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Roil Eruption
Roil Eruption 1Red (2)
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.

Zendikar Rising (Common)
Roil Spout
Roil Spout 1WhiteBlue (3)
Sorcery

Put target creature on top of its owner's library.

Awaken 4—4WhiteBlue (If you cast this spell for 4WhiteBlue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Uncommon)
Roiling Regrowth
Roiling Regrowth 2Green (3)
Instant

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Zendikar Rising (Uncommon)
Roiling Terrain
Roiling Terrain 2RedRed (4)
Sorcery

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

Worldwake (Common)
Roiling Waters
Roiling Waters 5BlueBlue (7)
Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

Oath of the Gatewatch (Uncommon)
Roilmage's Trick
Roilmage's Trick 3Blue (4)
Instant

Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell.

Draw a card.

Battle for Zendikar (Common)
Roil's Retribution
Roil's Retribution 3WhiteWhite (5)
Instant

Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.

Battle for Zendikar (Uncommon)
Role Reversal
Role Reversal BlueBlueRed (3)
Sorcery

Exchange control of two target permanents that share a permanent type.

War of the Spark (Rare)
Rollick of Abandon
Rollick of Abandon 3RedRed (5)
Sorcery

All creatures get +2/-2 until end of turn.

Journey into Nyx (Uncommon)
Rolling Earthquake
Rolling Earthquake Variable ColorlessRed (1)
Sorcery

Rolling Earthquake deals X damage to each creature without horsemanship and each player.

Double Masters (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Masters Edition III (Rare)
From the Vault: Annihilation (2014) (Mythic Rare)
Rolling Spoil
Rolling Spoil 2GreenGreen (4)
Sorcery

Destroy target land. If Black was spent to cast this spell, all creatures get -1/-1 until end of turn.

Ravnica: City of Guilds (Uncommon)
Rolling Temblor
Rolling Temblor 2Red (3)
Sorcery

Rolling Temblor deals 2 damage to each creature without flying.

Flashback 4RedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander 2019 (Uncommon)
Other Versions
Innistrad (Uncommon)
Ultimate Masters (Uncommon)
Rolling Thunder
Rolling Thunder Variable ColorlessRedRed (2)
Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

Game Night (Uncommon)
Other Versions
Tempest (Common)
Battle Royale Box Set (Common)
Planechase (Common)
Tempest Remastered (Uncommon)
Battle for Zendikar (Uncommon)
Rona's Vortex
Rona's Vortex Blue (1)
Instant

Kicker 2Black (You may pay an additional 2Black as you cast this spell.)

Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.

Dominaria United (Uncommon)
Rooftop Nuisance
Rooftop Nuisance 2Blue (3)
Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Streets of New Capenna (Common)
Rookie Mistake
Rookie Mistake Blue (1)
Instant

Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

Core Set 2021 (Common)
Root Out
Root Out 2Green (3)
Sorcery

Destroy target artifact or enchantment.

Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

March of the Machine Commander (Common)
Other Versions
Shadows over Innistrad (Common)
Root Snare
Root Snare 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Ravnica Allegiance (Common)
Other Versions
Core Set 2019 (Common)
Rootborn Defenses
Rootborn Defenses 2White (3)
Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Ravnica Clue Edition (Common)
Other Versions
Return to Ravnica (Common)
Modern Masters 2017 Edition (Common)
Commander 2019 (Common)
Ravnica Remastered (Common)
Rootgrapple
Rootgrapple 4Green (5)
Kindred Instant — Treefolk

Destroy target noncreature permanent. If you control a Treefolk, draw a card.

Lorwyn (Common)
Roots of Wisdom
Roots of Wisdom 1Green (2)
Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Rosethorn Acolyte
Rosethorn Acolyte 2Green (3)
Creature — Elf Druid (2/3)

Tap: Add one mana of any color.

Throne of Eldraine (Common)
Rotten Reunion
Rotten Reunion Black (1)
Instant

Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Flashback 1Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Common)
Rough // Tumble (Rough)
Rough // Tumble (Rough) 1Red (2)
Sorcery

Rough deals 2 damage to each creature without flying.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Commander 2013 Edition (Uncommon)
Rouse
Rouse 1Black (2)
Instant

If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.

