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Hedron Detonator
( 3)
Creature — Goblin Artificer
(2/3)
Whenever an artifact you control enters, Hedron Detonator deals 1 damage to target opponent. , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Hedron-Field Purists
( 3)
Creature — Human Cleric
(0/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
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Heidar, Rimewind Master
( 5)
Legendary Creature — Human Wizard
(3/3)
, : Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
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Heir of Falkenrath
( 2)
Creature — Vampire
(2/1)
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
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Heirloom Epic
( 1)
Artifact
, : Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
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Heirloom Mirror
( 2)
Artifact
, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
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Helga, Skittish Seer
( 3)
Legendary Creature — Frog Druid
(1/3)
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga, Skittish Seer. : Add X mana of any one color, where X is Helga, Skittish Seer's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
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Heliod, God of the Sun
( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. : Create a 2/1 white Cleric enchantment creature token.
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Heliod, Sun-Crowned
( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. : Another target creature gains lifelink until end of turn.
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Heliod's Punishment
( 2)
Enchantment — Aura
Enchant creature Heliod's Punishment enters with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has ": Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
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Helionaut
( 3)
Creature — Human Soldier
(1/2)
Flying , : Add one mana of any color.
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Heliophial
( 5)
Artifact
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) , Sacrifice Heliophial: It deals damage equal to the number of charge counters on it to any target.
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Helium Squirter
( 5)
Creature — Beast Mutant
(0/0)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains flying until end of turn.
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Helix Pinnacle
( 1)
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.) : Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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Hell Mongrel
( 4)
Creature — Nightmare Dog
(4/3)
Discard a card: Hell Mongrel gets +1/+1 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Hell-Bent Raider
( 3)
Creature — Human Barbarian
(2/2)
First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
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Hellhole Flailer
( 3)
Creature — Ogre Warrior
(3/2)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) , Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.
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Hellkite Igniter
( 7)
Creature — Dragon
(5/5)
Flying, haste : Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
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Hellkite Punisher
( 7)
Creature — Dragon
(6/6)
Flying : Hellkite Punisher gets +1/+0 until end of turn.
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Hell's Caretaker
( 4)
Creature — Horror
(1/1)
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
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Hell's Thunder
( 3)
Creature — Elemental
(4/4)
Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Hellspark Elemental
( 2)
Creature — Elemental
(3/1)
Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Hellspur Posse Boss
( 4)
Creature — Lizard Rogue
(2/4)
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Helm of Chatzuk
( 1)
Artifact
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Helm of Kaldra
( 3)
Legendary Artifact — Equipment
Equipped creature has first strike, trample, and haste. : If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it. Equip
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Helm of Obedience
( 4)
Artifact
, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.
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Helm of Possession
( 4)
Artifact
You may choose not to untap Helm of Possession during your untap step. , , Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
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Helm of the Gods
( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each enchantment you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Helvault
( 3)
Legendary Artifact
, : Exile target creature you control. , : Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
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Hematite Golem
( 4)
Artifact Creature — Golem
(1/4)
: Hematite Golem gets +2/+0 until end of turn.
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Hemlock Vial
( 2)
Artifact
When Hemlock Vial enters, you draw a card and you lose 1 life. , , Sacrifice Hemlock Vial: Each equipped creature and Equipment you control gains deathtouch until end of turn.
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Henchfiend of Ukor
( 4)
Creature — Ogre
(3/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Henchfiend of Ukor gets +1/+0 until end of turn.
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Henge Guardian
( 5)
Artifact Creature — Dragon Wurm
(3/4)
: Henge Guardian gains trample until end of turn.
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Henrika, Infernal Seer
( 0)
Legendary Creature — Vampire
(3/4)
Flying, deathtouch, lifelink : Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
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Herald of Anguish
( 7)
Creature — Demon
(5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying At the beginning of your end step, each opponent discards a card. , Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
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Herald of Hadar
( 5)
Creature — Human Warlock
(4/4)
Circle of Death — : Roll a d20. 1–9 | Each opponent loses 2 life. 10–19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Herald of the Sun
( 6)
Creature — Angel
(4/4)
Flying : Put a +1/+1 counter on another target creature with flying.
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Heraldic Banner
( 3)
Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. : Add one mana of the chosen color.
