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Heartbeat of Spring
( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Heartflame Duelist
( 2)
Creature — Human Knight
(3/1)
Instant and sorcery spells you control have lifelink.
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Hearthborn Battler
( 3)
Creature — Lizard Warlock
(2/3)
Haste Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
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Heartless Conscription
( 8)
Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
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Heartless Hidetsugu
( 5)
Legendary Creature — Ogre Shaman
(4/3)
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
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Heartless Summoning
( 2)
Enchantment
Creature spells you cast cost less to cast. Creatures you control get -1/-1.
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Heartmender
( 4)
Creature — Elemental
(2/2)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Lovestruck Beast (Heart's Desire)
( 1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
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Heartseeker
( 4)
Artifact — Equipment
Equipped creature gets +2/+1 and has ", Unattach Heartseeker: Destroy target creature." Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Heartwood Giant
( 5)
Creature — Giant
(4/4)
, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
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Heartwood Storyteller
( 3)
Creature — Treefolk
(2/3)
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
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Heat Shimmer
( 3)
Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."
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Heat Stroke
( 3)
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
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Heaven Sent
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
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Heavenly Blademaster
( 6)
Creature — Angel
(3/6)
Flying, double strike When Heavenly Blademaster enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
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Hecatomb
( 3)
Enchantment
When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
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Hedge Maze
( 0)
Land — Forest Island
(: Add or .) Hedge Maze enters tapped. When Hedge Maze enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Hedge Shredder
( 4)
Artifact — Vehicle
(5/5)
Whenever Hedge Shredder attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Hedonist's Trove
( 7)
Enchantment
When Hedonist's Trove enters, exile target opponent's graveyard. You may play lands from among cards exiled with Hedonist's Trove. You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.
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Hedron Alignment
( 3)
Enchantment
Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. : Scry 1.
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Hedron Detonator
( 3)
Creature — Goblin Artificer
(2/3)
Whenever an artifact you control enters, Hedron Detonator deals 1 damage to target opponent. , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Hedron Matrix
( 4)
Artifact — Equipment
Equipped creature gets +X/+X, where X is its mana value. Equip
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Hedron-Field Purists
( 3)
Creature — Human Cleric
(0/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
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Heidar, Rimewind Master
( 5)
Legendary Creature — Human Wizard
(3/3)
, : Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
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Heightened Awareness
( 5)
Enchantment
As Heightened Awareness enters, discard your hand. At the beginning of your draw step, draw an additional card.
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Helbrute
( 5)
Artifact Creature — Astartes Dreadnought
(5/4)
Haste Sarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
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Heliod, the Warped Eclipse
( 0)
Legendary Enchantment Creature — Phyrexian God
(4/6)
You may cast spells as though they had flash. Spells you cast cost less to cast for each card your opponents have drawn this turn.
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Heliod's Intervention
( 2)
Instant
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
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Helix Pinnacle
( 1)
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.) : Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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Hell to Pay
( 1)
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
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Hell-Bent Raider
( 3)
Creature — Human Barbarian
(2/2)
First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
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Hellfire
( 5)
Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
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Hellion Eruption
( 6)
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
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Hellish Rebuke
( 3)
Instant
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
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Hellkite Charger
( 6)
Creature — Dragon
(5/5)
Flying, haste Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
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Hellkite Igniter
( 7)
Creature — Dragon
(5/5)
Flying, haste : Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
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Hellkite Tyrant
( 6)
Creature — Dragon
(6/5)
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
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Hellrider
( 4)
Creature — Devil
(3/3)
Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
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Hell's Caretaker
( 4)
Creature — Horror
(1/1)
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
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Hell's Thunder
( 3)
Creature — Elemental
(4/4)
Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Hellspur Posse Boss
( 4)
Creature — Lizard Rogue
(2/4)
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Helm of Chatzuk
( 1)
Artifact
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Helm of Kaldra
( 3)
Legendary Artifact — Equipment
Equipped creature has first strike, trample, and haste. : If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it. Equip
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Helm of Obedience
( 4)
Artifact
, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.
