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Goblin Turncoat
( 2)
Creature — Goblin Mercenary
(2/1)
Sacrifice a Goblin: Regenerate Goblin Turncoat.
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Goblin Vandal
( 1)
Creature — Goblin Rogue
(1/1)
Whenever Goblin Vandal attacks and isn't blocked, you may pay . If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.
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Goblin War Buggy
( 2)
Creature — Goblin
(2/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
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Goblin War Paint
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
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Goblin War Party
( 4)
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Goblin War Strike
( 1)
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
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Goblin War Wagon
( 4)
Artifact Creature — Juggernaut
(3/3)
Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Goblin War Wagon.
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Goblin Wizardry
( 4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
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Goblins of the Flarg
( 1)
Creature — Goblin Warrior
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice Goblins of the Flarg.
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Gobsmacked
( 2)
Enchantment — Aura
Enchant nonland permanent As Gobsmacked enters, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Godhunter Octopus
( 6)
Creature — Octopus
(5/5)
Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
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God-Pharaoh's Faithful
( 1)
Creature — Human Wizard
(0/4)
Whenever you cast a blue, black, or red spell, you gain 1 life.
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Gods' Hall Guardian
( 6)
Creature — Cat
(3/6)
Vigilance Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Gods Willing
( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
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Godtracker of Jund
( 3)
Creature — Elf Shaman
(2/2)
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on Godtracker of Jund.
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Goggles of Night
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Gold Mine (playtest)
( 0)
Land
: Add . Legacy — , Mark one of CARDNAME's unmarked nodes: Add one mana of any color. BOX, BOX, BOX, BOX, BOX
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Gold Myr
( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Gold Pan
( 2)
Artifact — Equipment
When Gold Pan enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Golden Egg
( 2)
Artifact — Food
When Golden Egg enters, draw a card. , , Sacrifice Golden Egg: Add one mana of any color. , , Sacrifice Golden Egg: You gain 3 life.
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Golden Urn
( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on Golden Urn. , Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.
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Goldenglow Moth
( 1)
Creature — Insect
(0/1)
Flying Whenever Goldenglow Moth blocks, you may gain 4 life.
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Golden-Scale Aeronaut
( 5)
Creature — Dwarf Pilot
(2/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Flying
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Goldhound
( 1)
Artifact Creature — Treasure Dog
(1/1)
First strike Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice Goldhound: Add one mana of any color.
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Goldmaw Champion
( 3)
Creature — Dwarf Warrior
(2/3)
Boast — : Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)
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Goldmeadow Dodger
( 1)
Creature — Kithkin Rogue
(1/1)
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
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Goldmire Bridge
( 0)
Artifact Land
Goldmire Bridge enters tapped. Indestructible : Add or .
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Goldvein Pick
( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Goldwarden's Helm
( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Golem Foundry
( 3)
Artifact
Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. Remove three charge counters from Golem Foundry: Create a 3/3 colorless Golem artifact creature token.
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Golem-Skin Gauntlets
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 for each Equipment attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Golgari Brownscale
( 3)
Creature — Lizard
(2/3)
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Golgari Rot Farm
( 0)
Land
Golgari Rot Farm enters tapped. When Golgari Rot Farm enters, return a land you control to its owner's hand. : Add .
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Golgari Rotwurm
( 5)
Creature — Zombie Wurm
(5/4)
, Sacrifice a creature: Target player loses 1 life.
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Goliath Paladin
( 5)
Creature — Giant Knight
(3/6)
Vigilance When Goliath Paladin enters, you take the initiative.
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Gone Missing
( 5)
Sorcery
Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Gorehorn Minotaurs
( 4)
Creature — Minotaur Warrior
(3/3)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
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Gore-House Chainwalker
( 2)
Creature — Human Warrior
(2/1)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Goretusk Firebeast
( 6)
Creature — Elemental Boar Beast
(2/2)
When Goretusk Firebeast enters, it deals 4 damage to target player or planeswalker.
