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Swamp
( 0)
Basic Land — Swamp
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Swords to Plowshares
( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
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Sylvan Library
( 2)
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Tawnos's Wand
( 4)
Artifact
, : Target creature with power 2 or less can't be blocked this turn.
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Tawnos's Weaponry
( 2)
Artifact
You may choose not to untap Tawnos's Weaponry during your untap step. , : Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.
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Tempest Efreet
( 4)
Creature — Efreet
(3/3)
Remove Tempest Efreet from your deck before playing if you're not playing for ante. , Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
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Terror
( 2)
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
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Tetravus
( 6)
Artifact Creature — Construct
(1/1)
Flying Tetravus enters with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
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The Brute
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0. : Regenerate enchanted creature.
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The Hive
( 5)
Artifact
, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
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The Rack
( 1)
Artifact
As The Rack enters, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
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Thicket Basilisk
( 5)
Creature — Basilisk
(2/4)
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Thoughtlace
( 1)
Instant
Target spell or permanent becomes blue. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Throne of Bone
( 1)
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
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Timber Wolves
( 1)
Creature — Wolf
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Titania's Song
( 4)
Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.
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Triskelion
( 6)
Artifact Creature — Construct
(1/1)
Triskelion enters with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
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Tundra Wolves
( 1)
Creature — Wolf
(1/1)
First strike (This creature deals combat damage before creatures without first strike.)
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Tunnel
( 1)
Instant
Destroy target Wall. It can't be regenerated.
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Twiddle
( 1)
Instant
You may tap or untap target artifact, creature, or land.
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Uncle Istvan
( 4)
Creature — Human
(1/3)
Prevent all damage that would be dealt to Uncle Istvan by creatures.
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Unholy Strength
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1.
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Unstable Mutation
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
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Unsummon
( 1)
Instant
Return target creature to its owner's hand.
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Untamed Wilds
( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
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Urza's Avenger
( 6)
Artifact Creature — Shapeshifter
(4/4)
: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Uthden Troll
( 3)
Creature — Troll
(2/2)
: Regenerate Uthden Troll.
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Vampire Bats
( 1)
Creature — Bat
(0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
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Venom
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
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Verduran Enchantress
( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
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Visions
( 1)
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
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Volcanic Eruption
( 3)
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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Wall of Air
( 3)
Creature — Wall
(1/5)
Defender, flying (This creature can't attack, and it can block creatures with flying.)
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Wall of Bone
( 3)
Creature — Skeleton Wall
(1/4)
Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Wall of Brambles
( 3)
Creature — Plant Wall
(2/3)
Defender (This creature can't attack.) : Regenerate Wall of Brambles.
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Wall of Dust
( 3)
Creature — Wall
(1/4)
Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
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Wall of Fire
( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.
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Wall of Ice
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Wall of Spears
( 3)
Artifact Creature — Wall
(2/3)
Defender (This creature can't attack.) First strike
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Wall of Stone
( 3)
Creature — Wall
(0/8)
Defender (This creature can't attack.)
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Wall of Swords
( 4)
Creature — Wall
(3/5)
Defender (This creature can't attack.) Flying
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Wall of Water
( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Water gets +1/+0 until end of turn.
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Wall of Wood
( 1)
Creature — Wall
(0/3)
Defender (This creature can't attack.)
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Wanderlust
( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
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Warp Artifact
( 2)
Enchantment — Aura
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
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Weakness
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-1.
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Web
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
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Whirling Dervish
( 2)
Creature — Human Monk
(1/1)
Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
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White Knight
( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
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White Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.
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Wild Growth
( 1)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .
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Will-o'-the-Wisp
( 1)
Creature — Spirit
(0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Winds of Change
( 1)
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
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Winter Blast
( 1)
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
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Winter Orb
( 2)
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
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Wooden Sphere
( 1)
Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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Wrath of God
( 4)
Sorcery
Destroy all creatures. They can't be regenerated.
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Xenic Poltergeist
( 3)
Creature — Spirit
(1/1)
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
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Zombie Master
( 3)
Creature — Zombie
(2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent."
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