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Applied Aeronautics
Applied Aeronautics (0)
Artifact — Contraption

Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.

Unstable (Common)
Applied Biomancy
Applied Biomancy GreenBlue (2)
Instant

Choose one or both —

• Target creature gets +1/+1 until end of turn.

• Return target creature to its owner's hand.

Ravnica Allegiance (Common)
Apprentice Sharpshooter
Apprentice Sharpshooter 2Green (3)
Creature — Human Archer (1/4)

Reach

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Innistrad: Crimson Vow (Common)
Apprentice Wizard
Apprentice Wizard 1BlueBlue (3)
Creature — Human Wizard (0/1)

Blue, Tap: Add ColorlessColorlessColorless.

Double Masters (Common)
Other Versions
Fourth Edition (Common)
The Dark (Rare)
Masters Edition (Common)
Aquamoeba
Aquamoeba 1Blue (2)
Creature — Elemental Beast (1/3)

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Dominaria Remastered (Common)
Other Versions
Torment (Common)
Vintage Masters (Common)
Aquamorph Entity
Aquamorph Entity 2BlueBlue (4)
Creature — Shapeshifter (*/*)

As Aquamorph Entity enters or is turned face up, it becomes your choice of 5/1 or 1/5.

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Planar Chaos (Common)
Aquastrand Spider
Aquastrand Spider 1Green (2)
Creature — Spider Mutant (0/0)

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

Green: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Modern Masters 2015 Edition (Common)
Other Versions
Dissension (Common)
Magic: The Gathering-Commander (Common)
Aquatic Alchemist
Aquatic Alchemist 1Blue (2)
Creature — Elemental (1/3)

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

Wilds of Eldraine (Common)
Sea Hag (Aquatic Ingress)
Sea Hag (Aquatic Ingress) 2Blue (3)
Instant — Adventure

Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
Aqueous Form
Aqueous Form Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Commander Legends (Common)
Other Versions
Theros (Common)
Aquitect's Will
Aquitect's Will Blue (1)
Kindred Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Araba Mothrider
Araba Mothrider 1White (2)
Creature — Human Samurai (1/1)

Flying

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Saviors of Kamigawa (Common)
Arachnoform
Arachnoform 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has reach, and is every creature type.

Kaldheim (Common)
Arachnoid Adaptation
Arachnoid Adaptation Green (1)
Instant

Target creature gets +2/+2 and gains reach until end of turn. Untap it.

March of the Machine (Common)
Arachnus Web
Arachnus Web 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Double Masters 2022 (Common)
Other Versions
Magic 2012 (Common)
Modern Masters 2017 Edition (Common)
Aradara Express
Aradara Express 5 (5)
Artifact — Vehicle (8/6)

Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Arashin Cleric
Arashin Cleric 1White (2)
Creature — Human Cleric (1/3)

When Arashin Cleric enters, you gain 3 life.

Fate Reforged (Common)
Arbor Armament
Arbor Armament Green (1)
Instant

Put a +1/+1 counter on target creature. That creature gains reach until end of turn.

Jumpstart (Common)
Other Versions
Dominaria (Common)
Arbor Elf
Arbor Elf Green (1)
Creature — Elf Druid (1/1)

Tap: Untap target Forest.

The Lord of the Rings: Tales of Middle Earth Commander (Common)
Other Versions
Worldwake (Common)
Magic 2013 (Common)
Masters 25 (Common)
Arborea Pegasus
Arborea Pegasus 3White (4)
Creature — Pegasus (2/3)

Flying

When Arborea Pegasus enters, target creature gets +1/+1 and gains flying until end of turn.

Adventures in the Forgotten Realms (Common)
Arboreal Grazer
Arboreal Grazer Green (1)
Creature — Sloth Beast (0/3)

Reach

When Arboreal Grazer enters, you may put a land card from your hand onto the battlefield tapped.