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Gorger Wurm
( 5)
Creature — Wurm
(5/5)
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
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Gorging Vulture
( 3)
Creature — Bird
(2/2)
Flying When Gorging Vulture enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
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Gorgon Recluse
( 5)
Creature — Gorgon
(2/4)
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gorilla Berserkers
( 5)
Creature — Ape Berserker
(2/3)
Trample; rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I> Gorilla Berserkers can't be blocked except by three or more creatures.
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Gorilla Pack
( 3)
Creature — Ape
(3/3)
Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack.
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Gorilla Tactics (playtest)
( 2)
Instant
Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard CARDNAME, create two 2/2 green Gorilla creature tokens.
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Gorilla War Cry
( 2)
Instant
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
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Goring Warplow
( 6)
Artifact Creature — Construct
(5/4)
Deathtouch //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/1
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Gossamer Chains
( 2)
Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
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Gossamer Phantasm
( 2)
Creature — Illusion
(2/1)
Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
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Gouged Zealot
( 4)
Creature — Cyclops Berserker
(4/3)
Reach Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.
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Grab the Prize
( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
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Grabby Giant
( 4)
Creature — Giant
(4/3)
Reach , Sacrifice an artifact or land: Draw a card.
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Grabby Tabby
( 4)
Creature — Cat Guest
(4/3)
Grabby Tabby has vigilance as long as you control a stickered permanent.
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Graceful Cat
( 3)
Creature — Cat
(2/2)
Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.
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Graceful Reprieve
( 2)
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
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Graf Rats
( 2)
Creature — Rat
(2/1)
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
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Grafted Growth
( 3)
Enchantment — Aura
Enchant land When Grafted Growth enters, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has ": Add two mana of any one color."
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Grand Ball Guest
( 2)
Creature — Human Peasant
(2/2)
Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
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Grand Entryway // Elegant Rotunda (Grand Entryway)
( 2)
Enchantment — Room
When you unlock this door, create a 1/1 white Glimmer enchantment creature token. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Granite Grip
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
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Granite Witness
( 4)
Artifact Creature — Gargoyle Detective
(3/2)
Flying, vigilance Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Granite Witness is turned face up, you may tap or untap target creature.
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Granitic Titan
( 6)
Creature — Elemental
(5/4)
Menace Cycling (, Discard this card: Draw a card.)
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Grapeshot
( 2)
Sorcery
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Grapeshot Catapult
( 4)
Artifact Creature — Construct
(2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
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Graphic Violence
( 3)
Instant
All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.
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Grapple with the Past
( 2)
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
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Grappler Spider
( 2)
Creature — Spider
(2/1)
Reach (This creature can block creatures with flying.)
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Grasp of Phantoms
( 4)
Sorcery
Put target creature on top of its owner's library. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Grasp of the Hieromancer
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
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Grasping Longneck
( 3)
Enchantment Creature — Horror
(4/2)
Reach When Grasping Longneck dies, you gain 2 life.
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Grasping Scoundrel
( 1)
Creature — Human Pirate
(1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
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Grasping Thrull
( 5)
Creature — Thrull
(3/3)
Flying When Grasping Thrull enters, it deals 2 damage to each opponent and you gain 2 life.
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Grassland Crusader
( 6)
Creature — Human Cleric Soldier
(2/4)
: Target Elf or Soldier creature gets +2/+2 until end of turn.
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Grave Birthing
( 3)
Instant
Devoid (This card has no color.) Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." Draw a card.
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Grave Bramble
( 3)
Creature — Plant
(3/4)
Defender, protection from Zombies
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Grave Exchange
( 6)
Sorcery
Return target creature card from your graveyard to your hand. Target player sacrifices a creature.
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Grave Peril
( 2)
Enchantment
When a nonblack creature enters, sacrifice Grave Peril. If you do, destroy that creature.
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Grave Scrabbler
( 4)
Creature — Zombie
(2/2)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When Grave Scrabbler enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
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Grave Servitude
( 2)
Enchantment — Aura
You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.
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