Target creature gets +2/+0 until end of turn.

Mercadian Masques (Common)
Rouse the Mob
Rouse the Mob Red (1)
Instant

Strive — This spell costs 2Red more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.

Journey into Nyx (Common)
Rousing of Souls
Rousing of Souls 2White (3)
Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.

Magic: The Gathering—Conspiracy (Common)
Rousing Refrain
Rousing Refrain 3RedRed (5)
Sorcery

Add Red for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.

Suspend 3—1Red (Rather than cast this card from your hand, you may pay 1Red and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Commander 2021 (Rare)
Rout
Rout 3WhiteWhite (5)
Sorcery

You may cast Rout as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

Destroy all creatures. They can't be regenerated.

Commander 2021 (Rare)
Other Versions
Invasion (Rare)
Magic: The Gathering—Conspiracy (Rare)
Commander 2017 (Rare)
Rowan's Grim Search
Rowan's Grim Search 2Black (3)
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.

You draw two cards and you lose 2 life.

Wilds of Eldraine (Common)
Rowdy Research
Rowdy Research 6Blue (7)
Instant

This spell costs 1 less to cast for each creature that attacked this turn.

Draw three cards.

Wilds of Eldraine (Uncommon)
Royal Treatment
Royal Treatment Green (1)
Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward 1.)

Wilds of Eldraine (Uncommon)
Reduce // Rubble (Rubble)
Reduce // Rubble (Rubble) 2Red (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Rubble Reading
Rubble Reading 3Red (4)
Sorcery

Destroy target land. Scry 2.

Ravnica Allegiance (Common)
Rude Awakening
Rude Awakening 4Green (5)
Sorcery

Choose one —

• Untap all lands you control.

• Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine 2Green (Choose both if you pay the entwine cost.)

Duel Decks Anthology, Garruk vs. Liliana (Rare)
Other Versions
Fifth Dawn (Rare)
Duel Decks: Garruk vs. Liliana (Rare)
Modern Masters (Rare)
Road // Ruin (Ruin)
Road // Ruin (Ruin) 1RedRed (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Ruin deals damage to target creature equal to the number of lands you control.

Modern Horizons 2 (Uncommon)
Ruin in Their Wake
Ruin in Their Wake 1Green (2)
Sorcery

Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.

Jumpstart 2022 (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Ruination
Ruination 3Red (4)
Sorcery

Destroy all nonbasic lands.

Magic: The Gathering-Commander (Rare)
Other Versions
Stronghold (Rare)
Ruinous Intrusion
Ruinous Intrusion 3Green (4)
Instant

Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Innistrad: Midnight Hunt Commander (Rare)
Ruinous Path
Ruinous Path 1BlackBlack (3)
Sorcery

Destroy target creature or planeswalker.

Awaken 4—5BlackBlack (If you cast this spell for 5BlackBlack, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Commander 2018 (Rare)
Other Versions
Battle for Zendikar (Rare)
Ruinous Ultimatum
Ruinous Ultimatum RedRedWhiteWhiteWhiteBlackBlack (7)
Sorcery

Destroy all nonland permanents your opponents control.

Magic The Gathering—Fallout (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Rumbling Rockslide
Rumbling Rockslide 3Red (4)
Sorcery

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

The Lost Caverns of Ixalan (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Hit // Run (Run)
Hit // Run (Run) 3RedGreen (5)
Instant

Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

Dissension (Uncommon)
Run Afoul
Run Afoul Green (1)
Instant

Target opponent sacrifices a creature with flying.

Core Set 2021 (Common)
Run Aground
Run Aground 3Blue (4)
Instant

Put target artifact or creature on top of its owner's library.

Ixalan (Common)
Run Amok
Run Amok 1Red (2)
Instant

Target attacking creature gets +3/+3 and gains trample until end of turn.

Kaldheim (Common)
Other Versions
Dominaria (Common)
Run Ashore
Run Ashore 4BlueBlue (6)
Instant

Choose one or both —

• The owner of target nonland permanent puts it on the top or bottom of their library.

• Return target nonland permanent to its owner's hand.

