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Timber Shredder
( 0)
Creature — Werewolf
(4/2)
Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Tireless Tracker
( 3)
Creature — Human Scout
(3/2)
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
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Torens, Fist of the Angels
( 3)
Legendary Creature — Human Cleric
(2/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
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Tower Geist
( 4)
Creature — Spirit
(2/2)
Flying When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Town Gossipmonger
( 1)
Creature — Human
(1/1)
, Tap an untapped creature you control: Transform this creature.
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Tragic Slip
( 1)
Instant
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
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Travel Preparations
( 2)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Traveler's Amulet
( 1)
Artifact
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Traverse the Ulvenwald
( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
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Tree of Perdition
( 4)
Creature — Plant
(0/13)
Defender : Exchange target opponent's life total with this creature's toughness.
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Triskaidekaphobia
( 4)
Enchantment
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
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Twinblade Geist
( 2)
Creature — Spirit Warrior
(1/1)
Double strike Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Twinblade Invocation
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
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Ulrich's Kindred
( 3)
Creature — Wolf
(3/2)
Trample : Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Ulvenwald Mysteries
( 3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
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Uncaged Fury
( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn.
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Valorous Stance
( 2)
Instant
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
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Vanquish the Horde
( 8)
Sorcery
This spell costs less to cast for each creature on the battlefield. Destroy all creatures.
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Vexing Devil
( 1)
Creature — Devil
(4/3)
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
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Vildin-Pack Alpha
( 0)
Creature — Werewolf
(4/3)
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Vilespawn Spider
( 2)
Creature — Spider
(2/3)
Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) , , Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
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Village Messenger
( 1)
Creature — Human Werewolf
(1/1)
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Village Rites
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
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Villagers of Estwald
( 3)
Creature — Human Werewolf
(2/3)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Voice of the Blessed
( 2)
Creature — Spirit Cleric
(2/2)
Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
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Voldaren Ambusher
( 3)
Creature — Vampire Archer
(2/2)
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
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Voldaren Bloodcaster
( 2)
Creature — Vampire Wizard
(2/1)
Flying Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
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Voldaren Duelist
( 4)
Creature — Vampire Warrior
(3/2)
Haste When this creature enters, target creature can't block this turn.
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Voldaren Epicure
( 1)
Creature — Vampire
(1/1)
When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
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Wandering Mind
( 3)
Creature — Horror
(2/1)
Flying When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Wedding Announcement
( 3)
Enchantment
At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.
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Wild Hunger
( 3)
Instant
Target creature gets +3/+1 and gains trample until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Wild-Field Scarecrow
( 3)
Artifact Creature — Scarecrow
(1/4)
Defender , Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
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Wrenn and Seven
( 5)
Legendary Planeswalker — Wrenn
(5)
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. −3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." −8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
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Wretched Gryff
( 7)
Creature — Eldrazi Hippogriff
(3/4)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying
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Wretched Throng
( 2)
Creature — Zombie Horror
(2/1)
When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
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Young Wolf
( 1)
Creature — Wolf
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Zealous Conscripts
( 5)
Creature — Human Warrior
(3/3)
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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