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Archfiend of Sorrows
Archfiend of Sorrows 5BlackBlack (7)
Creature — Demon (4/5)

Flying

When Archfiend of Sorrows enters, creatures your opponents control get -2/-2 until end of turn.

Unearth 3BlackBlack (3BlackBlack: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Modern Horizons 2 (Uncommon)
Architect of the Untamed
Architect of the Untamed 2Green (3)
Creature — Elf Artificer Druid (2/3)

Landfall — Whenever a land you control enters, you get Energy (an energy counter).

Pay eight Energy: Create a 6/6 colorless Beast artifact creature token.

Kaladesh (Rare)
Architects of Will
Architects of Will 2BlueBlack (4)
Artifact Creature — Human Wizard (3/3)

When Architects of Will enters, look at the top three cards of target player's library, then put them back in any order.

Cycling Blue or Black (Blue or Black, Discard this card: Draw a card.)

Archenemy (Common)
Other Versions
Alara Reborn (Common)
Archivist
Archivist 2BlueBlue (4)
Creature — Human Wizard (1/1)

Tap: Draw a card.

Urza's Legacy (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Archway Commons
Archway Commons (0)
Land

Archway Commons enters tapped.

When Archway Commons enters, sacrifice it unless you pay 1.

Tap: Add one mana of any color.

Strixhaven: School of Mages (Common)
Archway of Innovation
Archway of Innovation (0)
Land

Archway of Innovation enters tapped unless you control an Island.

Tap: Add Blue.

Blue, Tap: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Modern Horizons 3 (Rare)
Arco-Flagellant
Arco-Flagellant 2Black (3)
Creature — Human (3/1)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.)

Arco-Flagellant can't block.

Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.

Warhammer 40,000 Commander (Rare)
Arc-Slogger
Arc-Slogger 3RedRed (5)
Creature — Beast (4/5)

Red, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.

Mirrodin (Rare)
Arctic Aven
Arctic Aven 2Blue (3)
Creature — Bird Wizard (2/1)

Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

White: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Magic 2013 (Uncommon)
Arctic Flats
Arctic Flats (0)
Snow Land

Arctic Flats enters tapped.

Tap: Add Green or White.

Coldsnap (Uncommon)
Arctic Treeline
Arctic Treeline (0)
Snow Land — Forest Plains

(Tap: Add Green or White.)

Arctic Treeline enters tapped.

Kaldheim (Land)
Arcum Dagsson
Arcum Dagsson 3Blue (4)
Legendary Creature — Human Artificer (2/2)

Tap: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.

Double Masters (Mythic Rare)
Other Versions
Coldsnap (Rare)
Arcum's Astrolabe
Arcum's Astrolabe Snow (1)
Snow Artifact

(Snow can be paid with one mana from a snow source.)

When Arcum's Astrolabe enters, draw a card.

1, Tap: Add one mana of any color.

Modern Horizons (Common)
Arcum's Sleigh
Arcum's Sleigh 1 (1)
Artifact

2, Tap: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.

Ice Age (Uncommon)
Arcum's Weathervane
Arcum's Weathervane 2 (2)
Artifact

2, Tap: Target snow land is no longer snow.

2, Tap: Target nonsnow basic land becomes snow.

Ice Age (Uncommon)
Arcum's Whistle
Arcum's Whistle 3 (3)
Artifact

3, Tap: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay Variable Colorless, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.

Ice Age (Uncommon)
Arcus Acolyte
Arcus Acolyte GreenWhite (2)
Creature — Human Cleric Archer (2/2)

Reach, lifelink

Outlast Green or White (Green or White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each other creature you control without a +1/+1 counter on it has outlast Green or White.

Modern Horizons 2 (Uncommon)
Ardoz, Cobbler of War
Ardoz, Cobbler of War 1Red (2)
Legendary Creature — Goblin Shaman (1/1)

Haste

Whenever Ardoz, Cobbler of War or another creature you control enters, that creature gets +2/+0 until end of turn.

3Red: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.

Jumpstart 2022 (Rare)
Arena
Arena (0)
Land

3, Tap: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Promo set for Gatherer (Special)
Arena of Glory
Arena of Glory (0)
Land

Arena of Glory enters tapped unless you control a Mountain.

Tap: Add Red.

Red, Tap, Exert Arena of Glory: Add RedRed. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Modern Horizons 3 (Rare)
Arenson's Aura
Arenson's Aura 2White (3)
Enchantment

White, Sacrifice an enchantment: Destroy target enchantment.