Kaldheim (Common)
Run Away Together
Run Away Together 1Blue (2)
Instant

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Wilds of Eldraine Commander (Common)
Other Versions
Throne of Eldraine (Common)
Commander Legends (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Game Night: Free-For-All (Common)
Run for Your Life
Run for Your Life BlueRed (2)
Instant

One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.

Escape—2BlueRed, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Doctor Who Commander (Rare)
Run Out of Town
Run Out of Town 3Blue (4)
Instant

The owner of target nonland permanent puts it on the top or bottom of their library.

Streets of New Capenna (Common)
Run Wild
Run Wild Green (1)
Instant

Until end of turn, target creature gains trample and "Green: Regenerate this creature."

Onslaught (Uncommon)
Rune Snag
Rune Snag 1Blue (2)
Instant

Counter target spell unless its controller pays 2 plus an additional 2 for each card named Rune Snag in each graveyard.

Ultimate Masters (Common)
Other Versions
Coldsnap (Common)
Runeboggle
Runeboggle 2Blue (3)
Instant

Counter target spell unless its controller pays 1.

Draw a card.

Guildpact (Common)
Runeflare Trap
Runeflare Trap 4RedRed (6)
Instant — Trap

If an opponent drew three or more cards this turn, you may pay Red rather than pay this spell's mana cost.

Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

Zendikar (Uncommon)
Runic Repetition
Runic Repetition 2Blue (3)
Sorcery

Return target exiled card with flashback you own to your hand.

Commander 2019 (Uncommon)
Other Versions
Innistrad (Uncommon)
Runic Shot
Runic Shot White (1)
Sorcery

Kicker Blue (You may pay an additional Blue as you cast this spell.)

Destroy target tapped creature. If this spell was kicked, scry 2.

Dominaria United (Uncommon)
Rupture
Rupture 2Red (3)
Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

Nemesis (Uncommon)
Rush of Adrenaline
Rush of Adrenaline Red (1)
Instant

Target creature gets +2/+1 and gains trample until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Explorers of Ixalan (Common)
Jumpstart 2022 (Common)
Rush of Battle
Rush of Battle 3White (4)
Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Khans of Tarkir (Common)
Rush of Blood
Rush of Blood 2Red (3)
Instant

Target creature gets +X/+0 until end of turn, where X is its power.

Avacyn Restored (Uncommon)
Rush of Dread
Rush of Dread 1BlackBlack (3)
Sorcery

Spree (Choose one or more additional costs.)

+ 1 — Target opponent sacrifices half the creatures they control, rounded up.

+ 2 — Target opponent discards half the cards in their hand, rounded up.

+ 2 — Target opponent loses half their life, rounded up.

Outlaws of Thunder Junction (Rare)
Rush of Ice
Rush of Ice Blue (1)
Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Rush of Inspiration
Rush of Inspiration 1Blue or RedBlue or Red (3)
Instant

Draw two cards. Then discard a card at random unless you pay EnergyEnergy (two energy counters).

Modern Horizons 3 (Uncommon)
Rush of Knowledge
Rush of Knowledge 4Blue (5)
Sorcery

Draw cards equal to the highest mana value among permanents you control.

Double Masters (Uncommon)
Other Versions
Scourge (Common)
Commander 2014 (Common)
Rush of Vitality
Rush of Vitality 1Black (2)
Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Rush the Room
Rush the Room Red (1)
Instant

Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.

The Lord of the Rings: Tales of Middle Earth (Common)
Rushed Rebirth
Rushed Rebirth BlackGreen (2)
Instant

Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.

Strixhaven: School of Mages (Rare)
Rushing River
Rushing River 2Blue (3)
Instant

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.

Planeshift (Common)
Rust
Rust Green (1)
Instant

Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

Legends (Common)
Rustler Rampage
Rustler Rampage White (1)
Instant

Spree (Choose one or more additional costs.)

+ 1 — Untap all creatures target player controls.

+ 1 — Target creature gains double strike until end of turn.

Outlaws of Thunder Junction (Uncommon)
Ruthless Disposal
Ruthless Disposal 4Black (5)
Sorcery

As an additional cost to cast this spell, discard a card and sacrifice a creature.

