|
Fluctuator
( 2)
Artifact
Cycling abilities you activate cost less to activate.
|
|
|
Flumph
( 2)
Creature — Jellyfish
(0/4)
Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card.
|
|
|
Flusterstorm
( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
|
|
|
Flying Carpet
( 4)
Artifact
, : Target creature gains flying until end of turn.
|
|
|
Flying Crane Technique
( 6)
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
|
|
|
Foe-Razer Regent
( 7)
Creature — Dragon
(4/5)
Flying When Foe-Razer Regent enters, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
|
|
|
Follow the Bodies
( 3)
Sorcery
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
|
|
|
Followed Footsteps
( 5)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.
|
|
|
Font of Agonies
( 1)
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies. , Remove four blood counters from Font of Agonies: Destroy target creature.
|
|
|
Font of Mythos
( 4)
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
|
|
|
Food Chain
( 3)
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
|
|
|
Food Fight
( 2)
Enchantment
Artifacts you control have ", Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
|
|
|
Fool's Tome
( 4)
Artifact
, : Draw a card. Activate only if you have no cards in hand.
|
|
|
For the Ancestors
( 3)
Instant
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
For the Common Good
( 1)
Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
|
|
|
For the Emperor!
( 4)
Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
|
|
|
Forbid
( 3)
Instant
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
|
|
|
Forbidden Crypt
( 5)
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
|
|
|
Forbidden Lore
( 3)
Enchantment — Aura
Enchant land Enchanted land has ": Target creature gets +2/+1 until end of turn."
|
|
|
Forbidden Orchard
( 0)
Land
: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
|
|
|
Forbidden Ritual
( 4)
Sorcery
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times.
|
|
|
Force Bubble
( 4)
Enchantment
If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble.
|
|
|
Force of Despair
( 3)
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.
|
|
|
Force of Negation
( 3)
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
Force of Rage
( 3)
Instant
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
|
|
|
Force of Vigor
( 4)
Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.
|
|
|
Force of Virtue
( 4)
Enchantment
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.
|
|
|
Force of Will
( 5)
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
|
|
|
Forced Fruition
( 6)
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
|
|
|
Forced March
( 3)
Sorcery
Destroy all creatures with mana value X or less.
|
|
|
Forcefield
( 3)
Artifact
: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
|
|
|
Forebear's Blade
( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip
|
|
|
Foreboding Ruins
( 0)
Land
As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped. : Add or .
|
|
|
Foreboding Steamboat
( 5)
Artifact — Vehicle
(5/7)
When Foreboding Steamboat enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2
|
|
|
Forensic Gadgeteer
( 3)
Creature — Vedalken Artificer Detective
(2/3)
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
|
|
|
Forest
( 0)
Basic Land — Forest
|
|
|
Forethought Amulet
( 5)
Artifact
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay . If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
|
|
|
Forge Anew
( 3)
Enchantment
When Forge Anew enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
|
|
|
Forgestoker Dragon
( 6)
Creature — Dragon
(5/4)
Flying : Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate only if Forgestoker Dragon is attacking.
|
|
|
Forget
( 2)
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
|
|
|
Forgotten Ancient
( 4)
Creature — Elemental
(0/3)
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
|
|
|
Forgotten Creation
( 4)
Creature — Zombie Horror
(3/3)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
|
|
|
Forgotten Harvest
( 2)
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
|
|
|
Fork
( 2)
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
|
|
|
Forked Lightning
( 4)
Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
|
|
|
Form of the Approach of the Second Sun
( 5)
Enchantment
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
|
|
|
Form of the Dinosaur
( 6)
Enchantment
When Form of the Dinosaur enters, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
|
|
|
Form of the Dragon
( 7)
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
|
|
|
Form of the Squirrel
( 1)
Enchantment
As Form of the Squirrel enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.
|
|
|
Formation
( 2)
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
|
|
|
Formless Genesis
( 3)
Kindred Sorcery — Shapeshifter
Changeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
|
|
|
Forsaken City
( 0)
Land
Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. : Add one mana of any color.
|
|
|
Forsaken Crossroads
( 0)
Land
Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. : Add one mana of the chosen color.
|
|
|
Forsaken Wastes
( 3)
World Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
|
|
|
Forth Eorlingas!
