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Sandblast
Sandblast 2White (3)
Instant

Sandblast deals 5 damage to target attacking or blocking creature.

Hour of Devastation (Common)
Other Versions
Fate Reforged (Common)
Sandstorm
Sandstorm Green (1)
Instant

Sandstorm deals 1 damage to each attacking creature.

Dominaria Remastered (Common)
Other Versions
Fourth Edition (Common)
Arabian Nights (Common)
Mirage (Common)
Battle Royale Box Set (Common)
Masters Edition IV (Common)
Sangrite Surge
Sangrite Surge 4RedGreen (6)
Sorcery

Target creature gets +3/+3 and gains double strike until end of turn.

Shards of Alara (Uncommon)
Sanguimancy
Sanguimancy 4Black (5)
Sorcery

You draw X cards and you lose X life, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

Born of the Gods (Uncommon)
Sanguine Indulgence
Sanguine Indulgence 3Black (4)
Sorcery

This spell costs 3 less to cast if you've gained 3 or more life this turn.

Return up to two target creature cards from your graveyard to your hand.

Core Set 2021 (Common)
Sanguine Sacrament
Sanguine Sacrament Variable ColorlessWhiteWhite (2)
Instant

You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

Ixalan (Rare)
Sanity Grinding
Sanity Grinding BlueBlueBlue (3)
Sorcery

Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.

Eventide (Rare)
Sap Vitality
Sap Vitality BlackBlack (2)
Instant

Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.

Innistrad: Midnight Hunt Alchemy (Rare)
Sapphire Charm
Sapphire Charm Blue (1)
Instant

Choose one —

• Target player draws a card at the beginning of the next turn's upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Mirage (Common)
Sapphire Dragon
Sapphire Dragon 5BlueBlue (7)
Creature — Dragon (5/6)

Flying

Whenever Sapphire Dragon attacks or blocks, scry 2.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Saproling Migration
Saproling Migration 1Green (2)
Sorcery

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

Dominaria (Common)
Saproling Symbiosis
Saproling Symbiosis 3Green (4)
Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

Create a 1/1 green Saproling creature token for each creature you control.

Dominaria Remastered (Rare)
Other Versions
Invasion (Rare)
Sarah's Wings (playtest)
Sarah's Wings (playtest) White (1)
Tribal Instant — — Angel

Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)

Mystery Booster (Common)
Sarkhan's Catharsis
Sarkhan's Catharsis 4Red (5)
Instant

Sarkhan's Catharsis deals 5 damage to target player or planeswalker.

War of the Spark (Common)
Sarkhan's Dragonfire
Sarkhan's Dragonfire 3RedRed (5)
Sorcery

Sarkhan's Dragonfire deals 3 damage to any target.

Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Core Set 2019 (Rare)
Sarkhan's Rage
Sarkhan's Rage 4Red (5)
Instant

Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.

Jumpstart 2022 (Common)
Other Versions
Dragons of Tarkir (Common)
Jumpstart (Common)
Sarkhan's Scorn
Sarkhan's Scorn 2Red (3)
Instant

Sarkhan's Scorn deals damage equal to the number of turns you have begun to target creature or planeswalker.

Jumpstart: Historic Horizons (Common)
Sarkhan's Triumph
Sarkhan's Triumph 2Red (3)
Instant

Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.

Dragons of Tarkir (Uncommon)
Saruman's Trickery
Saruman's Trickery 1BlueBlue (3)
Instant

Counter target spell.

Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Satyr's Cunning
Satyr's Cunning Red (1)
Sorcery

Create a 1/1 red Satyr creature token with "This creature can't block."

Escape—2Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Common)
Sauron's Ransom
Sauron's Ransom 1BlueBlack (3)
Instant

Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Rare)
Sauté
Sauté 1RedRed (3)
Instant

Sauté deals 3½ damage to any target.

Unhinged (Common)
Savage Alliance
Savage Alliance 2Red (3)
Instant

Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Creatures target player controls gain trample until end of turn.