3BlueBlue: Counter target enchantment spell.

Ice Age (Common)
Other Versions
Fifth Edition (Uncommon)
Argent Dais
Argent Dais 1White (2)
Artifact

Argent Dais enters with two oil counters on it.

Whenever two or more creatures attack, put an oil counter on Argent Dais.

2, Tap, Remove two oil counters from Argent Dais: Exile another target nonland permanent. Its controller draws two cards.

Modern Horizons 3 (Rare)
Argent Sphinx
Argent Sphinx 2BlueBlue (4)
Creature — Sphinx (4/3)

Flying

Metalcraft — Blue: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.

Modern Masters 2015 Edition (Rare)
Other Versions
Scars of Mirrodin (Rare)
Argivian Archaeologist
Argivian Archaeologist 1WhiteWhite (3)
Creature — Human Artificer (1/1)

WhiteWhite, Tap: Return target artifact card from your graveyard to your hand.

Masters Edition (Rare)
Other Versions
Antiquities (Rare)
Argivian Avenger
Argivian Avenger 6 (6)
Artifact Creature — Shapeshifter (5/5)

1: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.

The Brothers' War (Uncommon)
Argivian Blacksmith
Argivian Blacksmith 1WhiteWhite (3)
Creature — Human Artificer (2/2)

Tap: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Common)
Argoth, Sanctum of Nature
Argoth, Sanctum of Nature (0)
Land

Argoth, Sanctum of Nature enters tapped unless you control a legendary green creature.

Tap: Add Green.

2GreenGreen, Tap: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.

(Melds with Titania, Voice of Gaea.)

The Brothers' War (Rare)
Argothian Elder
Argothian Elder 3Green (4)
Creature — Elf Druid (2/2)

Tap: Untap two target lands.

Battle Royale Box Set (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Argothian Opportunist
Argothian Opportunist 2Green (3)
Creature — Human Scout (3/2)

When Argothian Opportunist enters, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Common)
Argothian Sprite
Argothian Sprite 1Green (2)
Creature — Faerie (2/2)

Argothian Sprite can't be blocked by artifact creatures.

7: Put two +1/+1 counters on Argothian Sprite.

The Brothers' War (Common)
Arguel's Blood Fast
Arguel's Blood Fast 1Black (2)
Legendary Enchantment

1Black, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

From the Vault: Transform (Mythic Rare)
Other Versions
Ixalan (Rare)
Arid Archway
Arid Archway (0)
Land — Desert

Arid Archway enters tapped.

When Arid Archway enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Tap: Add ColorlessColorless.

Outlaws of Thunder Junction (Uncommon)
Arid Mesa
Arid Mesa (0)
Land

Tap, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Modern Horizons 2 (Rare)
Other Versions
Zendikar (Rare)
Zendikar Expeditions (Mythic Rare)
Modern Masters 2017 Edition (Rare)
Zendikar Rising Expeditions (Mythic Rare)
Arixmethes, Slumbering Isle
Arixmethes, Slumbering Isle 2GreenBlue (4)
Legendary Creature — Kraken (12/12)

Arixmethes, Slumbering Isle enters tapped with five slumber counters on it.

As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

Tap: Add GreenBlue.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander 2018 (Rare)
Double Masters (Rare)
March of the Machine Multiverse Legends (Rare)
Ark of Blight
Ark of Blight 2 (2)
Artifact

3, Tap, Sacrifice Ark of Blight: Destroy target land.

Scourge (Uncommon)
Arlinn Kord
Arlinn Kord 2RedGreen (4)
Legendary Planeswalker — Arlinn (3)

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
From the Vault: Transform (Mythic Rare)
Arlinn, Embraced by the Moon
Arlinn, Embraced by the Moon (0)
Legendary Planeswalker — Arlinn

+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.

−6: You get an emblem with "Creatures you control have haste and ‘Tap: This creature deals damage equal to its power to any target.'"

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
From the Vault: Transform (Mythic Rare)
Arlinn, the Moon's Fury
Arlinn, the Moon's Fury (0)
Legendary Planeswalker — Arlinn (4)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add RedGreen.

0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Innistrad: Midnight Hunt (Mythic Rare)
Arlinn, the Pack's Hope
Arlinn, the Pack's Hope 2RedGreen (4)
Legendary Planeswalker — Arlinn (4)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.

−3: Create two 2/2 green Wolf creature tokens.