Ravnica Remastered (Common)
Other Versions
War of the Spark (Common)
Arc Lightning
Arc Lightning 2Red (3)
Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Ugin's Fate promos (Uncommon)
Other Versions
Urza's Saga (Common)
Battle Royale Box Set (Common)
Planechase (Common)
Khans of Tarkir (Uncommon)
Arc Runner
Arc Runner 2Red (3)
Creature — Elemental Ox (5/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice Arc Runner.

Magic 2011 (Common)
Arcane Archery
Arcane Archery 2Green (3)
Instant

Target creature gets +3/+3 and gains reach and trample until end of turn.

You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."

Alchemy Horizons: Baldur's Gate (Common)
Arcane Denial
Arcane Denial 1Blue (2)
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Duskmourn: House of Horror Commander (Common)
Other Versions
Alliances (Common)
Masters Edition (Common)
Commander 2013 Edition (Common)
Commander 2016 (Common)
Commander Anthology (Common)
Masters 25 (Common)
Commander Legends (Common)
Innistrad: Crimson Vow Commander (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Wilds of Eldraine Commander (Common)
Outlaws of Thunder Junction Commander (Common)
Modern Horizons 3 Commander (Common)
Arcane Flight
Arcane Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Dominaria (Common)
Arcane Investigator
Arcane Investigator 1Blue (2)
Creature — Elf Wizard (2/1)

Search the Room — 5Blue: Roll a d20.

1–9 | Draw a card.

10–20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Adventures in the Forgotten Realms (Common)
Arcane Signet
Arcane Signet 2 (2)
Artifact

Tap: Add one mana of any color in your commander's color identity.

Duskmourn: House of Horror Commander (Common)
Other Versions
Throne of Eldraine (Common)
Ikoria Commander (Common)
Zendikar Rising Commander (Common)
Commander Legends (Uncommon)
Kaldheim Commander (Common)
Commander 2021 (Common)
Adventures in the Forgotten Realms Commander (Common)
Innistrad: Midnight Hunt Commander (Common)
Innistrad: Crimson Vow Commander (Common)
Arena Base Set (Common)
Kamigawa: Neon Dynasty Commander (Common)
Streets of New Capenna Commander (Common)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Dominaria United Commander (Common)
Warhammer 40,000 Commander (Common)
The Brothers' War Commander (Common)
Phyrexia: All Will Be One Commander (Common)
March of the Machine Commander (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Commander Masters (Uncommon)
Wilds of Eldraine Commander (Common)
Doctor Who Commander (Common)
The Lost Caverns of Ixalan Commander (Uncommon)
Murders at Karlov Manor Commander (Common)
Magic The Gathering—Fallout (Uncommon)
Outlaws of Thunder Junction Commander (Common)
Modern Horizons 3 Commander (Common)
Bloomburrow Commander (Common)
Arcane Spyglass
Arcane Spyglass 4 (4)
Artifact

2, Tap, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.

Darksteel (Common)
Arcane Subtraction
Arcane Subtraction 1Blue (2)
Instant

Target creature gets -4/-0 until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Arcane Teachings
Arcane Teachings 2Red (3)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +2/+2 and has "Tap: This creature deals 1 damage to any target."

Tenth Edition (Uncommon)
Other Versions
Judgment (Common)
Arcbound Bruiser
Arcbound Bruiser 5 (5)
Artifact Creature — Golem (0/0)

Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Common)
Arcbound Hybrid
Arcbound Hybrid 4 (4)
Artifact Creature — Beast (0/0)

Haste

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Common)
Arcbound Mouser
Arcbound Mouser White (1)
Artifact Creature — Cat (0/0)

Lifelink

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Horizons 2 (Common)
Arcbound Prototype
Arcbound Prototype 1White (2)
Artifact Creature — Assembly-Worker (0/0)

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Horizons 2 (Common)
Arcbound Slasher
Arcbound Slasher 4Red (5)
Artifact Creature — Cat (0/0)

Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Riot (This creature enters with your choice of an additional +1/+1 counter or haste.)

