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The Girl in the Fireplace
The Girl in the Fireplace 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."

II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)

III — Whenever a creature you control deals combat damage to a player this turn, time travel.

Doctor Who Commander (Rare)
The Gitrog Monster
The Gitrog Monster 3BlackGreen (5)
Legendary Creature — Frog Horror (6/6)

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Shadows over Innistrad (Mythic Rare)
The Gitrog, Ravenous Ride
The Gitrog, Ravenous Ride 3BlackGreen (5)
Legendary Creature — Frog Horror Mount (6/5)

Trample, haste

Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.

Saddle 1

Outlaws of Thunder Junction (Mythic Rare)
The Golden City of Orazca
The Golden City of Orazca (0)
Plane — Ixalan

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.

Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.

March of the Machine Commander (Common)
The Grand Calcutron
The Grand Calcutron WhiteBlue (2)
Legendary Artifact

The Grand Calcutron can be your commander.

When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.

Unstable (Mythic Rare)
The Grand Tour (playtest)
The Grand Tour (playtest) 1Blue (2)
Instant

Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Mystery Booster (Common)
The Great Aurora
The Great Aurora 6GreenGreenGreen (9)
Sorcery

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Magic Origins (Mythic Rare)
The Haunt of Hightower
The Haunt of Hightower 4BlackBlack (6)
Legendary Creature — Vampire (3/3)

Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

Ravnica Allegiance (Mythic Rare)
The Horus Heresy
The Horus Heresy 3BlueBlackRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.

II — Draw a card for each creature you control but don't own.

III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

Warhammer 40,000 Commander (Rare)
The Immortal Sun
The Immortal Sun 6 (6)
Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost 1 less to cast.

Creatures you control get +1/+1.

Commander Masters (Mythic Rare)
Other Versions
Rivals of Ixalan (Mythic Rare)
The Indomitable
The Indomitable 2BlueBlue (4)
Legendary Artifact — Vehicle (6/6)

Trample

Whenever a creature you control deals combat damage to a player, draw a card.

Crew 3

You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

The Lost Caverns of Ixalan Commander (Rare)
The Key to the Vault
The Key to the Vault 1Blue (2)
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Equip 2Blue

Outlaws of Thunder Junction (Rare)
The Lux Foundation Library
The Lux Foundation Library (0)
Plane — The Library

Players have no maximum hand size.

Whenever a creature you control deals combat damage to a player, you may draw a card.

Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)

Doctor Who Commander (Common)
The Master, Gallifrey's End
The Master, Gallifrey's End 2BlackRed (4)
Legendary Creature — Time Lord Rogue (4/3)

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

Doctor Who Commander (Rare)
The Master, Transcendent
The Master, Transcendent 1BlackGreenBlue (4)
Legendary Artifact Creature — Mutant (2/4)

When The Master, Transcendent enters the battlefield, target player gets two rad counters.

Tap: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

Magic The Gathering—Fallout (Mythic Rare)
The Matrix of Time
The Matrix of Time (0)
Plane — Gallifrey

When you planeswalk to The Matrix of Time, each player exiles the top card of their library.

During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.

Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.

Whenever chaos ensues, create two Treasure tokens.

Doctor Who Commander (Common)
The Mighty Will Fall
The Mighty Will Fall (0)
Scheme

When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.

Archenemy: Nicol Bolas (Common)
The Moonbase
The Moonbase (0)
Plane — Moon

Low Gravity — All creatures have "2: This creature gains flying until end of turn. Activate only as a sorcery."

Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Doctor Who Commander (Common)
The Motherlode, Excavator
The Motherlode, Excavator 3RedRed (5)
Legendary Artifact Creature — Robot (5/5)

When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of Energy (energy counters) equal to the number of nonbasic lands that player controls.