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Helm of Possession
( 4)
Artifact
You may choose not to untap Helm of Possession during your untap step. , , Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
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Helm of the Gods
( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each enchantment you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Helm of the Host
( 4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip
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Henry Wu, InGen Geneticist
( 3)
Legendary Creature — Human Scientist
(1/4)
Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters, you may sacrifice a creature.) Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
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Herald of Hoofbeats
( 4)
Creature — Human Knight
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
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Herald of Ilharg
( 4)
Creature — Boar Beast
(3/3)
Trample Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent.
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Herald of Leshrac
( 7)
Creature — Avatar
(2/4)
Flying Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control.
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Herald of Secret Streams
( 4)
Creature — Merfolk Warrior
(2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
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Herald of Serra
( 4)
Creature — Angel
(3/4)
Flying, vigilance Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Herald of the Forgotten
( 8)
Creature — Cat Beast
(6/6)
Flying When Herald of the Forgotten enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
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Herald of the Pantheon
( 2)
Creature — Centaur Shaman
(2/2)
Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life.
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Herald of Torment
( 3)
Enchantment Creature — Demon
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
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Herald of Vengeance
( 5)
Creature — — Angel
(4/5)
Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
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Herald of War
( 5)
Creature — Angel
(3/3)
Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on Herald of War.
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Herd Migration
( 7)
Sorcery
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. , Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
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Heretic's Punishment
( 5)
Enchantment
: Choose any target, then mill three cards. Heretic's Punishment deals damage to that permanent or player equal to the highest mana value among the milled cards.
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Hermit Druid
( 2)
Creature — Human Druid
(1/1)
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
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Hero of Bretagard
( 3)
Creature — Human Warrior
(1/1)
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard. As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.
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Hero of Goma Fada
( 5)
Creature — Human Knight Ally
(4/3)
Rally — Whenever Hero of Goma Fada or another Ally you control enters, creatures you control gain indestructible until end of turn.
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Hero of Iroas
( 2)
Creature — Human Soldier
(2/2)
Aura spells you cast cost less to cast. Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
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Hero of Leina Tower
( 1)
Creature — Human Warrior
(1/1)
Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay . If you do, put X +1/+1 counters on Hero of Leina Tower.
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Hero of Precinct One
( 2)
Creature — Human Warrior
(2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
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Heroes' Bane
( 5)
Creature — Hydra
(0/0)
Heroes' Bane enters with four +1/+1 counters on it. : Put X +1/+1 counters on Heroes' Bane, where X is its power.
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Heroes' Podium
( 5)
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control. , : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Heroes Remembered
( 9)
Sorcery
You gain 20 life. Suspend 10— (Rather than cast this card from your hand, you may pay and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Heroic Intervention
( 2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
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Heronblade Elite
( 3)
Creature — Human Warrior
(1/1)
Vigilance Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite. : Add X mana of any one color, where X is Heronblade Elite's power.
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Heron's Grace Champion
( 4)
Creature — Human Knight
(3/3)
Flash Lifelink When Heron's Grace Champion enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
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Hex
( 6)
Sorcery
Destroy six target creatures.
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Hexavus
( 6)
Artifact Creature — Construct
(0/0)
Flying Hexavus enters with six +1/+1 counters on it. , Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature. , Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.
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Hexplate Wallbreaker
( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip
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Hibernation's End
( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on Hibernation's End, put it onto the battlefield, then shuffle.
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Hidden Blade
( 2)
Artifact — Equipment
Flash When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip
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Hidden Dragonslayer
( 2)
Creature — Human Warrior
(2/1)
Lifelink Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
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Hidden Gibbons
( 1)
Enchantment
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
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Hidden Herd
( 1)
Enchantment
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
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Hidden Horror
( 3)
Creature — Horror
(4/4)
When Hidden Horror enters, sacrifice it unless you discard a creature card.
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Hidden Predators
( 1)
Enchantment
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
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Hidden Retreat
( 3)
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
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Hidden Stag
( 2)
Enchantment
Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
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