SEARCH:

+"Enchantment" (3333)

<<  202122232425262728293031323334 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Ugin's Mastery
Ugin's Mastery 4 (4)
Enchantment

Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.

Murders at Karlov Manor Commander (Rare)
Other Versions
Commander Masters (Rare)
Ulvenwald Mysteries
Ulvenwald Mysteries 2Green (3)
Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Double Masters (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Unbound Flourishing
Unbound Flourishing 2Green (3)
Enchantment

Whenever you cast a permanent spell with a mana cost that contains Variable Colorless, double the value of X.

Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains Variable Colorless, copy that spell or ability. You may choose new targets for the copy.

Modern Horizons (Mythic Rare)
Unbridled Growth
Unbridled Growth Green (1)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Add one mana of any color."

Sacrifice Unbridled Growth: Draw a card.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Uncivil Unrest
Uncivil Unrest 4Red (5)
Enchantment

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.

March of the Machine Commander (Rare)
Uncontrollable Anger
Uncontrollable Anger 2RedRed (4)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Champions of Kamigawa (Common)
Tenth Edition (Common)
Uncontrolled Infestation
Uncontrolled Infestation 1Red (2)
Enchantment — Aura

Enchant nonbasic land

When enchanted land becomes tapped, destroy it.

Scourge (Common)
Undercellar Sweep
Undercellar Sweep 4White (5)
Enchantment

When Undercellar Sweep enters the battlefield, you take the initiative.

Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Undergrowth Recon
Undergrowth Recon 1GreenGreen (3)
Enchantment

At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.

Murders at Karlov Manor (Mythic Rare)
Underhanded Designs
Underhanded Designs 1Black (2)
Enchantment

Whenever an artifact enters the battlefield under your control, you may pay 1. If you do, each opponent loses 1 life and you gain 1 life.

1Black, Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Undertow
Undertow 2Blue (3)
Enchantment

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

Legends (Uncommon)
Underworld Breach
Underworld Breach 1Red (2)
Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

Special Guests (Rare)
Other Versions
Theros Beyond Death (Rare)
Underworld Coinsmith
Underworld Coinsmith WhiteBlack (2)
Enchantment Creature — Human Cleric (2/2)

Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.

WhiteBlack, Pay 1 life: Each opponent loses 1 life.

Commander 2015 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Underworld Connections
Underworld Connections 1BlackBlack (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap, Pay 1 life: Draw a card."

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Return to Ravnica (Rare)
Duel Decks: Jace vs. Vraska (Rare)
Commander 2015 (Rare)
Commander 2017 (Rare)
Underworld Dreams
Underworld Dreams BlackBlackBlack (3)
Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

Theros Beyond Death (Uncommon)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Legends (Uncommon)
Tenth Edition (Rare)
Magic 2010 (Rare)
Undying Rage
Undying Rage 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.

Dominaria Remastered (Common)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Eternal Masters (Common)
Ultimate Masters (Common)
Commander Legends (Common)
Unflinching Courage
Unflinching Courage 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Commander 2018 (Uncommon)
Other Versions
Dragon's Maze (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Battlebond (Uncommon)
Unfulfilled Desires
Unfulfilled Desires 1BlueBlack (3)
Enchantment

1, Pay 1 life: Draw a card, then discard a card.

Mirage (Rare)
Unhallowed Pact
Unhallowed Pact 2Black (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Avacyn Restored (Common)
Magic: The Gathering—Conspiracy (Common)
Unholy Indenture
Unholy Indenture 2Black (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.

Core Set 2020 (Common)
Unholy Strength
Unholy Strength Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Duel Decks: Divine vs. Demonic (Common)
Magic 2010 (Common)
Magic 2011 (Common)
Unifying Theory
Unifying Theory 1Blue (2)
Enchantment

Whenever a player casts a spell, that player may pay 2. If the player does, they draw a card.

Odyssey (Rare)
Unlikely Alliance
Unlikely Alliance 1White (2)
Enchantment

1White: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.

Alliances (Uncommon)
Unnatural Growth
Unnatural Growth 1GreenGreenGreenGreen (5)
Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
Unnatural Hunger
Unnatural Hunger 3BlackBlack (5)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.

