"Core Set 2020" (329)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
: Each opponent loses 2 life and you gain 2 life.
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.)
, , Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.
−3: Target creature you control deals damage equal to its power to target creature or planeswalker.
−5: You may reveal a creature card you own from outside the game and put it into your hand.
+1: Put three +1/+1 counters on up to one target creature.
−1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
−6: Target creature gets +10/+10 and gains trample until end of turn.
Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.
Flying, haste
Trample
Voracious Hydra enters with X +1/+1 counters on it.
When Voracious Hydra enters, choose one —
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don't control.
: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
Creature spells with flying you cast cost less to cast.
Whenever a creature you control with flying enters, Waterkin Shaman gets +1/+1 until end of turn.
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This spell costs less to cast if you control a creature with flying.
Draw two cards.
Enchant creature
When Wolfkin Bond enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
When Wolfrider's Saddle enters, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.
Equipped creature gets +1/+1 and can't be blocked by more than one creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever one or more tokens you control enter, put that many +1/+1 counters on Woodland Champion.
: Add .
When Yanling's Harbinger enters, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When Yarok's Fenlurker enters, each opponent exiles a card from their hand.
: Yarok's Fenlurker gets +1/+1 until end of turn.
When Yarok's Wavecrasher enters, return another creature you control to its owner's hand.
: Target creature gains flying until end of turn.
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