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Grimclaw Bats
( 2)
Creature — Bat
(1/1)
Flying , Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
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Grimgrin, Corpse-Born
( 5)
Legendary Creature — Zombie Warrior
(5/5)
Grimgrin, Corpse-Born enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
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Grimoire of the Dead
( 4)
Legendary Artifact
, , Discard a card: Put a study counter on Grimoire of the Dead. , Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
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Grimoire Thief
( 2)
Creature — Merfolk Rogue
(2/2)
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. , Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
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Grindclock
( 2)
Artifact
: Put a charge counter on Grindclock. : Target player mills X cards, where X is the number of charge counters on Grindclock.
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Grinding Station
( 2)
Artifact
, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters, you may untap Grinding Station.
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Grindstone
( 1)
Artifact
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
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Grinning Totem
( 4)
Artifact
, , Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
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Griselbrand
( 8)
Legendary Creature — Demon
(7/7)
Flying, lifelink Pay 7 life: Draw seven cards.
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Grisly Anglerfish
( 0)
Creature — Eldrazi Fish
(4/5)
: Creatures your opponents control attack this turn if able.
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Grisly Ritual
( 6)
Sorcery
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Grist, the Hunger Tide
( 3)
Legendary Planeswalker — Grist
(3)
As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. +1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. −2: You may sacrifice a creature. When you do, destroy target creature or planeswalker. −5: Each opponent loses life equal to the number of creature cards in your graveyard.
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Grist, the Plague Swarm
( 0)
Legendary Planeswalker — Grist
(3)
+1: Create a 1/1 black and green Insect creature token, then mill two cards. Put a deathtouch counter on the token if a black card was milled this way. −2: Destroy target artifact or enchantment. −6: For each creature card in your graveyard, create a token that's a copy of it, except it's a 1/1 black and green Insect.
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Gristleback
( 3)
Creature — Boar Beast
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power.
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Grixis Illusionist
( 1)
Creature — Human Wizard
(1/1)
: Target land you control becomes the basic land type of your choice until end of turn.
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Grizzled Angler
( 3)
Creature — Human
(2/3)
: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
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Grizzled Wolverine
( 3)
Creature — Wolverine
(2/2)
: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
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Grond, the Gatebreaker
( 4)
Legendary Artifact — Vehicle
(5/5)
Trample As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Groom's Finery
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Grotag Siege-Runner
( 2)
Creature — Goblin Rogue
(2/1)
, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
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Grotesque Hybrid
( 5)
Creature — Zombie
(3/3)
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
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Ground Pounder
( 2)
Creature — Goblin Warrior
(2/2)
: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result. Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
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Groundling Pouncer
( 2)
Creature — Faerie
(2/1)
: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.
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Groundskeeper
( 1)
Creature — Human Druid
(1/1)
: Return target basic land card from your graveyard to your hand.
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Growth Spasm
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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Growth-Chamber Guardian
( 2)
Creature — Elf Crab Warrior
(2/2)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
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Gruesome Slaughter
( 6)
Sorcery
Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."
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Gruul Nodorog
( 6)
Creature — Beast
(4/4)
: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Gruul Turf
( 0)
Land
Gruul Turf enters tapped. When Gruul Turf enters, return a land you control to its owner's hand. : Add .
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Gruul War Plow
( 4)
Artifact
Creatures you control have trample. : Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
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Gryff's Boon
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has flying. : Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
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Guardian Archon
( 6)
Creature — Archon
(5/5)
Flying As Guardian Archon enters, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
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Guardian Idol
( 2)
Artifact
Guardian Idol enters tapped. : Add . : Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
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Guardian of Cloverdell
( 7)
Creature — Treefolk Shaman
(4/5)
When Guardian of Cloverdell enters, create three 1/1 white Kithkin Soldier creature tokens. , Sacrifice a Kithkin: You gain 1 life.
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Guardian of New Benalia
( 2)
Creature — Human Soldier
(2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
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Guidestone Compass
( 0)
Artifact
, : Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
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Guiding Spirit
( 3)
Creature — Angel Spirit
(1/2)
Flying : If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
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Guild Artisan
( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Guild Globe
( 2)
Artifact
When Guild Globe enters, draw a card. , , Sacrifice Guild Globe: Add two mana of different colors.