Modern Horizons 2 (Common)
Arcbound Stinger
Arcbound Stinger 2 (2)
Artifact Creature — Insect (0/0)

Flying

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Masters (Common)
Other Versions
Darksteel (Common)
Arcbound Tracker
Arcbound Tracker 2Red (3)
Artifact Creature — Dog (0/0)

Menace

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.

Modern Horizons 2 (Common)
Arcbound Wanderer
Arcbound Wanderer 6 (6)
Artifact Creature — Golem (0/0)

Modular—Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Masters (Common)
Other Versions
Fifth Dawn (Uncommon)
Arcbound Worker
Arcbound Worker 1 (1)
Artifact Creature — Construct (0/0)

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Masters (Common)
Other Versions
Darksteel (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Archaeomancer
Archaeomancer 2BlueBlue (4)
Creature — Human Wizard (1/2)

When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.

Ultimate Masters (Common)
Other Versions
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2017 (Common)
Archaeomender
Archaeomender 2Blue (3)
Creature — Human Wizard (2/3)

When Archaeomender enters, return target artifact card from your graveyard to your hand.

Jumpstart (Common)
Archers of Qarsi
Archers of Qarsi 3Green (4)
Creature — Snake Archer (5/2)

Defender

Reach (This creature can block creatures with flying.)

Fate Reforged (Common)
Archers' Parapet
Archers' Parapet 1Green (2)
Creature — Wall (0/5)

Defender

1Black, Tap: Each opponent loses 1 life.

Khans of Tarkir (Common)
Architects of Will
Architects of Will 2BlueBlack (4)
Artifact Creature — Human Wizard (3/3)

When Architects of Will enters, look at the top three cards of target player's library, then put them back in any order.

Cycling Blue or Black (Blue or Black, Discard this card: Draw a card.)

Archenemy (Common)
Other Versions
Alara Reborn (Common)
Archon's Glory
Archon's Glory White (1)
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

Wilds of Eldraine (Common)
Archway Commons
Archway Commons (0)
Land

Archway Commons enters tapped.

When Archway Commons enters, sacrifice it unless you pay 1.

Tap: Add one mana of any color.

Strixhaven: School of Mages (Common)
Arctic Foxes
Arctic Foxes 1White (2)
Creature — Fox (1/1)

Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

Ice Age (Common)
Arctic Merfolk
Arctic Merfolk 1Blue (2)
Creature — Merfolk (1/1)

Kicker—Return a creature you control to its owner's hand. <I>(You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)</I>

If Arctic Merfolk was kicked, it enters with a +1/+1 counter on it.

Planeshift (Common)
Arcum's Astrolabe
Arcum's Astrolabe Snow (1)
Snow Artifact

(Snow can be paid with one mana from a snow source.)

When Arcum's Astrolabe enters, draw a card.

1, Tap: Add one mana of any color.

Modern Horizons (Common)
Ardent Electromancer
Ardent Electromancer 2Red (3)
Creature — Human Wizard (3/2)

When Ardent Electromancer enters, add Red for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Ardent Elementalist
Ardent Elementalist 3Red (4)
Creature — Human Shaman (2/1)

When Ardent Elementalist enters, return target instant or sorcery card from your graveyard to your hand.

Innistrad: Midnight Hunt (Common)
Ardent Militia
Ardent Militia 4White (5)
Creature — Human Soldier (2/5)

Vigilance

Portal (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Weatherlight (Common)
Starter 1999 (Uncommon)
Ardent Recruit
Ardent Recruit White (1)
Creature — Human Soldier (1/1)

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

Mirrodin Besieged (Common)
Ardent Soldier
Ardent Soldier 1White (2)
Creature — Human Soldier (1/2)

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters with a +1/+1 counter on it.