Whenever The Motherlode attacks, you may pay EnergyEnergyEnergyEnergy. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

Magic The Gathering—Fallout (Rare)
The Mouth of Sauron
The Mouth of Sauron 3BlueBlack (5)
Legendary Creature — Human Advisor (3/4)

When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Uncommon)
The Omenkeel
The Omenkeel 1Blue (2)
Legendary Artifact — Vehicle (3/3)

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.

Crew 1

Kaldheim (Rare)
The Parting of the Ways
The Parting of the Ways 4RedRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.

II — Time travel, then time travel.

III — For each opponent, destroy up to one target artifact that player controls.

Doctor Who Commander (Rare)
The Pit
The Pit (0)
Plane — The Abyss

When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

Whenever chaos ensues, each player sacrifices a nonartifact creature.

March of the Machine Commander (Common)
The Pride of Hull Clade
The Pride of Hull Clade 10Green (11)
Legendary Creature — Crocodile Elk Turtle (2/15)

This spell costs Variable Colorless less to cast, where X is the total toughness of creatures you control.

Defender

2BlueBlue: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Murders at Karlov Manor (Mythic Rare)
The Rack
The Rack 1 (1)
Artifact

As The Rack enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Time Spiral "Timeshifted" (Special)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Antiquities (Uncommon)
The Raven Man
The Raven Man 1Black (2)
Legendary Creature — Human Wizard (2/1)

At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."

3Black, Tap: Each opponent discards a card. Activate only as a sorcery.

Dominaria United (Rare)
The Raven's Warning
The Raven's Warning 1WhiteBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.

II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.

III — You may put a card you own from outside the game on top of your library.

Kaldheim (Rare)
The Reality Chip
The Reality Chip 1Blue (2)
Legendary Artifact Creature — Equipment Jellyfish (0/4)

You may look at the top card of your library any time.

As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.

Reconfigure 2Blue (2Blue: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Rare)
The Reaver Cleaver
The Reaver Cleaver 2Red (3)
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."

Equip 3

Modern Horizons 3 Commander (Rare)
Other Versions
Dominaria United Commander (Rare)
The Red Terror
The Red Terror 3Red (4)
Legendary Creature — Tyranid (4/3)

Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.

Warhammer 40,000 Commander (Rare)
The Ruinous Powers
The Ruinous Powers 2BlackRed (4)
Enchantment

At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.

Warhammer 40,000 Commander (Rare)
The Sea Devils
The Sea Devils 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.

Doctor Who Commander (Rare)
The Second Doctor
The Second Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/4)

Players have no maximum hand size.

How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

Doctor Who Commander (Rare)
The Seventh Doctor
The Seventh Doctor 3WhiteBlue (5)
Legendary Creature — Time Lord Doctor (3/6)

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Doctor Who Commander (Rare)
The Sound of Drums
The Sound of Drums 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature is goaded.

If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.

2Red: Return The Sound of Drums from your graveyard to your hand.

Doctor Who Commander (Rare)
The Stone Brain
The Stone Brain 2 (2)
Legendary Artifact

2, Tap, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

The Brothers' War (Rare)
The Tarrasque
The Tarrasque 6GreenGreenGreen (9)
Legendary Creature — Dinosaur (10/10)

The Tarrasque has haste and ward 10 as long as it was cast.

Whenever The Tarrasque attacks, it fights target creature defending player controls.

Adventures in the Forgotten Realms (Mythic Rare)
The Temporal Anchor
The Temporal Anchor 3BlueBlueBlue (6)
Legendary Artifact

At the beginning of your upkeep, scry 2.

Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.

During your turn, you may play cards exiled with The Temporal Anchor.

The Brothers' War (Rare)
The Torment of Gollum
The Torment of Gollum 3Black (4)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
The Trickster-God's Heist
The Trickster-God's Heist 2BlueBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may exchange control of two target creatures.

II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.

III — Target player loses 3 life and you gain 3 life.

Kaldheim (Uncommon)
The True Scriptures
The True Scriptures (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, destroy up to one target creature or planeswalker that player controls.