Innistrad: Midnight Hunt (Mythic Rare)
Arlinn, Voice of the Pack
Arlinn, Voice of the Pack 4GreenGreen (6)
Legendary Planeswalker — Arlinn (7)

Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.

−2: Create a 2/2 green Wolf creature token.

Jumpstart 2022 (Uncommon)
Other Versions
War of the Spark (Uncommon)
Armageddon Clock
Armageddon Clock 6 (6)
Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

4: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Masters Edition IV (Rare)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Antiquities (Uncommon)
Armed with Proof
Armed with Proof 2White (3)
Enchantment

When Armed with Proof enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip 2.

Murders at Karlov Manor Commander (Rare)
Armguard Familiar
Armguard Familiar 1Blue (2)
Artifact Creature — Equipment Beast (2/1)

Ward 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Equipped creature gets +2/+1 and has ward 2.

Reconfigure 4 (4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Common)
Armillary Sphere
Armillary Sphere 2 (2)
Artifact

2, Tap, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Commander Legends (Common)
Other Versions
Conflux (Common)
Duel Decks: Knights vs. Dragons (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Venser vs. Koth (Common)
Planechase 2012 Edition (Common)
Commander 2013 Edition (Common)
Planechase Anthology (Common)
Commander Anthology (Common)
Commander 2017 (Common)
Commander 2019 (Common)
Armistice
Armistice 2White (3)
Enchantment

3WhiteWhite: You draw a card and target opponent gains 3 life.

Commander 2014 (Rare)
Other Versions
Mercadian Masques (Rare)
Armor of Faith
Armor of Faith White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

White: Enchanted creature gets +0/+1 until end of turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Armor Sliver
Armor Sliver 2White (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +0/+1 until end of turn."

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Armor Thrull
Armor Thrull 2Black (3)
Creature — Thrull (1/3)

Tap, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

Masters Edition II (Common)
Other Versions
Fallen Empires (Common)
Armored Armadillo
Armored Armadillo White (1)
Creature — Armadillo (0/4)

Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

3White: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

Outlaws of Thunder Junction (Common)
Armored Guardian
Armored Guardian 3WhiteBlue (5)
Creature — Cat Soldier (2/5)

1WhiteWhite: Target creature you control gains protection from the color of your choice until end of turn.

1BlueBlue: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Invasion (Rare)
Armored Scrapgorger
Armored Scrapgorger 1Green (2)
Creature — Phyrexian Beast (0/3)

Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.

Tap: Add one mana of any color.

Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.

Phyrexia: All Will Be One (Uncommon)
Armorer Guildmage
Armorer Guildmage Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets +1/+0 until end of turn.

Green, Tap: Target creature gets +0/+1 until end of turn.

Mirage (Common)
Armory of Iroas
Armory of Iroas 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Common)
Other Versions
Journey into Nyx (Uncommon)
Arms Dealer
Arms Dealer 2Red (3)
Creature — Goblin Rogue (1/1)

1Red, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

Jumpstart 2022 (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Magic 2013 (Uncommon)
Arms Race
Arms Race 3Red (4)
Enchantment

3Red: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.

The Brothers' War (Uncommon)
Army Ants
Army Ants 1BlackRed (3)
Creature — Insect (1/1)

Tap, Sacrifice a land: Destroy target land.

Visions (Uncommon)
Arni Brokenbrow
Arni Brokenbrow 2Red (3)
Legendary Creature — Human Berserker (3/3)

Haste

Boast — 1: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Rare)
Arnjlot's Ascent
Arnjlot's Ascent 1BlueBlue (3)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1: Target creature gains flying until end of turn.

Ice Age (Common)
Aron, Benalia's Ruin
Aron, Benalia's Ruin WhiteWhiteBlack (3)
Legendary Creature — Phyrexian Human (3/3)

Menace (This creature can't be blocked except by two or more creatures.)

WhiteBlack, Tap, Sacrifice another creature: Put a +1/+1 counter on each creature you control.

Dominaria United (Uncommon)
Arterial Alchemy
Arterial Alchemy 2Red (3)
Enchantment

When Arterial Alchemy enters, create a Blood token for each opponent you have. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip 2.

Innistrad: Crimson Vow Commander (Rare)
Artful Looter
Artful Looter 2Blue (3)
Creature — Human Wizard (1/2)

Tap: Draw a card, then discard a card.

Whenever a permanent that shares an artist with another permanent you control enters, untap Artful Looter.

Unhinged (Common)
Artificer Class
Artificer Class 1Blue (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

The first artifact spell you cast each turn costs 1 less to cast.

