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Cheatyface
( 3)
Creature — Efreet
(2/2)
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying
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Check for Traps
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
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Checks and Balances
( 3)
Enchantment
Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
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Cheering Fanatic
( 2)
Creature — Goblin
(2/2)
Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost less to cast this turn.
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Chef's Kiss
( 3)
Instant
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
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Chemister's Insight
( 4)
Instant
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Chemister's Trick
( 2)
Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Cherished Hatchling
( 2)
Creature — Dinosaur
(2/1)
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."
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Chevill, Bane of Monsters
( 2)
Legendary Creature — Human Rogue
(1/3)
Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
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Chicken à la King
( 3)
Creature — Bird Noble
(2/2)
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
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Chicken Egg
( 2)
Creature — Egg
(0/1)
At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice Chicken Egg and create a 4/4 red Giant Bird creature token.
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Chicken Troupe
( 2)
Creature — Bird Performer
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Chicken Troupe enters, you get , then you may put a sticker on a nonland permanent you own.
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Chief Engineer
( 2)
Creature — Vedalken Artificer
(1/3)
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)
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Chief of the Edge
( 2)
Creature — Human Warrior
(3/2)
Other Warrior creatures you control get +1/+0.
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Chief of the Foundry
( 3)
Artifact Creature — Construct
(2/3)
Other artifact creatures you control get +1/+1.
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Chief of the Scale
( 2)
Creature — Human Warrior
(2/3)
Other Warrior creatures you control get +0/+1.
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Chieftain en-Dal
( 3)
Creature — Human Knight
(2/2)
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
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Child of Alara
( 5)
Legendary Creature — Avatar
(6/6)
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
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Child of the Pack
( 4)
Creature — Human Werewolf
(2/5)
: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Child of the Volcano
( 4)
Creature — Elemental
(3/3)
Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)
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Child of Thorns
( 1)
Creature — Spirit
(1/1)
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
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Childhood Horror
( 4)
Creature — Horror
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
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Children of Korlis
( 1)
Creature — Human Rebel Cleric
(1/1)
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
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Chill
( 2)
Enchantment
Red spells cost more to cast.
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Chill Haunting
( 2)
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn.
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Chill of Foreboding
( 3)
Sorcery
Each player mills five cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chill of the Grave
( 3)
Instant
This spell costs less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Chillbringer
( 5)
Creature — Elemental
(3/3)
Flying When Chillbringer enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
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Chilling Apparition
( 3)
Creature — Spirit
(1/1)
: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
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Chilling Chronicle
( 0)
Artifact
, : Tap target nonland permanent. Transform Chilling Chronicle.
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Chilling Grasp
( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Chilling Shade
( 3)
Snow Creature — Shade
(1/1)
Flying : Chilling Shade gets +1/+1 until end of turn. ( can be paid with one mana from a snow source.)
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Chilling Trap
( 1)
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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Chime of Night
( 2)
Enchantment — Aura
Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
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Chimeric Coils
( 1)
Artifact
: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
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Chimeric Egg
( 3)
Artifact
Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
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Chimeric Idol
( 3)
Artifact
: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
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Chimeric Mass
( 0)
Artifact
Chimeric Mass enters with X charge counters on it. : Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
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Chimeric Sphere
( 3)
Artifact
: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. : Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.
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Chimeric Staff
( 4)
Artifact
: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
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Chimil, the Inner Sun
( 6)
Legendary Artifact
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Chimney Goyf (playtest)
( 5)
Creature — — Lhurgoyf Imp
(*/*+1)
Flying CARDNAME's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When CARDNAME dies, target opponent puts a card from their hand on top of their library.
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Chimney Imp
( 5)
Creature — Imp
(1/2)
Flying When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
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Chimney Rabble
( 4)
Creature — Phyrexian Goblin Warrior
(3/3)
Haste When Chimney Rabble enters, create a 1/1 red Phyrexian Goblin creature token.
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Chipper Chopper
( 4)
Artifact Creature — Cyborg Rigger
(1/1)
Flying When Chipper Chopper enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Chisei, Heart of Oceans
( 4)
Legendary Creature — Spirit
(4/4)
Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
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Chishiro, the Shattered Blade
( 4)
Legendary Creature — Snake Samurai
(4/4)
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
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Chiss-Goria, Forge Tyrant
( 9)
Legendary Creature — Dragon
(5/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying, haste Whenever Chiss-Goria, Forge Tyrant attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts.
