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Join the Dead
( 3)
Instant
Target creature gets -5/-5 until end of turn. Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.
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Join the Maestros
( 5)
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Create a 4/3 black Ogre Warrior creature token.
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Join the Ranks
( 4)
Instant
Create two 1/1 white Soldier Ally creature tokens.
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Joint Assault
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
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Jolrael's Centaur
( 3)
Creature — Centaur Archer
(2/2)
Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Jolrael's Favor
( 2)
Enchantment — Aura
Flash Enchant creature : Regenerate enchanted creature.
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Jolt
( 3)
Instant
You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
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Joraga Bard
( 4)
Creature — Elf Rogue Bard Ally
(1/4)
Whenever Joraga Bard or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
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Joraga Visionary
( 4)
Creature — Elf Wizard
(3/2)
When Joraga Visionary enters, draw a card.
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Journey of Discovery
( 3)
Sorcery
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine (Choose both if you pay the entwine cost.)
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Journey to Nowhere
( 2)
Enchantment
When Journey to Nowhere enters, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Jousting Dummy
( 2)
Artifact Creature — Scarecrow Knight
(2/1)
: Jousting Dummy gets +1/+0 until end of turn.
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Jousting Lance
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. During your turn, equipped creature has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Joven
( 5)
Legendary Creature — Human Rogue
(3/3)
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Joven's Ferrets
( 1)
Creature — Ferret
(1/1)
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
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Joyous Respite
( 4)
Sorcery — Arcane
You gain 1 life for each land you control.
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Joyride Rigger
( 4)
Creature — Goblin Rigger
(3/3)
When Joyride Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Judge of Currents
( 2)
Creature — Merfolk Wizard
(1/1)
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
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Judge Unworthy
( 2)
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
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Judge's Familiar
( 1)
Creature — Bird
(1/1)
Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays .
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Juggernaut
( 4)
Artifact Creature — Juggernaut
(5/3)
Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.
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Jukai Messenger
( 1)
Creature — Human Monk
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Jukai Preserver
( 4)
Enchantment Creature — Human Druid
(3/3)
When Jukai Preserver enters, put a +1/+1 counter on target creature you control. Channel — , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.
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Jukai Trainee
( 2)
Creature — Human Samurai
(2/2)
Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
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Jump
( 1)
Instant
Target creature gains flying until end of turn.
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Jump Scare
( 1)
Instant
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
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Jund Hackblade
( 2)
Creature — Goblin Berserker
(2/1)
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
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Jungle Delver
( 1)
Creature — Merfolk Warrior
(1/1)
: Put a +1/+1 counter on Jungle Delver.
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Jungle Hollow
( 0)
Land
Jungle Hollow enters tapped. When Jungle Hollow enters, you gain 1 life. : Add or .
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Jungle Wayfinder
( 3)
Creature — Elf Warrior
(3/3)
When Jungle Wayfinder enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
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Jungle Weaver
( 7)
Creature — Spider
(5/6)
Reach (This creature can block creatures with flying.) Cycling (, Discard this card: Draw a card.)
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Jungle Wurm
( 5)
Creature — Wurm
(5/5)
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
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Jungleborn Pioneer
( 3)
Creature — Merfolk Scout
(2/2)
When Jungleborn Pioneer enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
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Juniper Order Rootweaver
( 2)
Creature — Human Druid
(2/2)
Kicker (You may pay an additional as you cast this spell.) When Juniper Order Rootweaver enters, if it was kicked, put a +1/+1 counter on target creature you control.
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Junkblade Bruiser
( 5)
Creature — Raccoon Berserker
(4/5)
Trample Whenever you expend 4, Junkblade Bruiser gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Just Desserts
( 2)
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
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Just Fate
( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
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Just the Wind
( 2)
Instant
Return target creature to its owner's hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Justiciar's Portal
( 2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
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Juvenile Gloomwidow
( 2)
Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Jwar Isle Avenger
( 5)
Creature — Sphinx
(3/3)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying
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Kabira Crossroads
( 0)
Land
Kabira Crossroads enters tapped. When Kabira Crossroads enters, you gain 2 life. : Add .
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Kabira Outrider
( 4)
Creature — Human Warrior
(3/3)
When Kabira Outrider enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Kabuto Moth
( 3)
Creature — Spirit
(1/2)
Flying : Target creature gets +1/+2 until end of turn.
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Kaervek's Torch
( 1)
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost more to cast. Kaervek's Torch deals X damage to any target.
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Kagemaro's Clutch
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand.