1Blue: Level 2

//Level_2//

When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

5Blue: Level 3

//Level_3//

At the beginning of your end step, create a token that's a copy of target artifact you control.

Commander Legends: Battle for Baldur's Gate (Rare)
Artificer's Dragon
Artificer's Dragon 6 (6)
Artifact Creature — Dragon (4/4)

Flying

Red: Artifact creatures you control get +1/+0 until end of turn.

Unearth 3RedRed (3RedRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Artificer's Intuition
Artificer's Intuition 1Blue (2)
Enchantment

Blue, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

Fifth Dawn (Rare)
Artist's Talent
Artist's Talent 1Red (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.

2Red: Level 2

//Level_2//

Noncreature spells you cast cost 1 less to cast.

2Red: Level 3

//Level_3//

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Bloomburrow (Rare)
Arwen Undómiel
Arwen Undómiel GreenBlue (2)
Legendary Creature — Elf Noble (2/2)

Whenever you scry, put a +1/+1 counter on target creature.

4GreenBlue: Scry 2.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Arwen, Mortal Queen
Arwen, Mortal Queen 1GreenWhite (3)
Legendary Creature — Elf Noble (2/2)

Arwen, Mortal Queen enters with an indestructible counter on it.

1, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Aryel, Knight of Windgrace
Aryel, Knight of Windgrace 2WhiteBlack (4)
Legendary Creature — Human Knight (4/4)

Vigilance

2White, Tap: Create a 2/2 white Knight creature token with vigilance.

Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
March of the Machine Commander (Rare)
Ascendant Spirit
Ascendant Spirit Blue (1)
Snow Creature — Spirit (1/1)

SnowSnow: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.

SnowSnowSnow: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.

SnowSnowSnowSnow: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

Kaldheim (Rare)
Asceticism
Asceticism 3GreenGreen (5)
Enchantment

Creatures you control have hexproof.

1Green: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Ash Barrens
Ash Barrens (0)
Land

Tap: Add Colorless.

Basic landcycling 1 (1, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Commander 2016 (Common)
Masters 25 (Uncommon)
Commander Anthology 2018 (Common)
Commander 2019 (Common)
Ikoria Commander (Common)
Double Masters (Uncommon)
Streets of New Capenna Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Warhammer 40,000 Commander (Uncommon)
The Brothers' War Commander (Common)
Jumpstart 2022 (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Commander Masters (Common)
Doctor Who Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Magic The Gathering—Fallout (Common)
Modern Horizons 3 Commander (Common)
Duskmourn: House of Horror Commander (Common)
Ashen Firebeast
Ashen Firebeast 6RedRed (8)
Creature — Elemental Beast (6/6)

1Red: Ashen Firebeast deals 1 damage to each creature without flying.

Odyssey (Rare)
Ashen Ghoul
Ashen Ghoul 3Black (4)
Creature — Zombie (3/1)

Haste

Black: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Ashiok, Dream Render
Ashiok, Dream Render 1Blue or BlackBlue or Black (3)
Legendary Planeswalker — Ashiok (5)

Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player mills four cards. Then exile each opponent's graveyard.

War of the Spark (Uncommon)
Ashiok, Nightmare Muse
Ashiok, Nightmare Muse 3BlueBlack (5)
Legendary Planeswalker — Ashiok (5)

+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.

−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

Theros Beyond Death (Mythic Rare)
Ashiok, Nightmare Weaver
Ashiok, Nightmare Weaver 1BlueBlack (3)
Legendary Planeswalker — Ashiok (3)

+2: Exile the top three cards of target opponent's library.

−X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

−10: Exile all cards from all opponents' hands and graveyards.

Theros (Mythic Rare)
Ashiok, Sculptor of Fears
Ashiok, Sculptor of Fears 4BlueBlack (6)
Legendary Planeswalker — Ashiok (4)

+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.

−11: Gain control of all creatures target opponent controls.

Theros Beyond Death (Mythic Rare)
Ashiok, Wicked Manipulator
Ashiok, Wicked Manipulator 3BlackBlack (5)
Legendary Planeswalker — Ashiok (5)

If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.

+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.

−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."

−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.

Wilds of Eldraine (Mythic Rare)
Ashiok's Skulker
Ashiok's Skulker 4Blue (5)
Creature — Nightmare (3/5)

3Blue: Ashiok's Skulker can't be blocked this turn.

