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Frenzied Raider
( 2)
Creature — Demon Berserker
(2/2)
Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.
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Frenzied Saddlebrute
( 5)
Creature — Orc Warrior
(5/4)
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
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Frenzied Trapbreaker
( 0)
Creature — Werewolf
(3/3)
, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Frenzy Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
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Fresh-Faced Recruit
( 2)
Creature — Human Soldier
(2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
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Fretwork Colony
( 2)
Creature — Insect
(1/1)
Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.
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Freyalise Supplicant
( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.
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Frightcrawler
( 2)
Creature — Horror
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
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Frightshroud Courier
( 3)
Creature — Zombie
(2/1)
You may choose not to untap Frightshroud Courier during your untap step. , : Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
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Frilled Cave-Wurm
( 4)
Creature — Salamander Wurm
(2/5)
Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.
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Frilled Deathspitter
( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
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Frilled Mystic
( 4)
Creature — Elf Lizard Wizard
(3/2)
Flash When Frilled Mystic enters the battlefield, you may counter target spell.
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Frilled Oculus
( 2)
Creature — Homunculus
(1/3)
: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.
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Frilled Sandwalla
( 1)
Creature — Lizard
(1/1)
: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn.
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Frillscare Mentor
( 3)
Creature — Human Warrior
(3/2)
When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) , : Put a +1/+1 counter on each creature you control with menace.
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Frodo Baggins
( 2)
Legendary Creature — Halfling Scout
(1/3)
Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able.
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Frodo, Adventurous Hobbit
( 2)
Legendary Creature — Halfling Scout
(1/3)
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
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Frodo, Determined Hero
( 2)
Legendary Creature — Halfling Warrior
(2/2)
Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. As long as it's your turn, prevent all damage that would be dealt to Frodo.
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Froghemoth
( 5)
Creature — Frog Horror
(4/4)
Trample, haste Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
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Frogkin Kidnapper (playtest)
( 2)
Creature — — Frog Rogue
(2/1)
When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay at any time to return it to their hand.)
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Frogmite
( 4)
Artifact Creature — Frog
(2/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
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Frogmyr Enforcer
( 7)
Artifact Creature — Frog Myr
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2
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Frogtosser Banneret
( 2)
Creature — Goblin Rogue
(1/1)
Haste Goblin spells and Rogue spells you cast cost less to cast.
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Frolicking Familiar
( 3)
Creature — Otter Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.
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Frondland Felidar
( 4)
Creature — Cat Beast
(3/5)
Vigilance Creatures you control with vigilance have ", : Tap target creature."
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Frontier Explorer (playtest)
( 1)
Creature — — Cat Scout
(2/1)
, : Until end of turn, you may play one basic Plains card from outside the game.
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Frontier Mastodon
( 3)
Creature — Elephant
(3/2)
Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
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Frontier Seeker
( 2)
Creature — Human Scout
(2/1)
When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Frontier Warmonger
( 4)
Creature — Human Warrior
(4/4)
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
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Frontline Devastator
( 4)
Creature — Zombie Minotaur Warrior
(3/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) : Frontline Devastator gets +1/+0 until end of turn.
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Frontline Medic
( 3)
Creature — Human Cleric
(3/3)
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .
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Frontline Rebel
( 3)
Creature — Human Warrior
(3/3)
Frontline Rebel attacks each combat if able.
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Frontline Sage
( 3)
Creature — Human Wizard
(0/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , : Draw a card, then discard a card.
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Frontline Strategist
( 1)
Creature — Human Soldier
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
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Frost Fair Lure Fish
( 7)
Creature — Fish
(7/7)
When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and create two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell
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Frost Giant
( 6)
Creature — Giant
(4/4)
Rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>
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Frost Lynx
( 3)
Creature — Elemental Cat
(2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Frost Raptor
( 3)
Snow Creature — Bird
(2/2)
Flying : Frost Raptor gains shroud until end of turn. ( can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)
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Frost Titan
( 6)
Creature — Giant
(6/6)
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
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Frost Trickster
( 3)
Creature — Bird Wizard
(2/2)
Flying When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Frost Walker
( 2)
Creature — Elemental
(4/1)
When Frost Walker becomes the target of a spell or ability, sacrifice it.
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Frostburn Weird
( 2)
Creature — Weird
(1/4)
: Frostburn Weird gets +1/-1 until end of turn.
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Frostfist Strider
( 5)
Creature — Elemental Giant
(4/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Frostling
( 1)
Creature — Spirit
(1/1)
Sacrifice Frostling: It deals 1 damage to target creature.
