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Jhessian Zombies
( 6)
Creature — Zombie
(2/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling , swampcycling (, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
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Jhoira of the Ghitu
( 3)
Legendary Creature — Human Wizard
(2/2)
, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
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Jhoira, Ageless Innovator
( 2)
Legendary Creature — Human Artificer
(2/3)
: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
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Jhoira's Timebug
( 2)
Artifact Creature — Insect
(1/2)
: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
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Jhoira's Toolbox
( 2)
Artifact Creature — Insect
(1/1)
: Regenerate target artifact creature.
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Jiang Yanggu
( 5)
Legendary Planeswalker — Yanggu
(4)
+1: Target creature gets +2/+2 until end of turn. −1: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. −5: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.
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Jiang Yanggu, Wildcrafter
( 3)
Legendary Planeswalker — Yanggu
(3)
Each creature you control with a +1/+1 counter on it has ": Add one mana of any color." −1: Put a +1/+1 counter on target creature.
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Jin-Gitaxias
( 5)
Legendary Creature — Phyrexian Praetor
(5/5)
Ward Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. : Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
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Jinxed Choker
( 3)
Artifact
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. : Put a charge counter on Jinxed Choker or remove one from it.
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Jinxed Idol
( 2)
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol.
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Jinxed Ring
( 2)
Artifact
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. <I>(This effect lasts indefinitely.)</I>
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Jirina, Dauntless General
( 2)
Legendary Creature — Human Soldier
(2/2)
When Jirina, Dauntless General enters, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.
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Jo Grant
( 3)
Legendary Creature — Human Soldier
(3/2)
Each historic card in your hand has cycling . (, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Jodah's Avenger
( 6)
Creature — Shapeshifter
(4/4)
: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
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Johnny, Combo Player
( 4)
Legendary Creature — Human Gamer
(1/1)
: Search your library for a card, put that card into your hand, then shuffle.
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Joiner Adept
( 2)
Creature — Elf Druid
(2/1)
Lands you control have ": Add one mana of any color."
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Jolene, Plundering Pugilist
( 3)
Legendary Creature — Human Mercenary
(4/2)
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. , Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.
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Jolene, the Plunder Queen
( 4)
Legendary Creature — Human Warrior
(2/2)
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
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Jolrael, Mwonvuli Recluse
( 2)
Legendary Creature — Human Druid
(1/2)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token. : Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
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Jolrael's Favor
( 2)
Enchantment — Aura
Flash Enchant creature : Regenerate enchanted creature.
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Jolting Merfolk
( 4)
Creature — Merfolk
(2/2)
Fading 4 <I>(This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Remove a fade counter from Jolting Merfolk: Tap target creature.
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Joraga Treespeaker
( 1)
Creature — Elf Druid
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 : Add . LEVEL 5+ 1/4 Elves you control have ": Add ."
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Jorubai Murk Lurker
( 3)
Creature — Leech
(1/3)
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. : Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Journeyer's Kite
( 2)
Artifact
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Jousting Dummy
( 2)
Artifact Creature — Scarecrow Knight
(2/1)
: Jousting Dummy gets +1/+0 until end of turn.
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Jousting Lance
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. During your turn, equipped creature has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Joven
( 5)
Legendary Creature — Human Rogue
(3/3)
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Joven's Tools
( 6)
Artifact
, : Target creature can't be blocked this turn except by Walls.
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Judge's Familiar
( 1)
Creature — Bird
(1/1)
Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays .
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Jugan Defends the Temple
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with ": Add ." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Juju Bubble
( 1)
Artifact
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. : You gain 1 life.
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Jukai Preserver
( 4)
Enchantment Creature — Human Druid
(3/3)
When Jukai Preserver enters, put a +1/+1 counter on target creature you control. Channel — , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.
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Jungle Basin
( 0)
Land
Jungle Basin enters tapped. When Jungle Basin enters, sacrifice it unless you return an untapped Forest you control to its owner's hand. : Add .
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Jungle Delver
( 1)
Creature — Merfolk Warrior
(1/1)
: Put a +1/+1 counter on Jungle Delver.
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Jungle Hollow
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Jungle Troll
( 3)
Creature — Troll
(2/1)
: Regenerate Jungle Troll. : Regenerate Jungle Troll.
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Jungle Weaver
( 7)
Creature — Spider
(5/6)
Reach (This creature can block creatures with flying.) Cycling (, Discard this card: Draw a card.)
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Junk Golem
( 4)
Artifact Creature — Golem
(0/0)
Junk Golem enters with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. , Discard a card: Put a +1/+1 counter on Junk Golem.
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Junk Jet
( 2)
Artifact — Equipment
When Junk Jet enters, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") , Sacrifice another artifact: Double equipped creature's power until end of turn. Equip
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Junktroller
( 4)
Artifact Creature — Golem
(0/6)
Defender : Put target card from a graveyard on the bottom of its owner's library.
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Jurassic Park
( 0)
Legendary Land
(Transforms from Welcome to . . . .) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) : Add for each Dinosaur you control.