II — Each opponent discards three cards, then mills three cards.

III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Ultimate Nightmare of Wizards of the Coast® Customer Service
The Ultimate Nightmare of Wizards of the Coast® Customer Service Variable ColorlessVariable ColorlessVariable ColorlessRedRed (2)
Sorcery

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

Unglued (Uncommon)
The Unspeakable
The Unspeakable 6BlueBlueBlue (9)
Legendary Creature — Spirit (6/7)

Flying, trample

Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Champions of Kamigawa (Rare)
The War Games
The War Games 2WhiteWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.

II, III — Put a +1/+1 counter on each Warrior creature.

IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

Doctor Who Commander (Rare)
The Wilds
The Wilds (0)
Plane — Eldraine

When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.

Whenever chaos ensues, target player sacrifices a creature. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.

March of the Machine Commander (Common)
The Wise Mothman
The Wise Mothman 1BlackGreenBlue (4)
Legendary Creature — Insect Mutant (3/3)

Flying

Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

Magic The Gathering—Fallout (Mythic Rare)
Theater of Horrors
Theater of Horrors 1BlackRed (3)
Enchantment

At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.

3Red: Theater of Horrors deals 1 damage to target opponent or planeswalker.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Thelon's Chant
Thelon's Chant 1GreenGreen (3)
Enchantment

At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay Green.

Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.

Fallen Empires (Uncommon)
Thelon's Curse
Thelon's Curse GreenGreen (2)
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay Blue for each creature chosen this way. If the player does, untap those creatures.

Fallen Empires (Rare)
Thicket Crasher
Thicket Crasher 3Green (4)
Creature — Elemental Rhino (4/3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other Elementals you control have trample.

Core Set 2020 (Common)
Thief of Sanity
Thief of Sanity 1BlueBlack (3)
Creature — Specter (2/2)

Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Streets of New Capenna Commander (Rare)
Ravnica Clue Edition (Rare)
Thieves' Auction
Thieves' Auction 4RedRedRed (7)
Sorcery

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Thieves' Fortune
Thieves' Fortune 2Blue (3)
Kindred Instant — Rogue

Prowl Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Morningtide (Uncommon)
Thieving Amalgam
Thieving Amalgam 5BlackBlack (7)
Creature — Ape Snake (6/7)

At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Commander 2019 (Rare)
Thieving Sprite
Thieving Sprite 2Black (3)
Creature — Faerie Rogue (1/1)

Flying

When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Thirsting Roots
Thirsting Roots Green (1)
Sorcery

Choose one —

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Common)
This World Belongs to Me
This World Belongs to Me (0)
Scheme

When you set this scheme in motion, draw two cards. You may play an additional land this turn.

Archenemy: Nicol Bolas (Common)
Thopter Spy Network
Thopter Spy Network 2BlueBlue (4)
Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

March of the Machine Commander (Rare)
Other Versions
Magic Origins (Rare)
Commander 2018 (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
The Brothers' War Commander (Rare)
Jumpstart 2022 (Rare)
Thought Dissector
Thought Dissector 4 (4)
Artifact

Variable Colorless, Tap: Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.

Darksteel (Rare)
Thought Distortion
Thought Distortion 4BlackBlack (6)
Sorcery

This spell can't be countered.

Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.

Core Set 2020 (Uncommon)
Thought Erasure
Thought Erasure BlueBlack (2)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Guilds of Ravnica (Uncommon)
Thought Hemorrhage
Thought Hemorrhage 2BlackRed (4)
Sorcery

Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.

Alara Reborn (Rare)
Thought Lash
Thought Lash 2BlueBlue (4)
Enchantment

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.

Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Thought Prison
Thought Prison 5 (5)
Artifact

Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.

Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.

Mirrodin (Uncommon)
Thought Scour
Thought Scour Blue (1)
Instant

Target player mills two cards.

