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Underwater Tunnel // Slimy Aquarium (Underwater Tunnel)
( 1)
Enchantment — Room
When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Underworld Breach
( 2)
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.
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Underworld Cerberus
( 5)
Creature — Dog
(6/6)
Underworld Cerberus can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand.
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Underworld Charger
( 3)
Creature — Nightmare Horse
(3/3)
Underworld Charger can't block. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it.
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Underworld Rage-Hound
( 2)
Creature — Elemental Dog
(3/1)
Underworld Rage-Hound attacks each combat if able. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Rage-Hound escapes with a +1/+1 counter on it.
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Underworld Sentinel
( 5)
Creature — Skeleton Soldier
(4/5)
Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
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Undying Rage
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
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Unearth
( 1)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling (, Discard this card: Draw a card.)
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Unesh, Criosphinx Sovereign
( 6)
Legendary Creature — Sphinx
(4/4)
Flying Sphinx spells you cast cost less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Unexpected Allies
( 2)
Sorcery
Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
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Unexplained Disappearance
( 2)
Instant
Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Unfinished Business
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
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Unforgiving One
( 3)
Creature — Spirit
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
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Unholy Heat
( 1)
Instant
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
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Unholy Hunger
( 5)
Instant
Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
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Unite the Coalition
( 7)
Instant
Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.
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Unlawful Entry
( 2)
Instant
Target creature gets +1/+0 and gains flying until end of turn. Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand.
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Unlicensed Hearse
( 2)
Artifact — Vehicle
(*/*)
: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2
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Unmake the Graves
( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand.
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Unmarked Grave
( 2)
Sorcery
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
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Unmoored Ego
( 3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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Unnatural Moonrise
( 2)
Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Unnatural Restoration
( 2)
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Unnerving Grasp
( 3)
Sorcery
Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Unquenchable Fury
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.
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Unquenchable Thirst
( 2)
Enchantment — Aura
Enchant creature When Unquenchable Thirst enters, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Unseal the Necropolis
( 3)
Instant
Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
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Unsettling Twins
( 4)
Creature — Human
(2/2)
When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Unshakable Tail
( 3)
Creature — Zombie Detective
(3/2)
When Unshakable Tail enters and at the beginning of your upkeep, surveil 1. Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand.
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Unwanted Remake
( 1)
Instant
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
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Unwilling Ingredient
( 1)
Creature — Frog
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) , Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.
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Urborg Justice
( 2)
Instant
Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
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Urborg Lhurgoyf
( 2)
Creature — Lhurgoyf
(*/1+*)
Kicker and/or (You may pay an additional and/or as you cast this spell.) As Urborg Lhurgoyf enters, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
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Urborg Scavengers
( 3)
Creature — Spirit
(2/2)
Whenever Urborg Scavengers enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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Urborg Uprising
( 5)
Sorcery
Return up to two target creature cards from your graveyard to your hand. Draw a card.
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Uro, Titan of Nature's Wrath
( 3)
Legendary Creature — Elder Giant
(6/6)
When Uro enters, sacrifice it unless it escaped. Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Ursine Monstrosity
( 3)
Creature — Bear Mutant
(3/3)
Trample At the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attacks that player this combat if able. Until end of turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
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Urza's Miter
( 3)
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay . If you do, draw a card.
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Urza's Tome
( 2)
Artifact
, : Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
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Uurg, Spawn of Turg
( 3)
Legendary Creature — Frog Beast
(*/5)
Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) , Sacrifice a land: You gain 2 life.
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Vadmir, New Blood
( 2)
Legendary Creature — Vampire Rogue
(2/2)
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
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Vadrok, Apex of Thunder
( 3)
Legendary Creature — Elemental Dinosaur Cat
(3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
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Valakut Exploration
( 3)
Enchantment
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
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Valgavoth, Terror Eater
( 9)
Legendary Creature — Elder Demon
(9/9)
Flying, lifelink Ward—Sacrifice three nonland permanents. If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
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Valgavoth's Faithful
( 1)
Creature — Human Cleric
(1/1)
, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Valgavoth's Onslaught
( 1)
Sorcery
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Valiant Veteran
( 2)
Creature — Kor Soldier
(2/2)
Other Soldiers you control get +1/+1. , Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
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XXValor (Valor)
( 4)
Creature — Incarnation
(2/2)
First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
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Vampire Charmseeker
( 8)
Creature — Vampire Wizard
(3/4)
Assist (Another player can pay up to of this spell's cost.) Flying When Vampire Charmseeker enters, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
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Vanish from Sight
( 4)
Instant
Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Vantress Gargoyle
( 2)
Artifact Creature — Gargoyle
(5/4)
Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. Vantress Gargoyle can't block unless you have four or more cards in hand. : Each player mills a card.
