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Autumn's Veil
( 1)
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
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Avacyn's Judgment
( 2)
Sorcery
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
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Avalanche
( 4)
Sorcery
Destroy X target snow lands.
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Aven Warcraft
( 3)
Instant
Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
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Avenging Arrow
( 3)
Instant
Destroy target creature that dealt damage this turn.
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Avoid Fate
( 1)
Instant
Counter target instant or Aura spell that targets a permanent you control.
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Awaken the Bear
( 3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Awaken the Blood Avatar
( 8)
Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
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Awaken the Erstwhile
( 5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
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Awaken the Maelstrom
( 0)
Sorcery
Awaken the Maelstrom is all colors. Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
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Awaken the Sleeper
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
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Awaken the Woods
( 2)
Sorcery
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
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Awakening of Vitu-Ghazi
( 5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
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Far // Away (Away)
( 3)
Instant
Target player sacrifices a creature. Fuse (You may cast one or both halves of this card from your hand.)
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Awe Strike
( 1)
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
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AWOL
( 3)
Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
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Azorius Charm
( 2)
Instant
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
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Azorius Ploy
( 4)
Instant
Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.
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Back for More
( 6)
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Back for Seconds
( 3)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
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Back in Town
( 3)
Sorcery
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Backdraft
( 2)
Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
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Backlash
( 3)
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
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Backslide
( 2)
Instant
Turn target creature with a morph ability face down. Cycling (, Discard this card: Draw a card.)
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Bad Deal
( 6)
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
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Badlands Revival
( 5)
Sorcery
Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
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Bag Check
( 3)
Instant
Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
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Baki's Curse
( 4)
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
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Balance
( 2)
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Balance of Power
( 5)
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
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Balancing Act
( 4)
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
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Balduvian Rage
( 1)
Instant
Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Baleful Mastery
( 4)
Instant
You may pay rather than pay this spell's mana cost. If the cost was paid, an opponent draws a card. Exile target creature or planeswalker.
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Baleful Stare
( 3)
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
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Baloth Cage Trap
( 5)
Instant — Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.
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Bamboozle
( 3)
Sorcery
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
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Band Together
( 3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
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Bandage
( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
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Banefire
( 1)
Sorcery
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
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Bane's Contingency
( 3)
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
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Banish from Edoras
( 5)
Sorcery
This spell costs less to cast if it targets a tapped creature. Exile target creature.
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Banish into Fable
( 6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
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Guardian Naga (Banishing Coils)
( 3)
Instant — Adventure
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
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Banishing Knack
( 1)
Instant
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
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Banishing Slash
( 2)
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
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Banishing Stroke
( 6)
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Banishment Decree
( 5)
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
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Bankrupt in Blood
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
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Banners Raised
( 1)
Instant
Creatures you control get +1/+0 until end of turn.
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Bant Charm
( 3)
Instant
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
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Bar Entry
( 4)
Instant
Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
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Bar the Door
( 3)
Instant
Creatures you control get +0/+4 until end of turn.
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Bar the Gate
( 3)
Instant
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
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Baral's Expertise
( 5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
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Barbed Lightning
( 3)
Instant
Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine (Choose both if you pay the entwine cost.)
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Bargain
( 3)
Sorcery
Target opponent draws a card. You gain 7 life.
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Barge In
( 1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
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Barkshell Blessing
( 1)
Instant
Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Barrage of Boulders
( 3)
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
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Barrel Down Sokenzan
( 3)
Instant — Arcane
Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
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Barreling Attack
( 4)
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
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Barrier Breach
( 3)
Instant
Exile up to three target enchantments. Cycling (, Discard this card: Draw a card.)
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Barrin's Spite
( 4)
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
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Barrin's Unmaking
( 2)
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
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Barroom Brawl
( 2)
Sorcery
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
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Bash to Bits
( 4)
Instant
Destroy target artifact. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Basic Conjuration
( 3)
Sorcery — Lesson
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
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Basri's Aegis
( 4)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Bathe in Light
( 2)
Instant
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
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Battle at the Bridge
( 1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Target creature gets -X/-X until end of turn. You gain X life.
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Battle Cry
( 3)
Instant
Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
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Battle Frenzy
( 3)
Instant
Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
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Battle Hymn
( 2)
Instant
Add for each creature you control.
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Battle Screech
( 4)
Sorcery
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Battlefield Promotion
( 2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
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Battlegrowth
( 1)
Instant
Put a +1/+1 counter on target creature.
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Battle-Rage Blessing
( 2)
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Battlewise Valor
( 2)
Instant
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Beacon Bolt
( 3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Beacon of Creation
( 4)
Sorcery
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
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Beacon of Destruction
( 5)
Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
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Beacon of Immortality
( 6)
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
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Beacon of Tomorrows
( 8)
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
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Beacon of Unrest
( 5)
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
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Beaming Defiance
( 2)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Beanstalk Giant
( 7)
Creature — Giant
(*/*)
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
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