Draw a card.

Double Masters 2022 (Common)
Other Versions
Dark Ascension (Common)
Duel Decks: Jace vs. Vraska (Common)
Iconic Masters (Common)
Jumpstart (Common)
Thoughtbound Primoc
Thoughtbound Primoc 2Red (3)
Creature — Bird Beast (2/3)

Flying

At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.

Onslaught (Uncommon)
Thoughtcutter Agent
Thoughtcutter Agent BlueBlack (2)
Artifact Creature — Human Rogue (1/1)

BlueBlack, Tap: Target player loses 1 life and reveals their hand.

Shards of Alara (Uncommon)
Thoughts of Ruin
Thoughts of Ruin 2RedRed (4)
Sorcery

Each player sacrifices a land for each card in your hand.

Saviors of Kamigawa (Rare)
Thoughtseize
Thoughtseize Black (1)
Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Outlaws of Thunder Junction Breaking News (Mythic Rare)
Other Versions
Lorwyn (Rare)
Theros (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Iconic Masters (Rare)
Double Masters (Rare)
Time Spiral Remastered (Bonus)
Amonkhet Remastered (Rare)
Thousand Moons Infantry
Thousand Moons Infantry 2White (3)
Creature — Human Soldier (2/4)

Untap Thousand Moons Infantry during each other player's untap step.

The Lost Caverns of Ixalan (Common)
Thraben Charm
Thraben Charm 1White (2)
Instant

Choose one —

• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.

• Destroy target enchantment.

• Exile any number of target players' graveyards.

Modern Horizons 3 (Common)
Thran Foundry
Thran Foundry 1 (1)
Artifact

1, Tap, Exile Thran Foundry: Target player shuffles their graveyard into their library.

Urza's Destiny (Uncommon)
Thran Power Suit
Thran Power Suit 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward 2. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

The Brothers' War (Uncommon)
Thrashing Wumpus
Thrashing Wumpus 3BlackBlack (5)
Creature — Beast (3/3)

Black: Thrashing Wumpus deals 1 damage to each creature and each player.

Mercadian Masques (Rare)
Thraximundar
Thraximundar 4BlueBlackRed (7)
Legendary Creature — Zombie Assassin (6/6)

Haste

Whenever Thraximundar attacks, defending player sacrifices a creature.

Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

Double Masters 2022 (Rare)
Other Versions
Alara Reborn (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Three Tragedies
Three Tragedies 3BlackBlack (5)
Sorcery — Arcane

Target player discards three cards.

Betrayers of Kamigawa (Uncommon)
Three Wishes
Three Wishes 1BlueBlue (3)
Instant

Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.

Visions (Rare)
Thresher Beast
Thresher Beast 3GreenGreen (5)
Creature — Beast (4/4)

Whenever Thresher Beast becomes blocked, defending player sacrifices a land.

Prophecy (Common)
Throat Slitter
Throat Slitter 4Black (5)
Creature — Rat Ninja (2/2)

Ninjutsu 2Black (2Black, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.

Planechase Anthology (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Planechase 2012 Edition (Uncommon)
Throne of Bone
Throne of Bone 1 (1)
Artifact

Whenever a player casts a black spell, you may pay 1. If you do, you gain 1 life.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Throne of Geth
Throne of Geth 2 (2)
Artifact

Tap, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Double Masters (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Thrull Surgeon
Thrull Surgeon 1Black (2)
Creature — Thrull (1/1)

1Black, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Tenth Edition (Uncommon)
Thrummingbird
Thrummingbird 1Blue (2)
Creature — Phyrexian Bird Horror (1/1)

Flying

Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Commander Masters (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Modern Masters 2015 Edition (Common)
Commander 2016 (Uncommon)
Commander Anthology 2018 (Uncommon)
Streets of New Capenna Commander (Uncommon)
Phyrexia: All Will Be One (Uncommon)
Thunder Lasso
Thunder Lasso 2White (3)
Artifact — Equipment

When Thunder Lasso enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1.

