|
Gixian Puppeteer
( 4)
Creature — Phyrexian Warlock
(4/3)
Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.
|
|
|
Gix's Command
( 5)
Sorcery
Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the highest power among creatures they control.
|
|
|
Glacial Chasm
( 0)
Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.
|
|
|
Glacial Crevasses
( 3)
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
|
|
|
Glacial Fortress
( 0)
Land
Glacial Fortress enters tapped unless you control a Plains or an Island. : Add or .
|
|
|
Glaciers
( 4)
Enchantment
At the beginning of your upkeep, sacrifice Glaciers unless you pay . All Mountains are Plains.
|
|
|
Gladehart Cavalry
( 7)
Creature — Elf Knight
(6/6)
When Gladehart Cavalry enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
|
|
|
Glademuse
( 3)
Creature — Beast
(2/4)
Whenever a player casts a spell, if it's not their turn, that player draws a card.
|
|
|
Glamerdye
( 2)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
|
|
|
Glare of Subdual
( 4)
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
|
|
|
Glarecaster
( 6)
Creature — Bird Cleric
(3/3)
Flying : The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.
|
|
|
Glaring Spotlight
( 1)
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. , Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
|
|
|
Glasspool Mimic
( 3)
Creature — Shapeshifter Rogue
(0/0)
You may have Glasspool Mimic enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
|
|
|
Gleam of Authority
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
|
|
Gleancrawler
( 6)
Creature — Insect Horror
(6/6)
( can be paid with either or .) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
|
|
|
Gleeful Arsonist
( 3)
Creature — Human Wizard
(1/2)
Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
|
|
Gleemax
( 1000000)
Legendary Artifact
You choose all targets for all spells and abilities.
|
|
|
Glen Elendra Archmage
( 4)
Creature — Faerie Wizard
(2/2)
Flying , Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Glen Elendra Liege
( 4)
Creature — Faerie Knight
(2/3)
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
|
|
|
Glimmer Lens
( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip
|
|
|
Glimmervoid
( 0)
Land
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. : Add one mana of any color.
|
|
|
Glimpse of Nature
( 1)
Sorcery
Whenever you cast a creature spell this turn, draw a card.
|
|
|
Glimpse of Tomorrow
( 0)
Sorcery
Suspend 3— Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
|
|
|
Glint Raker
( 4)
Creature — Drake
(1/3)
Flying Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control. Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard.
|
|
|
Glint-Eye Nephilim
( 4)
Creature — Nephilim
(2/2)
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. , Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
|
|
|
Glint-Horn Buccaneer
( 3)
Creature — Minotaur Pirate
(2/4)
Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. , Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.
|
|
|
Glint-Sleeve Siphoner
( 2)
Creature — Human Rogue
(2/1)
Menace Whenever Glint-Sleeve Siphoner enters or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
|
|
|
Glissa Sunseeker
( 4)
Legendary Creature — Elf Warrior
(3/2)
First strike : Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
|
|
|
Glissa Sunslayer
( 3)
Legendary Creature — Phyrexian Zombie Elf
(3/3)
First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and you lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent.
|
|
|
Glissa, Herald of Predation
( 5)
Legendary Creature — Phyrexian Zombie Elf
(3/5)
At the beginning of combat on your turn, choose one — • Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) • Transform all Incubator tokens you control. • Phyrexians you control gain first strike and deathtouch until end of turn.
|
|
|
Glissa's Retriever
( 6)
Creature — Phyrexian Beast
(6/6)
Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) Glissa's Retriever can't be blocked by creatures with power 2 or less. Corrupted — When Glissa's Retriever dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters.
|
|
|
Glistening Dawn
( 4)
Sorcery
Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
|
|
|
Glistening Oil
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
|
|
|
Glistening Sphere
( 3)
Artifact
Glistening Sphere enters tapped. When Glistening Sphere enters, proliferate. : Add one mana of any color. Corrupted — : Add three mana of any one color. Activate only if an opponent has three or more poison counters.
|
|
|
Glitch Interpreter
( 3)
Creature — Human Wizard
(2/3)
When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread. Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
|
|
|
Glittering Wish
( 2)
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
|
|
|
Global Ruin
( 5)
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
|
|
|
Glóin, Dwarf Emissary
( 3)
Legendary Creature — Dwarf Advisor
(3/3)
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) , Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
|
|
|
Gloom
( 3)
Enchantment
White spells cost more to cast. Activated abilities of white enchantments cost more to activate.
|
|
|
Gloom Surgeon
( 2)
Creature — Spirit
(2/1)
If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.
|
|
|
Glorious Protector
( 4)
Creature — Angel Cleric
(3/4)
Flash Flying When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell
|
|
|
Glorious Sunrise
( 5)
Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
|
|
|
Glory
( 5)
Creature — Incarnation
(3/3)
Flying : Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
|
|
|
Glory of Warfare
( 4)
Enchantment
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get +0/+2.
|
|
|
Glory-Bound Initiate
( 2)
Creature — Human Warrior
(3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
|
|
|
Glorybringer
( 5)
Creature — Dragon
(4/4)
Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
|
|
|
Glowrider
( 3)
Creature — Human Cleric
(2/1)
Noncreature spells cost more to cast.