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Kaito's Pursuit
( 3)
Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
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Kalastria Healer
( 2)
Creature — Vampire Cleric Ally
(1/2)
Rally — Whenever Kalastria Healer or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
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Kalastria Nightwatch
( 5)
Creature — Vampire Warrior Ally
(4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
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Kamahl's Desire
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has first strike. Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
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Kamahl's Sledge
( 7)
Sorcery
Kamahl's Sledge deals 4 damage to target creature. Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
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Kami of Ancient Law
( 2)
Creature — Spirit
(2/2)
Sacrifice Kami of Ancient Law: Destroy target enchantment.
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Kami of Empty Graves
( 4)
Creature — Spirit
(4/1)
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Kami of False Hope
( 1)
Creature — Spirit
(1/1)
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
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Kami of Fire's Roar
( 4)
Creature — Spirit
(2/3)
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
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Kami of Industry
( 5)
Creature — Spirit
(3/6)
When Kami of Industry enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
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Kami of Restless Shadows
( 5)
Creature — Spirit
(3/3)
When Kami of Restless Shadows enters, choose one — • Return up to one target Ninja or Rogue creature card from your graveyard to your hand. • Put target creature card from your graveyard on top of your library.
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Kami of Tattered Shoji
( 5)
Creature — Spirit
(2/5)
Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
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Kami of Terrible Secrets
( 4)
Creature — Spirit
(3/4)
When Kami of Terrible Secrets enters, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
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Kami of the Hunt
( 3)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
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Kami of the Painted Road
( 5)
Creature — Spirit
(3/3)
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
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Kami of the Waning Moon
( 3)
Creature — Spirit
(1/1)
Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Kami of Twisted Reflection
( 3)
Creature — Spirit
(2/2)
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
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Kami's Flare
( 2)
Instant
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
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Karametra's Blessing
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Karametra's Favor
( 2)
Enchantment — Aura
Enchant creature When Karametra's Favor enters, draw a card. Enchanted creature has ": Add one mana of any color."
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Karfell Harbinger
( 2)
Creature — Zombie Wizard
(1/3)
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
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Karfell Kennel-Master
( 5)
Creature — Zombie Berserker
(4/4)
When Karfell Kennel-Master enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Kargan Dragonrider
( 2)
Creature — Human Warrior
(2/2)
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
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Karplusan Wolverine
( 1)
Snow Creature — Wolverine Beast
(1/1)
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target.
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Karsus Depthguard
( 3)
Creature — Lizard Warrior
(4/3)
Defender As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender.
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Kashi-Tribe Warriors
( 5)
Creature — Snake Warrior
(2/4)
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Kasmina's Transmutation
( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
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Kavu Aggressor
( 3)
Creature — Kavu
(3/2)
Kicker <I>(You may pay an additional </I><I> as you cast this spell.)</I> Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters with a +1/+1 counter on it.
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Kavu Climber
( 5)
Creature — Kavu
(3/3)
When Kavu Climber enters, draw a card.
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Kavu Glider
( 3)
Creature — Kavu
(2/1)
: Kavu Glider gets +0/+1 until end of turn. : Kavu Glider gains flying until end of turn.
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Kavu Primarch
( 4)
Creature — Kavu
(3/3)
Kicker (You may pay an additional as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) If Kavu Primarch was kicked, it enters with four +1/+1 counters on it.
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Kavu Recluse
( 3)
Creature — Kavu
(2/2)
: Target land becomes a Forest until end of turn.
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Kavu Scout
( 3)
Creature — Kavu Scout
(0/2)
Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.
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Kaya, Ghost Haunter (playtest)
( 4)
Legendary Planeswalker — — Kaya
0: Exile CARDNAME haunting target creature for as long as that creature remains on the battlefield. −1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." −2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
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Kaya's Ghostform
( 1)
Enchantment — Aura
Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
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Kazandu Nectarpot
( 2)
Creature — Insect
(1/3)
Landfall — Whenever a land you control enters, you gain 1 life.
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Kazandu Stomper
( 6)
Creature — Beast
(6/5)
Trample When Kazandu Stomper enters, return up to two lands you control to their owner's hand.
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Kazuul's Toll Collector
( 3)
Creature — Ogre Warrior
(3/2)
: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery.
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Kederekt Creeper
( 3)
Creature — Horror
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Keen Glidemaster
( 2)
Creature — Human Soldier
(2/1)
: Target creature gains flying until end of turn.
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Keeneye Aven
( 4)
Creature — Bird Soldier
(2/3)
Flying Cycling (, Discard this card: Draw a card.)
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Keen-Eyed Archers
( 3)
Creature — Elf Archer
(2/2)
Reach (This creature can block creatures with flying.)
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