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Wheel of Potential
Wheel of Potential 2Red (3)
Sorcery

You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy.

Each player may exile their hand and draw a number of cards equal to the amount of Energy paid this way. If seven or more Energy was paid this way, you may play cards you own exiled this way until the end of your next turn.

Modern Horizons 3 (Rare)
Wheel of Sun and Moon
Wheel of Sun and Moon Green or WhiteGreen or White (2)
Enchantment — Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Shadowmoor (Rare)
Wheel of Torture
Wheel of Torture 3 (3)
Artifact

At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in their hand.

Urza's Legacy (Rare)
Whetstone
Whetstone 3 (3)
Artifact

3: Each player mills two cards.

Urza's Saga (Rare)
Whetwheel
Whetwheel 4 (4)
Artifact

Variable ColorlessVariable Colorless, Tap: Target player mills X cards.

Morph 3 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Future Sight (Rare)
Which of You Burns Brightest?
Which of You Burns Brightest? (0)
Scheme

When you set this scheme in motion, you may pay Variable Colorless. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

Archenemy (Common)
Whims of the Fates
Whims of the Fates 5Red (6)
Sorcery

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

Commander 2016 (Rare)
Other Versions
Born of the Gods (Rare)
Whimwader
Whimwader 4Blue (5)
Creature — Elemental (6/4)

Whimwader can't attack unless defending player controls a blue permanent.

Shadowmoor (Common)
Whippoorwill
Whippoorwill Green (1)
Creature — Bird (1/1)

GreenGreen, Tap: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.

The Dark (Uncommon)
Whirling Catapult
Whirling Catapult 4 (4)
Artifact

2, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Whirlpool Warrior
Whirlpool Warrior 2Blue (3)
Creature — Merfolk Warrior (2/2)

When Whirlpool Warrior enters, shuffle the cards from your hand into your library, then draw that many cards.

Red, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.

Planechase Anthology (Rare)
Other Versions
Apocalypse (Rare)
Planechase 2012 Edition (Rare)
Whirlpool Whelm
Whirlpool Whelm 1Blue (2)
Instant

Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Magic: The Gathering-Commander (Common)
Other Versions
Lorwyn (Common)
Whisper of the Dross
Whisper of the Dross Black (1)
Instant

Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Common)
Whispergear Sneak
Whispergear Sneak 1 (1)
Artifact Creature — Construct (1/1)

Draft Whispergear Sneak face up.

During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.

Magic: The Gathering—Conspiracy (Common)
Whispering Madness
Whispering Madness 2BlueBlack (4)
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Commander 2016 (Rare)
Other Versions
Gatecrash (Rare)
Whispering Shade
Whispering Shade 3Black (4)
Creature — Shade (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Black: Whispering Shade gets +1/+1 until end of turn.

Odyssey (Common)
Whispering Specter
Whispering Specter 1BlackBlack (3)
Creature — Phyrexian Specter (1/1)

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.

New Phyrexia (Uncommon)
Whispers of Emrakul
Whispers of Emrakul 1Black (2)
Sorcery

Target opponent discards a card at random.

Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

Eldritch Moon (Uncommon)
Whispersteel Dagger
Whispersteel Dagger 2Black (3)
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.

Equip 3

Zendikar Rising Commander (Rare)
White Sun's Twilight
White Sun's Twilight Variable ColorlessWhiteWhite (2)
Sorcery

You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)

Phyrexia: All Will Be One (Rare)
Who/What/When/Where/Why (Who // What // When // Where // Why)
Who/What/When/Where/Why (Who // What // When // Where // Why) (0)
Instant

Who

oXoW

Instant

Target player gains X life.

//

What

o2oR

Instant

Destroy target artifact.

//

When

o2oU

Instant

Counter target creature spell.

//

Where

o3oB

Instant

Destroy target land.

//

Why

o1oG

Instant

Destroy target enchantment.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Wicked Akuba
Wicked Akuba BlackBlack (2)
Creature — Spirit (2/2)

Black: Target player dealt damage by Wicked Akuba this turn loses 1 life.

Champions of Kamigawa (Common)
Widespread Panic
Widespread Panic 2Red (3)
Enchantment

Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.

Commander 2013 Edition (Rare)
Widespread Thieving
Widespread Thieving 2Red (3)
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you cast a multicolored spell, create a Treasure token. Then you may pay WhiteBlueBlackRedGreen. If you do, you may play the exiled card without paying its mana cost.