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Jushi Apprentice
( 2)
Creature — Human Wizard
(1/2)
, : Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
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Jwar Isle Refuge
( 0)
Land
Jwar Isle Refuge enters tapped. When Jwar Isle Refuge enters, you gain 1 life. : Add or .
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K-9, Mark I
( 1)
Legendary Artifact Creature — Robot Dog
(1/1)
Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward . Affirmative — , : Target legendary creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Kabira Crossroads
( 0)
Land
Kabira Crossroads enters tapped. When Kabira Crossroads enters, you gain 2 life. : Add .
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Kabira Vindicator
( 4)
Creature — Human Knight
(2/4)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.
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Kabuto Moth
( 3)
Creature — Spirit
(1/2)
Flying : Target creature gets +1/+2 until end of turn.
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Kagemaro, First to Suffer
( 5)
Legendary Creature — Demon Spirit
(*/*)
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. , Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
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Kaho, Minamo Historian
( 4)
Legendary Creature — Human Wizard
(2/2)
When Kaho, Minamo Historian enters, search your library for up to three instant cards, exile them, then shuffle. , : You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
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Kaito Shizuki
( 3)
Legendary Planeswalker — Kaito
(3)
At the beginning of your end step, if Kaito Shizuki entered this turn, he phases out. +1: Draw a card. Then discard a card unless you attacked this turn. −2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked." −7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
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Kaito, Bane of Nightmares
( 4)
Legendary Planeswalker — Kaito
(4)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. +1: You get an emblem with "Ninjas you control get +1/+1." 0: Surveil 2. Then draw a card for each opponent who lost life this turn. −2: Tap target creature. Put two stun counters on it.
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Kaito, Cunning Infiltrator
( 3)
Legendary Planeswalker — Kaito
(3)
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. −2: Create a 2/1 blue Ninja creature token. −9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
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Kaito, Dancing Shadow
( 4)
Legendary Planeswalker — Kaito
(3)
Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once. +1: Up to one target creature can't attack or block until your next turn. 0: Draw a card. −2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life."
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Kalain, Reclusive Painter
( 2)
Legendary Creature — Human Elf Bard
(1/2)
When Kalain, Reclusive Painter enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
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Kaldring, the Rimestaff
( 3)
Legendary Snow Artifact
: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped.
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Kalemne's Captain
( 5)
Creature — Giant Soldier
(5/5)
Vigilance : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.
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Kalitas, Traitor of Ghet
( 4)
Legendary Creature — Vampire Warrior
(3/4)
Lifelink If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token. , Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
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Kamahl, Heart of Krosa
( 8)
Legendary Creature — Human Druid
(5/5)
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. : Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)
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Kamahl, Pit Fighter
( 6)
Legendary Creature — Human Barbarian
(6/1)
Haste (This creature can attack and as soon as it comes under your control.) : Kamahl, Pit Fighter deals 3 damage to any target.
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Kamber, the Plunderer
( 4)
Legendary Creature — Vampire Rogue
(3/4)
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Kami of Ancient Law
( 2)
Creature — Spirit
(2/2)
Sacrifice Kami of Ancient Law: Destroy target enchantment.
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Kami of Bamboo Groves
( 1)
Enchantment Creature — — Spirit
(1/1)
When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped. Channel — , Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand.
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Kami of False Hope
( 1)
Creature — Spirit
(1/1)
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
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Kami of Twisted Reflection
( 3)
Creature — Spirit
(2/2)
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
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Kami of Whispered Hopes
( 3)
Creature — Spirit
(1/1)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. : Add X mana of any one color, where X is Kami of Whispered Hopes's power.
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Kangee's Lieutenant
( 3)
Creature — Bird Soldier
(1/1)
Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Karakas
( 0)
Legendary Land
: Add . : Return target legendary creature to its owner's hand.
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Karametra's Favor
( 2)
Enchantment — Aura
Enchant creature When Karametra's Favor enters, draw a card. Enchanted creature has ": Add one mana of any color."
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Karfell Harbinger
( 2)
Creature — Zombie Wizard
(1/3)
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
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Kargan Dragonlord
( 2)
Creature — Human Warrior
(2/2)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample : Kargan Dragonlord gets +1/+0 until end of turn.
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Kargan Intimidator
( 2)
Creature — Human Warrior
(3/1)
Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
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Karlov of the Ghost Council
( 2)
Legendary Creature — Spirit Advisor
(2/2)
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. , Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
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Karn Liberated
( 7)
Legendary Planeswalker — Karn
(6)
+4: Target player exiles a card from their hand. −3: Exile target permanent. −14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
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Karn, Living Legacy
( 4)
Legendary Planeswalker — Karn
(4)
+1: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") −1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. −7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
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Karn, Scion of Urza
( 4)
Legendary Planeswalker — Karn
(5)
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. −1: Put a card you own with a silver counter on it from exile into your hand. −2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Karn, Silver Golem
( 5)
Legendary Artifact Creature — Golem
(4/4)
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. : Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
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Karn, the Great Creator
( 4)
Legendary Planeswalker — Karn
(5)
Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
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