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Imodane's Recruiter (Train Troops)
( 5)
Sorcery — Adventure
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Troublemaker Ouphe
( 2)
Creature — Ouphe
(2/2)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Troublemaker Ouphe enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls.
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Tuinvale Guide
( 4)
Creature — Faerie Scout
(2/3)
Flying Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
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Two-Headed Hunter (Twice the Rage)
( 2)
Instant — Adventure
Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Twining Twins
( 4)
Creature — Faerie Wizard
(4/4)
Flying, vigilance, ward
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Twisted Fealty
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Twisted Sewer-Witch
( 5)
Creature — Human Warlock
(3/4)
When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Two-Headed Hunter
( 5)
Creature — Giant
(5/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Unassuming Sage
( 2)
Creature — Human Peasant Wizard
(2/2)
When Unassuming Sage enters the battlefield, you may pay . If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Unruly Catapult
( 3)
Artifact Creature — Construct
(0/4)
Defender : Unruly Catapult deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Unruly Catapult.
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Up the Beanstalk
( 2)
Enchantment
When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
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Verdant Outrider
( 3)
Creature — Human Knight
(4/2)
: Verdant Outrider can't be blocked by creatures with power 2 or less this turn.
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Virtue of Courage
( 5)
Enchantment
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
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Virtue of Knowledge
( 5)
Enchantment
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Virtue of Loyalty
( 5)
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
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Virtue of Persistence
( 7)
Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
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Virtue of Strength
( 7)
Enchantment
If you tap a basic land for mana, it produces three times as much of that mana instead.
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Voracious Vermin
( 3)
Creature — Rat
(2/1)
When Voracious Vermin enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin.
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Warehouse Tabby
( 1)
Creature — Cat
(1/1)
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block." : Warehouse Tabby gains deathtouch until end of turn.
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Water Wings
( 2)
Instant
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
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Welcome to Sweettooth
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token. II — Create a Food token. III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
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Werefox Bodyguard
( 3)
Creature — Elf Fox Knight
(2/2)
Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. , Sacrifice Werefox Bodyguard: You gain 2 life.
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Wicked Visitor
( 2)
Creature — Nightmare
(2/2)
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.
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Wildwood Mentor
( 3)
Creature — Treefolk
(1/1)
Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor. Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.
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Will, Scion of Peace
( 3)
Legendary Creature — Human Wizard
(2/4)
Vigilance : Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
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Witch's Mark
( 2)
Sorcery
You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Witchstalker Frenzy
( 4)
Instant
This spell costs less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature.
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Woodland Acolyte
( 3)
Creature — Human Cleric
(2/2)
When Woodland Acolyte enters the battlefield, draw a card.
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