Mercadian Masques (Rare)
Unnatural Selection
Unnatural Selection 1Blue (2)
Enchantment

1: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Apocalypse (Rare)
Unpredictable Cyclone
Unpredictable Cyclone 3RedRed (5)
Enchantment

If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Rare)
Unquenchable Fury
Unquenchable Fury 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."

When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.

Kamigawa: Neon Dynasty Commander (Rare)
Unquenchable Thirst
Unquenchable Thirst 1Blue (2)
Enchantment — Aura

Enchant creature

When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Unquestioned Authority
Unquestioned Authority 2White (3)
Enchantment — Aura

Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.

Jumpstart 2022 (Uncommon)
Other Versions
Judgment (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Commander 2018 (Uncommon)
Commander Legends (Uncommon)
Unspeakable Symbol
Unspeakable Symbol 1BlackBlack (3)
Enchantment

Pay 3 life: Put a +1/+1 counter on target creature.

Scourge (Uncommon)
Unstable Mutation
Unstable Mutation Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Ultimate Masters (Uncommon)
Other Versions
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Arabian Nights (Common)
Time Spiral "Timeshifted" (Special)
Untamed Hunger
Untamed Hunger 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

Welcome Deck 2017 (Common)
Other Versions
Oath of the Gatewatch (Common)
Up the Beanstalk
Up the Beanstalk 1Green (2)
Enchantment

When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.

Wilds of Eldraine (Uncommon)
Uphill Battle
Uphill Battle 2Red (3)
Enchantment

Creatures played by your opponents enter the battlefield tapped.

Mercadian Masques (Uncommon)
Upwelling
Upwelling 3Green (4)
Enchantment

Players don't lose unspent mana as steps and phases end.

Tenth Edition (Rare)
Other Versions
Scourge (Rare)
Urban Burgeoning
Urban Burgeoning Green (1)
Enchantment — Aura

Enchant land

Enchanted land has "Untap this land during each other player's untap step."

Return to Ravnica (Common)
Urban Utopia
Urban Utopia 1Green (2)
Enchantment — Aura

Enchant land

When Urban Utopia enters the battlefield, draw a card.

Enchanted land has "Tap: Add one mana of any color."

Guilds of Ravnica (Common)
Urza Assembles the Titans
Urza Assembles the Titans 3WhiteWhite (5)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.

II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.

III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.

Dominaria United (Rare)
Urza's Saga
Urza's Saga (0)
Enchantment Land — Urza’s Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Urza's Saga gains "Tap: Add Colorless."

II — Urza's Saga gains "2, Tap: Create a 0/0 colorless Construct artifact creature token with ‘This creature gets +1/+1 for each artifact you control.'"

III — Search your library for an artifact card with mana cost 0 or 1, put it onto the battlefield, then shuffle.

Modern Horizons 2 (Rare)
Uthgardt Fury
Uthgardt Fury 1RedRed (3)
Enchantment

When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.

Damage isn't removed from creatures your opponents control during cleanup steps.

Alchemy Horizons: Baldur's Gate (Rare)
Utopia Sprawl
Utopia Sprawl Green (1)
Enchantment — Aura

Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Ravnica Remastered (Uncommon)
Other Versions
Dissension (Common)
Masters 25 (Uncommon)
Adventures in the Forgotten Realms Commander (Common)
Wilds of Eldraine Enchanting Tales (Uncommon)
Wilds of Eldraine Commander (Common)
Utopia Vow
Utopia Vow 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "Tap: Add one mana of any color."

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Utter Insignificance
Utter Insignificance 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

2Colorless: Exile enchanted creature.

Modern Horizons 3 (Common)
Valakut Exploration
Valakut Exploration 2Red (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled.

At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.

Zendikar Rising (Rare)
Valor in Akros
Valor in Akros 3White (4)
Enchantment

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Masters 25 (Uncommon)
Double Masters (Uncommon)
Valor of the Worthy
Valor of the Worthy White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

Kaldheim (Common)
Vampiric Embrace
Vampiric Embrace 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.