Streets of New Capenna (Rare)
Wild Dogs
Wild Dogs Green (1)
Creature — Dog (2/1)

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling 2 (2, Discard this card: Draw a card.)

Dominaria Remastered (Common)
Other Versions
Urza's Saga (Common)
Wild Evocation
Wild Evocation 5Red (6)
Enchantment

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Magic 2011 (Rare)
Wild Mammoth
Wild Mammoth 2Green (3)
Creature — Elephant (3/4)

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

Nemesis (Uncommon)
Wild Might
Wild Might 1Green (2)
Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays 2.

Prophecy (Common)
Wild Ox
Wild Ox 3Green (4)
Creature — Ox (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Masters Edition IV (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Portal Second Age (Uncommon)
Wild Wasteland
Wild Wasteland 2Red (3)
Enchantment

Skip your draw step.

At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Magic The Gathering—Fallout (Rare)
Wildblood Pack
Wildblood Pack (0)
Creature — Werewolf (5/5)

Trample

Attacking creatures you control get +3/+0.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

Innistrad (Rare)
Wildfire
Wildfire 4RedRed (6)
Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Modern Masters 2015 Edition (Rare)
Other Versions
Seventh Edition (Rare)
Ninth Edition (Rare)
Urza's Saga (Rare)
Portal Second Age (Rare)
Wildfire Awakener
Wildfire Awakener Variable Colorless1RedWhite (3)
Creature — Human Wizard (3/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

When Wildfire Awakener enters, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."

March of the Machine Commander (Rare)
Wildfire Devils
Wildfire Devils 3Red (4)
Creature — Devil (4/2)

When Wildfire Devils enters and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.

Commander 2021 (Rare)
Other Versions
Commander 2019 (Rare)
Wildfire Eternal
Wildfire Eternal 3Red (4)
Creature — Zombie Jackal Cleric (1/4)

Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)

Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.

Hour of Devastation (Rare)
Wildsong Howler
Wildsong Howler (0)
Creature — Werewolf (4/4)

Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Rare)
Wildwood Patrol
Wildwood Patrol 2Green (3)
Creature — Centaur Scout (4/2)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ravnica Clue Edition (Common)
Other Versions
Core Set 2021 (Common)
Arena Base Set (Common)
Will Kenrith
Will Kenrith 4BlueBlue (6)
Legendary Planeswalker — Will (4)

+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.

−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost 2 less to cast.

−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."

Partner with Rowan Kenrith

Will Kenrith can be your commander.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Other Versions
Battlebond (Mythic Rare)
Willow Dryad
Willow Dryad Green (1)
Creature — Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal (Common)
Wilson, Refined Grizzly
Wilson, Refined Grizzly 1Green (2)
Legendary Creature — Bear Warrior (2/2)

This spell can't be countered.

Vigilance, reach, trample

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Windbrisk Heights
Windbrisk Heights (0)
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters tapped.

Tap: Add White.

White, Tap: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Lorwyn (Rare)
From the Vault: Realms (Mythic Rare)
Modern Event Deck 2014 (Rare)
Commander 2016 (Rare)
Ikoria Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Phyrexia: All Will Be One Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Windfall
Windfall 2Blue (3)
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Battle Royale Box Set (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2015 (Uncommon)
Commander 2016 (Uncommon)
Iconic Masters (Uncommon)
Commander Anthology 2018 (Uncommon)
Ikoria Commander (Uncommon)
Kaldheim Commander (Uncommon)
Commander Masters (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Windgrace's Judgment
Windgrace's Judgment 3BlackGreen (5)
Instant

For any number of opponents, destroy target nonland permanent that player controls.

Bloomburrow Commander (Rare)
Other Versions
Commander 2018 (Rare)
Streets of New Capenna Commander (Rare)
Windriddle Palaces
Windriddle Palaces (0)
Plane — Belenon

Players play with the top card of their libraries revealed.

You may play lands and cast spells from the top of any player's library.

Whenever chaos ensues, each player mills a card.

Planechase Anthology (Common)
Other Versions
Planechase 2012 Edition (Common)
Windrider Patrol
Windrider Patrol 3BlueBlue (5)
Creature — Merfolk Wizard (4/3)

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Jumpstart 2022 (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Winds of Abandon
Winds of Abandon 1White (2)
Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.