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Frostpyre Arcanist
( 5)
Creature — Giant Wizard
(2/5)
This spell costs less to cast if you control a Giant or a Wizard. When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
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Frostwalla
( 3)
Snow Creature — Lizard
(2/2)
: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
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Frostweb Spider
( 3)
Snow Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
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Frostwielder
( 4)
Creature — Human Shaman
(1/2)
If a creature dealt damage by Frostwielder this turn would die, exile it instead. : Frostwielder deals 1 damage to any target.
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Frostwind Invoker
( 5)
Creature — Merfolk Wizard
(3/3)
Flying : Creatures you control gain flying until end of turn.
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Frozen Shade
( 3)
Creature — Shade
(0/1)
: Frozen Shade gets +1/+1 until end of turn.
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Fugitive Druid
( 4)
Creature — Human Druid
(3/2)
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
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Fulminator Mage
( 3)
Creature — Elemental Shaman
(2/2)
Sacrifice Fulminator Mage: Destroy target nonbasic land.
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Fume Spitter
( 1)
Creature — Phyrexian Horror
(1/1)
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
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Fumiko the Lowblood
( 4)
Legendary Creature — Human Samurai
(3/2)
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
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Fuming Effigy
( 4)
Creature — Spirit
(4/3)
Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent.
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Fungal Shambler
( 7)
Creature — Fungus Beast
(6/4)
Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
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Fungus Elemental
( 4)
Creature — Fungus Elemental
(3/3)
, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate only if Fungus Elemental entered the battlefield this turn.
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Fungus Sliver
( 4)
Creature — Fungus Sliver
(2/2)
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
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Fungusaur
( 4)
Creature — Fungus Dinosaur
(2/2)
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
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Funnel-Web Recluse
( 5)
Creature — Spider
(3/5)
Reach Morbid — When Funnel-Web Recluse enters the battlefield, if a creature died this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Furious Spinesplitter
( 4)
Creature — Ogre Warrior
(3/3)
Trample At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent who was dealt damage this turn.
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Furnace Brood
( 4)
Creature — Elemental
(3/3)
: Target creature can't be regenerated this turn.
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Furnace Dragon
( 9)
Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.
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Furnace Gremlin
( 2)
Creature — Phyrexian Gremlin
(1/2)
: Furnace Gremlin gets +1/+0 until end of turn. When Furnace Gremlin dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Furnace Hellkite
( 7)
Artifact Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying : Furnace Hellkite gets +1/+0 until end of turn.
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Furnace Host Charger
( 6)
Creature — Phyrexian Giant
(5/5)
Haste Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Furnace Punisher
( 3)
Creature — Phyrexian Warrior
(3/3)
Menace At the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands.
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Furnace Scamp
( 1)
Creature — Phyrexian Beast
(1/1)
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
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Furnace Spirit
( 3)
Creature — Spirit
(1/1)
Haste : Furnace Spirit gets +1/+0 until end of turn.
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Furnace Strider
( 5)
Creature — Phyrexian Beast
(4/5)
Furnace Strider enters the battlefield with two oil counters on it. Remove an oil counter from Furnace Strider: Target creature you control gains haste until end of turn.
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Furnace Whelp
( 4)
Creature — Dragon
(2/2)
Flying : Furnace Whelp gets +1/+0 until end of turn.
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Furnace-Blessed Conqueror
( 0)
Creature — Phyrexian Cleric
(3/3)
Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
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Furtive Analyst
( 3)
Creature — Human Wizard
(1/4)
Vigilance , : Draw a card, then discard a card.
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Furtive Courier
( 3)
Creature — Merfolk Advisor
(3/2)
Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card.
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Furtive Homunculus
( 2)
Creature — Homunculus
(2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
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Fury
( 5)
Creature — Elemental Incarnation
(3/3)
Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
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Fury Sliver
( 6)
Creature — Sliver
(3/3)
All Sliver creatures have double strike.
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Furyblade Vampire
( 2)
Creature — Vampire Berserker
(1/2)
Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
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Furyborn Hellkite
( 7)
Creature — Dragon
(6/6)
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.) Flying
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Furystoke Giant
( 5)
Creature — Giant Warrior
(3/3)
When Furystoke Giant enters the battlefield, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Futurist Operative
( 4)
Creature — Human Ninja
(3/4)
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. : Untap Futurist Operative.
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Futurist Spellthief
( 3)
Creature — — Moonfolk Wizard
(3/2)
Flash When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Fylamarid
( 3)
Creature — Squid Beast
(1/3)
Flying Fylamarid can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
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Fyndhorn Druid
( 3)
Creature — Elf Druid
(2/2)
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
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