Urza's Saga (Uncommon)
Vampiric Link
Vampiric Link Black (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Planar Chaos (Common)
Vampiric Rites
Vampiric Rites Black (1)
Enchantment

1Black, Sacrifice a creature: You gain 1 life and draw a card.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Double Masters 2022 (Uncommon)
Jumpstart 2022 (Uncommon)
Vampirism
Vampirism 1Black (2)
Enchantment — Aura

Enchant creature

When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1 for each other creature you control.

Other creatures you control get -1/-1.

Visions (Uncommon)
Vance's Blasting Cannons
Vance's Blasting Cannons 3Red (4)
Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

Ixalan (Rare)
Vanishing
Vanishing Blue (1)
Enchantment — Aura

Enchant creature

BlueBlue: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Visions (Common)
Virtue of Knowledge (Vantress Visions)
Virtue of Knowledge (Vantress Visions) 1Blue (2)
Instant — Adventure

Copy target activated or triggered ability you control. You may choose new targets for the copy.

Wilds of Eldraine (Mythic Rare)
Vapor Snare
Vapor Snare 4Blue (5)
Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.

Worldwake (Uncommon)
Vassal's Duty
Vassal's Duty 3White (4)
Enchantment

1: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

Champions of Kamigawa (Rare)
Vastwood Zendikon
Vastwood Zendikon 4Green (5)
Enchantment — Aura

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Jumpstart (Common)
Other Versions
Worldwake (Common)
Archenemy: Nicol Bolas (Common)
Vault 101: Birthday Party
Vault 101: Birthday Party 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.

Magic The Gathering—Fallout (Rare)
Vault 11: Voter's Dilemma
Vault 11: Voter's Dilemma 2WhiteBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, you create a 1/1 white Human Soldier creature token.

II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

Magic The Gathering—Fallout (Rare)
Vault 112: Sadistic Simulation
Vault 112: Sadistic Simulation 2BlueRed (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap up to one target creature and put a stun counter on it. You get EnergyEnergy (two energy counters).

III — Pay any amount of Energy. If you paid one or more Energy this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

Magic The Gathering—Fallout (Rare)
Vault 12: The Necropolis
Vault 12: The Necropolis 4BlackBlack (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player gets three rad counters.

II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.

III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Magic The Gathering—Fallout (Rare)
Vault 13: Dweller's Journey
Vault 13: Dweller's Journey 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.

II — You gain 2 life and scry 2.

III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

Magic The Gathering—Fallout (Rare)
Vault 21: House Gambit
Vault 21: House Gambit 1Red (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Discard a card, then draw a card.

III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.

Magic The Gathering—Fallout (Rare)
Vault 75: Middle School
Vault 75: Middle School 2WhiteWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile all creatures with power 4 or greater.

II, III — Put a +1/+1 counter on each creature you control.

Magic The Gathering—Fallout (Rare)
Vault 87: Forced Evolution
Vault 87: Forced Evolution 3GreenBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target non-Mutant creature for as long as you control Vault 87.

II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.

III — Draw cards equal to the greatest power among Mutants you control.

Magic The Gathering—Fallout (Rare)
Vector Glider
Vector Glider (0)
Enchantment Creature — Spirit (2/3)

Flying

Kamigawa: Neon Dynasty (Common)
Veil of Birds
Veil of Birds Blue (1)
Enchantment

When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.

Urza's Saga (Common)
Veiled Apparition
Veiled Apparition 1Blue (2)
Enchantment

When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay 1Blue."

Urza's Saga (Uncommon)
Veiled Ascension
Veiled Ascension 3White (4)
Enchantment

When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control.

Face-down creatures you control enter the battlefield with a flying counter on them.

At the beginning of your upkeep, you may cloak the top card of your library.

Murders at Karlov Manor Commander (Rare)
Veiled Crocodile
Veiled Crocodile 2Blue (3)
Enchantment

When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.

Urza's Saga (Rare)
Veiled Sentry
Veiled Sentry Blue (1)
Enchantment

When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.

Urza's Saga (Uncommon)
Veiled Serpent
Veiled Serpent 2Blue (3)
Enchantment

When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."

