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Thunder Strike
( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Thunderbolt
( 2)
Instant
Choose one — • Thunderbolt deals 3 damage to target player or planeswalker. • Thunderbolt deals 4 damage to target creature with flying.
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Thunderclap
( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
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Thunderheads
( 3)
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.) Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
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Thunderous Wrath
( 6)
Instant
Thunderous Wrath deals 5 damage to any target. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Thwart
( 4)
Instant
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost. Counter target spell.
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Thwart the Enemy
( 3)
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
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Tibalt's Trickery
( 2)
Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
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Tidal Bore
( 2)
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. You may tap or untap target creature.
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Tidal Wave
( 3)
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
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Tidy Conclusion
( 5)
Instant
Destroy target creature. You gain 1 life for each artifact you control.
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Time and Tide
( 2)
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
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Time Lord Regeneration
( 1)
Instant
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
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Time Out
( 5)
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
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Time Stop
( 6)
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Time to Reflect
( 1)
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
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Timecrafting
( 1)
Instant
Choose one — • Remove X time counters from target permanent or suspended card. • Put X time counters on target permanent with a time counter on it or suspended card.
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Timely Interference
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. Draw a card.
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Titanic Brawl
( 2)
Instant
This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Titanic Growth
( 2)
Instant
Target creature gets +4/+4 until end of turn.
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Titan's Presence
( 3)
Instant
As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power.
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Titan's Strength
( 1)
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Tithe
( 1)
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
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To Arms!
( 2)
Instant
Untap all creatures you control. Draw a card.
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To the Slaughter
( 3)
Instant
Target player sacrifices a creature or planeswalker. Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.
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Toils of Night and Day
( 3)
Instant — Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
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Tolarian Winds
( 2)
Instant
Discard all the cards in your hand, then draw that many cards.
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Tomb Hex
( 3)
Instant
Target creature gets -2/-2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
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Topple the Statue
( 3)
Instant
Tap target permanent. If it's an artifact, destroy it. Draw a card.
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Torch Breath
( 1)
Instant
This spell costs less to cast if it targets a blue permanent. This spell can't be countered. Torch Breath deals X damage to target creature or planeswalker.
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Torch the Tower
( 1)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
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Torment of Venom
( 4)
Instant
Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card.
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Torrent of Stone
( 4)
Instant — Arcane
Torrent of Stone deals 4 damage to target creature. Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Tortoise Formation
( 4)
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
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Totally Lost
( 5)
Instant
Put target nonland permanent on top of its owner's library.
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Touch of Darkness
( 1)
Instant
One or more target creatures become black until end of turn.
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Touch of Moonglove
( 1)
Instant
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Touch of Vitae
( 3)
Instant
Until end of turn, target creature gains haste and ": Untap this creature. Activate only once." Draw a card at the beginning of the next turn's upkeep.
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Tower Defense
( 2)
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
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Toxic Stench
( 2)
Instant
Target nonblack creature gets -1/-1 until end of turn. Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
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Toxin Analysis
( 1)
Instant
Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Tragic Fall
( 2)
Instant
Target creature gets -3/-3 until end of turn. Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.
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Tragic Lesson
( 3)
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
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Tragic Slip
( 1)
Instant
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
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Trailblazer
( 4)
Instant
Target creature can't be blocked this turn.
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Traitor's Clutch
( 5)
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Transcantation (playtest)
( 2)
Instant
Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.
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Transcendent Message
( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Draw X cards.
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Transmutation
( 2)
Instant
Switch target creature's power and toughness until end of turn.
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Trap Essence
( 3)
Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
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Trap the Trespassers
( 3)
Instant
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Trapmaker's Snare
( 2)
Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
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Trash the Town
( 1)
Instant
Spree (Choose one or more additional costs.) + — Put two +1/+1 counters on target creature. + — Target creature gains trample until end of turn. + — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
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Treacherous Greed
( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
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Treacherous Urge
( 5)
Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
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Tread Upon
( 2)
Instant
Target creature gets +2/+2 and gains trample until end of turn.
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Treetop Defense
( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Treva's Charm
( 3)
Instant
Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card.
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Trial // Error (Trial)
( 2)
Instant
Return all creatures blocking or blocked by target creature to their owner's hand.
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Trial and Error (playtest)
( 2)
Elemental Instant — — Fire
Whenever CARDNAME is countered or fizzles, you may copy it and choose new targets for the copy. CARDNAME deals 3 damage to any target.
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Tribal Unity
( 3)
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
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Tribute to Hunger
( 3)
Instant
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
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Trick Shot
( 5)
Instant
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
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Trickbind
( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
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Trickery Charm
( 1)
Instant
Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order.
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Trigger Happy
( 2)
Instant
Choose a triggered ability of target permanent. It triggers. You control that ability.
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Triton Tactics
( 1)
Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
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Triumphant Surge
( 4)
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
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Trostani's Judgment
( 6)
Instant
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
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Truce
( 3)
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
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True Polymorph
( 6)
Instant
Target artifact or creature becomes a copy of another target artifact or creature.
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Trumpet Blast
( 3)
Instant
Attacking creatures get +2/+0 until end of turn.
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Truth or Tale
( 2)
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
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Tsabo's Decree
( 6)
Instant
Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
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Tunnel
( 1)
Instant
Destroy target Wall. It can't be regenerated.
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Turf Wound
( 3)
Instant
Target player can't play lands this turn. Draw a card.
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Turn // Burn (Turn)
( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)
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Turn Against
( 5)
Instant
Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Turn Aside
( 1)
Instant
Counter target spell that targets a permanent you control.
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Turn into a Pumpkin
( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Turn the Earth
( 1)
Instant
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Turn the Tables
( 5)
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
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Turn the Tide
( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn.
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Turn to Frog
( 2)
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
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Turn to Mist
( 2)
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Turnabout
( 4)
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
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Two-Headed Hunter (Twice the Rage)
( 2)
Instant — Adventure
Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Twiddle
( 1)
Instant
You may tap or untap target artifact, creature, or land.
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Twin Bolt
( 2)
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
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Twincast
( 2)
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
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Twinferno
( 2)
Instant
Choose one — • When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn.
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Twining Twins
( 4)
Creature — Faerie Wizard
(4/4)
Flying, vigilance, ward
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