|
|
|
Gluntch, the Bestower
( 3)
Legendary Creature — Jellyfish
(0/5)
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
|
|
|
Gluttonous Hellkite
( 3)
Creature — Dragon
(3/3)
When you cast this spell, each player sacrifices X creatures. Gluttonous Hellkite enters with two +1/+1 counters on it for each creature sacrificed this way. Flying, trample
|
|
|
Gluttonous Troll
( 4)
Creature — Troll
(3/3)
Trample When Gluttonous Troll enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
|
|
|
Gnarled Professor
( 4)
Creature — Treefolk Druid
(5/4)
Trample When Gnarled Professor enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
|
|
|
Gnostro, Voice of the Crags
( 4)
Legendary Creature — Chimera
(3/3)
: Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro, Voice of the Crags deals X damage to target creature. • You gain X life.
|
|
|
Goblin Assault
( 3)
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
|
|
|
Goblin Bomb
( 2)
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb and sacrifice it: It deals 20 damage to target player or planeswalker.
|
|
|
Goblin Bombardment
( 2)
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
|
|
|
Goblin Bushwhacker
( 1)
Creature — Goblin Warrior
(1/1)
Kicker (You may pay an additional as you cast this spell.) When Goblin Bushwhacker enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
|
|
|
Goblin Chainwhirler
( 3)
Creature — Goblin Warrior
(3/3)
First strike When Goblin Chainwhirler enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
|
|
|
Goblin Charbelcher
( 4)
Artifact
, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
|
|
|
Goblin Chieftain
( 3)
Creature — Goblin
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
|
|
|
Goblin Cruciverbalist
( 3)
Creature — Goblin Wizard Guest
(1/4)
Haste When Goblin Cruciverbalist enters, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever Goblin Cruciverbalist attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
|
|
|
Goblin Dark-Dwellers
( 5)
Creature — Goblin
(4/4)
Menace When Goblin Dark-Dwellers enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
|
|
|
Goblin Diplomats
( 2)
Creature — Goblin
(2/1)
: Each creature attacks this turn if able.
|
|
|
Goblin Engineer
( 2)
Creature — Goblin Artificer
(1/2)
When Goblin Engineer enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. , , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
|
|
|
Goblin Festival
( 2)
Enchantment
: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
|
|
|
Goblin Flotilla
( 3)
Creature — Goblin
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay , whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
|
|
|
Goblin Game
( 7)
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
|
|
|
Goblin General
( 3)
Creature — Goblin Warrior
(1/1)
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
|
|
|
Goblin Goon
( 4)
Creature — Goblin Mutant
(6/6)
Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player.
|
|
|
Goblin Guide
( 1)
Creature — Goblin Scout
(2/2)
Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
|
|
|
Goblin Kaboomist
( 2)
Creature — Goblin Warrior
(1/2)
At the beginning of your upkeep, create a colorless artifact token named Land Mine with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
|
|
|
Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
|
|
|
Goblin Lackey
( 1)
Creature — Goblin
(1/1)
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
|
|
|
Goblin Lyre
( 3)
Artifact
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
|
|
|
Goblin Marshal
( 6)
Creature — Goblin Warrior
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters or dies, create two 1/1 red Goblin creature tokens.
|
|
|
Goblin Piledriver
( 2)
Creature — Goblin Warrior
(1/2)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
|
|
|
Goblin Pyromancer
( 4)
Creature — Goblin Wizard
(2/2)
When Goblin Pyromancer enters, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins.
|
|
|
Goblin Rabblemaster
( 3)
Creature — Goblin Warrior
(2/2)
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
|
|
|
Goblin Razerunners
( 4)
Creature — Goblin Warrior
(3/4)
, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
|
|
|
Goblin Sharpshooter
( 3)
Creature — Goblin
(1/1)
Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. : Goblin Sharpshooter deals 1 damage to any target.
|
|
|
Goblin Slingshot
( 0)
Artifact — Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
|
|
|
Goblin Spymaster
( 3)
Creature — Goblin Rogue
(2/1)
First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
|
|
|
Goblin Trashmaster
( 4)
Creature — Goblin Warrior
(3/3)
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
|
|
|
Goblin Trenches
( 3)
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
|
|
|
Goblin Warrens
( 3)
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
|
|
|
Goblin Welder
( 1)
Creature — Goblin Artificer
(1/1)
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
|
|
|
Goblin Wizard
( 4)
Creature — Goblin Wizard
(1/1)
: You may put a Goblin permanent card from your hand onto the battlefield. : Target Goblin gains protection from white until end of turn.
|
|
|
Goddric, Cloaked Reveler
( 3)
Legendary Creature — Human Noble
(3/3)
Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
|
|
|
Godhead of Awe
( 5)
Creature — Spirit Avatar
(4/4)
Flying Other creatures have base power and toughness 1/1.
|
|
|
Godless Shrine
( 0)
Land — Plains Swamp
(: Add or .) As Godless Shrine enters, you may pay 2 life. If you don't, it enters tapped.
|
|
|
Godo, Bandit Warlord
( 6)
Legendary Creature — Human Barbarian
(3/3)
When Godo, Bandit Warlord enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
|
|
|
God-Pharaoh's Gift
( 7)
Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
|
|
|
Gods Willing
( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
|
|
|