• Savage Alliance deals 2 damage to target creature.

• Savage Alliance deals 1 damage to each creature target opponent controls.

Eldritch Moon (Uncommon)
Savage Beating
Savage Beating 3RedRed (5)
Instant

Cast this spell only during your turn and only during combat.

Choose one —

• Creatures you control gain double strike until end of turn.

• Untap all creatures you control. After this phase, there is an additional combat phase.

Entwine 1Red (Choose both if you pay the entwine cost.)

Commander Masters (Mythic Rare)
Other Versions
Darksteel (Rare)
Savage Conception
Savage Conception 3GreenGreen (5)
Sorcery

Create a 3/3 green Beast creature token.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Uncommon)
Savage Offensive
Savage Offensive 1Red (2)
Sorcery

Kicker Green (You may pay an additional Green as you cast this spell.)

Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

Invasion (Common)
Savage Order
Savage Order 2GreenGreen (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.

Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.

Jurassic World Collection Cards (Rare)
Savage Punch
Savage Punch 1Green (2)
Sorcery

Target creature you control fights target creature you don't control.

Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Jumpstart 2022 (Common)
Other Versions
Khans of Tarkir (Common)
Savage Smash
Savage Smash 1RedGreen (3)
Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Ravnica Allegiance (Common)
Savage Stomp
Savage Stomp 2Green (3)
Sorcery

This spell costs 2 less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Jumpstart (Uncommon)
Savage Summoning
Savage Summoning Green (1)
Instant

This spell can't be countered.

The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.

Magic 2014 Core Set (Rare)
Savage Surge
Savage Surge 1Green (2)
Instant

Target creature gets +2/+2 until end of turn. Untap that creature.

Theros (Common)
Other Versions
Return to Ravnica (Uncommon)
Savage Swipe
Savage Swipe Green (1)
Sorcery

Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Modern Horizons (Common)
Savage Twister
Savage Twister Variable ColorlessRedGreen (2)
Sorcery

Savage Twister deals X damage to each creature.

Guild Kit: Gruul (Uncommon)
Other Versions
Mirage (Uncommon)
Guildpact (Uncommon)
Planechase (Uncommon)
Archenemy (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2013 Edition (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Commander 2018 (Uncommon)
Save Life
Save Life White (1)
Instant

Choose one —

• Target player gains 2½ life.

• Prevent the next 2½ damage that would be dealt to target creature this turn.

Gotcha — If an opponent says "save" or "life," you may say "Gotcha" When you do, return Save Life from your graveyard to your hand.

Unhinged (Uncommon)
Saving Grasp
Saving Grasp Blue (1)
Instant

Return target creature you own to your hand.

Flashback White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Common)
Savor the Moment
Savor the Moment 1BlueBlue (3)
Sorcery

Take an extra turn after this one. Skip the untap step of that turn.

Shadowmoor (Rare)
Saw in Half
Saw in Half 2Black (3)
Instant

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.

Unfinity (Rare)
Saw It Coming
Saw It Coming 1BlueBlue (3)
Instant

Counter target spell.

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Scalding Viper
Scalding Viper 1Red (2)
Creature — Elemental Snake (2/1)

Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.

Wilds of Eldraine (Rare)
Scale Blessing
Scale Blessing 3White (4)
Instant

Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Double Masters 2022 (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Dread Linnorm (Scale Deflection)
Dread Linnorm (Scale Deflection) 3Green (4)
Instant — Adventure

Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Scale the Heights
Scale the Heights 2Green (3)
Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.

Draw a card.

Jumpstart 2022 (Common)
Other Versions
Zendikar Rising (Common)
Scale Up
Scale Up Green (1)
Sorcery

Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.

Overload 4GreenGreen (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Horizons (Uncommon)
Scaled Destruction (playtest)
Scaled Destruction (playtest) 4WhiteWhite (6)
Sorcery

Choose one or more —

• Destroy all small creatures.

• Destroy all medium creatures.

