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Hostile Desert
( 0)
Land — Desert
: Add .
, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
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Howltooth Hollow
( 0)
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Howltooth Hollow enters the battlefield tapped. : Add .
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.
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Hydroelectric Laboratory
( 0)
Land
As Hydroelectric Laboratory enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .
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Icatian Store
( 0)
Land
Icatian Store enters the battlefield tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. , Remove any number of storage counters from Icatian Store: Add for each storage counter removed this way.
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Ice Floe
( 0)
Land
You may choose not to untap Ice Floe during your untap step. : Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
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Ice Tunnel
( 0)
Snow Land — Island Swamp
( : Add or .) Ice Tunnel enters the battlefield tapped.
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Idyllic Beachfront
( 0)
Land — Plains Island
( : Add or .) Idyllic Beachfront enters the battlefield tapped.
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Idyllic Grange
( 0)
Land — Plains
( : Add .) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
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Inkmoth Nexus
( 0)
Land
: Add .
: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Inspiring Vantage
( 0)
Land
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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Interplanar Beacon
( 0)
Land
Whenever you cast a planeswalker spell, you gain 1 life. : Add .
, : Add two mana of different colors. Spend this mana only to cast planeswalker spells.
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Inundated Archive
( 0)
Land
Inundated Archive enters the battlefield tapped. : Add or .
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Inventors' Fair
( 0)
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. : Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
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Island
( 0)
Basic Land — Island
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Island of Wak-Wak
( 0)
Land
: Target creature with flying has base power 0 until end of turn.
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Isolated Chapel
( 0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or .
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Itlimoc, Cradle of the Sun
( 0)
Legendary Land
(Transforms from Growing Rites of Itlimoc.) : Add .
: Add for each creature you control.
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Izzet Boilerworks
( 0)
Land
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) .
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Izzet Guildgate
( 0)
Land — Gate
Izzet Guildgate enters the battlefield tapped. : Add or .
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Jagged Barrens
( 0)
Land — Desert
Jagged Barrens enters the battlefield tapped. When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent. : Add or .
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Jasconian Isle (playtest)
( 0)
Land Creature — — Island Fish
(3/4)
(CARDNAME isn't a spell, it's affected by summoning sickness, it's blue, and it has " : Add .") CARDNAME enters the battlefield tapped. CARDNAME doesn't untap during your untap step. At the beginning of your upkeep, you may pay ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) . If you do, untap CARDNAME.
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Jungle Basin
( 0)
Land
Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. : Add ![Colorless](/Handlers/Image.ashx?size=small&name=C&type=symbol) .
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Jungle Hollow
( 0)
Land
Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or .
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Jurassic Park
( 0)
Legendary Land
(Transforms from Welcome to . . . .) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) : Add for each Dinosaur you control.
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Jwar Isle Refuge
( 0)
Land
Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. : Add or .
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Jwari Ruins
( 0)
Land
Jwari Ruins enters the battlefield tapped. : Add .
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Kabira Crossroads
( 0)
Land
Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. : Add .
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Kabira Plateau
( 0)
Land
Kabira Plateau enters the battlefield tapped. : Add .
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Karakas
( 0)
Legendary Land
: Add .
: Return target legendary creature to its owner's hand.
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Karoo
( 0)
Land
Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. : Add ![Colorless](/Handlers/Image.ashx?size=small&name=C&type=symbol) .
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Kazandu Refuge
( 0)
Land
Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. : Add or .
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Kazandu Valley
( 0)
Land
Kazandu Valley enters the battlefield tapped. : Add .
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Kazuul's Cliffs
( 0)
Land
Kazuul's Cliffs enters the battlefield tapped. : Add .
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Khalni Garden
( 0)
Land
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. : Add .
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Khalni Territory
( 0)
Land
Khalni Territory enters the battlefield tapped. : Add .
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Krosan Verge
( 0)
Land
Krosan Verge enters the battlefield tapped. : Add .
, , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
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Lair of the Hydra
( 0)
Land
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. : Add .
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) : Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
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Land Cap
( 0)
Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. : Add or . Put a depletion counter on Land Cap.
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Lava Tubes
( 0)
Land
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. : Add or . Put a depletion counter on Lava Tubes.
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Leechridden Swamp
( 0)
Land — Swamp
( : Add .) Leechridden Swamp enters the battlefield tapped. , : Each opponent loses 1 life. Activate only if you control two or more black permanents.
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Legion Stronghold
( 0)
Land
Legion Stronghold enters the battlefield tapped. : Add or .
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Library of Alexandria
( 0)
Land
: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.
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Llanowar Reborn
( 0)
Land
Llanowar Reborn enters the battlefield tapped. : Add .
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
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Lonely Arroyo
( 0)
Land — Desert
Lonely Arroyo enters the battlefield tapped. When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. : Add or .
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Lonely Sandbar
( 0)
Land
Lonely Sandbar enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Looming Spires
( 0)
Land
Looming Spires enters the battlefield tapped. When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. : Add .
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Lost Vale
( 0)
Land
(Transforms from Dowsing Dagger.) : Add three mana of any one color.
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Lotus Field
( 0)
Land
Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. : Add three mana of any one color.
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Lotus Vale
( 0)
Land
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. : Add three mana of any one color.
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Lush Oasis
( 0)
Land — Desert
Lush Oasis enters the battlefield tapped. When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. : Add or .
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Lush Portico
( 0)
Land — Forest Plains
( : Add or .) Lush Portico enters the battlefield tapped. When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Luxury Suite
( 0)
Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents. : Add or .
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Madblind Mountain
( 0)
Land — Mountain
( : Add .) Madblind Mountain enters the battlefield tapped. , : Shuffle your library. Activate only if you control two or more red permanents.
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Maestros Theater
( 0)
Land
When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Magosi, the Waterveil
( 0)
Land
Magosi, the Waterveil enters the battlefield tapped. : Add .
, : Put an eon counter on Magosi, the Waterveil. Skip your next turn.
, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
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Makindi Mesas
( 0)
Land
Makindi Mesas enters the battlefield tapped. : Add .
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Malakir Mire
( 0)
Land
Malakir Mire enters the battlefield tapped. : Add .
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Manor Gate
( 0)
Land — Gate
Manor Gate enters the battlefield tapped. As Manor Gate enters the battlefield, choose a color other than green. : Add or one mana of the chosen color.
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Marsh Flats
( 0)
Land
, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
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Maze of Ith
( 0)
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Maze of Shadows
( 0)
Land
: Add .
: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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