Whenever equipped creature attacks, tap target creature defending player controls.

Equip 2

Outlaws of Thunder Junction (Uncommon)
Thunder of Hooves
Thunder of Hooves 3Red (4)
Sorcery

Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.

Onslaught (Uncommon)
Thunderblade Charge
Thunderblade Charge 1RedRed (3)
Sorcery

Thunderblade Charge deals 3 damage to any target.

Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay 2RedRedRed. If you do, you may cast it without paying its mana cost.

Future Sight (Rare)
Thunderbolt
Thunderbolt 1Red (2)
Instant

Choose one —

• Thunderbolt deals 3 damage to target player or planeswalker.

• Thunderbolt deals 4 damage to target creature with flying.

Avacyn Restored (Common)
Other Versions
Weatherlight (Common)
Beatdown Box Set (Common)
Premium Deck Series: Fire and Lightning (Common)
Thunderbreak Regent
Thunderbreak Regent 2RedRed (4)
Creature — Dragon (4/4)

Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.

Jumpstart: Historic Horizons (Rare)
Other Versions
Dragons of Tarkir (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Thunderscape Apprentice
Thunderscape Apprentice Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target player loses 1 life.

Green, Tap: Target creature gets +1/+1 until end of turn.

Invasion (Common)
Thunderscape Battlemage
Thunderscape Battlemage 2Red (3)
Creature — Human Wizard (2/2)

Kicker 1Black and/or Green (You may pay an additional 1Black and/or Green as you cast this spell.)

When Thunderscape Battlemage enters the battlefield, if it was kicked with its 1Black kicker, target player discards two cards.

When Thunderscape Battlemage enters the battlefield, if it was kicked with its Green kicker, destroy target enchantment.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Planeshift (Uncommon)
Thunderscape Master
Thunderscape Master 2RedRed (4)
Creature — Human Wizard (2/2)

BlackBlack, Tap: Target player loses 2 life and you gain 2 life.

GreenGreen, Tap: Creatures you control get +2/+2 until end of turn.

Invasion (Rare)
Thunderwolf Cavalry
Thunderwolf Cavalry 4White (5)
Creature — Astartes Warrior (4/4)

First strike

Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.

Warhammer 40,000 Commander (Uncommon)
Tiamat's Fanatics
Tiamat's Fanatics 4Red (5)
Creature — Dragon Warrior (4/3)

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Common)
Tibalt, Cosmic Impostor
Tibalt, Cosmic Impostor 5BlackRed (7)
Legendary Planeswalker — Tibalt (5)

As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."

+2: Exile the top card of each player's library.

−3: Exile target artifact or creature.

−8: Exile all graveyards. Add RedRedRed.

Kaldheim (Mythic Rare)
Tibalt, the Fiend-Blooded
Tibalt, the Fiend-Blooded RedRed (2)
Legendary Planeswalker — Tibalt (2)

+1: Draw a card, then discard a card at random.

−4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.

−6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

Duel Decks: Sorin vs. Tibalt (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Tidal Barracuda
Tidal Barracuda 3Blue (4)
Creature — Fish (3/4)

Any player may cast spells as though they had flash.

Your opponents can't cast spells during your turn.

Ikoria Commander (Rare)
Tidal Control
Tidal Control 1BlueBlue (3)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Pay 2 life or 2: Counter target red or green spell. Any player may activate this ability.

Alliances (Rare)
Tidal Flats
Tidal Flats Blue (1)
Enchantment

BlueBlue: For each attacking creature without flying, its controller may pay 1. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.

Fallen Empires (Common)
Timber Shredder
Timber Shredder (0)
Creature — Werewolf (4/2)

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Time Beetle
Time Beetle 1Blue (2)
Creature — Alien Insect (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Doctor Who Commander (Uncommon)
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