• Destroy all large creatures.

(A small creature has total power and toughness 4 or less, medium is 5–8, and large is 9 or more.)

Mystery Booster (Common)
Tempest Hart (Scan the Clouds)
Tempest Hart (Scan the Clouds) 1Blue (2)
Instant — Adventure

Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Scapegoat
Scapegoat White (1)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Return any number of target creatures you control to their owner's hand.

Stronghold (Uncommon)
Scapeshift
Scapeshift 2GreenGreen (4)
Sorcery

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Special Guests (Mythic Rare)
Other Versions
Morningtide (Rare)
Core Set 2019 (Mythic Rare)
Scar
Scar Black or Red (1)
Instant

Put a -1/-1 counter on target creature.

Shadowmoor (Common)
Scarab Feast
Scarab Feast Black (1)
Instant

Exile up to three target cards from a single graveyard.

Cycling Black (Black, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Scare Tactics
Scare Tactics Black (1)
Instant

Creatures you control get +1/+0 until end of turn.

Exodus (Common)
Scars of the Veteran
Scars of the Veteran 4White (5)
Instant

You may exile a white card from your hand rather than pay this spell's mana cost.

Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

Masters Edition II (Rare)
Other Versions
Alliances (Uncommon)
Scarscale Ritual
Scarscale Ritual 1Blue or Black (2)
Sorcery

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.

Draw two cards.

Shadowmoor (Common)
Scatter Arc
Scatter Arc 3Blue (4)
Instant

Counter target noncreature spell.

Draw a card.

Gatecrash (Common)
Scatter Ray
Scatter Ray 1Blue (2)
Instant

Counter target artifact or creature spell unless its controller pays 4.

The Brothers' War (Common)
Scatter the Seeds
Scatter the Seeds 3GreenGreen (5)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Create three 1/1 green Saproling creature tokens.

Guild Kit: Selesnya (Common)
Other Versions
Ravnica: City of Guilds (Common)
Modern Masters 2015 Edition (Common)
Scatter to the Winds
Scatter to the Winds 1BlueBlue (3)
Instant

Counter target spell.

Awaken 3—4BlueBlue (If you cast this spell for 4BlueBlue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Rare)
Scattered Thoughts
Scattered Thoughts 3Blue (4)
Instant

Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.

Innistrad: Crimson Vow (Common)
Scattering Stroke
Scattering Stroke 2BlueBlue (4)
Instant

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of Colorless equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Magic: The Gathering-Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Scattershot
Scattershot 2Red (3)
Instant

Scattershot deals 1 damage to target creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Scourge (Common)
Scent of Brine
Scent of Brine 1Blue (2)
Instant

Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.

Urza's Destiny (Common)
Scent of Cinder
Scent of Cinder 1Red (2)
Sorcery

Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.

Urza's Destiny (Common)
Scent of Ivy
Scent of Ivy Green (1)
Instant

Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

Urza's Destiny (Common)
Scent of Jasmine
Scent of Jasmine White (1)
Instant

Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Urza's Destiny (Common)
Scent of Nightshade
Scent of Nightshade 1Black (2)
Instant

Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

Urza's Destiny (Common)
Scheming Symmetry
Scheming Symmetry Black (1)
Sorcery

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Core Set 2020 (Rare)
Schismotivate
Schismotivate 1BlueRed (3)
Instant

Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.

Guildpact (Uncommon)
Scooch
Scooch 1Black (2)
Instant

Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.

Draw a card.

Unfinity (Acorn) (Common)
Scorch the Fields
Scorch the Fields 4Red (5)
Sorcery

Destroy target land. Scorch the Fields deals 1 damage to each Human creature.

Dark Ascension (Common)
Scorched Earth
Scorched Earth Variable ColorlessRed (1)
Sorcery

As an additional cost to cast this spell, discard X land cards.

Destroy X target lands.