Invasion (Common)
Ardenvale Paladin
Ardenvale Paladin 3White (4)
Creature — Human Knight (2/5)

Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters with a +1/+1 counter on it.

Throne of Eldraine (Common)
Ardenvale Tactician
Ardenvale Tactician 1WhiteWhite (3)
Creature — Human Knight (2/3)

Flying

Throne of Eldraine (Common)
Arena Athlete
Arena Athlete 1Red (2)
Creature — Human (2/1)

Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

Ultimate Masters (Common)
Other Versions
Theros (Uncommon)
Arena Trickster
Arena Trickster 3Red (4)
Creature — Human Shaman (3/3)

Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.

Theros Beyond Death (Common)
Arenson's Aura
Arenson's Aura 2White (3)
Enchantment

White, Sacrifice an enchantment: Destroy target enchantment.

3BlueBlue: Counter target enchantment spell.

Ice Age (Common)
Other Versions
Fifth Edition (Uncommon)
Argivian Blacksmith
Argivian Blacksmith 1WhiteWhite (3)
Creature — Human Artificer (2/2)

Tap: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Common)
Argivian Cavalier
Argivian Cavalier 2White (3)
Creature — Orc Knight (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

When Argivian Cavalier enters, create a 1/1 white Soldier creature token.

Dominaria United (Common)
Argivian Phalanx
Argivian Phalanx 5White (6)
Creature — Human Kor Soldier (4/4)

This spell costs 1 less to cast for each creature you control.

Vigilance

Dominaria United (Common)
Argivian Restoration
Argivian Restoration 2BlueBlue (4)
Sorcery

Return target artifact card from your graveyard to the battlefield.

Double Masters (Common)
Other Versions
Weatherlight (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Argothian Opportunist
Argothian Opportunist 2Green (3)
Creature — Human Scout (3/2)

When Argothian Opportunist enters, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Common)
Argothian Pixies
Argothian Pixies 1Green (2)
Creature — Faerie (2/1)

Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

Masters Edition IV (Common)
Other Versions
Antiquities (Common)
Chronicles (Common)
Argothian Sprite
Argothian Sprite 1Green (2)
Creature — Faerie (2/2)

Argothian Sprite can't be blocked by artifact creatures.

7: Put two +1/+1 counters on Argothian Sprite.

The Brothers' War (Common)
Argothian Swine
Argothian Swine 3Green (4)
Creature — Boar (3/3)

Trample

Urza's Saga (Common)
Argothian Treefolk
Argothian Treefolk 3GreenGreen (5)
Creature — Treefolk (3/5)

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Common)
Arlinn's Wolf
Arlinn's Wolf 2Green (3)
Creature — Wolf (3/2)

Arlinn's Wolf can't be blocked by creatures with power 2 or less.

War of the Spark (Common)
Armadillo Cloak
Armadillo Cloak 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

Eternal Masters (Uncommon)
Other Versions
Invasion (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Archenemy (Common)
Vintage Masters (Uncommon)
Armament of Nyx
Armament of Nyx 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Journey into Nyx (Common)
Armed Response
Armed Response 2White (3)
Instant

Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

Fifth Dawn (Common)
Armguard Familiar
Armguard Familiar 1Blue (2)
Artifact Creature — Equipment Beast (2/1)

Ward 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Equipped creature gets +2/+1 and has ward 2.

Reconfigure 4 (4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Common)
Armillary Sphere
Armillary Sphere 2 (2)
Artifact

2, Tap, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Commander Legends (Common)
Other Versions
Conflux (Common)
Duel Decks: Knights vs. Dragons (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Venser vs. Koth (Common)
Planechase 2012 Edition (Common)
Commander 2013 Edition (Common)
Planechase Anthology (Common)
Commander Anthology (Common)
Commander 2017 (Common)
Commander 2019 (Common)
Armor of Faith
Armor of Faith White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

White: Enchanted creature gets +0/+1 until end of turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Armor of Shadows
Armor of Shadows Black (1)
Instant

Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Armor of Thorns
Armor of Thorns 1Green (2)
Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant nonblack creature

Enchanted creature gets +2/+2.

