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"Wilds of Eldraine" (332)

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Imodane's Recruiter (Train Troops)
Imodane's Recruiter (Train Troops) 4White (5)
Sorcery — Adventure

Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Troublemaker Ouphe
Troublemaker Ouphe 1Green (2)
Creature — Ouphe (2/2)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

When Troublemaker Ouphe enters, if it was bargained, exile target artifact or enchantment an opponent controls.

Wilds of Eldraine (Common)
Troyan, Gutsy Explorer
Troyan, Gutsy Explorer 1GreenBlue (3)
Legendary Creature — Vedalken Scout (1/3)

Tap: Add GreenBlue. Spend this mana only to cast spells with mana value 5 or greater or spells with Variable Colorless in their mana costs.

Blue, Tap: Draw a card, then discard a card.

Wilds of Eldraine (Uncommon)
Tuinvale Guide
Tuinvale Guide 3White (4)
Creature — Faerie Scout (2/3)

Flying

Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.

Wilds of Eldraine (Common)
Two-Headed Hunter (Twice the Rage)
Two-Headed Hunter (Twice the Rage) 1Red (2)
Instant — Adventure

Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Twining Twins
Twining Twins 2BlueBlue (4)
Creature — Faerie Wizard (4/4)

Flying, vigilance, ward 1

Wilds of Eldraine (Rare)
Twisted Fealty
Twisted Fealty 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

Wilds of Eldraine (Uncommon)
Twisted Sewer-Witch
Twisted Sewer-Witch 3BlackBlack (5)
Creature — Human Warlock (3/4)

When Twisted Sewer-Witch enters, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

Wilds of Eldraine (Uncommon)
Two-Headed Hunter
Two-Headed Hunter 4Red (5)
Creature — Giant (5/4)

Menace (This creature can't be blocked except by two or more creatures.)

Wilds of Eldraine (Uncommon)
Unassuming Sage
Unassuming Sage 1White (2)
Creature — Human Peasant Wizard (2/2)

When Unassuming Sage enters, you may pay 2. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Wilds of Eldraine (Common)
Unruly Catapult
Unruly Catapult 2Red (3)
Artifact Creature — Construct (0/4)

Defender

Tap: Unruly Catapult deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Unruly Catapult.

Wilds of Eldraine (Common)
Up the Beanstalk
Up the Beanstalk 1Green (2)
Enchantment

When Up the Beanstalk enters and whenever you cast a spell with mana value 5 or greater, draw a card.

Wilds of Eldraine (Uncommon)
Vantress Transmuter
Vantress Transmuter 3Blue (4)
Creature — Human Wizard (3/4)

Wilds of Eldraine (Common)
Virtue of Knowledge (Vantress Visions)
Virtue of Knowledge (Vantress Visions) 1Blue (2)
Instant — Adventure

Copy target activated or triggered ability you control. You may choose new targets for the copy.

Wilds of Eldraine (Mythic Rare)
Verdant Outrider
Verdant Outrider 2Green (3)
Creature — Human Knight (4/2)

1Green: Verdant Outrider can't be blocked by creatures with power 2 or less this turn.

Wilds of Eldraine (Common)
Virtue of Courage
Virtue of Courage 3RedRed (5)
Enchantment

Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.

Wilds of Eldraine (Mythic Rare)
Virtue of Knowledge
Virtue of Knowledge 4Blue (5)
Enchantment

If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Wilds of Eldraine (Mythic Rare)
Virtue of Loyalty
Virtue of Loyalty 3WhiteWhite (5)
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.

Wilds of Eldraine (Mythic Rare)
Virtue of Persistence
Virtue of Persistence 5BlackBlack (7)
Enchantment

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Wilds of Eldraine (Mythic Rare)
Virtue of Strength
Virtue of Strength 5GreenGreen (7)
Enchantment

If you tap a basic land for mana, it produces three times as much of that mana instead.

Wilds of Eldraine (Mythic Rare)
Voracious Vermin
Voracious Vermin 2Black (3)
Creature — Rat (2/1)

When Voracious Vermin enters, create a 1/1 black Rat creature token with "This creature can't block."

Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin.

Wilds of Eldraine (Common)
Warehouse Tabby
Warehouse Tabby Black (1)
Creature — Cat (1/1)

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block."

1Black: Warehouse Tabby gains deathtouch until end of turn.

Wilds of Eldraine (Common)
Water Wings
Water Wings 1Blue (2)
Instant

Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)

Wilds of Eldraine (Common)
Welcome to Sweettooth
Welcome to Sweettooth 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human creature token.

II — Create a Food token.

III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.

Wilds of Eldraine (Uncommon)
Werefox Bodyguard
Werefox Bodyguard 1WhiteWhite (3)
Creature — Elf Fox Knight (2/2)

Flash

When Werefox Bodyguard enters, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.

1White, Sacrifice Werefox Bodyguard: You gain 2 life.

Wilds of Eldraine (Rare)
Wicked Visitor
Wicked Visitor 1Black (2)
Creature — Nightmare (2/2)

Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.

Wilds of Eldraine (Common)
Wildwood Mentor
Wildwood Mentor 2Green (3)
Creature — Treefolk (1/1)

Whenever a token you control enters, put a +1/+1 counter on Wildwood Mentor.

Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.

Wilds of Eldraine (Rare)
Will, Scion of Peace
Will, Scion of Peace 1WhiteBlue (3)
Legendary Creature — Human Wizard (2/4)

Vigilance

Tap: Spells you cast this turn that are white and/or blue cost Variable Colorless less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

Wilds of Eldraine (Mythic Rare)
Witch's Mark
Witch's Mark 1Red (2)
Sorcery

You may discard a card. If you do, draw two cards.

Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

Wilds of Eldraine (Common)
Witchstalker Frenzy
Witchstalker Frenzy 3Red (4)
Instant

This spell costs 1 less to cast for each creature that attacked this turn.

Witchstalker Frenzy deals 5 damage to target creature.

Wilds of Eldraine (Uncommon)
Woodland Acolyte
Woodland Acolyte 2White (3)
Creature — Human Cleric (2/2)

When Woodland Acolyte enters, draw a card.

Wilds of Eldraine (Uncommon)
Yenna, Redtooth Regent
Yenna, Redtooth Regent 2GreenWhite (4)
Legendary Creature — Elf Noble (4/4)

2, Tap: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.

Wilds of Eldraine (Rare)
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