Overload 4WhiteWhite (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Horizons (Rare)
Winds of Change
Winds of Change Red (1)
Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Legends (Uncommon)
Portal (Rare)
Winds of Rebuke
Winds of Rebuke 1Blue (2)
Instant

Return target nonland permanent to its owner's hand. Each player mills two cards.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Windshaper Planetar
Windshaper Planetar 4White (5)
Creature — Angel (4/4)

Flash

Flying

When Windshaper Planetar enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

Commander Legends: Battle for Baldur's Gate (Rare)
Wing Shards
Wing Shards 1WhiteWhite (3)
Instant

Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Modern Horizons (Uncommon)
Other Versions
Scourge (Uncommon)
Commander 2014 (Uncommon)
Commander 2017 (Uncommon)
Iconic Masters (Uncommon)
Wing Shredder
Wing Shredder (0)
Creature — Werewolf (3/5)

Reach

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Wing Storm
Wing Storm 2Green (3)
Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures that player controls with flying.

Prophecy (Uncommon)
Winged Boots
Winged Boots 1Blue (2)
Artifact — Equipment

Equipped creature has flying and ward 4. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4.)

Equip 1

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Winter Moon
Winter Moon 2 (2)
Artifact

Players can't untap more than one nonbasic land during their untap steps.

Modern Horizons 3 (Rare)
Winter Orb
Winter Orb 2 (2)
Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Eternal Masters (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Masters Edition (Rare)
Winter Sky
Winter Sky Red (1)
Sorcery

Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.

Homelands (Rare)
Winter, Misanthropic Guide
Winter, Misanthropic Guide 1BlackRedGreen (4)
Legendary Creature — Human Warlock (3/4)

Ward 2

At the beginning of your upkeep, each player draws two cards.

Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.

Duskmourn: House of Horror (Rare)
Winter's Chill
Winter's Chill Variable ColorlessBlue (1)
Instant

Cast this spell only during combat before blockers are declared.

X can't be greater than the number of snow lands you control.

Choose X target attacking creatures. For each of those creatures, its controller may pay 1 or 2. If that player doesn't, destroy that creature at end of combat. If that player pays only 1, prevent all combat damage that would be dealt to and dealt by that creature this combat.

Ice Age (Rare)
Winter's Night
Winter's Night RedGreenWhite (3)
World Enchantment

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Wipe Away
Wipe Away 1BlueBlue (3)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Return target permanent to its owner's hand.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Wiretapping
Wiretapping 4Blue (5)
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

Streets of New Capenna (Rare)
Wish
Wish 2Red (3)
Sorcery

You may play a card you own from outside the game this turn.

Adventures in the Forgotten Realms (Rare)
Wishmonger
Wishmonger 3White (4)
Creature — Unicorn Monger (3/3)

2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

Mercadian Masques (Uncommon)
Wistful Thinking
Wistful Thinking 2Blue (3)
Sorcery

Target player draws two cards, then discards four cards.

Planar Chaos (Common)
Witch Engine
Witch Engine 5Black (6)
Creature — Horror (4/4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tap: Add BlackBlackBlackBlack. Target opponent gains control of Witch Engine. (Activate only as an instant.)

Urza's Saga (Rare)
Witch Hunt
Witch Hunt 4Red (5)
Enchantment

Players can't gain life.

At the beginning of your upkeep, Witch Hunt deals 4 damage to you.

At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.

Commander 2013 Edition (Rare)
Witch Hunter
Witch Hunter 2WhiteWhite (4)
Creature — Human Cleric (1/1)

Tap: Witch Hunter deals 1 damage to target player or planeswalker.

1WhiteWhite, Tap: Return target creature an opponent controls to its owner's hand.

Chronicles (Uncommon)
Other Versions
The Dark (Rare)
Time Spiral "Timeshifted" (Special)
Witch-king, Bringer of Ruin
Witch-king, Bringer of Ruin 4BlackBlack (6)
Legendary Creature — Wraith Noble (5/3)

Flying

Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.

The Lord of the Rings: Tales of Middle Earth (Rare)
Witch-king, Sky Scourge
Witch-king, Sky Scourge 5BlackRed (7)
Legendary Creature — Wraith Noble (5/5)

Flying

Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Withengar Unbound
Withengar Unbound (0)
Legendary Creature — Demon (13/13)

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

From the Vault: Transform (Mythic Rare)
Other Versions
Dark Ascension (Mythic Rare)
Witherbloom Command
Witherbloom Command BlackGreen (2)
Sorcery

Choose two —

• Target player mills three cards, then you return a land card from your graveyard to your hand.

• Destroy target noncreature, nonland permanent with mana value 2 or less.

• Target creature gets -3/-1 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Strixhaven: School of Mages (Rare)
Withering Hex
Withering Hex Black (1)
Enchantment — Aura

Enchant creature

Whenever a player cycles a card, put a plague counter on Withering Hex.

Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Onslaught (Uncommon)
Withering Wisps
Withering Wisps 1BlackBlack (3)
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.

Black: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Witness the Future
Witness the Future 2Blue (3)
Sorcery

Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.

Innistrad: Crimson Vow (Uncommon)
Wit's End
Wit's End 5BlackBlack (7)
Sorcery

Target player discards their hand.

Magic 2013 (Rare)
Other Versions
Dissension (Rare)
Wizards of Thay
Wizards of Thay 3Blue (4)
Creature — Human Wizard (3/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Instant and sorcery spells you cast cost 1 less to cast.

You may cast sorcery spells as though they had flash.

Commander Legends: Battle for Baldur's Gate (Rare)
Wizened Snitches
Wizened Snitches 3Blue (4)
Creature — Faerie Rogue (1/3)

Flying

Players play with the top card of their libraries revealed.

Ravnica: City of Guilds (Uncommon)
Woebearer
Woebearer 4Black (5)
Creature — Zombie (2/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Mirrodin (Uncommon)
Woebringer Demon
Woebringer Demon 3BlackBlack (5)
Creature — Demon (4/4)

Flying

At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.

Ravnica Remastered (Uncommon)
Other Versions
Ravnica: City of Guilds (Rare)
Wolfkin Outcast
Wolfkin Outcast 5Green (6)
Creature — Human Werewolf (5/4)

This spell costs 2 less to cast if you control a Wolf or Werewolf.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Woodborn Behemoth
Woodborn Behemoth 3GreenGreen (5)
Creature — Elemental (4/4)

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Jumpstart 2022 (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Jumpstart (Uncommon)
Wooden Sphere
Wooden Sphere 1 (1)
Artifact

Whenever a player casts a green spell, you may pay 1. If you do, you gain 1 life.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Woodland Guidance
Woodland Guidance 3Green (4)
Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Exile Woodland Guidance.

Lorwyn (Uncommon)
Woodlot Crawler
Woodlot Crawler BlueBlack (2)
Creature — Insect (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Protection from green

Dragon's Maze (Uncommon)
Woodvine Elemental
Woodvine Elemental 4GreenWhite (6)
Creature — Elemental (4/4)

Trample

Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

Magic: The Gathering—Conspiracy (Uncommon)
Word of Command
Word of Command BlackBlack (2)
Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Word of Seizing
Word of Seizing 3RedRed (5)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Commander Legends (Rare)
Other Versions
Time Spiral (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander Anthology 2018 (Rare)
Words of Wind
Words of Wind 2Blue (3)
Enchantment

1: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.

Onslaught (Rare)
Words of Wisdom
Words of Wisdom 1Blue (2)
Instant

You draw two cards, then each other player draws a card.

Odyssey (Common)
World Queller
World Queller 3WhiteWhite (5)
Creature — Avatar (4/4)

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.

Zendikar (Rare)
Worldfire
Worldfire 6RedRedRed (9)
Sorcery

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Magic 2013 (Mythic Rare)
Worldpurge
Worldpurge 4White or BlueWhite or BlueWhite or BlueWhite or Blue (8)
Sorcery

Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.

Shadowmoor (Rare)
Worldslayer
Worldslayer 5 (5)
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.)

Magic 2012 (Rare)
Other Versions
Mirrodin (Rare)
Worms of the Earth
Worms of the Earth 2BlackBlackBlack (5)
Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.

The Dark (Rare)
Wormwood Dryad
Wormwood Dryad 2Green (3)
Creature — Dryad (3/1)

Green: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)

Black: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Time Spiral (Common)
Wormwood Treefolk
Wormwood Treefolk 3GreenGreen (5)
Creature — Treefolk (4/4)

GreenGreen: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)

BlackBlack: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Masters Edition III (Uncommon)
Other Versions
The Dark (Rare)
Worry Beads
Worry Beads 3 (3)
Artifact

At the beginning of each player's upkeep, that player mills a card.

Mercadian Masques (Rare)
Worst Fears
Worst Fears 7Black (8)
Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

Journey into Nyx (Mythic Rare)
Wrathful Jailbreaker
Wrathful Jailbreaker (0)
Creature — Werewolf (6/6)

Wrathful Jailbreaker attacks each combat if able.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Common)
Wreck Hunter
Wreck Hunter BlackBlack (2)
Creature — Human Artificer (2/2)

Flash

When Wreck Hunter enters, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War Commander (Rare)
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