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Herbal Poultice
( 0)
Artifact
, Sacrifice Herbal Poultice: Regenerate target creature.
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Herd Migration
( 7)
Sorcery
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. , Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
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Heretic's Punishment
( 5)
Enchantment
: Choose any target, then mill three cards. Heretic's Punishment deals damage to that permanent or player equal to the highest mana value among the milled cards.
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Hermetic Study
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."
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Hermit Druid
( 2)
Creature — Human Druid
(1/1)
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
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Hermitic Nautilus
( 2)
Artifact Creature — Nautilus
(1/4)
Vigilance : Hermitic Nautilus gets +3/-3 until end of turn.
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Heroes' Bane
( 5)
Creature — Hydra
(0/0)
This creature enters with four +1/+1 counters on it. : Put X +1/+1 counters on this creature, where X is its power.
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Heroes' Podium
( 5)
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control. , : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Heroism
( 3)
Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays .
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Heron of Hope
( 4)
Creature — Bird
(2/3)
Flying If you would gain life, you gain that much life plus 1 instead. : Heron of Hope gains lifelink until end of turn.
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Heronblade Elite
( 3)
Creature — Human Warrior
(1/1)
Vigilance Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite. : Add X mana of any one color, where X is Heronblade Elite's power.
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Heron-Blessed Geist
( 5)
Creature — Spirit
(3/3)
Flying , Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
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Hero's Blade
( 2)
Artifact — Equipment
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach Hero's Blade to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Hexavus
( 6)
Artifact Creature — Construct
(0/0)
Flying Hexavus enters with six +1/+1 counters on it. , Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature. , Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.
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Hexdrinker
( 1)
Creature — Snake
(2/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything
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Hibernation Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Hickory Woodlot
( 0)
Land
Hickory Woodlot enters tapped with two depletion counters on it. , Remove a depletion counter from Hickory Woodlot: Add . If there are no depletion counters on Hickory Woodlot, sacrifice it.
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Hidden Footblade
( 1)
Artifact — Equipment
Flash When Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Hidden Grotto
( 0)
Land
When Hidden Grotto enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Add . , : Add one mana of any color.
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Hidden Retreat
( 3)
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
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Hidden Stockpile
( 2)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. , Sacrifice a creature: Scry 1.
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Hierophant's Chalice
( 3)
Artifact
When Hierophant's Chalice enters, target opponent loses 1 life and you gain 1 life. : Add .
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High Alert
( 3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. : Untap target creature.
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High Market
( 0)
Land
: Add . , Sacrifice a creature: You gain 1 life.
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High Noon
( 2)
Enchantment
Each player can't cast more than one spell each turn. , Sacrifice High Noon: It deals 5 damage to any target.
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High Sentinels of Arashin
( 4)
Creature — Bird Soldier
(3/4)
Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.
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Highland Forest
( 0)
Snow Land — Mountain Forest
(: Add or .) Highland Forest enters tapped.
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High-Speed Hoverbike
( 2)
Artifact — Vehicle
(2/2)
Flash Flying When High-Speed Hoverbike enters, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Hinterland Chef
( 3)
Creature — — Human Scout
(3/3)
When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains ", , Sacrifice this creature: You gain 3 life."
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Hinterland Harbor
( 0)
Land
Hinterland Harbor enters tapped unless you control a Forest or an Island. : Add or .
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Hired Claw
( 1)
Creature — Lizard Mercenary
(1/2)
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent. : Put a +1/+1 counter on Hired Claw. Activate only if an opponent lost life this turn and only once each turn.
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Hired Muscle
( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
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Hired Torturer
( 3)
Creature — Human Rogue
(2/3)
Defender , : Target opponent loses 2 life, then reveals a card at random from their hand.
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Hisoka's Guard
( 2)
Creature — Human Wizard
(1/1)
You may choose not to untap Hisoka's Guard during your untap step. , : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
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Hithlain Rope
( 2)
Artifact
Hithlain Rope can't be sacrificed. , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. , : Draw a card. The player to your right gains control of Hithlain Rope.
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Hive of the Eye Tyrant
( 0)
Land
If you control two or more other lands, Hive of the Eye Tyrant enters tapped. : Add . : Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
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