Tempest (Rare)
Scorching Dragonfire
Scorching Dragonfire 1Red (2)
Instant

Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Core Set 2021 (Common)
Scorching Lava
Scorching Lava 1Red (2)
Instant

Kicker Red (You may pay an additional Red as you cast this spell.)

Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.

Invasion (Common)
Scorching Missile
Scorching Missile 3Red (4)
Sorcery

Scorching Missile deals 4 damage to target player or planeswalker.

Flashback 9Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Scorching Shot
Scorching Shot RedRed (2)
Sorcery

Scorching Shot deals 5 damage to target creature.

Outlaws of Thunder Junction (Uncommon)
Scorching Spear
Scorching Spear Red (1)
Sorcery

Scorching Spear deals 1 damage to any target.

Portal (Common)
Other Versions
Starter 1999 (Common)
Scorching Winds
Scorching Winds Red (1)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Scorching Winds deals 1 damage to each attacking creature.

Portal (Uncommon)
Scorchmark
Scorchmark 1Red (2)
Instant

Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.

Ravnica Allegiance (Common)
Scour
Scour 2WhiteWhite (4)
Instant

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.

Betrayers of Kamigawa (Uncommon)
Other Versions
Urza's Destiny (Uncommon)
Scour All Possibilities
Scour All Possibilities 1Blue (2)
Sorcery

Scry 2, then draw a card.

Flashback 4Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons (Common)
Scour from Existence
Scour from Existence 7 (7)
Instant

Exile target permanent.

Battle for Zendikar (Common)
Scour the Desert
Scour the Desert 3WhiteWhite (5)
Sorcery

Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.

Modern Horizons 2 (Uncommon)
Scour the Laboratory
Scour the Laboratory 4BlueBlue (6)
Instant

Delirium — This spell costs 2 less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Scouring Sands
Scouring Sands 1Red (2)
Sorcery

Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Born of the Gods (Common)
Scout the Borders
Scout the Borders 2Green (3)
Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Khans of Tarkir (Common)
Scout the Wilderness
Scout the Wilderness 2Green (3)
Sorcery

Kicker 1White (You may pay an additional 1White as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.

Dominaria United (Common)
Scouting Trek
Scouting Trek 1Green (2)
Sorcery

Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.

Invasion (Uncommon)
Scout's Warning
Scout's Warning White (1)
Instant

The next creature card you play this turn can be played as though it had flash.

Draw a card.

Future Sight (Rare)
Scrambleverse
Scrambleverse 6RedRed (8)
Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

Magic 2012 (Rare)
Scrap
Scrap 2Red (3)
Instant

Destroy target artifact.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Scrap Mastery
Scrap Mastery 3RedRed (5)
Sorcery

Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2014 (Rare)
Scrapyard Salvo
Scrapyard Salvo 1RedRed (3)
Sorcery

Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.

New Phyrexia (Common)
Screaming Fury
Screaming Fury 2Red (3)
Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

Fifth Dawn (Common)
Scrollshift
Scrollshift 2White (3)
Instant

Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.

Draw a card.

March of the Machine (Common)
Scrounge
Scrounge 2Black (3)
Sorcery

Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.

Darksteel (Uncommon)
Sculpted Sunburst
Sculpted Sunburst 3WhiteWhite (5)
Sorcery

Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

Commander Legends: Battle for Baldur's Gate (Rare)
Sea Gate Restoration
Sea Gate Restoration 4BlueBlueBlue (7)
Sorcery

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

Zendikar Rising (Mythic Rare)
Sea God's Revenge
Sea God's Revenge 5Blue (6)
Sorcery

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Theros (Uncommon)
Sea God's Scorn
Sea God's Scorn 4BlueBlue (6)
Sorcery

Return up to three target creatures and/or enchantments to their owners' hands.

Theros Beyond Death (Uncommon)
Sea Hag
Sea Hag 4Blue (5)
Creature — Hag (3/5)

When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Sea Kings' Blessing
Sea Kings' Blessing Blue (1)
Instant

One or more target creatures become blue until end of turn.

Legends (Uncommon)
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