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Gravebane Zombie
( 4)
Creature — Zombie
(3/2)
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
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Gravebind
( 1)
Instant
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
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Gravedig
( 2)
Sorcery
Choose one — • Target player creates a 2/2 black Zombie creature token. • Return target creature card from your graveyard to your hand. Entwine (Choose both if you pay the entwine cost.)
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Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
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Gravegouger
( 3)
Creature — Nightmare Horror
(2/2)
When Gravegouger enters, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
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Gravelgill Axeshark
( 5)
Creature — Merfolk Soldier
(3/3)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Gravelgill Duo
( 3)
Creature — Merfolk Rogue Warrior
(2/1)
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Gravel-Hide Goblin
( 2)
Creature — Goblin Shaman
(2/1)
: Gravel-Hide Goblin gets +2/+2 until end of turn.
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Graven Abomination
( 3)
Artifact Creature — Horror
(3/1)
Whenever Graven Abomination attacks, exile target card from defending player's graveyard.
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Gravepurge
( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Gravestone Strider
( 2)
Artifact Creature — Golem
(1/3)
: Add one mana of any color. Activate only once each turn. , Exile Gravestone Strider from your graveyard: Exile target card from a graveyard.
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Graveyard Dig (playtest)
( 2)
Sorcery
Return up to two target black or green creature cards from your graveyard to your hand. You may cast this spell for . If you do, ignore the bracketed text.
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Gravitic Punch
( 4)
Sorcery
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Gravity Negator
( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) Flying Whenever Gravity Negator attacks, you may pay . If you do, another target creature gains flying until end of turn. ( represents colorless mana.)
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Gray Harbor Merfolk
( 2)
Creature — Merfolk Rogue
(0/3)
Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.
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Gray Merchant of Asphodel
( 5)
Creature — Zombie
(2/4)
When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Gray Slaad
( 3)
Creature — Frog Horror
(4/1)
As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.
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Graypelt Hunter
( 4)
Creature — Human Warrior Ally
(2/2)
Trample Whenever Graypelt Hunter or another Ally you control enters, you may put a +1/+1 counter on Graypelt Hunter.
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Grayscaled Gharial
( 1)
Creature — Crocodile
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Grazing Gladehart
( 3)
Creature — Antelope
(2/2)
Landfall — Whenever a land you control enters, you may gain 2 life.
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Grazing Kelpie
( 4)
Creature — Beast
(2/3)
, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Greataxe
( 1)
Artifact — Equipment
Equipped creature gets +4/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Greater Basilisk
( 5)
Creature — Basilisk
(3/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Greater Mossdog
( 4)
Creature — Plant Dog
(3/3)
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Greater Sandwurm
( 7)
Creature — Wurm
(7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.)
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Greater Tanuki
( 6)
Enchantment Creature — Dog
(6/5)
Trample Channel — , Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Greater Werewolf
( 5)
Creature — Werewolf
(2/4)
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
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Greatsword of Tyr
( 2)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Greedy Freebooter
( 1)
Creature — Human Pirate
(1/1)
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Greel's Caress
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -3/-0.
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Greenseeker
( 1)
Creature — Elf Spellshaper
(1/1)
, , Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Greenwood Sentinel
( 2)
Creature — Elf Scout
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Grenzo's Cutthroat
( 2)
Creature — Goblin Rogue
(1/1)
First strike Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Griffin Dreamfinder
( 5)
Creature — Griffin
(1/4)
Flying When Griffin Dreamfinder enters, return target enchantment card from your graveyard to your hand.
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Griffin Protector
( 4)
Creature — Griffin
(2/3)
Flying Whenever another creature you control enters, Griffin Protector gets +1/+1 until end of turn.
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Griffin Rider
( 2)
Creature — Human Knight
(1/1)
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
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Griffin Sentinel
( 3)
Creature — Griffin
(1/3)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Griffnaut Tracker
( 4)
Creature — Human Detective
(3/2)
Flying When Griffnaut Tracker enters, exile up to two target cards from a single graveyard.
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Grim Affliction
( 3)
Instant
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Grim Bounty
( 4)
Sorcery
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Grim Contest
( 3)
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
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Grim Discovery
( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
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Grim Guardian
( 3)
Enchantment Creature — Zombie
(1/4)
Constellation — Whenever Grim Guardian or another enchantment you control enters, each opponent loses 1 life.
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Grim Initiate
( 1)
Creature — Zombie Warrior
(1/1)
First strike When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Grim Physician
( 1)
Creature — Zombie
(1/1)
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
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Grim Roustabout
( 2)
Creature — Skeleton Warrior
(1/1)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) : Regenerate Grim Roustabout.
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Grimclaw Bats
( 2)
Creature — Bat
(1/1)
Flying , Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
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Grip of Amnesia
( 2)
Instant
Counter target spell unless its controller exiles all cards from their graveyard. Draw a card.
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Griptide
( 4)
Instant
Put target creature on top of its owner's library.
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Grisly Ritual
( 6)
Sorcery
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Grisly Salvage
( 2)
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
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Grisly Spectacle
( 4)
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
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Grisly Survivor
( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
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Grisly Transformation
( 3)
Enchantment — Aura
Enchant creature When Grisly Transformation enters, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Grixis Grimblade
( 2)
Creature — Zombie Warrior
(2/1)
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Grixis Illusionist
( 1)
Creature — Human Wizard
(1/1)
: Target land you control becomes the basic land type of your choice until end of turn.
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Grizzled Outcasts
( 5)
Creature — Human Werewolf
(4/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
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Grizzled Wolverine
( 3)
Creature — Wolverine
(2/2)
: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
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Groffskithur
( 6)
Creature — Beast
(3/3)
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
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Grollub
( 3)
Creature — Beast
(3/3)
Whenever Grollub is dealt damage, each opponent gains that much life.
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Grotag Bug-Catcher
( 2)
Creature — Goblin Warrior
(1/2)
Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Grotag Siege-Runner
( 2)
Creature — Goblin Rogue
(2/1)
, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
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Grotag Thrasher
( 5)
Creature — Lizard
(3/3)
Whenever Grotag Thrasher attacks, target creature can't block this turn.
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Grotesque Mutation
( 2)
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Ground Assault
( 2)
Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.
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Ground Pounder
( 2)
Creature — Goblin Warrior
(2/2)
: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result. Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
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Ground Rift
( 1)
Sorcery
Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Grounded
( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses flying.
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Groundshaker Sliver
( 7)
Creature — Sliver
(5/5)
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Groundskeeper
( 1)
Creature — Human Druid
(1/1)
: Return target basic land card from your graveyard to your hand.
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Groundswell
( 1)
Instant
Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
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Grow from the Ashes
( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
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Growth Cycle
( 2)
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
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Growth Spasm
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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Growth Spiral
( 2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
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Growth Spurt
( 2)
Instant
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
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Grudge Keeper
( 2)
Creature — Zombie Wizard
(2/1)
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
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Gruesome Deformity
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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