War of the Spark (Common)
Ashling the Pilgrim
Ashling the Pilgrim 1Red (2)
Legendary Creature — Elemental Shaman (1/1)

1Red: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Commander Masters (Rare)
Other Versions
Lorwyn (Rare)
Dominaria United Commander (Rare)
Ashnod, Flesh Mechanist
Ashnod, Flesh Mechanist Black (1)
Legendary Creature — Human Artificer (1/1)

Deathtouch

Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.

5, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.

The Brothers' War (Rare)
Ashnod's Altar
Ashnod's Altar 3 (3)
Artifact

Sacrifice a creature: Add ColorlessColorless.

Commander Masters (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Antiquities (Uncommon)
Chronicles (Common)
Masters Edition IV (Rare)
Eternal Masters (Uncommon)
The Brothers' War Retro Artifacts (Rare)
Ashnod's Battle Gear
Ashnod's Battle Gear 2 (2)
Artifact

You may choose not to untap Ashnod's Battle Gear during your untap step.

2, Tap: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.

Antiquities (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Ashnod's Coupon
Ashnod's Coupon 0 (0)
Artifact

Tap, Sacrifice Ashnod's Coupon: Target player gets you target drink. You pay any costs for the drink.

Unglued (Rare)
Ashnod's Cylix
Ashnod's Cylix 2 (2)
Artifact

3, Tap: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Ashnod's Harvester
Ashnod's Harvester 2 (2)
Artifact Creature — Construct (3/1)

Whenever Ashnod's Harvester attacks, exile target card from a graveyard.

Unearth 1Black (1Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Uncommon)
Ashnod's Transmogrant
Ashnod's Transmogrant 1 (1)
Artifact

Tap, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.

Masters Edition (Common)
Other Versions
Fifth Edition (Common)
Antiquities (Uncommon)
Chronicles (Common)
Asmodeus the Archfiend
Asmodeus the Archfiend 4BlackBlack (6)
Legendary Creature — Devil God (6/6)

Binding Contract — If you would draw a card, exile the top card of your library face down instead.

BlackBlackBlack: Draw seven cards.

Black: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.

Adventures in the Forgotten Realms (Rare)
Asmoranomardicadaistinaculdacar
Asmoranomardicadaistinaculdacar (0)
Legendary Creature — Human Wizard (3/3)

As long as you've discarded a card this turn, you may pay Black or Red to cast this spell.

When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle.

Sacrifice two Foods: Target creature deals 6 damage to itself.

Modern Horizons 2 (Rare)
Asphodel Wanderer
Asphodel Wanderer Black (1)
Creature — Skeleton Soldier (1/1)

2Black: Regenerate Asphodel Wanderer.

Theros (Common)
Assassin Den
Assassin Den 3Blue (4)
Creature — Wall (2/4)

Defender (This creature can't attack.)

3Blue: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.

Assassin's Creed (Uncommon)
Assassin Initiate
Assassin Initiate Black (1)
Creature — Human Assassin (1/1)

1: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn.

Assassin's Creed (Uncommon)
Assault Formation
Assault Formation 1Green (2)
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.

2Green: Creatures you control get +0/+1 until end of turn.

Jumpstart (Rare)
Other Versions
Dragons of Tarkir (Rare)
Iconic Masters (Uncommon)
Assemble from Parts
Assemble from Parts Black (1)
Instant

Target creature card in your graveyard perpetually gains "3Black, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."

Innistrad: Midnight Hunt Alchemy (Rare)
Assemble the Entmoot
Assemble the Entmoot 3Green (4)
Enchantment

Creatures you control have reach.

Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Assembly Hall
Assembly Hall 5 (5)
Artifact

4, Tap: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.

Mercadian Masques (Rare)
Assembly-Worker
Assembly-Worker 3 (3)
Artifact Creature — Assembly-Worker (2/2)

Tap: Target Assembly-Worker creature gets +1/+1 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Masters 25 (Common)
Assimilate Essence
Assimilate Essence 1Blue (2)
Instant

Counter target creature or battle spell unless its controller pays 4. If they do, you incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Common)
Astral Cornucopia
Astral Cornucopia Variable ColorlessVariable ColorlessVariable Colorless (0)
Artifact

Astral Cornucopia enters with X charge counters on it.

Tap: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.

The Brothers' War Retro Artifacts (Rare)
Other Versions
Born of the Gods (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Astral Drift
Astral Drift 2White (3)
Enchantment

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Cycling 2White (2White, Discard this card: Draw a card.)

Ikoria Commander (Rare)
Other Versions
Modern Horizons (Rare)
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