Two target creatures each get -13/-13 until end of turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Jumpstart 2022 (Uncommon)
Ruthless Instincts
Ruthless Instincts 2Green (3)
Instant

Choose one —

• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.

• Target attacking creature gets +2/+2 and gains trample until end of turn.

Fate Reforged (Uncommon)
Ruthless Invasion
Ruthless Invasion 3Phyrexian Red (4)
Sorcery

(Phyrexian Red can be paid with either Red or 2 life.)

Nonartifact creatures can't block this turn.

New Phyrexia (Common)
Ruthless Predation
Ruthless Predation 1Green (2)
Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

Phyrexia: All Will Be One (Common)
Sacred Boon
Sacred Boon 1White (2)
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Sacred Excavation
Sacred Excavation 3Blue (4)
Sorcery

Return up to two target cards with cycling from your graveyard to your hand.

Amonkhet (Uncommon)
Sacred Fire
Sacred Fire RedWhite (2)
Instant

Sacred Fire deals 2 damage to any target and you gain 2 life.

Flashback 4RedWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Sacred Nectar
Sacred Nectar 1White (2)
Sorcery

You gain 4 life.

Portal (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Sacred Rites
Sacred Rites White (1)
Instant

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

Odyssey (Common)
Sacrifice
Sacrifice Black (1)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add an amount of Black equal to the sacrificed creature's mana value.

Revised Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Sacrifice Play
Sacrifice Play 2White (3)
Instant

A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.

Unstable (Common)
Sadistic Sacrament
Sadistic Sacrament BlackBlackBlack (3)
Sorcery

Kicker 7 (You may pay an additional 7 as you cast this spell.)

Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.

Zendikar (Rare)
Safe Passage
Safe Passage 2White (3)
Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

Magic 2013 (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Duel Decks: Venser vs. Koth (Common)
Safewright Quest
Safewright Quest Green or White (1)
Sorcery

Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.

Shadowmoor (Common)
Sage's Dousing
Sage's Dousing 2Blue (3)
Kindred Instant — Wizard

Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.

Morningtide (Uncommon)
Sage's Knowledge
Sage's Knowledge 2Blue (3)
Sorcery

Return target sorcery card from your graveyard to your hand.

Portal Three Kingdoms (Common)
Sagittars' Volley
Sagittars' Volley 2Green (3)
Instant

Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.

Ravnica Allegiance (Common)
Saheeli's Artistry
Saheeli's Artistry 4BlueBlue (6)
Sorcery

Choose one or both —

• Create a token that's a copy of target artifact.

• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

March of the Machine Commander (Rare)
Other Versions
Kaladesh (Rare)
Commander 2018 (Rare)
Saheeli's Directive
Saheeli's Directive Variable ColorlessRedRedRed (3)
Sorcery

Improvise (Each artifact you tap after you're done activating mana abilities pays for 1.)

Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Commander 2018 (Rare)
Said // Done (Said)
Said // Done (Said) 2Blue (3)
Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Modern Horizons 2 (Uncommon)
Sail into the West
Sail into the West 2GreenBlue (4)
Instant

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Sakashima's Will
Sakashima's Will 3Blue (4)
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Target opponent chooses a creature they control. You gain control of it.

• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

Commander Legends (Rare)
Saltblast
Saltblast 3WhiteWhite (5)
Sorcery

Destroy target nonwhite permanent.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Salvage
Salvage Green (1)
Sorcery

Put target card from your graveyard on top of your library.

Portal Second Age (Common)
Samite Ministration
Samite Ministration 1White (2)
Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Invasion (Uncommon)
Sam's Desperate Rescue
Sam's Desperate Rescue Black (1)
Sorcery

Return target creature card from your graveyard to your hand. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Common)
Samut's Sprint
Samut's Sprint Red (1)
Instant

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

War of the Spark (Common)
Sanctified Charge
Sanctified Charge 4White (5)
Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Magic 2015 Core Set (Common)
Sanctify
Sanctify 1White (2)
Sorcery

Destroy target artifact or enchantment. You gain 3 life.

Innistrad: Crimson Vow (Common)
Young Blue Dragon (Sand Augury)
Young Blue Dragon (Sand Augury) 1Blue (2)
Sorcery — Adventure

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
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