( 2)
Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
|
|
|
Fortified Village
( 0)
Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped. : Add or .
|
|
|
Fortunate Few
( 5)
Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
|
|
|
Fortune Teller's Talent
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) You may look at the top card of your library any time. : Level 2 //Level_2// As long as you've cast a spell this turn, you may play cards from the top of your library. : Level 3 //Level_3// Spells you cast from anywhere other than your hand cost less to cast.
|
|
|
Fortune Thief
( 5)
Creature — Human Rogue
(0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Fortune, Loyal Steed
( 3)
Legendary Creature — Beast Mount
(2/4)
When Fortune, Loyal Steed enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1
|
|
|
Foster
( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
|
|
|
Promise of Aclazotz (Foul Rebirth)
( 3)
Sorcery — Adventure
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
|
|
|
Foul Renewal
( 4)
Instant
Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.
|
|
|
Foundry Beetle
( 2)
Artifact Creature — — Equipment Insect
(2/2)
First strike Equipped creature has first strike. At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs less to cast." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
|
|
|
Foundry Champion
( 6)
Creature — Elemental Soldier
(4/4)
When Foundry Champion enters, it deals damage to any target equal to the number of creatures you control. : Foundry Champion gets +1/+0 until end of turn. : Foundry Champion gets +0/+1 until end of turn.
|
|
|
Fountain Watch
( 5)
Creature — Human Cleric
(2/4)
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
|
|
|
Four Knocks
( 3)
Enchantment
Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your first main phase, draw a card.
|
|
|
Fractal Harness
( 3)
Artifact — Equipment
When Fractal Harness enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip
|
|
|
Fraction Jackson
( 3)
Creature — Human Hero
(1/1{1/2})
, : Return target card with a ½ on it from your graveyard to your hand.
|
|
|
Fractured Identity
( 5)
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
|
|
|
Fractured Sanity
( 3)
Sorcery
Each opponent mills fourteen cards. Cycling (, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards.
|
|
|
Fracturing Gust
( 5)
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
|
|
|
Fragment Reality
( 1)
Instant
Exile target nontoken artifact, creature, or enchantment. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.
|
|
|
Francisco, Fowl Marauder
( 2)
Legendary Creature — Bird Pirate
(0/1)
Flying Francisco, Fowl Marauder can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner (You can have two commanders if both have partner.)
|
|
|
Frankenstein's Monster
( 2)
Creature — Zombie
(0/1)
As Frankenstein's Monster enters, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters with a +2/+0, +1/+1, or +0/+2 counter on it.
|
|
|
Frankie Peanuts
( 4)
Legendary Creature — Elephant Rogue
(2/3)
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
|
|
|
Fraying Line
( 4)
Artifact
When Fraying Line enters, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.
|
|
|
Fraying Omnipotence
( 5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
|
|
|
Fraying Sanity
( 3)
Enchantment — Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
|
|
|
Free-for-All
( 4)
Enchantment
When Free-for-All enters, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield. When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.
|
|
|
Freejam Regent
( 6)
Creature — Cat Dragon
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying : Freejam Regent gets +2/+0 until end of turn.
|
|
|
Freestrider Lookout
( 3)
Creature — Human Rogue
(3/3)
Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
|
|
|
Frenetic Efreet
( 3)
Creature — Efreet
(2/1)
Flying : Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
|
|
|
Frenzied Geistblaster
( 2)
Creature — — Human Wizard
(2/2)
Prowess When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
|
|
|
Frenzied Gorespawn
( 5)
Creature — Horror
(4/4)
When Frenzied Gorespawn enters, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
|
|
|
Fresh Meat
( 4)
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
|
|
|
Freyalise, Llanowar's Fury
( 5)
Legendary Planeswalker — Freyalise
(3)
+2: Create a 1/1 green Elf Druid creature token with ": Add ." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
|
|
|
Freyalise's Winds
( 4)
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
|
|
|
Frodo, Determined Hero
( 2)
Legendary Creature — Halfling Warrior
(2/2)
Whenever Frodo, Determined Hero enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. During your turn, prevent all damage that would be dealt to Frodo.
|
|
|
Froghemoth
( 5)
Creature — Frog Horror
(4/4)
Trample, haste Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
|
|
|
From Beyond
( 4)
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." , Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
|
|
|