Vintage Masters (Common)
Other Versions
Mirage (Common)
Armor Sliver
Armor Sliver 2White (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +0/+1 until end of turn."

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Armor Thrull
Armor Thrull 2Black (3)
Creature — Thrull (1/3)

Tap, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

Masters Edition II (Common)
Other Versions
Fallen Empires (Common)
Armored Armadillo
Armored Armadillo White (1)
Creature — Armadillo (0/4)

Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

3White: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

Outlaws of Thunder Junction (Common)
Armored Cancrix
Armored Cancrix 4Blue (5)
Creature — Crab (2/5)

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Armored Griffin
Armored Griffin 3White (4)
Creature — Griffin (2/3)

Flying, vigilance

Planechase Anthology (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Masters Edition II (Common)
Planechase 2012 Edition (Uncommon)
Armored Kincaller
Armored Kincaller 2Green (3)
Creature — Dinosaur (3/3)

When Armored Kincaller enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

The Lost Caverns of Ixalan (Common)
Armored Pegasus
Armored Pegasus 1White (2)
Creature — Pegasus (1/2)

Flying

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Tempest (Common)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Portal (Common)
Armored Skaab
Armored Skaab 2Blue (3)
Creature — Zombie Warrior (1/4)

When Armored Skaab enters, mill four cards.

Innistrad (Common)
Armored Transport
Armored Transport 3 (3)
Artifact Creature — Construct (2/1)

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

Gatecrash (Common)
Armored Warhorse
Armored Warhorse WhiteWhite (2)
Creature — Horse (2/3)

Magic 2012 (Common)
Armored Whirl Turtle
Armored Whirl Turtle 2Blue (3)
Creature — Turtle (0/5)

Arena Base Set (Common)
Other Versions
Global Series: Jiang Yanggu and Mu Yanling (Common)
Armored Wolf-Rider
Armored Wolf-Rider 3GreenWhite (5)
Creature — Elf Knight (4/6)

Dragon's Maze (Common)
Armorer Guildmage
Armorer Guildmage Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets +1/+0 until end of turn.

Green, Tap: Target creature gets +0/+1 until end of turn.

Mirage (Common)
Armory Guard
Armory Guard 3White (4)
Creature — Giant Soldier (2/5)

Armory Guard has vigilance as long as you control a Gate.

Ravnica Remastered (Common)
Other Versions
Return to Ravnica (Common)
Duel Decks: Heroes vs. Monsters (Common)
Armory Mice
Armory Mice 1White (2)
Creature — Mouse (3/1)

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

Wilds of Eldraine (Common)
Armory of Iroas
Armory of Iroas 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Common)
Other Versions
Journey into Nyx (Uncommon)
Armory Veteran
Armory Veteran 1Red (2)
Creature — Orc Warrior (2/2)

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

Adventures in the Forgotten Realms (Common)
Arms of Hadar
Arms of Hadar 3Black (4)
Sorcery

Creatures target player controls get -2/-2 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Army of Allah
Army of Allah 1WhiteWhite (3)
Instant

Attacking creatures get +2/+0 until end of turn.

Arabian Nights (Common)
Arnjlot's Ascent
Arnjlot's Ascent 1BlueBlue (3)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1: Target creature gains flying until end of turn.

Ice Age (Common)
Arrest
Arrest 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Jumpstart 2022 (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Mirrodin (Common)
Scars of Mirrodin (Common)
Return to Ravnica (Uncommon)
Modern Masters 2015 Edition (Common)
Arrester's Admonition
Arrester's Admonition 2Blue (3)
Instant

Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

Ravnica Allegiance (Common)
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