Mystic
( 4)
Creature — Treefolk
(2/4)
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
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Treefolk Seedlings
( 3)
Creature — Treefolk
(2/*)
Treefolk Seedlings's toughness is equal to the number of Forests you control.
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Treefolk Umbra
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Treeguard Duo
( 4)
Creature — Frog Rabbit
(3/4)
When Treeguard Duo enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
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Treeshaker Chimera
( 7)
Creature — Chimera
(8/5)
All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards.
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Treetop Ambusher
( 2)
Creature — Elf Berserker
(2/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
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Treetop Bracers
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
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Treetop Defense
( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Treetop Rangers
( 3)
Creature — Elf Ranger
(2/2)
Treetop Rangers can't be blocked except by creatures with flying.
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Treetop Scout
( 1)
Creature — Elf Scout
(1/1)
Treetop Scout can't be blocked except by creatures with flying.
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Treetop Sentinel
( 4)
Creature — Bird Soldier
(2/3)
Flying, protection from green
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Treetop Sentries
( 4)
Creature — Squirrel Archer
(2/4)
Reach When Treetop Sentries enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
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Treetop Village
( 0)
Land
Treetop Village enters tapped. : Add . : Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Trelasarra, Moon Dancer
( 2)
Legendary Creature — Elf Cleric
(2/2)
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Tremble
( 2)
Sorcery
Each player sacrifices a land.
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Tremor
( 1)
Sorcery
Tremor deals 1 damage to each creature without flying.
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Trench Behemoth
( 7)
Creature — Kraken
(7/7)
Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
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Trench Gorger
( 8)
Creature — Leviathan
(6/6)
Trample When Trench Gorger enters, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.
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Trench Stalker
( 5)
Creature — Beast Horror
(4/5)
As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink.
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Trenching Steed
( 4)
Creature — Horse Rebel
(2/3)
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
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Trendy Circus Pirate
( 0)
Stickers
2 — Deathtouch 5 — Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens. 2 — 5/1 3 — 3/6
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Trepanation Blade
( 3)
Artifact — Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip
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Trespasser il-Vec
( 3)
Creature — Human Rogue
(3/1)
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Trespasser's Curse
( 2)
Enchantment — Aura Curse
Enchant player Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
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Tresserhorn Skyknight
( 7)
Creature — Zombie Knight
(5/3)
Flying Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
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Trestle Troll
( 3)
Creature — Troll
(1/4)
Defender Reach (This creature can block creatures with flying.) : Regenerate Trestle Troll.
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Treva, the Renewer
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.
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Treva's Charm
( 3)
Instant
Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card.
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Trial // Error (Trial)
( 2)
Instant
Return all creatures blocking or blocked by target creature to their owner's hand.
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Trial and Error (playtest)
( 2)
Elemental Instant — — Fire
Whenever CARDNAME is countered or fizzles, you may copy it and choose new targets for the copy. CARDNAME deals 3 damage to any target.
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Trial of a Time Lord
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
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Trial of Agony
( 1)
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.
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Trial of Ambition
( 2)
Enchantment
When Trial of Ambition enters, target opponent sacrifices a creature. When a Cartouche you control enters, return Trial of Ambition to its owner's hand.
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Trial of Knowledge
( 4)
Enchantment
When Trial of Knowledge enters, draw three cards, then discard a card. When a Cartouche you control enters, return Trial of Knowledge to its owner's hand.
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Trial of Solidarity
( 3)
Enchantment
When Trial of Solidarity enters, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche you control enters, return Trial of Solidarity to its owner's hand.
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Trial of Strength
( 3)
Enchantment
When Trial of Strength enters, create a 4/2 green Beast creature token. When a Cartouche you control enters, return Trial of Strength to its owner's hand.
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Trial of Zeal
( 3)
Enchantment
When Trial of Zeal enters, it deals 3 damage to any target. When a Cartouche you control enters, return Trial of Zeal to its owner's hand.
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Triangle of War
( 1)
Artifact
, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Triarch Praetorian
( 2)
Artifact Creature — Necron
(2/1)
Flying Dynastic Codes — When Triarch Praetorian enters from a graveyard, you draw two cards and you lose 2 life. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Triarch Stalker
( 5)
Artifact Creature — Necron
(4/5)
Targeting Relay — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player have menace.
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Triassic Egg
( 4)
Artifact
, : Put a hatchling counter on Triassic Egg. Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg. • You may put a creature card from your hand onto the battlefield. • Return target creature card from your graveyard to the battlefield.
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Tribal Flames
( 2)
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
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Tribal Forcemage
( 2)
Creature — Elf Wizard
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
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Tribal Golem
( 6)
Artifact Creature — Golem
(4/4)
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and ": Regenerate Tribal Golem" as long as you control a Zombie.
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Tribal Unity
( 3)
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
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Tribune of Rot
( 3)
Creature — Elf Shaman
(3/3)
Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token.
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Tributary Instructor
( 4)
Creature — Merfolk Shaman
(4/4)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Tribute Mage
( 3)
Creature — Human Wizard
(2/2)
When Tribute Mage enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
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Tribute to Horobi
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent creates a 1/1 black Rat Rogue creature token. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Tribute to Hunger
( 3)
Instant
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
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Tribute to the World Tree
( 3)
Enchantment
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
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Trick Shot
( 5)
Instant
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
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Trickbind
( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
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Trickery Charm
( 1)
Instant
Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order.
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Tricks of the Trade
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
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Trickster Mage
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: You may tap or untap target artifact, creature, or land.
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Trickster's Elk
( 3)
Enchantment Creature — Elk
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
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Trickster's Talisman
( 1)
Artifact — Equipment
Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip
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Triclopean Sight
( 2)
Enchantment — Aura
Flash Enchant creature When Triclopean Sight enters, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance.
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Trigger Happy
( 2)
Instant
Choose a triggered ability of target permanent. It triggers. You control that ability.
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Trinket Mage
( 3)
Creature — Human Wizard
(2/2)
When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
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Trip Wire
( 3)
Sorcery
Destroy target creature with horsemanship.
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Triplicate Spirits
( 6)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
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Triplicate Titan
( 9)
Artifact Creature — Golem
(9/9)
Flying, vigilance, trample When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
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Triskaidekaphile
( 2)
Creature — Human Wizard
(1/3)
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card.
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Triskaidekaphobia
( 4)
Enchantment
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
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Triskelavus
( 7)
Artifact Creature — Construct
(1/1)
Flying Triskelavus enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to any target."
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Triskelion
( 6)
Artifact Creature — Construct
(1/1)
Triskelion enters with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
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Triton Cavalry
( 4)
Creature — Merfolk Soldier
(2/4)
Heroic — Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand.
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Triton Fortune Hunter
( 3)
Creature — Merfolk Soldier
(2/2)
Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.
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Triton Tactics
( 1)
Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
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Triton Wavebreaker
( 1)
Enchantment Creature — Merfolk Wizard
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) As long as Triton Wavebreaker is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Enchanted creature gets +1/+1 and has prowess.
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