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Varina, Lich Queen
( 4)
Legendary Creature — Zombie Wizard
(4/4)
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. , Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
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Varolz, the Scar-Striped
( 3)
Legendary Creature — Troll Warrior
(2/2)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
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Vat Emergence
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vat of Rebirth
( 1)
Artifact
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth. , , Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Vault 101: Birthday Party
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
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Veilborn Ghoul
( 5)
Creature — Zombie
(4/1)
Veilborn Ghoul can't block. Whenever a Swamp you control enters, you may return Veilborn Ghoul from your graveyard to your hand.
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Veinwitch Coven
( 3)
Creature — Vampire Warlock
(3/3)
Menace Whenever you gain life, you may pay . If you do, return target creature card from your graveyard to your hand.
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Venerable Kumo
( 5)
Creature — Spirit
(2/3)
Reach (This creature can block creatures with flying.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Venerable Warsinger
( 3)
Creature — Spirit Cleric
(3/3)
Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
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Vengeful Firebrand
( 4)
Creature — Elemental Warrior
(5/2)
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. : Vengeful Firebrand gets +1/+0 until end of turn.
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Vengeful Pharaoh
( 5)
Creature — Zombie
(5/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
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Vengeful Rebirth
( 6)
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth.
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Vengeful Regrowth
( 6)
Sorcery
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Vengevine
( 4)
Creature — Elemental
(4/3)
Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
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Venomous Hierophant
( 4)
Creature — Gorgon Cleric
(3/3)
Deathtouch When Venomous Hierophant enters, mill three cards. (Put the top three cards of your library into your graveyard.)
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Verdant Command
( 2)
Instant
Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.
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Verdant Confluence
( 6)
Sorcery
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Verdant Crescendo
( 4)
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
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Verdant Eidolon
( 4)
Creature — Spirit
(2/2)
, Sacrifice Verdant Eidolon: Add three mana of any one color. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
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Very Cryptic Command (Very Cryptic Command (b))
( 4)
Instant
Choose two — • Untap two target permanents. • Tap each permanent target player controls with exactly one word in its name. • Discard all the cards in your hand, then draw that many cards. • Return target instant or sorcery card from your graveyard to your hand.
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Vesperlark
( 3)
Creature — Elemental
(2/1)
Flying When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Vessel of Endless Rest
( 3)
Artifact
When Vessel of Endless Rest enters, put target card from a graveyard on the bottom of its owner's library. : Add one mana of any color.
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Vessel of Nascency
( 1)
Enchantment
, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
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Veteran Ghoulcaller
( 2)
Creature — — Human Rogue
(2/1)
Menace Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.
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Veteran Survivor
( 1)
Creature — Human Survivor
(2/1)
Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
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Vexing Arcanix
( 4)
Artifact
, : Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.
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Vexing Scuttler
( 8)
Creature — Eldrazi Crab
(4/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
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Viconia, Drow Apostate
( 3)
Legendary Creature — Elf Cleric
(2/3)
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.)
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Victimize
( 3)
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
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Victor, Valgavoth's Seneschal
( 3)
Legendary Creature — Human Warlock
(3/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
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Onward // Victory (Victory)
( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
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Vigean Intuition
( 5)
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
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Vigilant Sentry
( 3)
Creature — Human Nomad
(2/2)
Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."
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Vigor
( 6)
Creature — Elemental Incarnation
(6/6)
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
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Vigor Mortis
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
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Vigorspore Wurm
( 6)
Creature — Wurm
(6/4)
Undergrowth — When Vigorspore Wurm enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature.
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Vile Entomber
( 4)
Creature — Zombie Warlock
(2/2)
Deathtouch When Vile Entomber enters, search your library for a card, put that card into your graveyard, then shuffle.
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Vile Manifestation
( 2)
Creature — Horror
(0/4)
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard. Cycling (, Discard this card: Draw a card.)
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Vile Rebirth
( 1)
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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Vilespawn Spider
( 2)
Creature — Spider
(2/3)
Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) , , Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
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Vine Kami
( 7)
Creature — Spirit
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
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Vineweft
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. : Return Vineweft from your graveyard to your hand.
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Violent Urge
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
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