Cycling 2 (2, Discard this card: Draw a card.)

Dominaria Remastered (Common)
Other Versions
Urza's Saga (Common)
Venarian Gold
Venarian Gold Variable ColorlessBlueBlue (2)
Enchantment — Aura

Enchant creature

When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.

Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.

At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.

Legends (Common)
Venom
Venom 1GreenGreen (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Venomous Fangs
Venomous Fangs 2Green (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, destroy the other creature.

Urza's Saga (Common)
Verdant Embrace
Verdant Embrace 3GreenGreen (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

Wilds of Eldraine Commander (Rare)
Other Versions
Time Spiral (Rare)
Jumpstart (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Verdant Field
Verdant Field 2Green (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature gets +1/+1 until end of turn."

Prophecy (Uncommon)
Verdant Haven
Verdant Haven 2Green (3)
Enchantment — Aura

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Magic 2015 Core Set (Common)
Other Versions
Gatecrash (Common)
Magic 2014 Core Set (Common)
Verdant Succession
Verdant Succession 4Green (5)
Enchantment

Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.

Odyssey (Rare)
Verity Circle
Verity Circle 2Blue (3)
Enchantment

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

4Blue: Tap target creature without flying.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Vernal Bloom
Vernal Bloom 3Green (4)
Enchantment

Whenever a Forest is tapped for mana, its controller adds an additional Green.

Urza's Saga (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Vernal Equinox
Vernal Equinox 3Green (4)
Enchantment

Any player may cast creature and enchantment spells as though they had flash.

Mercadian Masques (Rare)
Vessel of Ephemera
Vessel of Ephemera 1White (2)
Enchantment

2White, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.

Shadows over Innistrad (Common)
Vessel of Malignity
Vessel of Malignity 1Black (2)
Enchantment

1Black, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.

Shadows over Innistrad (Common)
Vessel of Nascency
Vessel of Nascency Green (1)
Enchantment

1Green, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Common)
Masters 25 (Common)
Vessel of Paramnesia
Vessel of Paramnesia 1Blue (2)
Enchantment

Blue, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.

Shadows over Innistrad (Common)
Vessel of the All-Consuming
Vessel of the All-Consuming (0)
Enchantment Creature — Ogre Shaman (3/3)

Trample

Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.

Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.

Kamigawa: Neon Dynasty (Mythic Rare)
Vessel of Volatility
Vessel of Volatility 1Red (2)
Enchantment

1Red, Sacrifice Vessel of Volatility: Add RedRedRedRed.

Shadows over Innistrad (Common)
Vesuvan Duplimancy
Vesuvan Duplimancy 3Blue (4)
Enchantment

Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.

Dominaria United (Mythic Rare)
Veteran Soldier
Veteran Soldier 1White (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Veteran's Voice
Veteran's Voice Red (1)
Enchantment — Aura

Enchant creature you control

Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.

Alliances (Common)
Vicious Shadows
Vicious Shadows 6Red (7)
Enchantment

Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.

Shards of Alara (Rare)
Vigil for the Lost
Vigil for the Lost 3White (4)
Enchantment

Whenever a creature you control dies, you may pay Variable Colorless. If you do, you gain X life.

Scars of Mirrodin (Uncommon)
Vigilance
Vigilance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

Champions of Kamigawa (Common)
Vigilante Justice
Vigilante Justice 3Red (4)
Enchantment

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.

Ikoria Commander (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Vile Consumption
Vile Consumption 1BlueBlack (3)
Enchantment

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

Invasion (Rare)
Vile Requiem
Vile Requiem 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Vile Requiem.

1Black, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.

Commander 2013 Edition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Vineweft
Vineweft Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

4Green: Return Vineweft from your graveyard to your hand.

Magic 2015 Core Set (Common)
Viper's Kiss
Viper's Kiss Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1, and its activated abilities can't be activated.

Theros (Common)
Viridian Harvest
Viridian Harvest Green (1)
Enchantment — Aura

Enchant artifact

When enchanted artifact is put into a graveyard, you gain 6 life.

New Phyrexia (Common)
<< 202122232425262728293031323334 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue