|
Faultgrinder
( 7)
Creature — Elemental
(4/4)
Trample When Faultgrinder enters, destroy target land. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Favor of Jukai
( 4)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — , Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.
|
|
|
Favor of the Overbeing
( 2)
Enchantment — Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying.
|
|
|
Favor of the Woods
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks, you gain 3 life.
|
|
|
Fear
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Fear of Death
( 2)
Enchantment — Aura
Enchant creature When Fear of Death enters, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
|
|
|
Fear of Immobility
( 5)
Enchantment Creature — Nightmare
(4/4)
When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
|
|
|
Fear of Lost Teeth
( 1)
Enchantment Creature — Nightmare
(1/1)
When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life.
|
|
|
Fear of Surveillance
( 2)
Enchantment Creature — Nightmare
(2/2)
Vigilance Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Fear of the Dark
( 5)
Enchantment Creature — Nightmare
(5/5)
Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
|
|
|
Fearful Villager
( 3)
Creature — Human Werewolf
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Fearless Pup
( 1)
Creature — Wolf
(1/1)
First strike Boast — : Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
|
|
|
Fearsome Temper
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has ": Target creature can't block this creature this turn."
|
|
|
Fearsome Werewolf
( 0)
Creature — Werewolf
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Feast of Dreams
( 2)
Instant
Destroy target enchanted creature or enchantment creature.
|
|
|
Feast of Flesh
( 1)
Sorcery
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
|
|
|
Feast or Famine
( 4)
Instant
Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.
|
|
|
Feat of Resistance
( 2)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
|
|
|
Feebleness
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-1.
|
|
|
Feed the Cauldron
( 3)
Instant
Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Feed the Clan
( 2)
Instant
You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
|
|
|
Feed the Swarm
( 2)
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
|
|
|
Feeling of Dread
( 2)
Instant
Tap up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Feign Death
( 1)
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
|
|
|
Feint
( 1)
Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
|
|
|
Feisty Stegosaurus
( 5)
Host Creature — Dinosaur
(2/1)
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
|
|
|
Feiyi Snake
( 2)
Creature — Snake
(2/1)
Reach (This creature can block creatures with flying.)
|
|
|
Feldon's Cane
( 1)
Artifact
, Exile Feldon's Cane: Shuffle your graveyard into your library.
|
|
|
Felhide Brawler
( 2)
Creature — Minotaur
(2/2)
Felhide Brawler can't block unless you control another Minotaur.
|
|
|
Felidar Cub
( 2)
Creature — Cat Beast
(2/2)
Sacrifice Felidar Cub: Destroy target enchantment.
|
|
|
Fell Horseman
( 4)
Creature — Zombie Knight
(3/3)
When Fell Horseman dies, put it on the bottom of its owner's library.
|
|
|
Fell the Pheasant
( 2)
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Fellwar Stone
( 2)
Artifact
: Add one mana of any color that a land an opponent controls could produce.
|
|
|
Felonious Rage
( 1)
Instant
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
|
|
|
Femeref Healer
( 2)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
|
|
|
Femeref Knight
( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> : Femeref Knight gains vigilance until end of turn.
|
|
|
Fen Hauler
( 7)
Creature — Insect
(5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Fen Hauler can't be blocked by artifact creatures.
|
|
|
Fen Stalker
( 4)
Creature — Nightstalker
(3/2)
Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Fencer Clique
( 4)
Creature — Faerie Soldier
(3/2)
Flying : Put Fencer Clique on top of its owner's library.
|
|
|
Fencer's Magemark
( 3)
Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.
|
|
|
Fend Off
( 2)
Instant
Prevent all combat damage that would be dealt by target creature this turn. Cycling (, Discard this card: Draw a card.)
|
|
|
Feral Abomination
( 6)
Creature — Thrull
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Feral Contest
( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
|
|
|
Feral Deceiver
( 4)
Creature — Spirit
(3/2)
: Look at the top card of your library. : Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.
|
|
|
Feral Instinct
( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Feral Invocation
( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.
|
|
|
Feral Prowler
( 2)
Creature — Cat
(1/3)
When Feral Prowler dies, draw a card.
|
|
|
Feral Ridgewolf
( 3)
Creature — Wolf
(1/2)
Trample : Feral Ridgewolf gets +2/+0 until end of turn.
|
|
|
Feral Roar
( 2)
Sorcery
Target creature gets +4/+4 until end of turn.
|
|
|
Feral Thallid
( 6)
Creature — Fungus
(6/3)
At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
|
|
|
Ferocious Charge
( 3)
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Ferocious Pup
( 3)
Creature — Wolf
(0/1)
When Ferocious Pup enters, create a 2/2 green Wolf creature token.
|
|
|
Ferocious Tigorilla
( 4)
Creature — Cat Ape
(4/3)
Ferocious Tigorilla enters with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
|
|
|
Ferocity
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
|
|
|
Ferrovore
( 3)
Creature — Beast
(2/2)
, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.
|
|
|
Fertile Ground
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
|
|
|
Fertile Thicket
( 0)
Land
Fertile Thicket enters tapped. When Fertile Thicket enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. : Add .
|
|
|
Fertilid
( 3)
Creature — Elemental
(0/0)
Fertilid enters with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
|
|
|
Fertilid's Favor
( 4)
Instant
Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.
|
|
|
Fervent Cathar
( 3)
Creature — Human Knight
(2/1)
Haste When Fervent Cathar enters, target creature can't block this turn.
|
|
|
Fervent Strike
( 1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
|
|
|
Festercreep
( 2)
Creature — Elemental
(0/0)
Festercreep enters with a +1/+1 counter on it. , Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
|
|
|
Festergloom
( 3)
Sorcery
Nonblack creatures get -1/-1 until end of turn.
|
|
|
Festerhide Boar
( 4)
Creature — Boar
(3/3)
Trample Morbid — Festerhide Boar enters with two +1/+1 counters on it if a creature died this turn.
|
|
|
Festering Goblin
( 1)
Creature — Zombie Goblin
(1/1)
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
|
|
|
Festering Mummy
( 1)
Creature — Zombie
(1/1)
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
|
|
|
Festering Newt
( 1)
Creature — Salamander
(1/1)
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
|
|
|
Festival
( 1)
Instant
Cast this spell only during an opponent's upkeep. Creatures can't attack this turn.
|
|
|
Festival Crasher
( 2)
Creature — Devil
(1/3)
Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
|
|
|
Festive Funeral
( 5)
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
|
|
|
Fetid Gargantua
( 5)
Creature — Horror
(4/4)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Fetid Gargantua, you may draw two cards. If you do, you lose 2 life.
|
|
|
Fetid Horror
( 4)
Creature — Shade Horror
(1/2)
: Fetid Horror gets +1/+1 until end of turn.
|
|
|
Fetid Imp
( 2)
Creature — Imp
(1/2)
Flying : Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
|
|
|
Fever Charm
( 1)
Instant
Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
|
|
|
Fevered Strength
( 3)
Instant
Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Fiddlehead Kami
( 5)
Creature — Spirit
(3/3)
Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.
|
|
|
Field of Reality
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by Spirits. : Return Field of Reality to its owner's hand.
|
|
|
Field Surgeon
( 2)
Creature — Human Cleric
(1/1)
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
|
|
|
Field Trip
( 3)
Sorcery
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
|
|
|
Fieldmist Borderpost
( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Fieldmist Borderpost enters tapped. : Add or .
|
|
|
Fiend Binder
( 4)
Creature — Human Soldier
(3/2)
Whenever Fiend Binder attacks, tap target creature defending player controls.
|
|
|
Fierce Empath
( 3)
Creature — Elf
(1/1)
When Fierce Empath enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
|
|
|
Fierce Invocation
( 5)
Sorcery
Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
|
|
|
Fierce Retribution
( 2)
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target attacking creature.
|
|
|
Fierce Witchstalker
( 4)
Creature — Wolf
(4/4)
Trample When Fierce Witchstalker enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Fiery Cannonade
( 3)
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
|
|
|