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Chitinous Cloak
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip
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Chittering Dispatcher
( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) Myriad When Chittering Dispatcher leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
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Chittering Doom
( 4)
Enchantment
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
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Chittering Harvester
( 6)
Creature — Nightmare
(4/6)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature.
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Chittering Host
( 0)
Creature — Eldrazi Horror
(5/6)
Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters, other creatures you control get +1/+0 and gain menace until end of turn.
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Chittering Rats
( 3)
Creature — Rat
(2/2)
When Chittering Rats enters, target opponent puts a card from their hand on top of their library.
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Chittering Skitterling
( 3)
Creature — Phyrexian Rat
(1/4)
Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
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Chittering Witch
( 4)
Creature — Human Warlock
(2/2)
When Chittering Witch enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. , Sacrifice a creature: Target creature gets -2/-2 until end of turn.
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Chitterspitter
( 3)
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. , : Create a 1/1 green Squirrel creature token.
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Chivalric Alliance
( 2)
Enchantment
Whenever you attack with two or more creatures, draw a card. , Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
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Chivalrous Chevalier
( 5)
Artifact Creature — Cyborg Knight
(3/3)
Flying When Chivalrous Chevalier enters, return a creature you control to its owner's hand unless you compliment an opponent.
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Chlorophant
( 3)
Creature — Elemental
(1/1)
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
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Cho-Arrim Bruiser
( 6)
Creature — Ogre Rebel
(3/4)
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
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Cho-Arrim Legate
( 3)
Creature — Human Soldier
(1/2)
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black
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Choice of Damnations
( 6)
Sorcery — Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
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Choice of Fortunes
( 3)
Sorcery
Seek two cards. You may shuffle them into your library. If you do, seek two cards. You have no maximum hand size for the rest of the game.
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Choke
( 3)
Enchantment
Islands don't untap during their controllers' untap steps.
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Choked Estuary
( 0)
Land
As Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped. : Add or .
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Choking Fumes
( 3)
Instant
Put a -1/-1 counter on each attacking creature.
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Choking Miasma
( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn.
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Choking Restraints
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. , Sacrifice Choking Restraints: Exile enchanted creature.
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Choking Sands
( 3)
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
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Choking Tethers
( 4)
Instant
Tap up to four target creatures. Cycling (, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.
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Choking Vines
( 1)
Instant
Cast this spell only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
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Cho-Manno, Revolutionary
( 4)
Legendary Creature — Human Rebel
(2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
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Cho-Manno's Blessing
( 2)
Enchantment — Aura
Flash Enchant creature As Cho-Manno's Blessing enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
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Chomping Kavu
( 4)
Creature — Kavu
(3/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature can't be blocked by creatures with power 2 or less.
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Choose Your Weapon
( 3)
Instant
Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
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Giant Killer (Chop Down)
( 3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
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Chord of Calling
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
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Chorus of Might
( 4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
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Chorus of the Conclave
( 8)
Legendary Creature — Dryad
(3/8)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.
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Chorus of the Tides
( 4)
Creature — Siren
(3/2)
Flying Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Chorus of Woe
( 1)
Sorcery
Creatures you control get +1/+0 until end of turn.
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Chosen by Heliod
( 2)
Enchantment — Aura
Enchant creature When Chosen by Heliod enters, draw a card. Enchanted creature gets +0/+2.
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Chosen of Markov
( 3)
Creature — Human
(2/2)
, Tap an untapped Vampire you control: Transform Chosen of Markov.
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Chromatic Armor
( 3)
Enchantment — Aura
Enchant creature As Chromatic Armor enters, choose a color. Chromatic Armor enters with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. : Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
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Chromatic Lantern
( 3)
Artifact
Lands you control have ": Add one mana of any color." : Add one mana of any color.
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Chromatic Sphere
( 1)
Artifact
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
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Chromatic Star
( 1)
Artifact
, , Sacrifice Chromatic Star: Add one mana of any color. When Chromatic Star is put into a graveyard from the battlefield, draw a card.
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Chrome Cat
( 3)
Artifact Creature — Cat
(3/2)
When Chrome Cat enters, scry 1.
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Chrome Courier
( 3)
Artifact Creature — Thopter
(1/1)
Flying When Chrome Courier enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
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Chrome Host Hulk
( 0)
Creature — Phyrexian Troll
(5/5)
Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.
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