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Guild Thief
( 2)
Creature — Orc Rogue
(1/1)
Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — : Guild Thief can't be blocked this turn.
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Guildless Commons
( 0)
Land
Guildless Commons enters tapped. When Guildless Commons enters, return a land you control to its owner's hand. : Add .
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Gurzigost
( 5)
Creature — Beast
(6/8)
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. , Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.
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Gustha's Scepter
( 0)
Artifact
: Exile a card from your hand face down. You may look at it for as long as it remains exiled. : Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
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Gustrider Exuberant
( 3)
Creature — Human Wizard
(1/2)
Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
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Gust-Skimmer
( 2)
Artifact Creature — Insect
(2/1)
: Gust-Skimmer gains flying until end of turn.
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Gutless Ghoul
( 3)
Snow Creature — Zombie
(2/2)
, Sacrifice a creature: You gain 2 life.
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Gutterbones
( 1)
Creature — Skeleton Warrior
(2/1)
Gutterbones enters tapped. : Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
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Guul Draz Assassin
( 1)
Creature — Vampire Assassin
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 , : Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 , : Target creature gets -4/-4 until end of turn.
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Gwafa Hazid, Profiteer
( 3)
Legendary Creature — Human Rogue
(2/2)
, : Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.
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Gwenna, Eyes of Gaea
( 3)
Legendary Creature — Elf Druid Scout
(2/3)
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources. Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it.
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Gyome, Master Chef
( 4)
Legendary Creature — Troll Warlock
(5/3)
Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter under your control this turn. , Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
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Gyre Sage
( 2)
Creature — Elf Druid
(1/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) : Add for each +1/+1 counter on Gyre Sage.
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Haazda Exonerator
( 1)
Creature — Human Cleric
(1/1)
, Sacrifice Haazda Exonerator: Destroy target Aura.
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Haazda Shield Mate
( 3)
Creature — Human Soldier
(1/1)
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay . : The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Hackrobat
( 3)
Creature — Human Rogue
(2/3)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) : Hackrobat gains deathtouch until end of turn. : Hackrobat gets +2/-2 until end of turn.
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Hada Spy Patrol
( 2)
Creature — Human Rogue
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) Hada Spy Patrol can't be blocked.
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Merchant of the Vale (Haggle)
( 1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
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Hagi Mob
( 5)
Creature — Troll Berserker
(5/4)
Boast — : Hagi Mob deals 1 damage to any target. (Activate only if this creature attacked this turn and only once each turn.)
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Hagra Sharpshooter
( 3)
Creature — Human Assassin Ally
(2/2)
: Target creature gets -1/-1 until end of turn.
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Hailstorm Valkyrie
( 4)
Snow Creature — Angel Wizard
(2/2)
Flying, trample : Hailstorm Valkyrie gets +2/+2 until end of turn. ( can be paid with one mana from a snow source.)
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Hair-Strung Koto
( 6)
Artifact
Tap an untapped creature you control: Target player mills a card.
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Hajar, Loyal Bodyguard
( 2)
Legendary Creature — Human Soldier
(3/3)
Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
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Haldir, Lórien Lieutenant
( 1)
Legendary Creature — Elf Soldier
(0/0)
Haldir, Lórien Lieutenant enters with X +1/+1 counters on it. Vigilance : Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
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Half-Elf Monk
( 4)
Creature — Human Elf Monk
(1/4)
Vigilance Stunning Strike — , : Tap target creature.
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Half-Squirrel, Half-
( 0)
Creature — Squirrel
(-1/-0)
Whenever a nontoken creature enters, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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Halimar Depths
( 0)
Land
Halimar Depths enters tapped. When Halimar Depths enters, look at the top three cards of your library, then put them back in any order. : Add .
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Halimar Wavewatch
( 2)
Creature — Merfolk Soldier
(0/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Hall Monitor
( 1)
Creature — Lizard Shaman
(1/1)
Haste , : Target creature can't block this turn.
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Hall of the Bandit Lord
( 0)
Legendary Land
Hall of the Bandit Lord enters tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
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Hallowed Fountain
( 0)
Land — Plains Island
(: Add or .) As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.
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